"lang" { "Language" "English" "Tokens" { // Teams "TF_AutoAssign" "&1 AUTO ASSIGN" "TF_BlueTeam" "&3 BLU" "TF_RedTeam" "&4 RED" "TF_Observer" "OBSERVER" "TF_Random" "RANDOM" "TF_BlueTeam_Name" "BLU" "TF_RedTeam_Name" "RED" // Classes "TF_Scout" "SCOUT" "TF_Sniper" "SNIPER" "TF_Soldier" "SOLDIER" "TF_Demoman" "DEMOMAN" "TF_Medic" "MEDIC" "TF_HWGuy" "HEAVY" "TF_Pyro" "PYRO" "TF_Spy" "SPY" "TF_Engineer" "ENGINEER" "TF_Class_Name_Undefined" " " "TF_Class_Name_Scout" "Scout" "TF_Class_Name_Sniper" "Sniper" "TF_Class_Name_Soldier" "Soldier" "TF_Class_Name_Demoman" "Demoman" "TF_Class_Name_Medic" "Medic" "TF_Class_Name_HWGuy" "Heavy" "TF_Class_Name_Pyro" "Pyro" "TF_Class_Name_Spy" "Spy" "TF_Class_Name_Engineer" "Engineer" // Scoreboard strings "TF_ScoreBoard_Blue" "BLU" "TF_ScoreBoard_Red" "RED" "TF_ScoreBoard_Player" "%s1 player" "TF_ScoreBoard_Players" "%s1 players" "ScoreBoard_Spectator" "%s1 spectator: %s2" "ScoreBoard_Spectators" "%s1 spectators: %s2" "ScoreBoard_Coach" "%s1 coach: %s2" "ScoreBoard_Coaches" "%s1 coaches: %s2" "TF_ScoreBoard_DEAD" "DEAD" "TF_Scoreboard_Name" "Name" "TF_Scoreboard_Score" "Score" "TF_Scoreboard_Ping" "Ping" "TF_Scoreboard_Bot" "BOT" "TF_ScoreBoard_Point" "%s1 point" "TF_ScoreBoard_Points" "%s1 points" "TF_ScoreBoard_KillsLabel" "Kills:" "TF_ScoreBoard_DeathsLabel" "Deaths:" "TF_ScoreBoard_AssistsLabel" "Assists:" "TF_ScoreBoard_DestructionLabel" "Destruction:" "TF_ScoreBoard_CapturesLabel" "Captures:" "TF_ScoreBoard_DefensesLabel" "Defenses:" "TF_ScoreBoard_DominationLabel" "Domination:" "TF_ScoreBoard_RevengeLabel" "Revenge:" "TF_ScoreBoard_HealingLabel" "Healing:" "TF_ScoreBoard_InvulnLabel" "Invulns:" "TF_ScoreBoard_TeleportsLabel" "Teleports:" "TF_ScoreBoard_HeadshotsLabel" "Headshots:" "TF_ScoreBoard_BackstabsLabel" "Backstabs:" "TF_ScoreBoard_BonusLabel" "Bonus:" "TF_ScoreBoard_DamageLabel" "Damage:" "TF_ScoreBoard_SentryKillsLabel" "Sentry Kills:" "TF_ScoreBoard_Dueling" "Dueling" "Scoreboard_Server" "Server: %s1" "Scoreboard_TimeLeft" "Server map time left: %s1:%s2:%s3" "Scoreboard_TimeLeftNoHours" "Server map time left: %s1:%s2" "Scoreboard_NoTimeLimit" "Server map time left: No time limit" "Scoreboard_ChangeOnRoundEnd" "(Map change on round end...) Server map time left: 00:00" "TF_SteamRequired" "Steam Required" "TF_SteamRequiredResetStats" "A connection to Steam is required in order to reset your statistics." "TF_Nemesis" "NEMESIS" "TF_Dominated" "DOMINATED" "TF_Nemesis_lodef" "NEM" "TF_Dominated_lodef" "DOM" "TF_NewNemesis" "New Nemesis!" "TF_GotRevenge" "Revenge!" "TF_FreezeNemesis" "Nemesis" "TF_Taunt" "Taunt" "TF_Action" "Use Item in Action Slot" "TF_FeignArmed" "-ARMED-" "classinfo_scout" "You capture points faster than other classes! double jump while in the air!" "classinfo_sniper" "Your sniper rifle will power up to do more damage while you are zoomed in! aim for the head to do critical hits!" "classinfo_soldier" "Shoot your rocket launcher at enemy's feet! Use your rocket launcher to rocket jump!" "classinfo_demo" "Remote detonate your stickybombs when enemies are near them! Stickybomb jump by standing on a stickybomb and jumping as you detonate it!" "classinfo_medic" "Fill your ÜberCharge by healing your team mates! Use a full ÜberCharge to gain invulnerability for you and your medi gun target!" "classinfo_heavy" "Spin your minigun without firing to be ready for approaching enemies!" "classinfo_pyro" "Ambush enemies at corners! Your flamethrower is more effective the closer you are to your target!" "classinfo_spy" "Disguise yourself as a enemy and infiltrate the enemy base! cloak yourself to avoid being seen! Backstab your enemies with your knife for an instant kill! Plant sappers on enemy sentry guns to destroy them!" "classinfo_engineer" "Collect metal from fallen weapons to build with! Build sentry guns to defend your base! Upgrade them to level 3! Build dispensers to supply your teammates with health & ammo! Build teleporters to help team mates get to the front lines!" "classinfo_random" "Let the game randomly choose a class for you." "TF_Welcome" "Welcome" "TF_Welcome_birthday" "Welcome and Happy Birthday TF2!" "TF_Welcome_halloween" "Welcome and Happy Halloween!" "TF_Cancel" "CANCEL (&0)" "TF_Back" "&BACK" "TF_WatchIntro" "&WATCH MOVIE" "TF_ReplayIntro" "&REPLAY MOVIE" "Button_SkipIntro" "&SKIP MOVIE" "TF_Continue" "&CONTINUE" "TF_SelectATeam" "SELECT A TEAM" "TF_SelectAClass" "SELECT A CLASS" "TF_AutoTeamSelect" "AUTO SELECT" "TF_Spectate" "SPECTATE" "TF_Play" "PLAY!" "TF_Close" "&CLOSE" "TF_ResetStats" "&RESET STATS" "TF_NextTip" "NEXT &TIP" "TF_NextTip_360" "Next Tip" "TF_Confirm" "Confirm" "TF_ConfirmResetStats" "Are you sure you want to reset your player stats?\nOnce reset your old stats cannot be recovered!" "TF_TeamsSwitched" "Teams have been switched." "TF_ClassMenu_Reset" "RESET" "TF_WatchIntro_360" "Watch Movie" "Button_SkipIntro_360" "Skip Movie" "TF_Continue_360" "Continue" "TF_Offense" "OFFENSE" "TF_Defense" "DEFENSE" "TF_Support" "SUPPORT" "TF_Next" "Next" "TF_Prev" "Previous" "TF_NextPrev" "Next / Previous" "TF_timeleft" "Time left: %s1:%s2" "TF_timeleft_nolimit" "* No Time Limit *" "TF_nextmap" "Next map : %s1" "TF_PlayingTo" "Playing to: %rounds%" "TF_Cloak" "CLOAK" "TF_Metal" "METAL" "TF_Phase" "DODGE" "TF_Ball" "BALL" "TF_Jar" "JAR" "TF_Rage" "RAGE" "TF_Berzerk" "HEADS" "TF_Charge" "CHARGE" "TF_EnergyDrink" "DRINK" "TF_Revenge" "REVENGE" "TF_Sandwich" "FOOD" "TF_OUT_OF_AMMO" "OUT OF AMMO" "Game_connected" "%s1 connected" "game_spawn_as" "*You will spawn as %s1" "game_respawn_as" "*You will respawn as %s1" "game_spawn_asrandom" "*You will spawn as random class" "game_respawn_asrandom" "*You will respawn as a random class" "round_restart_in_sec" "The round will restart in %s1 second" "round_restart_in_secs" "The round will restart in %s1 seconds" "game_restart_in_sec" "The game will restart in %s1 second" "game_restart_in_secs" "The game will restart in %s1 seconds" "game_switch_in_sec" "Switching teams!\nThe game will restart in %s1 second" "game_switch_in_secs" "Switching teams!\nThe game will restart in %s1 seconds" "game_scramble_in_sec" "Scrambling the teams!\nThe game will restart in %s1 second" "game_scramble_in_secs" "Scrambling the teams!\nThe game will restart in %s1 seconds" "game_scramble_onrestart" "Auto scrambling the teams!" "game_respawntime_now" "Prepare to respawn" "game_respawntime_in_sec" "Respawn in: 1 second" "game_respawntime_in_secs" "Respawn in: %s1 seconds" "game_respawntime_stalemate" "No respawning in Sudden Death" "game_respawntime_next_round" "Respawn in: Wait for next round" "game_auto_team_balance_in" "Teams will be auto-balanced in %s1 seconds." "game_player_was_team_balanced" "%s1 was moved to the other team for game balance" "game_idle_kick" "%s1 has been idle for too long and has been kicked" "TF_MOTD_Title" "MESSAGE OF THE DAY" "TF_playerid_sameteam" "%s1%s2" "TF_playerid_diffteam" "%s1Enemy: %s2" "TF_playerid_noteam" "%s1" "TF_playerid_object" "%s1 built by %s2" "TF_playerid_object_mini" "Mini-%s1 built by %s2" "TF_playerid_object_mode" "%s1 %s3 built by %s2" "TF_playerid_object_level" "( Level %s1 )" "TF_playerid_object_upgrading" "Upgrade Progress: %s1" "TF_playerid_object_upgrading_level" "( Level %s1 ) Upgrade Progress: %s2" "TF_playerid_object_diffteam" "Enemy %s1 built by %s2" "TF_playerid_object_recharging" "Recharging: %s1%" "TF_playerid_healer" "Healer: " "TF_playerid_healtarget" "Healing: " "TF_playerid_friendlyspy_disguise" "Disguised as %s1 %s2" "TF_playerid_mediccharge" "ÜberCharge: %s1%" "TF_playerid_mediccharge_wpn" "ÜberCharge: %s1% (%s2)" "TF_playerid_teleporter_entrance_nomatch" "No matching teleporter!" "TF_playerid_noheal" "Equalizer blocks healing!" "TF_friendly" "friendly" "TF_enemy" "enemy" // %s1 is optional difficulty // %s2 is the name of the bot "TF_Bot_Title_Enemy" "Enemy " "TF_Bot_Title_Friendly" "Friendly " "TF_Bot_Generic_ClassName" "Player" // Keyboard options "TF_Title" "TEAM FORTRESS" "TF_ClassSpecific_Keys" "CLASS SPECIFIC SKILL" "TF_ClassSkill_Medic" "MEDIC: Deploy ÜberCharge" "TF_ClassSkill_Heavy" "HEAVY: Spin Minigun Barrel" "TF_ClassSkill_Sniper" "SNIPER: Zoom Sniper Rifle" "TF_ClassSkill_Spy" "SPY: Cloak / Uncloak" "TF_ClassSkill_Spy_LastDisguise" "SPY: Last Disguise" "TF_ClassSkill_Spy_DisguiseTeam" "SPY: Toggle Disguise Team" "TF_ClassSkill_Demoman" "DEMOMAN: Detonate Stickybombs" "TF_Call_For_Medic" "Call for a Medic" "TF_DropFlag" "Drop the briefcase" "TF_Switch_Classes_Immediately" "Switch classes immediately" "TF_Toggle_RoundInfo_Map" "Toggle Round Info Map" "TF_MapInfo" "Show Map Information" "TF_Inspect" "Inspect Target" "TF_call_vote" "Call vote" "TF_voice_menu_A" "Voice Menu 1" "TF_voice_menu_B" "Voice Menu 2" "TF_voice_menu_C" "Voice Menu 3" //Snapshot "TF_freezecam_snapshot" "[%s1] Save this moment!" // Radio and chat strings can have control characters embedded to set colors. For the control characters to be used, one must be at the start of the string. // The control characters can be copied and pasted in notepad. //  = 0x02 (STX) - Use team color up to the end of the player name. This only works at the start of the string, and precludes using the other control characters. //  = 0x03 (ETX) - Use team color from this point forward //  = 0x04 (EOT) - Use location color from this point forward //  = 0x05 (ENQ) - Use achievement color from this point forward //  = 0x01 (SOH) - Use normal color from this point forward "TF_Chat_Team_Loc" "(TEAM) %s1 @ %s3 : %s2" "TF_Chat_Team" "(TEAM) %s1 : %s2" "TF_Chat_Team_Dead" "*DEAD*(TEAM) %s1 : %s2" "TF_Chat_Spec" "(Spectator) %s1 : %s2" "TF_Chat_All" "%s1 : %s2" "TF_Chat_AllDead" "*DEAD* %s1 : %s2" "TF_Chat_AllSpec" "*SPEC* %s1 : %s2" "TF_Chat_Coach" "*COACH* %s1 : %s2" "TF_Name_Change" "* %s1 changed name to %s2" "TF_holiday_restriction_halloween" "Holiday Restriction: Halloween" // Weapon strings "TF_Weapon_Bat" "Bat" "TF_Weapon_Bottle" "Bottle" "TF_Weapon_FireAxe" "Fire Axe" "TF_Weapon_Club" "Kukri" "TF_Weapon_Crowbar" "Crowbar" "TF_Weapon_Bonesaw" "Bonesaw" "TF_Weapon_FlameThrower" "Flame Thrower" "TF_Weapon_GrenadeLauncher" "Grenade Launcher" "TF_Weapon_PipebombLauncher" "Stickybomb Launcher" "TF_Weapon_Knife" "Knife" "TF_Weapon_Medikit" "Medikit" "TF_Weapon_Minigun" "Minigun" "TF_Weapon_Pistol" "Pistol" "TF_Weapon_Fists" "Fists" "TF_Weapon_Revolver" "Revolver" "TF_Weapon_RocketLauncher" "Rocket Launcher" "TF_Weapon_Shotgun" "Shotgun" "TF_Weapon_Shovel" "Shovel" "TF_Weapon_SMG" "SMG" "TF_Weapon_SniperRifle" "Sniper Rifle" "TF_Weapon_SuperSMG" "Super SMG" "TF_Weapon_StickybombLauncher" "Stickybomb Launcher" "TF_Weapon_Tranq" "Tranquilizer Gun" "TF_Weapon_Wrench" "Wrench" "TF_Weapon_ObjectSelection" "Build" "TF_Weapon_PDA_Engineer" "PDA" "TF_Weapon_Flag" "Flag" "TF_Weapon_Nailgun" "Nail Gun" "TF_Weapon_Medigun" "Medi Gun" "TF_Weapon_Scattergun" "Scattergun" "TF_Weapon_SyringeGun" "Syringe Gun" "TF_Weapon_Watch" "Invis Watch" "TF_Weapon_FlareGun" "Flare Gun" "TF_Weapon_LunchBox" "Lunch Box" "TF_Weapon_SoldierSashimono" "Sashimono" "TF_Weapon_Gunbai" "Gunbai" "TF_Weapon_Kunai" "Kunai" "TF_Weapon_SoldierKatana" "Katana" "TF_Wearable_Shield" "Shield" "TF_Wearable_Medallion" "Medallion" "TF_Weapon_Jar" "Jar Based Karate" "TF_Weapon_Jar_Milk" "Non-Milk Substance" "TF_Weapon_CompoundBow" "Bow" "TF_Weapon_Battle_Banner" "Battle Banner" "TF_Weapon_Sword" "Sword" "TF_Weapon_Axe" "Axe" "TF_Weapon_Pickaxe" "Pickaxe" "TF_Weapon_Laser_Pointer" "Laser Pointer" "TF_Weapon_SledgeHammer" "Sledgehammer" "TF_Weapon_MakeshiftClub" "Makeshift Club" "TF_Weapon_Robot_Arm" "Robot Arm" "TF_Weapon_Peppergun" "Peppergun" "TF_Weapon_Fish" "Fish" "TF_Weapon_FryingPan" "Frying Pan" "TF_Weapon_Gloves" "Boxing Gloves" "TF_Weapon_Crossbow" "Crossbow" "TF_Weapon_StickBomb" "Stick Bomb" "TF_Weapon_GardenRake" "Garden Rake" "TF_Weapon_RiftFireAxe" "RIFT Fire Axe" "TF_Weapon_RiftFireMace" "RIFT Fire Mace" "TF_MapToken" "Map Stamp" "TF_Wearable_Boots" "Boots" "TF_Wearable_Medal" "Medal" "TF_Wearable_Badge" "Badge" "TF_Wearable_Holiday_Hat" "Holiday Hat" "TF_Wearable_HonestyHalo" "Aura of Incorruptibility" "TF_Wearable_Glasses" "Glasses" "TF_Wearable_Apparel" "Apparel" "Humiliation_Count" "x%s1" "Humiliation_Kill" "FISH KILL!" "TF_Gift" "Gift" "TF_Gift_EntireServer" "Pile o' Gifts" "TF_Gift_EntireServer_Desc" "When used, this Action Item gives a random gift\nto up to 23 other people on the server!" "TF_Gift_RandomPerson" "Secret Saxton" "TF_Gift_RandomPerson_Desc" "When used, this Action Item gives a random gift\nto a random person on the server!" "TF_Tool_Gift_Desc" "This item is a wrapped gift. You can give to someone if you wrapped it, or unwrap it if you received it!" "TF_NoiseMaker" "Noise Maker" "TF_NoiseMaker_CrazyLaugh" "Noise Maker - Crazy Laugh" "TF_NoiseMaker_Werewolf" "Noise Maker - Werewolf" "TF_NoiseMaker_BlackCat" "Noise Maker - Black Cat" "TF_NoiseMaker_Banshee" "Noise Maker - Banshee" "TF_NoiseMaker_Witch" "Noise Maker - Witch" "TF_NoiseMaker_Gremlin" "Noise Maker - Gremlin" "TF_NoiseMaker_Stabby" "Noise Maker - Stabby" "TF_NoiseMaker_Exhausted" "You have used all of your Noise Maker's charges." "TF_NoiseMaker_Shogun" "Noise Maker - Koto" "TF_NoiseMaker_Charity_Bell" "Noise Maker - Bell" "TF_NoiseMaker_Charity_Tingsha" "Noise Maker - Gong" "TF_Party_Favor" "Party Favor" "TF_Armory_Item_Type_NoiseMaker""Plays a themed sound when used. Equip this item in your action slot and use it during a game. A charge will be consumed when the item is used." "TF_DeliverGiftDialog_Title" "Deliver a Gift" "TF_DeliverGiftResultDialog_Title" "Gift Delivery" "TF_DeliverGiftResultDialog_Success" "The gift has been delivered!" "TF_DeliverGiftResultDialog_Fail" "Unable to deliver the gift." "TF_DeliverGiftResultDialog_VAC" "The recipient does not have privileges to receive a gift." "TF_UseFail_NotInGame_Title" "Join A Game First!" "TF_UseFail_NotInGame" "This item can only be used from within a game." "TF_UseFail_NotOnTeam_Title" "Join A Team First!" "TF_UseFail_NotOnTeam" "This item can only be used after you have joined a team." "TF_UsableItem" "Usable Item" "TF_SelectPlayer_DuelClass" "Class Restriction: %s1" "TF_SelectPlayer_DuelClass_None" "None" "TF_SelectPlayer_Duel_AnyClass" "You and your opponent can compete using any class." "TF_SelectPlayer_Duel_PlayerClass" "You and your opponent must compete using your current class: %s1." "TF_Usable_Duel" "Dueling Mini-Game" "TF_Usable_Duel_Desc" "Is an enemy player questioning your skills, personal hygiene, and/or ancestry?\nUse these stylish firearms to challenge them to a duel!\nSee the Mann Co. Catalog for full details." "TF_Duel_Request" "%initiator% has challenged you to a duel! Will you defend your honor?" "TF_Duel_Request_Class" "%initiator% has challenged you to a %player_class% Class-Locked Duel! Will you defend your honor?" "TF_Duel_Challenge" "%initiator% has challenged %target% to a duel!" "TF_Duel_Challenge_Class" "%initiator% has challenged %target% to a %player_class% Class-Locked Duel!" "TF_Duel_Accept" "%target% has agreed to duel with %initiator%!" "TF_Duel_Decline" "Cowardly %target% has rejected a duel with the Honorable %initiator%!" "TF_Duel_Decline2" "%target% is afraid to duel with %initiator% and rejects their challenge!" "TF_Duel_Decline3" "%target% is no match for %initiator% and refuses to duel!" "TF_Duel_Win" "%winner% defeated %loser% in a duel with a score of %winner_score% to %loser_score%!" "TF_Duel_Win_SwappedTeams" "%winner% defeated %loser% in a duel because %loser% changed teams." "TF_Duel_Win_Disconnect" "%winner% defeated %loser% in a duel because %loser% left the game." "TF_Duel_Tie" "The duel between %initiator% and %target% ended in a draw with %score% points each!" "TF_Duel_Refund_LevelShutdown" "The duel between %initiator% and %target% has ended, because the level has changed. A Dueling Mini-Game owned by %initiator% has not been consumed." "TF_Duel_Refund_ScoreTiedAtZero" "The duel between %initiator% and %target% has ended, because they tied at 0-0. A Dueling Mini-Game owned by %initiator% has not been consumed." "TF_Duel_Refund_Kicked" "The duel between %initiator% and %target% has ended, because a player has been kicked. A Dueling Mini-Game owned by %initiator% has not been consumed." "TF_Duel_Refund_ForceTeamSwap" "The duel between %initiator% and %target% has ended, because a player has been switched to another team. A Dueling Mini-Game owned by %initiator% has not been consumed." "TF_Duel_StatusKill" "Duel Status:\n%initiator%: %initiator_score%\n%target%: %target_score%" "TF_Duel_StatusAssist" "Duel Status:\n%initiator%: %initiator_score%\n%target%: %target_score%" "TF_Duel_StatusForChat_Kill" "Duel Status - %initiator%: %initiator_score% - %target%: %target_score%." "TF_Duel_StatusForChat_Assist" "Duel Status - %initiator%: %initiator_score% - %target%: %target_score%." "TF_Duel_Title" "Duel to the Death!" "TF_Duel_JoinCancel" "No Thanks" "TF_Duel_Cancelled" "The duel between %initiator% and %target% has been cancelled. A Dueling Mini-Game owned by %initiator% has not been consumed." "TF_Duel_InADuel_Initiator" "You have already challenged someone to a duel or are currently in a duel." "TF_Duel_InADuel_Target" "%target% is already in a duel." "TF_Duel_CannotUse" "Cannot initiate a duel at this time." "TF_Duel_Medal_Bronze" "Bronze Dueling Badge" "TF_Duel_Medal_Silver" "Silver Dueling Badge" "TF_Duel_Medal_Gold" "Gold Dueling Badge" "TF_Duel_Medal_Plat" "Platinum Dueling Badge" "TF_Duel_Medal_Bronze_Desc" "This badge tracks your duel statistics.\nIncrease its level by winning duels!" "TF_Duel_Medal_Silver_Desc" "Earned at level 25.\nThis badge tracks your duel statistics.\nIncrease its level by winning duels!" "TF_Duel_Medal_Gold_Desc" "Earned at level 50.\nThis badge tracks your duel statistics.\nIncrease its level by winning duels!" "TF_Duel_Medal_Plat_Desc" "Earned at level 75.\nThis badge tracks your duel statistics.\nIncrease its level by winning duels!" "TF_Duel_Desc_Won" "Wins: %wins%\nLast Duel: You defeated %last_target%\non %last_date%" "TF_Duel_Desc_Lost" "Wins: %wins%\nLast Duel: You lost to %last_target%\non %last_date%" "TF_Duel_Desc_Tied" "Wins: %wins%\nLast Duel: You tied with %last_target%\non %last_date%" "TF_DuelDialog_Title" "Challenge to a Duel" "TF_Duel_WrongClass" "You must be playing as %player_class% to accept a Class-Locked Duel!" "TF_ItemExpiration" "This item will expire on %s1." "TF_StoreBundle" "Item Bundle" "TF_Bundle_Polycount" "Polycount Pack" "TF_Bundle_Polycount_Desc" "Includes all the Polycount Contest winning entries:" "TF_Bundle_PolycountPyro" "The Gas Jockey's Gear" "TF_Bundle_PolycountPyro_Desc" "Includes all the Polycount Pyro Items:" "TF_Bundle_PolycountSpy" "The Saharan Spy" "TF_Bundle_PolycountSpy_Desc" "Includes all the Polycount Spy Items:" "TF_Bundle_PolycountSoldier" "The Tank Buster" "TF_Bundle_PolycountSoldier_Desc" "Includes all the Polycount Soldier Items:" "TF_Bundle_PolycountSniper" "The Croc-o-Style Kit" "TF_Bundle_PolycountSniper_Desc" "Includes all the Polycount Sniper Items:" "TF_Bundle_PolycountScout" "The Special Delivery" "TF_Bundle_PolycountScout_Desc" "Includes all the Polycount Scout Items:" "TF_Bundle_ExcessiveBundle" "A Bargaining Manne's Bundle of Bargains" "TF_Bundle_ExcessiveBundle_Desc" "Includes all items from the Polycount Pack and the Winter Update Pack:" "TF_Bundle_WinterUpdate" "Winter Update Pack" "TF_Bundle_WinterUpdate_Desc" "Includes all of the Winter Update class set items:" "TF_Bundle_MedievalMedic" "The Medieval Medic" "TF_Bundle_MedievalMedic_Desc" "Includes these medieval themed Medic items:" "TF_Bundle_HibernatingBear" "The Hibernating Bear" "TF_Bundle_HibernatingBear_Desc" "Includes these Heavy items:" "TF_Bundle_ExpertsOrdnance" "The Expert's Ordnance" "TF_Bundle_ExpertsOrdnance_Desc" "Includes these Demoman items:" "TF_Bundle_FancyHats" "Box of Fancy Hats" "TF_Bundle_FancyHats_Desc" "Contains a variety of incredibly fancy hats:" "TF_Bundle_NastyWeapons" "Pile of Nasty Weapons" "TF_Bundle_NastyWeapons_Desc" "An assortment of particularly nasty weapons:" "TF_Bundle_HalloweenNoiseMaker" "Noise Maker Bundle" "TF_Bundle_HalloweenNoiseMaker_Desc" "Includes one of each Halloween Noise Maker. Each Noise Maker has 25 charges." "TF_Bundle_ShogunPromoComplete" "The Emperor's Assortment" "TF_Bundle_ShogunPromoComplete_Desc" "Get all eight items.\nThis haiku is not lying.\nGet. All. Eight. Items:" "TF_Bundle_JapanCharity" "Japan Charity Bundle" "TF_Bundle_JapanCharity_Desc" "Limited-edition hats and noisemakers! All proceeds (net of applicable taxes) go directly to the American Red Cross for disaster relief in Japan." "TF_Bundle_MapTokens" "Map Stamps Collection" "TF_Bundle_MapTokens_Desc" "Includes one a stamp for each community made map." "TF_Scout_Hat_1" "Batter's Helmet" "TF_Scout_Hat_1_Desc" "You'll be batting a thousand (skulls in) when you don this red piece of plastic!" "TF_Sniper_Hat_1" "Trophy Belt" "TF_Sniper_Hat_1_Desc" "Any old sap can pull teeth from a dead crocodile.\nIt takes a man to pull teeth from a live one." "TF_Soldier_Hat_1" "Soldier's Stash" "TF_Soldier_Hat_1_Desc" "This hat does not in any way, shape, or form, promote smoking or gambling." "TF_Demo_Hat_1" "Demoman's Fro" //"TF_Demo_Hat_1_Desc" "Demoman's Fro Description" "TF_Medic_Hat_1" "Prussian Pickelhaube" "TF_Medic_Hat_1_Desc" "A relic from one war brought into another.\nYour enemy will get the point." "TF_Pyro_Hat_1" "Pyro's Beanie" //"TF_Pyro_Hat_1_Desc" "Pyro's Beanie Description" "TF_Heavy_Hat_1" "Football Helmet" //"TF_Heavy_Hat_1_Desc" "Football Helmet Description" "TF_Engineer_Hat_1" "Mining Light" "TF_Engineer_Hat_1_Desc" "For Engineers with bright ideas." "TF_Spy_Hat_1" "Fancy Fedora" "TF_Spy_Hat_1_Desc" "This smooth, suave, silk-lined beauty can turn any amateur backstabber into a handsome rogue." "TF_Engineer_Cowboy_Hat" "Texas Ten Gallon" "TF_Engineer_Cowboy_Hat_Desc" "Though it looks like a simple ten-gallon hat, this modern feat of engineering actually contains more moving parts than a level 2 Sentry Gun." "TF_Engineer_Train_Hat" "Engineer's Cap" //"TF_Engineer_Train_Hat_Desc" "Engineer's Cap Description" "TF_Heavy_Ushanka_Hat" "Officer's Ushanka" "TF_Heavy_Ushanka_Hat_Desc" "This hat was made of bear hands.\nThat bear was killed with bare hands." "TF_Heavy_Stocking_cap" "Tough Guy's Toque" "TF_Heavy_Stocking_cap_Desc" "Because when you're the toughest Mother Hubbard in the fort, nobody's criticizing your fashion sense." "TF_Soldier_Pot_Hat" "Stainless Pot" "TF_Soldier_Pot_Hat_Desc" "Protects cranium from bullets and shrapnel.\nAlso heats soup." "TF_Soldier_Viking_Hat" "Tyrant's Helm" "TF_Soldier_Viking_Hat_Desc" "I kicked your ass so hard it went back in time and got me this VIKING HAT." "TF_Demo_Scott_Hat" "Glengarry Bonnet" //"TF_Demo_Scott_Hat_Desc" "Glengarry Bonnet Description" "TF_Medic_Tyrolean_Hat" "Vintage Tyrolean" //"TF_Medic_Tyrolean_Hat_Desc" "Vintage Tyrolean Description" "TF_Pyro_Chicken_Hat" "Respectless Rubber Glove" "TF_Pyro_Chicken_Hat_Desc" "It doesn't matter how much people respect you when they're on fire." "TF_Spy_Camera_Beard" "Camera Beard" "TF_Spy_Camera_Beard_Desc" "You wouldn't mind if I read this top secret document with my beard, would you?" "TF_Medic_Mirror_Hat" "Otolaryngologist's Mirror" "TF_Medic_Mirror_Hat_Desc" "We can't pronounce it either." "TF_Pyro_Fireman_Helmet" "Brigade Helm" //"TF_Pyro_Fireman_Helmet_Desc" "Brigade Helm Description" "TF_Scout_Bonk_Helmet" "Bonk Helm" "TF_Scout_Bonk_Helmet_Desc" "When drinking one radioactive beverage at a time is not enough." "TF_Scout_Newsboy_Cap" "Ye Olde Baker Boy" "TF_Scout_Newsboy_Cap_Desc" "Extra! Extra! You're frickin' dead!" "TF_Spy_Derby_Hat" "Backbiter's Billycock" "TF_Spy_Derby_Hat_Desc" "For when you wish your head was a little taller,\nbut just as round on top." "TF_Sniper_Straw_Hat" "Professional's Panama" "TF_Sniper_Straw_Hat_Desc" "A polite, efficient hat to wear when killing everyone you meet." "TF_Sniper_Jarate_Headband" "Master's Yellow Belt" "TF_Sniper_Jarate_Headband_Desc" "Only a master of Jarate earns the right to wear this once-white bandanna, stained yellow from the rigors of a harsh training regimen." "TF_Hatless_Scout" "Baseball Bill's Sports Shine" "TF_Hatless_Scout_Desc" "Everyone knows that speed is a Scout's best friend. Why weigh yourself down with bulky hats when you can break the sound barrier without them?" "TF_Hatless_Sniper" "Ritzy Rick's Hair Fixative" "TF_Hatless_Sniper_Desc" "His bullet was close.\nI lost my hat.\nMy bullet was closer.\nHe lost his head." "TF_Hatless_Engineer" "Texas Slim's Dome Shine" "TF_Hatless_Engineer_Desc" "Sometimes you just need a little less hat." "TF_Demo_Top_Hat" "Scotsman's Stove Pipe" //"TF_Demo_Top_Hat_Desc" "Scotsman's Stove Pipe Description" "TF_HonestyHalo" "Cheater's Lament" "TF_HonestyHalo_Desc" "Though some would stop at nothing to achieve hats, you remained resolute and incorruptible in your quest for head decorations. For that, you have been rewarded." "TF_Halloween_Hat" "Mildly Disturbing Halloween Mask" "TF_Halloween_Hat_Desc" "Brown paper never looked so mildly disturbing." "TF_Halloween_Head" "Horseless Headless Horsemann's Head" "TF_Halloween_Head_Desc" "He had one all along..." "TF_Domination_Hat" "Ghastlier Gibus" "TF_Domination_Hat_Desc" "Even more ghastly." "TF_Domination_Hat_2010" "Ghastly Gibus" "TF_Domination_Hat_2010_Desc" "Elegant simplicity and old-world charm combined with the heady aromas of mould and grave dust." "TF_L4DHat" "Bill's Hat" "TF_L4DHat_Desc" "Left 4 You." "TF_Wearable_L4DHat" "Veteran's Beret" "TF_PropagandaContest_FirstPlace" "J.Axer's Dapper Topper" "TF_PropagandaContest_FirstPlace_Desc" "First Place Winner, Propaganda Contest" "TF_PropagandaContest_SecondPlace" "Amber's Rad As All Hell Hat" "TF_PropagandaContest_SecondPlace_Desc" "First Runner-Up, Propaganda Contest" "TF_PropagandaContest_ThirdPlace" "Uncle Sam" "TF_PropagandaContest_ThirdPlace_Desc" "Second Runner-Up, Propaganda Contest" "TF_ToweringPillar_Hat" "Towering Pillar of Hats" "TF_ToweringPillar_Hat_Desc" "A-ha-ha! You are as PRESUMPTUOUS as you are POOR and IRISH. Tarnish notte the majesty of my TOWER of HATS." "TF_NobleAmassment_Hat" "Noble Amassment of Hats" "TF_NobleAmassment_Hat_Desc" "For the Gentleman who believes even his hat deserves a hat." "TF_ModestPile_Hat" "Modest Pile of Hat" "TF_ModestPile_Hat_Desc" "Because a Gentleman is not one without one." "TF_OSXItem" "Earbuds" "TF_OSXItem_Desc" "OSX represent!" "TF_MedicMask" "Physician's Procedure Mask" "TF_MedicMask_Desc" "Scrub in... things are about to get messy." "TF_HeavyHair" "Hound Dog" "TF_HeavyHair_Desc" "Your opponents will be all shook up when they see these sweet shades and coif." "TF_SoldierSashimono" "Concheror" "TF_SoldierSashimono_Desc" "With buff, some damage\nDished out by nearby teammates\nComes back as healing" "TF_Gunbai" "Fan O'War" "TF_Gunbai_Desc" "Winds of Gravel Pit\nScout brings on his fan!\nYou are marked for death" "TF_Kunai" "Conniver's Kunai" "TF_Kunai_Desc" "Start off with low health\nKill somebody with this knife\nSteal all of their health" "TF_SpyOniMask" "Noh Mercy" "TF_SpyOniMask_Desc" "Chain-smoking Frenchman\nSkulks in shadows, then attacks \nTerrifying mask" "TF_MedicGeishaHair" "Geisha Boy" "TF_MedicGeishaHair_Desc" "Frog leaps into pond\nLotus blossoms fall to earth\nMedic has girl's hair" "TF_HeavyTopknot" "Dread Knot" "TF_HeavyTopknot_Desc" "Crybabies cower\nAt the approach of fat man\nWith terrible hair" "TF_SoldierKatana" "Half-Zatoichi" "TF_SoldierKatana_Desc" "Soldiers and Demos\nCan duel with katanas\nFor a one-hit kill" "TF_DemoKabuto" "Samur-Eye" "TF_DemoKabuto_Desc" "One-eyed Scottish drunk\nDons his helmet for battle\nBlacks out, misses war" "TF_DemomanHallmark" "Hustler's Hallmark" //"TF_DemomanHallmark_Desc" "Hustler's Hallmark Description" "TF_SpyNobleHair" "Magistrate's Mullet" "TF_SpyNobleHair_Desc" "They say justice is blind. What they don't tell you is that justice is also invisible, and also less interested in justice than murder." "TF_EngineerWeldingMask" "Hotrod" "TF_EngineerWeldingMask_Desc" "Mock the sun with streaks of flame as the UV rays bounce harmlessly away from your eyeballs." "TF_ScoutBeanie" "Troublemaker's Tossle Cap" "TF_ScoutBeanie_Desc" "Straight outta control point." "TF_PyroBrainSucker" "Triboniophorus Tyrannus" "TF_PyroBrainSucker_Desc" "At least he's still telling you to burn things." "TF_SoldierSamurai" "Killer's Kabuto" "TF_SoldierSamurai_Desc" "A Haiku for war.\nTo defeat one's enemies.\nHonor the crocket." "TF_SniperPithHelmet" "Shooter's Sola Topi" "TF_SniperPithHelmet_Desc" "Perfect for exploring the outback and the inside of people's heads." "TF_TTG_MaxsHat" "Max's Severed Head" "TF_ScoutWhoopee" "Whoopee Cap" "TF_ScoutWhoopee_Desc" "You'd have to be a jughead not to realize this cap is the pinnacle of fashion for the discerning youth." "TF_Worms_Gear" "Lumbricus Lid" "TF_Worms_Gear_Desc" "" "TF_PyroMonocle" "Whiskered Gentleman" "TF_PyroMonocle_Desc" "The most distinguished tape-on fire-retardant facial hair available, for the discerning gentleman of conflagration." "TF_MedicGoggles" "Ze Goggles" "TF_MedicGoggles_Desc" "Nothing" "TF_EngineerEarmuffs" "Safe'n'Sound" "TF_EngineerEarmuffs_Desc" "It gets difficult trying to calculate the total external applied torque to a body's rotational motion through its moment of momentum vector while the distracting sounds of gunfire and death are all around you. Build a better, safer machine with the silence of the Safe'n'sound!" "TF_DemomanTricorne" "Tippler's Tricorne" "TF_DemomanTricorne_Desc" "Three sharp corners mean one sharp hat.\nDon't poke your eye out." "TF_DemomanPirate" "Rimmed Raincatcher" "TF_DemomanPirate_Desc" "Because there's no alliteration\nlike alliteration with an 'ARR!'" "TF_SpyBeret" "Frenchman's Beret" "TF_SpyBeret_Desc" "Because real espionage is an artform." "TF_SniperFishingHat" "Bloke's Bucket Hat" "TF_SniperFishingHat_Desc" "Gone Snipin'." "TF_PyroHelm" "Vintage Merryweather" "TF_PyroHelm_Desc" "Pyro wears this in tribute to the many firefighters who have perished trying to quell his flames." "TF_SoldierDrillHat" "Sergeant's Drill Hat" "TF_SoldierDrillHat_Desc" "This hat is a handy replacement for profanity-filled ranting when you don't feel like shouting yourself hoarse." "TF_MedicGatsby" "Gentleman's Gatsby" "TF_MedicGatsby_Desc" "While lacking the cachet of other hats, the Gatsby nonetheless possesses its own sartorial elegance. Its understated and affable charm appeals to everyone, whether playing a round of golf with friends or performing non-elective surgery with a well-polished bonesaw." "TF_HeavyDorag" "Heavy Duty Rag" "TF_HeavyDorag_Desc" "It costs $400,000 to wear this bandanna for 12 seconds." "TF_Parasite_Hat" "Alien Swarm Parasite" "TF_Parasite_Hat_Desc" "This cute little guy was once the scourge of humanity in another time and place. Now he's content to ride on your head and keep the sun off." "TF_TheAttendant" "Attendant" // ADD THE "TF_TheAttendant_Desc" "" "TF_TheMilkman" "Milkman" // ADD THE "TF_TheMilkman_Desc" "" "TF_TheFamiliarFez" "Familiar Fez" "TF_TheFamiliarFez_Desc" "" "TF_TheGrenadiersSoftcap" "Grenadier's Softcap" "TF_TheGrenadiersSoftcap_Desc" "" "TF_Unique_Achievement_SoldierBuff_Desc" "Provides an offensive buff that causes\nnearby team members to do mini-crits." "TF_TheBattalionsBackup_Desc" "Provides a defensive buff that protects\nnearby team members from crits\nand blocks 35% of incoming damage.\nRage increases through damage taken." "TF_OlSnaggletooth" "Ol' Snaggletooth" "TF_OlSnaggletooth_Desc" "" "TF_TheShortstop_Desc" "Mann Co.'s latest in high attitude\nbreak-action personal defense." "TF_TheHolyMackerel_Desc" "Getting hit by a fish has got to be humiliating." "TF_MadMilk_Desc" "Players heal 60% of the damage done\nto an enemy covered with milk." "TF_Weapon_RocketLauncher_Jump_Desc" "A special no-damage rocket launcher for learning\nrocket jump tricks and patterns." "TF_Weapon_StickyBomb_Jump_Desc" "A special no-damage stickybomb launcher for learning stickybomb jump tricks and patterns." "TF_Wrangler_Desc" "Take manual control of your Sentry Gun" "TF_ScoutBombingRun" "Bombing Run" "TF_ScoutBombingRun_Desc" "Death from above!" "TF_SoldierShako" "Stout Shako" "TF_SoldierShako_Desc" "The grand achievement of\nVictorian military fashion." "TF_SoldierRomanHelmet" "Legionaire's Lid" "TF_SoldierRomanHelmet_Desc" "An antique from the late\nImperial Gallic period." "TF_PyroFiestaSombrero" "Old Guadalajara" "TF_PyroFiestaSombrero_Desc" "This hat adds spice to any occasion." "TF_PyroPlunger" "Handyman's Handle" "TF_PyroPlunger_Desc" "Clears all sorts of blockage." "TF_DemoInquisitor" "Carouser's Capotain" "TF_DemoInquisitor_Desc" "Suffer not a sentry to live." "TF_HeavyUmbrella" "Hard Counter" "TF_HeavyUmbrella_Desc" "You can never be too careful\nwith Jarate around." "TF_DemoStuntHelmet" "Sober Stuntman" "TF_DemoStuntHelmet_Desc" "A sticky-jumper's best friend." "TF_Seuss" "Dr's Dapper Topper" "TF_Seuss_Desc" "" "TF_PyroBeanie" "Napper's Respite" "TF_PyroBeanie_Desc" "After a long day of burning scouts." "TF_HeavyPugilistProtector" "Pugilist's Protector" "TF_HeavyPugilistProtector_Desc""" "TF_SoldierChiefRocketeer" "Chieftain's Challenge" "TF_SoldierChiefRocketeer_Desc" "" "TF_WikiCap" "Wiki Cap" "TF_WikiCap_Desc" "Given to valuable contributors to the official TF2 wiki\nhttp://wiki.teamfortress.com/" "TF_MannCoCap" "Mann Co. Cap" "TF_MannCoCap_Desc" "" "TF_Polycount_Pin" "Polycount Pin" "TF_Polycount_Pin_Desc" "Awarded to participants of the Polycount contest." "TF_EllisHat" "Ellis' Cap" //"TF_EllisHat_Desc" "" "TF_FlippedTrilby" "Flipped Trilby" "TF_GermanGonzila" "German Gonzila" "TF_BuckaroosHat" "Buckaroos Hat" "TF_MadameDixie" "Madame Dixie" "TF_DetectiveNoir" "Détective Noir" "TF_CoupeDisaster" "Coupe D'isaster" "TF_PartyPhantom" "Le Party Phantom" "TF_ColoredLights" "Industrial Festivizer" "TF_ExquisiteRack" "Exquisite Rack" "TF_DefiantSpartan" "Defiant Spartan" "TF_FestiveTree" "A Rather Festive Tree" "TF_TavishCrown" "Prince Tavish's Crown" "TF_Crocleather_Slouch" "Crocleather Slouch" "TF_Crocleather_Slouch_Desc" "Made from Australia's only natural resource." "TF_Homefront_Blindfold" "Hero's Hachimaki" "TF_Homefront_Blindfold_Desc" "" "TF_CharityHat_A" "Humanitarian's Hachimaki" "TF_CharityHat_B" "Benefactor's Kanmuri" "TF_CharityHat_C" "Magnanimous Monarch" "TF_CharityHat_Desc" "Supporting Japanese disaster relief" "TF_MagnificentMongolian" "Magnificent Mongolian" "TF_LarrikinRobin" "Larrikin Robin" "TF_BlightedBeak" "Blighted Beak" "TF_KF_Pyro_Mask" "Foster's Facade" "TF_KF_Pyro_Tie" "Stockbroker's Scarf" "TF_PyromancersMask" "Pyromancer's Mask" "TF_PrancersPride" "Prancer's Pride" "TF_BigChief" "Big Chief" // ADD THE "TF_BigChief_Desc" "" "TF_BerlinersBucketHelm" "Berliner's Bucket Helm" "TF_BerlinersBucketHelm_Desc" "" "TF_ScotchBonnet" "Scotch Bonnet" "TF_ScotchBonnet_Desc" "Don't let those ninnies take yer good eye!" "TF_CameraHelm" "Frontline Field Recorder" "TF_CameraHelm_Desc" "I'm the writer, the director, and the star." "TF_LargeLuchadore" "Large Luchadore" "TF_LargeLuchadore_Desc" "Wrestling's real, and now you can prove it." "TF_EngineerTopHat" "Western Wear" "TF_EngineerTopHat_Desc" "The old West never saw this kind of class." "TF_Cadavers_Cranium" "Cadaver's Cranium" //"TF_Cadavers_Cranium_Desc" "" "TF_Horrific_Headsplitter" "Horrific Headsplitter" "TF_Horrific_Headsplitter_Desc" "When wearing such a piece of headgear it is best to keep an open mind." "TF_Halloween_Skullcap" "Spine-Chilling Skull" "TF_Halloween_Skullcap_Desc" "Express your undying hatred for the living." "TF_Halloween_Voodoo" "Voodoo Juju" "TF_Halloween_Voodoo_Desc" "Only the finest leather hats come with tattoos and piercings." "TF_TTG_PokerVisor" "Dealer's Visor" "TF_TTG_PokerVisor_Desc" "Do not try to bluff Sasha." "TF_TTG_Glasses" "Dangeresque, Too?" "TF_TTG_Glasses_Desc" "Splash the pot with all you got." "TF_TTG_Badge" "License to Maim" "TF_TTG_Badge_Desc" "And kill, and break, and smash, and bite. Mainly maim, though." "TF_Doctors_Sack" "Doctor's Sack" "TF_Doctors_Sack_Desc" "For when you've got that healin' fever." "TF_Ol_Geezer" "Ol' Geezer" "TF_Ol_Geezer_Desc" "Get off mah land!" "TF_Charmers_Chapeau" "Charmer's Chapeau" "TF_Charmers_Chapeau_Desc" "It really is a chapeau. It's just in disguise." "TF_FuriousFukaamigasa" "Furious Fukaamigasa" "TF_FuriousFukaamigasa_Desc" "You can't tell, but he's furious." "TF_Connoisseurs_Cap" "Connoisseur's Cap" "TF_Connoisseurs_Cap_Desc" "You’re today’s theme ingredient…" "TF_VillainsVeil" "Villain's Veil" "TF_VillainsVeil_Desc" "The good, the bad, and the dead." "TF_HonchosHeadgear" "Honcho's Headgear" "TF_HonchosHeadgear_Desc" "This hat has mean written all over it.\n(Note from Legal: This hat has nothing written on it.)" "TF_Reggaelator" "Reggaelator" "TF_Reggaelator_Desc" "Every little thing is gonna be alright." "TF_GooglyGazer" "Googly Gazer" "TF_GooglyGazer_Desc" "Keep one eye on your enemy and\nthe other one on everything else." "TF_Private_Eye" "Private Eye" "TF_Private_Eye_Desc" "A select style for the scrutinizing sleuth." "TF_SoreEyes" "Sight for Sore Eyes" "TF_SoreEyes_Desc" "Humorously vellicating vitreous." "TF_TeddyRoosebelt" "Teddy Roosebelt" "TF_TeddyRoosebelt_Desc" "A cute, plushy pocket buddy.\nAw, he even has his own hat!" "TF_ProfessorHair" "Professor's Peculiarity" "TF_ProfessorHair_Desc" "I think I can safely say that nobody understands quantum mechanics. Bullet mechanics? Well now that's a different thing entirely." "TF_MountainCap" "Medic's Mountain Cap" "TF_MountainCap_Desc" "The men in his unit called him 'The Bavarian Butcher'" "TF_BigCountry" "Big Country" "TF_BigCountry_Desc" "It'd be a damn shame to hide hair this handsome." "TF_GrimmHatte" "Grimm Hatte" "TF_GrimmHatte_Desc" "Ye hae ne'er glympsed a hatte whych be\nas grimm as yonder hatte ye glympse upon." "TF_Resurrection_Associate_Pin" "Resurrection Associate Pin" "TF_PotatoHat" "Aperture Labs Hard Hat" "TF_PotatoHat_Desc" "Produce-powered personal illumination and cranial safety apparatus.\n\nNOT FOR USE OUTSIDE OFFICIAL APERTURE FACILITIES." "TF_PotatoHatStyle_Classified" "[classified]" "TF_PotatoHatStyle_Logo" "Aperture Logo" "TF_TeamCaptain" "Team Captain" // ADD THE "TF_TeamCaptain_Desc" "Our lawyers say 'YES! YES!'" "TF_HottiesHoodie" "Hottie's Hoodie" "TF_HottiesHoodie_Desc" "If you've got it, flaunt it.\nIf you don't, hide it under this discrete hoodie." "TF_Portal2_Pin" "Companion Cube Pin" "TF_MNC_Hat" "The Athletic Supporter" "TF_MNC_Hat_Desc" "[Insert Favorite Regional Team Here]" "TF_MNC_Mascot_Hat" "The Superfan" "TF_MNC_Mascot_Hat_Desc" "" "TF_MNC_Mascot_Outfit" "The Essential Accessories" "TF_MNC_Mascot_Outfit_Desc" "" "TF_Halloween_Mask_Scout" "Scout Mask" "TF_Halloween_Mask_Sniper" "Sniper Mask" "TF_Halloween_Mask_Soldier" "Soldier Mask" "TF_Halloween_Mask_Demoman" "Demoman Mask" "TF_Halloween_Mask_Medic" "Medic Mask" "TF_Halloween_Mask_Heavy" "Heavy Mask" "TF_Halloween_Mask_Spy" "Spy Mask" "TF_Halloween_Mask_Engineer" "Engineer Mask" "TF_Halloween_Mask_Pyro" "Pyro Mask" "TF_Halloween_Mask_SaxtonHale" "Saxton Hale Mask" // Style "TF_Style_Desc" "Style: %s1" "TF_StovePipe_Style0" "Tasteful and Refined" "TF_StovePipe_style1" "Garish and Overbearing" "TF_Gibus_Style_2010" "Ghastly" "TF_Gibus_Style_2009" "Ghastlier" "TF_Gazer_Style0" "Mad Science" "TF_Gazer_Style1" "Machine in the Man" "TF_Pyromancer_Style1" "Original" "TF_Pyromancer_Style2" "Full Color Paint" "TF_Pyromancer_Style3" "Stylish Paint" "TF_ScoutBeanie_Style0" "New School" "TF_ScoutBeanie_Style1" "Old School" "TF_ScoutBeanie_Style2" "Older School" "TF_ScoutBeanie_Style3" "Oldest School" "TF_BlightedBeak_Style1" "Yersinia Pestis" "TF_BlightedBeak_Style2" "Vibrio Cholerae" "TF_VillainsVeil_Style0" "Hired Gun" "TF_VillainsVeil_Style1" "Smooth Assassin" "TF_VillainsVeil_Style2" "Trained Killer" "cp_fastlane_authors" "Arttu 'SK' Mäki" "ctf_turbine_authors" "Flobster" "cp_steel_authors" "Jamie 'Fishbus' Manson\nDan 'Irish Taxi Driver' Merboth\nFLOOR_MASTER" "cp_egypt_final_authors" "Sean 'Heyo' Cutino" "cp_junction_final_authors" "Sean 'Heyo' Cutino" "arena_watchtower_authors" "Joshua 'JoshuaC' Shiflet" "pl_hoodoo_final_authors" "Tim 'YM' Johnson\nJeroen 'Snipergen' Dessaux\nWade 'Nineaxis' Fabry\nDrew 'Oxy' Fletcher" "arena_offblast_final_authors" "Magnar 'insta' Jenssen" "cp_yukon_final_authors" "Patrick 'MangyCarface' Mulholland\nJoachim 'Acegikmo' Holmér" "koth_harvest_final_authors" "Sean 'Heyo' Cutino" "cp_freight_final1_authors" "Jamie 'Fishbus' Manson\nMitch 'ol' Robb" "cp_coldfront_authors" "Eric 'Icarus' Wong\nDavid 'Selentic' Simon\nAeon 'Void' Bollig\nTim 'YM'Johnson" "cp_mountainlab" "Valentin '3DNJ' Levillain" "cp_manor_event_authors" "Tim 'YM' Johnson\nAlex 'Rexy' Kreeger" "plr_nightfall_authors" "Aaron 'Psy' Garcha\nPaul Good" "pl_frontier_authors" "Patrick 'MangyCarface' Mulholland\nArhurt" "koth_lakeside_authors" "Valentin '3DNJ' Levillain" "TF_Contributed" "Thanks %playername% for supporting this map!" "TF_DuelLeaderboard_Title" "Top Duel Wins This Season" "TF_MapAuthors_Community_Title" "A Community Map Made By" "TF_MapDonators_Title" "Supporters (%s1 Worldwide!)" "TF_WorldTraveler" "World Traveler's Hat" "TF_WorldTraveler_Desc" "Given to generous souls who have donated to community map makers. The effect will only be visible while on a map that has been donated towards!" "TF_Egypt" "Egypt" "TF_MapToken_Egypt" "Map Stamp - Egypt" "TF_MapToken_Egypt_Desc" "An Attack/Defend Control Point Map\n\nMade by Sean 'Heyo' Cutino\n\nPurchasing this item directly supports the creators of the Egypt community map. Show your support today!" "TF_Coldfront" "Coldfront" "TF_MapToken_Coldfront" "Map Stamp - Coldfront" "TF_MapToken_Coldfront_Desc" "A Control Point Map\n\nMade by Eric 'Icarus' Wong, David 'Selentic' Simon, Aeon 'Void' Bollig, and Tim 'YM'Johnson\n\nPurchasing this item directly supports the creators of the Coldfront community map. Show your support today!" "TF_Fastlane" "Fastlane" "TF_MapToken_Fastlane" "Map Stamp - Fastlane" "TF_MapToken_Fastlane_Desc" "A Control Point Map\n\nMade by Arttu 'SK' Mäki\n\nPurchasing this item directly supports the creators of the Fastlane community map. Show your support today!" "TF_Turbine" "Turbine" "TF_MapToken_Turbine" "Map Stamp - Turbine" "TF_MapToken_Turbine_Desc" "A Capture the Flag Map\n\nMade by Flobster\n\nPurchasing this item directly supports the creators of the Turbine community map. Show your support today!" "TF_Steel" "Steel" "TF_MapToken_Steel" "Map Stamp - Steel" "TF_MapToken_Steel_Desc" "An Attack/Defence Control Point Map\n\nMade by Jamie 'Fishbus' Manson, Dan 'Irish Taxi Driver' Merboth and FLOOR_MASTER\n\nPurchasing this item directly supports the creators of the Steel community map. Show your support today!" "TF_Junction" "Junction" "TF_MapToken_Junction" "Map Stamp - Junction" "TF_MapToken_Junction_Desc" "An Attack/Defend Control Point Map\n\nMade by Sean 'Heyo' Cutino\n\nPurchasing this item directly supports the creators of the Junction community map. Show your support today!" "TF_Watchtower" "Watchtower" "TF_MapToken_Watchtower" "Map Stamp - Watchtower" "TF_MapToken_Watchtower_Desc" "An Arena Map\n\nMade by Joshua 'JoshuaC' Shiflet\n\nPurchasing this item directly supports the creators of the Watchtower community map. Show your support today!" "TF_Hoodoo" "Hoodoo" "TF_MapToken_Hoodoo" "Map Stamp - Hoodoo" "TF_MapToken_Hoodoo_Desc" "A Payload Map\n\nMade by Tim 'YM' Johnson, Jeroen 'Snipergen' Dessaux, Wade 'Nineaxis' Fabry and Drew 'Oxy' Fletcher\n\nPurchasing this item directly supports the creators of the Hoodoo community map. Show your support today!" "TF_Offblast" "Offblast" "TF_MapToken_Offblast" "Map Stamp - Offblast" "TF_MapToken_Offblast_Desc" "An Arena Map\n\nMade by Magnar 'insta' Jenssen\n\nPurchasing this item directly supports the creators of the Offblast community map. Show your support today!" "TF_Yukon" "Yukon" "TF_MapToken_Yukon" "Map Stamp - Yukon" "TF_MapToken_Yukon_Desc" "A Control Point Map\n\nMade by Patrick 'MangyCarface' Mulholland and Joachim 'Acegikmo' Holmér\n\nPurchasing this item directly supports the creators of the Yukon community map. Show your support today!" "TF_Harvest" "Harvest" "TF_MapToken_Harvest" "Map Stamp - Harvest" "TF_MapToken_Harvest_Desc" "A King of the Hill Map\n\nMade by Sean 'Heyo' Cutino\n\nPurchasing this item directly supports the creators of the Harvest community map. Show your support today!" "TF_Freight" "Freight" "TF_MapToken_Freight" "Map Stamp - Freight" "TF_MapToken_Freight_Desc" "A Control Point Map\n\nMade by Jamie 'Fishbus' Manson and Mitch 'ol' Robb\n\nPurchasing this item directly supports the creators of the Freight community map. Show your support today!" "TF_MountainLab" "Mountain Lab" "TF_MapToken_MountainLab" "Map Stamp - Mountain Lab" "TF_MapToken_MountainLab_Desc" "An Attack/Defence Control Point Map\n\nMade by Valentin '3DNJ' Levillain\n\nPurchasing this item directly supports the creators of the Mountain Lab community map. Show your support today!" "TF_ManorEvent" "Mann Manor" "TF_MapToken_ManorEvent" "Map Stamp - Mann Manor" "TF_MapToken_ManorEvent_Desc" "An Attack/Defend Control Point Map\n\nMade by Tim 'YM' Johnson and Alex 'Rexy' Kreeger\n\nPurchasing this item directly supports the creators of the Mann Manor community map. Show your support today!" "TF_Nightfall" "Nightfall" "TF_MapToken_Nightfall" "Map Stamp - Nightfall" "TF_MapToken_Nightfall_Desc" "A Payload Race map\n\nMade by Aaron 'Psy' Garcha and Paul Good\n\nPurchasing this item directly supports the creators of the Nightfall community map. Show your support today!" "TF_Frontier" "Frontier" "TF_MapToken_Frontier" "Map Stamp - Frontier" "TF_MapToken_Frontier_Desc" "A Payload map\n\nMade by Patrick 'MangyCarface' Mulholland and Arhurt\n\nPurchasing this item directly supports the creators of the Frontier community map. Show your support today!" "TF_Lakeside" "Lakeside" "TF_MapToken_Lakeside" "Map Stamp - Lakeside" "TF_MapToken_Lakeside_Desc" "A King of the Hill map\n\nMade by Valentin '3DNJ' Levillain\n\nPurchasing this item directly supports the creators of the Lakeside community map. Show your support today!" "TF_MapDonationLevel_Bronze" "Bronze:" "TF_MapDonationLevel_Silver" "Silver:" "TF_MapDonationLevel_Gold" "Gold:" "TF_MapDonationLevel_Platinum" "Platinum:" "TF_MapDonationLevel_Diamond" "Diamond:" "TF_MapDonationLevel_Australium1" "12-karat Australium:" "TF_MapDonationLevel_Australium2" "18-karat Australium:" "TF_MapDonationLevel_Australium3" "24-karat Australium:" "TF_MapDonationLevel_Unobtainium" "Unobtanium:" // Death strings "DeathMsg_Suicide" "bid farewell, cruel world!" "DeathMsg_AssistedSuicide" "finished off" "DeathMsg_Fall" "fell to a clumsy, painful death" "Msg_Captured" "captured" "Msg_Defended" "defended" "Msg_Dominating" "is DOMINATING" "Msg_Revenge" "got REVENGE on" "Msg_PickedUpFlag" "picked up the intelligence!" "Msg_CapturedFlag" "captured the intelligence!" "Msg_DefendedFlag" "defended the intelligence!" "TF_OK" "OK" "TF_Spy_DisguiseRemoved" "Your disguise has been removed." "TF_Spy_Disguising" "Disguising as %s1 %s2..." "TF_Spy_Disguised_as" "You are disguised as a %s1 %s2." "TF_Spy_DisguiseWeapon" "Disguise Weapon: %s1." "TF_Spy_Disguise_Team_Blue" "BLU" "TF_Spy_Disguise_Team_Red" "RED" "TF_Object_Sentry" "Sentry Gun" "TF_Object_Dispenser" "Dispenser" "TF_Object_Tele" "Teleporter" "TF_Object_Tele_Exit" "Teleporter Exit" "TF_object_sapper" "Sapper" "TF_Teleporter_Mode_Entrance" "Entrance" "TF_Teleporter_Mode_Exit" "Exit" "TF_Object_Sentry_360" "Sentry" "TF_Object_Tele_Entrance_360" "Entrance" "TF_Object_Tele_Exit_360" "Exit" "TF_ObjStatus_SentryGun_Building" "Sentry Gun Building... %s1" "TF_ObjStatus_SentryGun_Level1" "Sentry Gun ( Level %s1 ) Health %s2 Shells %s3" "TF_ObjStatus_SentryGun_Level3" "Sentry Gun ( Level 3 ) Health %s1 Shells %s2 Rockets %s3" "TF_ObjStatus_Dispenser_Building" "Dispenser Building... %s1" "TF_ObjStatus_Dispenser" "Dispenser ( Level %s1 ) Health %s1" "TF_ObjStatus_Teleporter_Building" "Teleporter Building... %s1" "TF_ObjStatus_Teleporter" "Teleporter (Level %s1 ) Health %s1 Status - %s2" "TF_ObjStatus_Sapper_Building" "Sapper Building... %s1" "TF_ObjStatus_Sapper" "Sapper Health %s1 Target Health %s2" "TF_Obj_Teleporter_State_Idle" "Looking for Matching Teleporter" "TF_Obj_Teleporter_State_Ready" "Ready" "TF_Obj_Teleporter_State_Charging" "Charging" "Teleporter_idle" "This teleporter does not have a match." // // Level strings // // Generic CP level strings "CP5_red_setup_goal" "Capture all five of the Control Points to win the game!" "CP5_blue_setup_goal" "Capture all five of the Control Points to win the game!" "CP_setup_30sec" "Game begins in 30 seconds!" "CP_setup_10sec" "Game begins in 10 seconds!" "CP_cap_cp3" "the Central Control Point" "CP_cap_red_cp1" "the RED Base" "CP_cap_blue_cp1" "the BLU Base" // Dustbowl level strings "Dustbowl_red_setup_goal" "Defend the Control points against team BLU!" "Dustbowl_blue_setup_goal" "Capture both Control Points to win the round and advance!" "Dustbowl_red_final_goal" "Defend the final two Control Points or the enemy will win the game!" "Dustbowl_blue_final_goal" "Capture the final two Control Points to win the game!" "Dustbowl_team1" "Attackers" "Dustbowl_team2" "Defenders" "Dustbowl_you_secure_one" "You secured\nCommand Point ONE !!" "Dustbowl_you_secure_two" "You secured\nCommand Point TWO !!" "Dustbowl_protect_HQ" "Protect your HQ from\nthe attacking team !!" "Dustbowl_bring_flag" "Bring your flag\nto the HQ !!" "Dustbowl_take_flag_one" "Take the flag to\nCommand Point ONE." "Dustbowl_take_flag_two" "Take the flag to\nCommand Point TWO." "Dustbowl_take_flag_HQ" "Take the flag to the HQ !!" "Dustbowl_blue_secures_one" "Team BLU Secures\nCommand Point ONE !!" "Dustbowl_blue_secures_two" "Team BLU Secures\nCommand Point TWO !!" "Dustbowl_flag_returned" "Flag has returned to base." "Dustbowl_90_secs" "90 seconds till gates open." "Dustbowl_60_secs" "60 seconds till gates open." "Dustbowl_30_secs" "30 seconds till gates open." "Dustbowl_10_secs" "10 seconds till gates open." "Dustbowl_gates_open" "Gates are open !!" "Dustbowl_five_minutes_left" "Time remaining:\nFive minutes" "Dustbowl_four_minutes_left" "Time remaining:\nFour minutes" "Dustbowl_three_minutes_left" "Time remaining:\nThree minutes" "Dustbowl_two_minutes_left" "Time remaining:\nTwo minutes" "Dustbowl_sixty_seconds_left" "Time remaining:\nSixty seconds" "Dustbowl_thirty_seconds_left" "Time remaining:\nThirty seconds" "Dustbowl_attackers_win" "The Headquarters has\nbeen captured !!" "Dustbowl_defenders_win" "The Headquarters has\nbeen successfully defended !!" "Dustbowl_cap_1_A" "First Cap, Stage One" "Dustbowl_cap_1_B" "Second Cap, Stage One" "Dustbowl_cap_2_A" "First Cap, Stage Two" "Dustbowl_cap_2_B" "Second Cap, Stage Two" "Dustbowl_cap_3_A" "First Cap, Stage Three" "Dustbowl_cap_3_B" "the Rocket, Final Cap" // Goldrush level strings "Goldrush_red_setup_goal" "Prevent the enemy team from moving the cart to your base!" "Goldrush_blue_setup_goal" "Move the cart to the Control Points to win the round and advance!" "Goldrush_red_final_goal" "Prevent the cart from moving to your base or the enemy will win the game!" "Goldrush_blue_final_goal" "Move the cart to the enemy base to destroy it and win the game!" "Goldrush_team1" "Attackers" "Goldrush_team2" "Defenders" "Goldrush_cap_1_A" "First Cap, Stage One" "Goldrush_cap_1_B" "Second Cap, Stage One" "Goldrush_cap_2_A" "First Cap, Stage Two" "Goldrush_cap_2_B" "Second Cap, Stage Two" "Goldrush_cap_3_A" "First Cap, Stage Three" "Goldrush_cap_3_B" "Second Cap, Stage Three" "Goldrush_cap_3_C" "Atomic pit, Final Cap" // Badwater level strings "Badwater_cap_1" "First Capture point" "Badwater_cap_2" "Second Capture point" "Badwater_cap_3" "Third Capture point" "Badwater_cap_4" "Final Capture point" // Thunder Mountain level strings "Thunderm_cap_1_A" "Ramp deck, Stage One" "Thunderm_cap_1_B" "Main Platform, Stage One" "Thunderm_cap_2_A" "Lumber Mill, Stage Two" "Thunderm_cap_2_B" "The Pit, Stage Two" "Thunderm_cap_3_A" "Building A, Stage Three" "Thunderm_cap_3_B" "Building B, Stage Three" "Thunderm_cap_3_C" "Tower, Final Cap" // 2fort level strings "2fort_red_setup_goal" "Grab the Intelligence Briefcase from the enemy basement. Return to your basement to win!" "2fort_blue_setup_goal" "Grab the Intelligence Briefcase from the enemy basement. Return to your basement to win!" // Granary level strings "Granary_red_setup_goal" "Capture all five Control Points to win the game!" "Granary_blue_setup_goal" "Capture all five Control Points to win the game!" "Granary_cap_cp3" "the Central Control Point" "Granary_cap_red_cp2" "the RED Warehouse" "Granary_cap_red_cp1" "the RED Base" "Granary_cap_blue_cp2" "the BLU Warehouse" "Granary_cap_blue_cp1" "the BLU Base" // Gravelpit level strings "Gravelpit_red_setup_goal" "Defend all three Control Points against team BLU to win the game!" "Gravelpit_blue_setup_goal" "Capture all three Controls Points to win! First capture A and B, then move on to C." "Gravelpit_cap_A" "cap A, the Radio Tower" "Gravelpit_cap_B" "cap B, the Radar" "Gravelpit_cap_C" "cap C, the Laser Gun" // Hydro level strings "Hydro_red_setup_goal" "Capture BLU's single Control Point to win the round. Prevent them from doing the same!" "Hydro_blue_setup_goal" "Capture RED's single Control Point to win the round. Prevent them from doing the same!" "Hydro_red_base_attack" "Capture team BLU's final Control Point to win the game!" "Hydro_red_base_defend" "Defend your final Control Point against BLU or they will win!" "Hydro_blue_base_attack" "Capture team RED's final Control Point to win the game!" "Hydro_blue_base_defend" "Defend your final Control Point against RED or they will win!" "Hydro_cap_red_base" "the RED Base" "Hydro_cap_blue_base" "the BLU Base" "Hydro_cap_radar_dish" "the Radar Dish" "Hydro_cap_dam" "the Dam" "Hydro_cap_power_plant" "the Power Plant" "Hydro_cap_warehouse" "the Warehouse" // Well level strings "Well_red_setup_goal" "Capture all five of the Control Points to win the game!" "Well_blue_setup_goal" "Capture all five of the Control Points to win the game!" "Well_setup_30sec" "Game begins in 30 seconds!" "Well_setup_10sec" "Game begins in 10 seconds!" "Well_cap_center" "Central Control Point" "Well_cap_red_two" "the RED Warehouse" "Well_cap_red_rocket" "the RED Base" "Well_cap_blue_two" "the BLU Warehouse" "Well_cap_blue_rocket" "the BLU Base" // Pipeline level strings "Pipeline_setup_goal" "Move your cart to the capture point first to win this heat!" "Pipeline_final_goal" "Move your cart to destroy the enemy base before they destroy yours!" "Pipeline_cap_1_red" "Red's first Capture point" "Pipeline_cap_1_blue" "Blue's first Capture point" "Pipeline_cap_2_red" "Red's second Capture point" "Pipeline_cap_2_blue" "Blue's second Capture point" "Pipeline_cap_3_red" "Red's final capture point" "Pipeline_cap_3_blue" "Blue's final capture point" // Hightower level strings "hightower_setup_goal" "Move your cart to the top of your HighTower to win!" "hightower_cap_red" "Red's HighTower" "hightower_cap_blue" "Blue's HighTower" // Badlands level strings "Badlands_cap_cp3" "the Central Control Point" "Badlands_cap_red_cp2" "the RED Spire" "Badlands_cap_red_cp1" "the RED Base" "Badlands_cap_blue_cp2" "the BLU Spire" "Badlands_cap_blue_cp1" "the BLU Base" // KOTH Viaduct strings "koth_setup_goal" "Capture and hold the Control Point to win the game!" "koth_viaduct_cap" "the Control Point" // Medieval "medieval_setup_goal_red" "Capture and hold the final Control Point to win the game!" "medieval_setup_goal_blue" "Open the gate and capture the final Control Point to win the game!" "medieval_cap_a" "the Town" "medieval_cap_b" "the Cliffside" "medieval_cap_c" "Red's Keep" "Arena_cap" "the Control Point" // Win panel strings "Winpanel_Team1" "TEAM" "Winpanel_Team2" "Team" "Winpanel_BlueWins" "BLU TEAM WINS!" "Winpanel_BlueAdvances" "BLU TEAM SEIZES AREA" "Winpanel_BlueDefends" "BLU TEAM DEFENDS!" "Winpanel_RedWins" "RED TEAM WINS!" "Winpanel_RedAdvances" "RED TEAM SEIZES AREA" "Winpanel_RedDefends" "RED TEAM DEFENDS!" "Winpanel_TeamWins" "%s1 %s2 WINS!" "Winpanel_TeamLost" "%s1 %s2 LOST!" "Winpanel_TeamAdvances" "%s1 %s2 SEIZES AREA" "Winpanel_TeamDefends" "%s1 %s2 DEFENDS!" "Winpanel_BlueMVPs" "BLU Team MVPs:" "Winpanel_RedMVPs" "RED Team MVPs:" "Winpanel_TopPlayers" "Top Players:" "Winpanel_PointsThisRound" "Points this round:" "Winpanel_CapturePointsRemaining" "%s1 more areas to win" "Winpanel_CapturePointRemaining" "%s1 more area to win" "Winpanel_WinningCapture" "Winning capture: %s1" "Winreason_AllPointsCaptured" "%s1 captured all control points" "Winreason_FlagCaptureLimit" "%s1 captured the enemy intelligence %s2 times" "Winreason_OpponentsDead" "%s1 killed all opponents during sudden death" "Winreason_DefendedUntilTimeLimit" "%s1 successfully defended until time ran out" "Winreason_TimeLimit" "%s1 had more points when the time limit was reached" "Winreason_WinLimit" "%s1 had more points when the win limit was reached" "Winreason_WinDiffLimit" "%s1 was ahead by the required difference to win" "Winreason_Stalemate" "You're all losers" "Winreason_Arena" "%s1 killed all opponents" "Winreason_PayloadRace" "%s1 won the payload race" //Tournament "Tournament_WaitingForTeams" "Waiting for teams to organize" "Tournament_Countdown" "Starting in %s1 seconds... 'F4' to cancel" "Tournament_Countdown_Sec" "Starting in %s1 second... 'F4' to cancel" "Tournament_TeamReady" "Ready" "Tournament_TeamNotReady" "Not Ready" "Tournament_WinConditions" "Win Conditions: " "Tournament_WinConditionsMinute" "minute" "Tournament_WinConditionsRound" "round" "Tournament_WinConditionsWin" "win" "Tournament_WinConditionsMinutes" "minutes" "Tournament_WinConditionsRounds" "rounds" "Tournament_WinConditionsWins" "wins" "Tournament_WinConditionsNone" "None" "Tournament_WinConditionsSecond" "second" "Tournament_WinConditionsSeconds" "seconds" "Tournament_TeamSetupNotReady" "Team Not Ready" "Tournament_TeamSetupReady" "Team Ready" "Tournament_Instructions" "F4 = change team name/status" "Tournament_TeamNamePanel" "Team Name" "Winpanel_TournamentTeamWins" "%s1 WINS!" "Winpanel_TournamentTeamLost" "%s1 LOST!" "Winpanel_TournamentTeamAdvances" "%s1 SEIZES AREA" "Winpanel_TournamentTeamDefends" "%s1 DEFENDS!" "Winpanel_TournamentMVPs" "%s1 MVPs:" "Tournament_TeamName_Change" "%s1 changed team name to %s2" "Tournament_ReadyState_Change" "%s1 changed team state to %s2" "Tournament_StopWatchNoCap" "Capture time not yet set" "Tournament_StopWatchPointCaptureAttacker" "Capture %s1 %s2 to win!" "Tournament_StopWatchPointCaptureDefender" "Defend %s1 %s2 to win!" "Tournament_StopWatchPointCaptureSpectator" "Attackers need %s1 %s2 to win" "Tournament_StopWatch_Point" "point" "Tournament_StopWatch_Points" "points" "Tournament_StopWatch_TimeVictory" "Beat %s1's time to win!" "Tournament_StopWatch_TimeVictoryDefender" "%s1's time" "Tournament_StopWatch_LabelDefender" "Stop %s1's advance!" "Tournament_StopWatch_AttackerScore" "Beat %s1's score to win!" "Tournament_StopWatch_GoalTextPointsAndTime" "%s1 got %s2 in just %s3. If %s4 gets %s5 faster, they win!" "Tournament_StopWatch_GoalTextPointsAndTime2" "If %s1 doesn't beat %s2's time, they can still win by capturing more points. To win, %s3 needs to capture %s4 before the round ends!" "Tournament_StopWatch_GoalTextPoints" "%s1 didn't capture any points last round. If %s2 captures 1 point, they win!" // Misc. strings "TF_Gates_90_secs" "90 seconds till gates open." "TF_Gates_60_secs" "60 seconds till gates open." "TF_Gates_30_secs" "30 seconds till gates open." "TF_Gates_10_secs" "10 seconds till gates open." "TF_Gates_open" "Gates are open !!" "TF_Time_FiveMinutesLeft" "Time remaining:\nFive minutes" "TF_Time_FourMinutesLeft" "Time remaining:\nFour minutes" "TF_Time_ThreeMinutesLeft" "Time remaining:\nThree minutes" "TF_Time_TwoMinutesLeft" "Time remaining:\nTwo minutes" "TF_Time_SixtySecondsLeft" "Time remaining:\nSixty seconds" "TF_Time_ThirtySecondsLeft" "Time remaining:\nThirty seconds" "TF_Time_attackers_win" "Attackers win !!\nThe command points have\nall been captured !!" "TF_Time_defenders_win" "Defenders win !!\nThe command points have\nbeen successfully defended !!" // Attack/Defend strings "TF_AD_TakeFlagToPoint" "Take the flag to\nthe Command Point." "TF_AD_YouSecuredPoint" "You secured\nCommand Point %s1 !!" "TF_AD_AttackersSecuredPoint" "Attackers Secured\nCommand Point %s1 !!" "TF_AD_FlagReturned" "Flag has returned to base." // CTF strings "TF_CTF_PlayerPickup" "You PICKED UP the ENEMY INTELLIGENCE!\n\nReturn to BASE!" "TF_CTF_PlayerTeamPickup" "Your team PICKED UP the ENEMY INTELLIGENCE!" "TF_CTF_OtherTeamPickup" "Your INTELLIGENCE has been PICKED UP!" "TF_CTF_PlayerCapture" "You CAPTURED the ENEMY INTELLIGENCE!" "TF_CTF_PlayerTeamCapture" "Your team CAPTURED the ENEMY INTELLIGENCE!" "TF_CTF_OtherTeamCapture" "Your INTELLIGENCE was CAPTURED!" "TF_CTF_PlayerDrop" "You dropped the ENEMY INTELLIGENCE!" "TF_CTF_PlayerTeamDrop" "The ENEMY INTELLIGENCE was dropped!" "TF_CTF_OtherTeamDrop" "Your INTELLIGENCE has been dropped!" "TF_CTF_PlayerTeamReset" "Your INTELLIGENCE has been returned!" "TF_CTF_OtherTeamReset" "The ENEMY INTELLIGENCE was returned!" "TF_CTF_Wrong_Goal" "Take the INTELLIGENCE back to YOUR BASE." "TF_CTF_No_Invuln" "You cannot be INVULNERABLE while carrying the ENEMY INTELLIGENCE!" "TF_CTF_No_Tele" "You cannot TELEPORT while carrying the ENEMY INTELLIGENCE!" "Team_Capture_Linear" "Preceding\npoint\nnot owned!" "Team_Capture_Blocked" "Capture\nblocked\nby enemy" "Team_Blocking_Capture" "Blocking\nenemy\ncapture!" "Team_Reverting_Capture" "Reverting\ncapture!" "Team_Waiting_for_teammate" "Waiting for\nteammate" "Team_Cannot_Capture" "Your team can't\ncapture this!" "Team_Capture_OwnPoint" "Defend\nthis point." "Team_Capture_NotNow" "No capturing\nat this time." "Team_Capture_Owned" "Capture Point\nalready owned." "Team_Progress_Blocked" "Progress\nblocked\nby enemy" "Cant_cap_stealthed" "Cannot capture point\n while stealthed." "Cant_cap_disguised" "Cannot capture point\n while disguised." "Cant_cap_invuln" "Cannot capture point\n while invulnerable." "Cant_cap_stunned" "Cannot capture point\n while stunned." // Invade strings "TF_Invade_FlagReturned" "The FLAG has returned!" "TF_Invade_PlayerPickup" "You PICKED UP the FLAG!\n\nTake it to the ENEMY BASE!" "TF_Invade_PlayerTeamPickup" "Your team PICKED UP the FLAG!" "TF_Invade_OtherTeamPickup" "The ENEMY has PICKED UP the FLAG!" "TF_Invade_PlayerCapture" "You CAPTURED the FLAG!" "TF_Invade_PlayerTeamCapture" "Your team CAPTURED the FLAG!" "TF_Invade_OtherTeamCapture" "The ENEMY CAPTURED the FLAG!" "TF_Invade_PlayerFlagDrop" "You dropped the FLAG!" "TF_Invade_FlagDrop" "The FLAG was dropped!" "TF_Invade_Wrong_Goal" "Take the flag to the ENEMY BASE." "TF_Invade_FlagNeutral" "The FLAG has become NEUTRAL!\nGet the FLAG!" "TF_Flag_AltFireToDrop" "Press ALT-FIRE to drop the flag." "FreezePanel_NoKiller" "You were killed" "FreezePanel_Killer" "You were killed by" "FreezePanel_Killer_Dead" "You were killed by the late" "FreezePanel_Nemesis" "You were killed again by" "FreezePanel_Nemesis_Dead" "You were killed again by the late" "FreezePanel_KillerObject" "You were killed by the %objectkiller% of" "FreezePanel_KillerObject_Dead" "You were killed by the %objectkiller% of the late" "FreezePanel_KillerHealth" "Health left: %s1" "FreezePanel_Callout" "A bit of you!" "FreezePanel_Callout2" "Another bit!" "FreezePanel_Callout3" "More bits!" "FreezePanel_Item" "%killername% is carrying:" "Callout_Ragdoll" "You!" "Callout_Head" "Your head!" "Callout_Foot" "Your foot!" "Callout_Hand" "Your hand!" "Callout_Torso" "Your torso!" "Callout_Organ1" "Your spleen!" "Callout_Organ2" "Your lungs!" "Callout_Organ3" "Your liver!" "Callout_Organ4" "Your pancreas!" "Callout_Organ5" "Your kidney!" "Callout_Organ6" "Your appendix!" "WaitingForPlayersPanel_WaitOnPlayers" "Waiting for other players" "WaitingForPlayersPanel_WaitEnding" "Starting Game" "ControlPointIconCappers" "x%numcappers%" "game_WaitingForPlayers" "Waiting For Players" "game_Overtime" "Overtime" "game_Setup" "Setup" "EnterStalemate" "Sudden Death Mode!\nNo more respawning!" "game_SuddenDeath" "Sudden Death" "game_stalemate_cant_change_class" "%s1 seconds have passed.\nYou can't change class in Sudden Death Mode now!" "TF_CantChangeClassNow" "You can't change class at this time." "TF_CantChangeTeamNow" "You can't change team at this time." //---------------------------------------------------------------------------------------- // Intro "Gametype_CTF" "Capture the Flag" "Gametype_CP" "Control Points" "Gametype_Escort" "Payload" "Gametype_Arena" "Arena" "Gametype_EscortRace" "Payload Race" "Gametype_Koth" "King of the Hill" "Gametype_Training" "Training Mode" "Gametype_AttackDefense" "Attack / Defense" "Intro_Title" "Game Mode Introduction: %gamemode%" "Intro_CaptureIntro" "Welcome to the Capture Point game mode introduction." "Intro_capturepoints" "Your team must own 5 Capture Points to win.\nThe HUD shows which team owns each capture point." "Intro_fakecapture" "Stand near the Capture Point to capture it.\nThe HUD shows your capture progress." "Intro_multcapture" "Multiple team members capture points faster!\nHelp your team out!" "Intro_yourpoint" "Don't let the enemy capture your last point!\nDefend it or you lose!" // Capture the Files Intro "Intro_ctf_intro" "Game Mode Introduction: Each team must capture the enemy's secret files, while defending their own." "Intro_ctf_red_assault_base" "Assault the enemy base to steal their secret files." "Intro_ctf_red_steal_files" "Steal the briefcase from the basement of the enemy base." "Intro_ctf_red_return_and_cap" "Return the briefcase to the desk in your team's basement to capture it and score." "Intro_ctf_red_defend" "Don't forget to help defend your team's briefcase from the enemy!" "Intro_ctf_blue_assault_base" "Assault the enemy base to steal their secret files." "Intro_ctf_blue_steal_files" "Steal the briefcase from the basement of the enemy base." "Intro_ctf_blue_return_and_cap" "Return the briefcase to the desk in your team's basement to capture it and score." "Intro_ctf_blue_defend" "Don't forget to help defend your team's briefcase from the enemy!" // Gravelpit intro "Intro_attack_defense_intro" "This is an attack defense map, \nBLU tries to capture areas while RED tries to stop them." "Intro_attack_defense_capping" "BLU must stand near the Capture Point to capture it.\nThe HUD shows your capture progress." "Intro_attack_defense_cap_a" "BLU must capture both Capture point A ..." "Intro_attack_defense_cap_b" "and also Capture point B. \nBLU can capture the points in any order." "Intro_attack_defense_cap_final" "After BLU owns capture point A and capture point B the final Capture point unlocks" "Intro_attack_defense_cap_timer" "BLU earns 3 minutes on the timer for each succesful captured point. RED cannot capture points back once BLU own them." //---------------------------------------------------------------------------------------- // Hints "Hint_spotted_a_friend" "You have spotted a teammate!" "Hint_spotted_an_enemy" "You have spotted an enemy!" "Hint_killing_enemies_is_good" "You killed an enemy!" "Hint_out_of_ammo" "Your weapon is out of ammo!" "Hint_turn_off_hints" "You can turn off hints in the options menu,\n under Options -> Multiplayer -> Advanced -> 'Auto Help'" "Hint_pickup_ammo" "Pick up ammo from fallen weapons!" "Hint_Cannot_Teleport_With_Flag" "You cannot teleport when you have the briefcase." "Hint_Cannot_Cloak_With_Flag" "You cannot cloak when you have the briefcase." "Hint_Cannot_Disguise_With_Flag" "You cannot disguise when you have the briefcase." "Hint_Cannot_Attack_While_Cloaked" "You cannot attack while cloaked." "Hint_Cannot_Invuln_With_Flag" "You cannot go invulnerable when you have the briefcase." "Hint_Cannot_Attack_While_Feign_Armed" "You cannot attack while feign death is armed." "Hint_Cannot_Arm_Feign_Now" "You need a full cloak meter to arm feign death." "Hint_ClassMenu" "Press '%changeclass%' to change your player class." // Altfires "Hint_altfire_sniperrifle" "You can hit '%attack2%' to zoom with your sniper rifle." "Hint_altfire_grenadelauncher" "You can hit '%attack2%' to detonate stickybombs even while using your grenade launcher." "Hint_altfire_pipebomblauncher" "You can hit '%attack2%' to detonate stickybombs launched with your stickybomb launcher." "Hint_altfire_rotate_building" "You can hit '%attack2%' to rotate buildings before you place them." // Soldier specific "Hint_Soldier_rpg_reload" "Hit '%reload%' to reload your rocket launcher.\nReload it whenever you're out of combat!" // Engineer specific "Hint_Engineer_use_wrench_onown" "Hit constructing objects with your wrench\nto make them build faster!" "Hint_Engineer_use_wrench_onother" "Hit your teammate's constructing objects with your wrench\nto help them build faster!" "Hint_Engineer_build_sentrygun" "Build sentry guns to defend your team's base.\nThe fourth slot in your weapon selection holds buildables." "Hint_Engineer_build_dispenser" "Build Dispensers to help your teammates to resupply.\nThe fourth slot in your weapon selection holds buildables." "Hint_Engineer_build_teleporters" "Build Teleporters to help your team defend forward areas.\nThe fourth slot in your weapon selection holds buildables." "Hint_Engineer_pickup_metal" "Pick up metal from fallen weapons\nto use in building objects!" "Hint_Engineer_repair_object" "Hit damaged objects with your wrench to repair them!" "Hint_Engineer_metal_to_upgrade" "You need more metal to upgrade your sentry gun!" "Hint_Engineer_upgrade_sentrygun" "Upgrade sentry guns by hitting them with your wrench.\nThey can be upgraded all the way to level 3!" "Hint_object_has_sapper" "This building is being destroyed by a sapper!\n Shoot the sapper to destroy it!" "Hint_object_your_object_sapped" "One of your buildings is being destroyed!" "Hint_enemy_using_dispenser" "An enemy is using your dispenser!" "Hint_enemy_using_tp_entrance" "An enemy is near your teleporter entrance!" "Hint_enemy_using_tp_exit" "An enemy is near your teleporter exit!" "WinPanel_Red_Team_Wins" "RED Team Wins" "WinPanel_Blue_Team_Wins" "BLU Team Wins" "WinPanel_Stalemate" "STALEMATE!" "StatPanel_Title_Dead" "On the bright side..." "StatPanel_Title_Alive" "Well, that was impressive! Last round:" "StatPanel_Format_Close" "That round: %s1 Your best: %s2" "StatPanel_Kills_Best" "You had more kills as %s1 that round than your previous best." "StatPanel_Captures_Best" "You had more captures as %s1 that round than your previous best." "StatPanel_Defenses_Best" "You defended more points as %s1 that round than your previous best." "StatPanel_DamageDealt_Best" "You've caused more damage as %s1 than your previous best." "StatPanel_PlayTime_Best" "You stayed alive as %s1 longer that round than your previous best." "StatPanel_Healing_Best" "You healed more as %s1 that round than your previous best." "StatPanel_Invulnerable_Best" "You went invulnerable more that round than your previous best." "StatPanel_KillAssists_Best" "You had more kill assists that round as %s1 than your previous best." "StatPanel_Backstabs_Best" "You had more backstabs that round than your previous best." "StatPanel_HealthLeached_Best" "You stole more health from enemy Medics and dispensers that round than your previous best." "StatPanel_BuildingsBuilt_Best" "You built more buildings that round than your previous best." "StatPanel_BuildingsDestroyed_Best" "You destroyed more buildings that round as %s1 than your previous best." "StatPanel_Headshots_Best" "You had more headshots that round than your previous best." "StatPanel_SentryKills_Best" "Your sentry gun had more kills that round than your previous best." "StatPanel_Teleports_Best" "Your teleporter was used more that round than your previous best." "StatPanel_Dominations_Best" "You dominated more new opponents that round as %s1 than your previous best." "StatPanel_Revenge_Best" "You got revenge on more opponents that round as %s1 than your previous best." "StatPanel_PointsScored_Best" "You scored more points that round as %s1 than your previous best." "StatPanel_Kills_Tie" "You tied your record for kills as %s1 that round." "StatPanel_Captures_Tie" "You tied your record for captures as %s1 that round." "StatPanel_Defenses_Tie" "You tied your record for defenses as %s1 that round." "StatPanel_DamageDealt_Tie" "You tied your record for damage dealt as %s1 that round." "StatPanel_PlayTime_Tie" "You tied your record for time alive as %s1 that round." "StatPanel_Healing_Tie" "You tied your record for healing as %s1 that round." "StatPanel_Invulnerable_Tie" "You tied your record for invulns that round." "StatPanel_KillAssists_Tie" "You tied your record for kill assists as %s1 that round." "StatPanel_Backstabs_Tie" "You tied your record for backstabs that round." "StatPanel_HealthLeached_Tie" "You tied your record for health stolen from the enemy that round." "StatPanel_BuildingsBuilt_Tie" "You tied your record for buildings built that round." "StatPanel_BuildingsDestroyed_Tie" "You tied your record for buildings destroyed as %s1 that round." "StatPanel_Headshots_Tie" "You tied your record for headshots that round." "StatPanel_SentryKills_Tie" "You tied your record for kills by your sentry gun that round." "StatPanel_Teleports_Tie" "You tied your record for teleports that round." "StatPanel_Dominations_Tie" "You tied your record for opponents dominated as %s1 that round." "StatPanel_Revenge_Tie" "You tied your record for revenge as %s1 that round." "StatPanel_PointsScored_Tie" "You tied your record for points scored as %s1 that round." "StatPanel_Kills_Close" "You came close to your record for kills as %s1 that round." "StatPanel_Captures_Close" "You came close to your record for captures as %s1 that round." "StatPanel_Defenses_Close" "You came close to your record for defenses as %s1 that round." "StatPanel_DamageDealt_Close" "You came close to your record for damage dealt as %s1 that round." "StatPanel_PlayTime_Close" "You came close to your record for time alive as %s1 that round." "StatPanel_Healing_Close" "You came close to your record for healing as %s1 that round." "StatPanel_Invulnerable_Close" "You came close to your record for invulns that round." "StatPanel_KillAssists_Close" "You came close to your record for kill assists as %s1 that round." "StatPanel_Backstabs_Close" "You came close to your record for backstabs that round." "StatPanel_HealthLeached_Close" "You came close to your record for health stolen from the enemy that round." "StatPanel_BuildingsBuilt_Close" "You came close to your record for buildings built that round." "StatPanel_BuildingsDestroyed_Close" "You came close to your record for buildings destroyed as %s1 that round." "StatPanel_Headshots_Close" "You came close to your record for headshots that round." "StatPanel_SentryKills_Close" "You came close to your record for kills by your sentry gun that round." "StatPanel_Teleports_Close" "You came close to your record for teleports that round." "StatPanel_Dominations_Close" "You came close to your record for opponents dominated as %s1 that round." "StatPanel_Revenge_Close" "You came close to your record for revenge as %s1 that round." "StatPanel_PointsScored_Close" "You came close to your record for points scored as %s1 that round." "StatPanel_Label_Kills" "# Kills: " "StatPanel_Label_DamageDealt" "Damage dealt: " "StatPanel_Label_PlayTime" "Play time: " "StatPanel_Label_Healing" "Health points healed: " "StatPanel_Label_Invulnerable" "Invulnerable activated: " "StatPanel_Label_Backstabs" "# Backstabs: " "StatPanel_Label_HealthLeached" "Health leached: " "StatPanel_Label_Buildings_Built" "# Buildings built: " "StatPanel_Label_SentryKills" "# Kills by sentry: " "StatPanel_Label_Teleports" "# uses of teleport: " "StatSummary_Label_PerformanceReport" "YOUR PERFORMANCE REPORT" "StatSummary_Label_BestMoments" "YOUR BEST MOMENTS" "StatSummary_Label_AsAnyClass" "As any class:" "StatSummary_Label_TIP" "TIP" "StatSummary_ScoreAsClassFmt" "%s1 (as %s2)" "StatSummary_Records" "RECORDS:" "StatSummary_StatTitle_MostPoints" "Most points" "StatSummary_StatTitle_AvgPoints" "Avg points" "StatSummary_StatTitle_MostKills" "Most kills" "StatSummary_StatTitle_AvgKills" "Avg kills" "StatSummary_StatTitle_MostCaptures" "Most captures" "StatSummary_StatTitle_AvgCaptures" "Avg captures" "StatSummary_StatTitle_MostAssists" "Most assists" "StatSummary_StatTitle_AvgAssists" "Avg assists" "StatSummary_StatTitle_MostDamage" "Most damage" "StatSummary_StatTitle_AvgDamage" "Avg damage" "StatSummary_StatTitle_TotalPlaytime" "Total playtime" "StatSummary_StatTitle_LongestLife" "Longest life" "Tip_Fmt" "Tip: %s1" "Tip_1_Count" "16" "Tip_1_1" "As a Scout, jump again in mid-air to change direction, and avoid enemy fire." "Tip_1_2" "As a Scout, you capture control points twice as fast as other classes." "Tip_1_3" "As a Scout, you're most effective when you stay moving and use your speed to your advantage." "Tip_1_4" "As a Scout, your scattergun is lethal at point blank range." "Tip_1_5" "As a Scout, your pistol is great for picking off enemies at a distance." "Tip_1_6" "As a Scout, your scattergun can kill most classes with two hits." "Tip_1_7" "As a Scout, you can use the Force-A-Nature to give yourself an extra boost up while jumping." "Tip_1_8" "As a Scout, you are most dangerous when you attack from the side or behind. Use alternate routes to flank the enemy." "Tip_1_9" "As a Scout, use your Sandman's alt-fire to stun an enemy." "Tip_1_10" "As a Scout, your bat provides 15 extra health compared to the Sandman. Use your bat if survival is a top priority." "Tip_1_11" "As a Scout, the Force-A-Nature causes enemies at close range to be knocked back." "Tip_1_12" "As a Scout, the Sandman's stun ball will stun longer the further it flies." "Tip_1_13" "As a Scout, the Sandman's stun ball will render the target immobile if hit at maximum range." "Tip_1_14" "As a Scout, remember that the Sandman's stun ball doesn't stun at close range but still does slight damage to the target." "Tip_1_15" "As a Scout, use the Bonk! Energy Drink to distract a sentry and allow other teammates to destroy it." "Tip_1_16" "As a Scout, use the Bonk! Energy Drink to avoid sentries and other damage." "Tip_2_Count" "13" "Tip_2_1" "As a Sniper, the longer you spend zoomed in the scope, the more damage the shot will do." "Tip_2_2" "As a Sniper, aim for the head to do critical damage." "Tip_2_3" "As a Sniper, zoom with the sniper rifle by hitting %attack2%." "Tip_2_4" "As a Sniper, use your secondary submachine gun to deal with nearby enemies." "Tip_2_5" "As a Sniper, a fully charged sniper rifle head shot can kill most classes instantly." "Tip_2_6" "As a Sniper, use your secondary submachine gun to deal with nearby enemies." "Tip_2_7" "As a Sniper, your shot will miss if the Huntsman is pulled back longer than 5 seconds. Reset it by hitting %attack2%." "Tip_2_8" "As a Sniper, Jarate can reveal hidden Spies." "Tip_2_9" "As a Sniper, the Razorback breaks after being stabbed. Grab a new one from a resupply locker." "Tip_2_10" "As a Sniper, your Razorback emits a loud electric sound when a Spy attempts to backstab you. Listen for it!" "Tip_2_11" "As a Sniper, use Jarate to douse flames on yourself and on teammates." "Tip_2_12" "As a Sniper, all hits on enemies who have been doused with Jarate are minicrits." "Tip_2_13" "As a Sniper, the Tribalman's Shiv causes a bleed on hit. This can be useful for tracking down Spies." "Tip_3_Count" "17" "Tip_3_1" "As a Soldier, you can rocket jump to great heights by simultaneously jumping and firing a rocket at the ground." "Tip_3_2" "As a Soldier, aim rockets at enemies feet to ensure they can't avoid the explosion damage." "Tip_3_3" "As a Soldier, make sure you keep your rocket launcher loaded. Hit %reload% to reload it at any time." "Tip_3_4" "Hit %voicemenu 0 0% to call for a Medic if you get hurt. Nearby Medics will be notified of your need." "Tip_3_5" "Damaging yourself during Setup time does not increase your Medic's ÜberCharge rate." "Tip_3_6" "As a Soldier, a crouch-jump will increase your rocket jump height!" "Tip_3_7" "As a Soldier, switch to shotgun for enemies at extremely close range to avoid damaging yourself." "Tip_3_8" "As a Soldier, if you're paired with a Medic take advantage of safe opportunities to damage yourself to build ÜberCharge faster!" "Tip_3_9" "As a Soldier, you can use your rockets to pop enemies into the air." "Tip_3_10" "As a Soldier, your shotgun can be useful in combat if you need to reload your rocket launcher." "Tip_3_11" "As a Soldier, angle your rockets slightly behind you to propel yourself forward faster!" "Tip_3_12" "As a Soldier, the Direct Hit rockets have a very small blast radius. Aim directly at your enemies to maximize damage." "Tip_3_13" "As a Soldier, the Buff Banner's rage meter will reset if you die. Don't be afraid to use it for yourself to make a push or escape!" "Tip_3_14" "As a Soldier, the Buff Banner, once charged and then activated, provides mini-crits for you and all teammates nearby." "Tip_3_15" "As a Soldier, the Equalizer's speed bonus when at low health can also be used to quickly escape." "Tip_3_16" "As a Soldier, the Equalizer does a lot of damage when you are at very low health." "Tip_3_17" "As a Soldier, Medics cannot heal you or activate ÜberCharge on you if you have the Equalizer out." "Tip_4_Count" "18" "Tip_4_1" "As a Demoman, hit %attack% to fire sticky bombs and then use %attack2% to detonate them later." "Tip_4_2" "As a Demoman, the longer you hold down the fire button, the farther the shot will go." "Tip_4_3" "As a Demoman, set off sticky bombs beneath your feet to pipe bomb jump up to great heights." "Tip_4_4" "As a Demoman, shoot sticky bombs onto walls and ceilings where they're hard to spot." "Tip_4_5" "As a Demoman, detonate sticky bombs at any time regardless of which weapon you're currently using." "Tip_4_6" "As a Demoman, crouch in the air when jumping for a sticky bomb jump to achieve maximum height." "Tip_4_7" "As a Demoman, sticky bomb jump at an angle to propel yourself in a certain direction rather than just up." "Tip_4_8" "As a Demoman, use your grenade launcher for direct combat. Grenades detonate upon impact with an enemy unless they touch the ground first." "Tip_4_9" "As a Demoman, your bottle does the same amount of damage whether it is smashed open or not." "Tip_4_10" "Sticky bombs can be destroyed by shooting at them with any weapon that uses bullets. Explosions won't destroy them, but will knock them out of the way." "Tip_4_11" "As a Demoman, the Scottish Resistance is great for defense. Place multiple sticky bomb groups to defend a lot of territory. Your sticky bombs also destroy enemy sticky bombs!" "Tip_4_12" "As a Demoman with the Scottish Resistance, keep a line of sight to your sticky bombs so you can detonate them when needed." "Tip_4_13" "As a Demoman, the Chargin' Targe's explosive and fire damage resistance in addition to its charge ability compliment the Eyelander's lower max health and inability to cause random critical hits." "Tip_4_14" "As a Demoman, the Chargin' Targe's charge ability doesn't grant a critical hit until near the end of the charge. Your weapon will glow when the time is right!" "Tip_4_15" "As a Demoman with the Chargin' Targe, you can't change direction during a charge. Try to line charges up with where an enemy will be rather than where an enemy is." "Tip_4_16" "As a Demoman, the Chargin' Targe's charge ability is also perfect for quick getaways!" "Tip_4_17" "As a Demoman, your Bottle has no negative attributes compared to the minus 25 health on the Eyelander. Use your Bottle if survival is a priority." "Tip_4_18" "As a Demoman, collect heads by killing enemies with the Eyelander. Each head increases your maximum health as well as gives you a speed boost!" "Tip_5_Count" "22" "Tip_5_1" "As a Medic, use your medigun to heal teammates, and buff them up to 150%% of their normal health." "Tip_5_2" "As a Medic, fill your ÜberCharge by healing teammates. Then hit %attack2% to go invulnerable." "Tip_5_3" "As a Medic, your ÜberCharge makes both you and your medigun target invulnerable for a short time." "Tip_5_4" "As a Medic, you fill your ÜberCharge faster by healing teammates who are more hurt." "Tip_5_5" "As a Medic, keep alert for teammates calling for your help. Use the Medic arrows onscreen to find them." "Tip_5_6" "As a Medic, you build ÜberCharge at the maximum rate during setup time." "Tip_5_7" "As a Medic, you cannot capture a Control Point while invulnerable." "Tip_5_8" "As a Medic, heal Soldiers and Demomen at the beginning of rounds so they can use the extra health to rocket or sticky jump across the map." "Tip_5_9" "As a Medic, you can ÜberCharge without a heal target to save yourself in dire situations." "Tip_5_10" "As a Medic, it's better to use an ÜberCharge too early than lose it by being killed." "Tip_5_11" "As a Medic, mess with the enemy by using the \"ÜberCharge ready!\" voice command to pretend you have an ÜberCharge prepared." "Tip_5_12" "As a Medic, you can keep multiple targets overhealed allowing them to absorb more damage." "Tip_5_13" "As a Medic, your bonesaw swings 20%% faster than the Übersaw. Use the bonesaw in defensive situations where ÜberCharge isn't as important." "Tip_5_14" "As a Medic, remember that syringes travel in arcs. Aim higher than your intended target to land successful hits." "Tip_5_15" "As a Medic, remember that critical hits have no effect on sentry guns. Use the Kritzkrieg in areas full of players instead." "Tip_5_16" "As a Medic, the Übersaw will still gain you ÜberCharge if the enemy being hit is a Scout phasing with Bonk! Atomic Punch." "Tip_5_17" "As a Medic, using ÜberCharge to be invulnerable to damage does not mean you are free from harm. Watch out for Pyro air blasts and explosive knock back." "Tip_5_18" "As a Medic, when attacking with an ÜberCharge try to get as close to sentries as possible so your teammates can get close enough to destroy them." "Tip_5_19" "As a Medic, your default syringe gun automatically heals you over time by 3 health per second compared to the Blutsauger's 1 health per second." "Tip_5_20" "As a Medic, the Ubersaw will not gain you ÜberCharge if the enemy being hit is a disguised Spy." "Tip_5_21" "As a Medic, the Kritzkrieg's taunt heals 10 health. Use it when there are no health kits or other Medics nearby." "Tip_5_22" "As a Medic, pay attention to other Medics on your team. Keeping multiple Medics alive will help keep the rest of the team alive too." "Tip_6_Count" "13" "Tip_6_1" "As a Heavy, hold %attack2% to keep your minigun spinning, ready for approaching enemies." "Tip_6_2" "As a Heavy, you're a great Medic buddy. Keep a clear line of sight to your Medic to keep the Medigun on you." "Tip_6_3" "Hit %voicemenu 0 0% to call for a Medic if you get hurt. Nearby Medics will be notified of your need." "Tip_6_4" "As a Heavy, your minigun chews up a lot of ammo. Pick up fallen weapons to refill your supply." "Tip_6_5" "As a Heavy, your Sandvich can be a life saver. Try to find a safe place before eating your Sandvich or you may be rudely interrupted." "Tip_6_6" "As a Heavy, you have the most health on your team." "Tip_6_7" "As a Heavy, you don't lose momentum while spinning up your minigun in the air. Use this to surprise enemies around corners." "Tip_6_8" "As a Heavy, use your Sandvich to heal up! Use %attack2% to throw it on the ground for friendly players to pick up as health. Don't worry, it comes with a plate to keep it clean." "Tip_6_9" "As a Heavy, your fists swing 20%% faster than the Killing Gloves of Boxing. Equip them with the Sandvich to quickly dispatch lunchtime attackers." "Tip_6_10" "As a Heavy, the Sandvich can be dropped by hitting %attack2%. A dropped Sandvich can heal a teammate 50%% of their maximum health." "Tip_6_11" "As a Heavy, be sure to get another Sandvich if you drop yours. Sandviches can be replenished from health kits, but only if your current health is full." "Tip_6_12" "As a Heavy, your minigun's spin-up can waste the Killing Gloves of Boxing's 5-second critical buff. Carry your shotgun with the K.G.B. to maximize the critical boost!" "Tip_6_13" "As a Heavy, the Sandvich can be dropped by hitting %attack2% and can extinguish burning teammates. Use this to save your Medic." "Tip_7_Count" "21" "Tip_7_1" "As a Pyro, your flamethrower does more damage the closer you are to the enemy." "Tip_7_2" "As a Pyro, ambush enemies to catch them in the short range of your flamethrower. Use corners to your advantage." "Tip_7_3" "As a Pyro, your flamethrower chews up a lot of ammo. Pick up fallen weapons to refill your supply." "Tip_7_4" "As a Pyro, switch to your shotgun if enemies retreat beyond the short range of your flamethrower." "Tip_7_5" "As a Pyro, you can often set enemies on fire and retreat, leaving them to die from the burning." "Tip_7_6" "Hit %voicemenu 0 0% to call for a Medic if you get hurt. Nearby Medics will be notified of your need." "Tip_7_7" "As a Pyro, your flame thrower can ignite enemy Spies disguised as your team. Spy check teammates that act suspicious!" "Tip_7_8" "As a Pyro, utilize the bonus damage on the Axtinguisher by igniting your foes." "Tip_7_9" "As a Pyro, help protect an Engineer's sentries by pushing away sticky bombs and checking for Spies." "Tip_7_10" "As a Pyro, you can neutralize an ÜberCharge by pushing the Medic or his heal target out of range of each other using the Flame Thrower's compression blast with %attack2%!" "Tip_7_11" "As a Pyro, push enemies out of your way using the flame thrower's compression blast with %attack2%." "Tip_7_12" "As a Pyro, the flame thrower's compression blast %attack2% can extinguish burning teammates." "Tip_7_13" "As a Pyro, you do not ignite from fire. Use your shotgun or fire axe against enemy Pyros to counter this." "Tip_7_14" "As a Pyro, the Backburner is more useful for ambushing the enemy as it gets bonus damage when attacking from behind!" "Tip_7_15" "As a Pyro, the Flare Gun can do mini-crits if fired at enemies who are already burning if hit at medium to long range." "Tip_7_16" "As a Pyro, your flame thrower or Flare Gun will not work underwater." "Tip_7_17" "As a Pyro, hit %attack2% with your default flame thrower to let out a blast of compressed air. Use it to reflect incoming projectiles, put out burning teammates, and push enemies back!" "Tip_7_18" "As a Pyro, use your flame thrower on friendly Snipers to light their Huntsman arrows on fire. Flaming arrows can ignite the enemy." "Tip_7_19" "As a Pyro, use %attack2% to reflect projectiles back at the enemy team! This includes rockets, grenades, Jarate, and more!" "Tip_7_20" "As a Pyro, remember, the flame thrower's compression blast %attack2% can use up a lot of ammo. Use it when you need to!" "Tip_7_21" "As a Pyro, utilize the flame thrower's compression blast %attack2% to push sticky bombs out of the way. Help out your Engineers or clear a Control Point!" "Tip_8_Count" "30" "Tip_8_1" "As a Spy, use your knife to backstab enemies from behind, killing them instantly." "Tip_8_2" "As a Spy, disguise yourself as an enemy with your disguise kit. Beware, attacking will remove your disguise." "Tip_8_3" "As a Spy, hit %attack2% to cloak and become fully invisible for a short period of time." "Tip_8_4" "As a Spy, use your cloak to get behind enemy lines, and your disguise to move around amongst them." "Tip_8_5" "As a Spy, try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them." "Tip_8_6" "As a Spy, place your electro sappers on enemy sentry guns to destroy them. Disguises aren't lost when placing sappers." "Tip_8_7" "As a Spy, your electro sappers disable sentry guns before destroying them. Sap a sentry gun before attacking the Engineer." "Tip_8_8" "As a Spy, call for enemy Medics by hitting %voicemenu 0 0% while disguised." "Tip_8_9" "As a Spy, be careful when using voice commands while disguised. The enemy team will see them said in the text chat by whoever you're disguised as." "Tip_8_10" "As a Spy, the Ambassador does not do critical headshots when cooling down. Make each shot precise and timed to maximize damage." "Tip_8_11" "As a Spy, try not to be hit by flames when arming the Dead Ringer, or else the flames may hit you again and reveal your location." "Tip_8_12" "As a Spy while cloaked with the Dead Ringer, your silhouette won't appear when colliding with enemies." "Tip_8_13" "As a Spy, the Cloak and Dagger can regenerate cloak while moving around so long as you are uncloaked when doing so." "Tip_8_14" "As a Spy, pick up ammo and fallen weapons to recharge cloak when using your invis watch or the Dead Ringer." "Tip_8_15" "As a Spy, the Cloak and Dagger will only drain if you are moving. Stand still or uncloak to regain lost charge." "Tip_8_16" "As a Spy, your silhouette can be seen if you move around while cloaked with the Cloak and Dagger for too long. Find a safe spot to sit and recharge." "Tip_8_17" "As a Spy, the Dead Ringer makes a very loud noise when uncloaking. Find a safe place away from enemies to uncloak." "Tip_8_18" "As a Spy, disguise as your own team by hitting the %disguiseteam% key. Use this in friendly areas or with the Dead Ringer to hide your presence from the enemy." "Tip_8_19" "As a Spy, hit %lastdisguise% while already disguised to change what weapon your disguise is holding." "Tip_8_20" "As a Spy, hit %lastdisguise% to automatically disguise as the last disguise you previously had." "Tip_8_21" "As a Spy, you can take enemy teleporters while disguised. Surprise!" "Tip_8_22" "As a Spy, bumping into enemies while cloaked makes you slightly visible to everyone." "Tip_8_23" "As a Spy, if you're set on fire while cloaked, the enemy can see you and you cannot recloak!" "Tip_8_24" "As a Spy, use your revolver to pick off targets that are low on health, or to deal with classes that are dangerous to get near, such as Pyros." "Tip_8_25" "As a Spy, if you are quick, you can stab an Engineer and then sap his gun before it turns around and shoots you." "Tip_8_26" "As a Spy, The Dead Ringer makes you take significantly less damage from all attacks while you are invisible." "Tip_8_27" "As a Spy, avoid taking fall damage; it will give away your location!" "Tip_8_28" "As a Spy, your sappers sap both ends of a teleporter. Try sapping the end the Engineer isn't at." "Tip_8_29" "As a Spy, your Dead Ringer can fake a death. Try to use it when you're weak, or else it will be wasted or too obvious." "Tip_8_30" "As a Spy, reloading your revolver will mimic the reload action of your current disguise." "Tip_9_Count" "17" "Tip_9_1" "As an Engineer, use the build tool to place sentry guns, dispensers, and teleporters." "Tip_9_2" "As an Engineer, you need metal to build, repair, and upgrade your buildings. Collect fallen weapons to get more metal." "Tip_9_3" "As an Engineer, hit your sentry gun with your wrench to upgrade it with metal. Each level adds more health and firepower." "Tip_9_4" "As an Engineer, build dispensers to provide your teammates with health and ammo. They also generate metal for you to use." "Tip_9_5" "As an Engineer, build teleporters to help your team reach the front line faster." "Tip_9_6" "As an Engineer, keep an eye out for enemy Spies attaching sappers to your buildings. Use your wrench to remove sappers." "Tip_9_7" "As an Engineer, help your fellow Engineers! Your wrench can upgrade or repair their buildings." "Tip_9_8" "As an Engineer, hit your buildings with your wrench while they are constructing to make them build faster." "Tip_9_9" "As an Engineer, it can be useful to move your buildings forward with your team." "Tip_9_10" "As an Engineer, remember to upgrade your buildings. Level 3 teleporters recharge much faster allowing your team to keep the pressure on." "Tip_9_11" "As an Engineer, hit either the entrance or the exit of your teleporter with your wrench to repair and upgrade both sides." "Tip_9_12" "As an Engineer, hit %attack2% to rotate building blueprints before you hit %attack% to build. Use this to face teleporters away from walls." "Tip_9_13" "As an Engineer, you can do more than just maintain your buildings. Use your shotgun and your pistol to assist in fights and to defend." "Tip_9_14" "As an Engineer, sentry guns aren't restricted to just defensive measures. Deploy them quickly in hidden locations to aid in an offensive push." "Tip_9_15" "As an Engineer, remember that disguised Spies can take your teleporter. Try not to stand on top of your teleporter exit." "Tip_9_16" "As an Engineer, check for Spies with your weapons if someone suspicious approaches." "Tip_9_17" "As an Engineer, use your shotgun and pistol to destroy enemy sticky bombs placed near your buildings." "Tip_HLTV" "You are watching SourceTV." "Tip_arena_Count" "7" "Tip_arena_1" "Keep an eye on the player count at the top of the screen to tell when your team has an advantage." "Tip_arena_2" "With no healthkits in the level, Medics are very valuable in Arena, protect them at all costs." "Tip_arena_3" "The capture point in the middle of the map will be active after 60 seconds." "Tip_arena_4" "You don't respawn in Arena, so don't die!" "Tip_arena_5" "No single class is most important in Arena, focus on countering the other team's entire composition." "Tip_arena_6" "You can change your class at the start of an Arena match before the gates open." "Tip_arena_7" "As an Engineer, make sure you're building dispensers to heal your teammates." "TF_ClassRecord_MostPoints" "Most points:" "TF_ClassRecord_MostKills" "Most kills:" "TF_ClassRecord_MostAssists" "Most assists:" "TF_ClassRecord_MostCaptures" "Most captures:" "TF_ClassRecord_MostDefenses" "Most defenses:" "TF_ClassRecord_MostDamage" "Most damage:" "TF_ClassRecord_MostDestruction" "Most destruction:" "TF_ClassRecord_MostDominations" "Most dominations:" "TF_ClassRecord_LongestLife" "Longest life:" "TF_ClassRecord_MostHealing" "Most healing:" "TF_ClassRecord_MostInvulns" "Most invulns:" "TF_ClassRecord_MostSentryKills" "Most kills by sentry:" "TF_ClassRecord_MostTeleports" "Most teleports:" "TF_ClassRecord_MostHeadshots" "Most headshots:" "TF_ClassRecord_MostBackstabs" "Most backstabs:" "TF_ClassRecord_Alt_MostPoints" "point(s)" "TF_ClassRecord_Alt_MostKills" "kill(s)" "TF_ClassRecord_Alt_MostAssists" "assist(s)" "TF_ClassRecord_Alt_MostCaptures" "capture(s)" "TF_ClassRecord_Alt_MostDefenses" "defense(s)" "TF_ClassRecord_Alt_MostDamage" "damage" "TF_ClassRecord_Alt_MostDestruction" "building(s) destroyed" "TF_ClassRecord_Alt_MostDominations" "domination(s)" "TF_ClassRecord_Alt_LongestLife" "life time" "TF_ClassRecord_Alt_MostHealing" "healing" "TF_ClassRecord_Alt_MostInvulns" "uber charge(s)" "TF_ClassRecord_Alt_MostSentryKills" "kill(s) by sentry" "TF_ClassRecord_Alt_MostTeleports" "teleport use(s)" "TF_ClassRecord_Alt_MostHeadshots" "headshot(s)" "TF_ClassRecord_Alt_MostBackstabs" "backstab(s)" "TF_Name_change_limit_exceeded" "Name change denied (rate exceeded)." "Building_hud_building" "Building..." "Building_hud_sentry_shells" "Shells:" "Building_hud_sentry_rockets" "Rockets:" "Building_hud_sentry_upgrade" "Upgrade:" "Building_hud_sentry_numkills" "Kills: %numkills%" "Building_hud_sentry_numassists" "Assists: %numassists%" "Building_hud_sentry_kills_assists" "%numkills% (%numassists%)" "Building_hud_dispenser_ammo" "Metal:" "Building_hud_tele_charging" "Charging..." "Building_hud_tele_times_used" "Times Used:\n%timesused%" "Building_hud_tele_times_used_360" "Used:\n%timesused%" "Building_hud_sentry_not_built" "Sentry Gun\nNot Built" "Building_hud_dispenser_not_built" "Dispenser\nNot Built" "Building_hud_tele_enter_not_built" "Entrance\nNot Built" "Building_hud_tele_exit_not_built" "Exit\nNot Built" "Building_hud_tele_not_built" "Teleporter Entrance\nNot Built" "Building_hud_sentry_not_built_360" "Sentry\nNot Built" "Building_hud_tele_enter_not_built_360" "Entrance\nNot Built" "Building_hud_tele_exit_not_built_360" "Exit\nNot Built" "Hud_Menu_Demolish_Title" "Demolish" "Hud_Menu_Build_Title" "Build" "Hud_Menu_Disguise_Title" "Disguise" "Hud_Menu_Build_Cant_Afford" "Not Enough\nMetal" "Hud_Menu_Build_Already_Built" "Already Built" "Hud_Menu_Build_Unavailable" "Not Available" "Hud_Menu_Build_Cancel" "Hit '%lastinv%' to Cancel" "Hud_Menu_Spy_Minus_Toggle" "Hit '%disguiseteam%' to Toggle Team" // hud menu actions "Hud_Menu_Spy_Toggle" "Toggle Teams" "Hud_Menu_Spy_Select_Disguise" "Select Disguise" "Hud_Menu_Build_Action_Demolish" "Demolish" "Hud_Menu_Build_Action_Build" "Build" // prefix for subtitle "Voice" "Voice" "Cancel" "Cancel" "LoadingMap" "You're on your way to:" "TF_Ubercharge" "ÜBERCHARGE: %charge%%%" "TF_UberchargeMinHUD" "%charge%%%" "TF_NotBuilt" "Not Built" // Voice Menu "Voice_Menu_Medic" "MEDIC!" "Voice_Menu_Go" "Go! Go! Go!" "Voice_Menu_Help" "Help!" "Voice_Menu_Yes" "Yes" "Voice_Menu_No" "No" "Voice_Menu_MoveUp" "Move Up!" "Voice_Menu_Left" "Go Left" "Voice_Menu_Right" "Go Right" "Voice_Menu_Incoming" "Incoming" "Voice_Menu_CloakedSpy" "Spy!" "Voice_Menu_SentryAhead" "Sentry Ahead!" "Voice_Menu_TeleporterHere" "Teleporter Here" "Voice_Menu_DispenserHere" "Dispenser Here" "Voice_Menu_SentryHere" "Sentry Here" "Voice_Menu_ActivateCharge" "Activate Charge!" "Voice_Menu_ChargeReady" "MEDIC: ÜberCharge Ready" "Voice_Menu_Cheers" "Cheers" "Voice_Menu_Jeers" "Jeers" "Voice_Menu_Positive" "Positive" "Voice_Menu_Negative" "Negative" "Voice_Menu_NiceShot" "Nice Shot" "Voice_Menu_GoodJob" "Good Job" "Voice_Menu_BattleCry" "Battle Cry" "Voice_Menu_Thanks" "Thanks!" "TF_classautokill" "Suicide after choosing a player class" "TF_loadoutrespawn" "Automatically respawn after loadout changes in respawn zones." "TF_CurrentPlayers" "Current Players" // Xbox 360 Matchmaking // Welcome Dialog "TF_PlayerMatch_Title" "Xbox LIVE Player Match" "TF_PlayerMatch_Desc" "Play on Xbox LIVE in games where\nstatistics are not tracked." "TF_RankedMatch_Title" "Xbox LIVE Ranked Match" "TF_RankedMatch_Desc" "Play on Xbox LIVE in ranked\ngames where statistics are tracked." "TF_SystemLink_Title" "System Link Match" "TF_LoadCommentary" "Developer Commentary" "TF_Achievements_Title" "My Achievements" "TF_Rankings_Title" "Ranking" "TF_Controller_Title" "Controller" "TF_Options_Title" "Options" "TF_Quit_Title" "Quit" "TF_Paused_Title" "Team Fortress Options" "TF_ModifyMatch_Title" "Modify Session" // Leaderboard Dialogs "TF_PersonalStats_Title" "Personal Stats" "TF_StatsLeaderboards_Title" "Stats Leaderboards" "TF_RankedLeaderboards_Title" "Ranked Leaderboards" // Player/Ranked Match Dialogs "TF_QuickMatch_Title" "Join a Quick Match" "TF_QuickMatch_Desc" "Jump straight into a game against\nsimilarly matched opponents." "TF_HostMatch_Title" "Host a Match" "TF_HostMatch_Desc" "Create a new game session exactly\nas you want." "TF_CustomMatch_Title" "Find a Custom Match" "TF_CustomMatch_Desc" "Search for game sessions based on your\npreferred match criteria." // System Link Dialog "TF_SystemLink_Host_Title" "Host a Match" "TF_SystemLink_Host_Desc" "Create a match on your Local Area Network." "TF_SystemLink_Join_Title" "Join a Match" "TF_SystemLink_Join_Desc" "Find another match to join on your\nLocal Area Network." // Options Dialog Titles "TF_PlayerMatch_Host_Title" "Create a Custom Player Match" "TF_PlayerMatch_Client_Title" "Find a Player Match" "TF_RankedMatch_Host_Title" "Create a Custom Ranked Match" "TF_RankedMatch_Client_Title" "Find a Ranked Match" "TF_SystemLink_Host_Dialog" "Host a System Link Match" "TF_SystemLink_Client_Dialog" "Select a game to join" "TF_Achievements_Dialog_Title" "My Team Fortress 2 Achievements" "TF_Achievement_Locked" "Locked" "TF_Achievement_Unlocked" "Unlocked" "TF_Achievement_NumberingFmt" "%s1 - %s2 of %s3" "Achievement_Group_All" "All (%s1 of %s2)" "Achievement_Group_0" "General (%s1 of %s2)" "Achievement_Group_1000" "Scout Pack (%s1 of %s2)" "Achievement_Group_1100" "Sniper Pack (%s1 of %s2)" "Achievement_Group_1200" "Soldier Pack (%s1 of %s2)" "Achievement_Group_1300" "Demoman Pack (%s1 of %s2)" "Achievement_Group_1400" "Medic Pack (%s1 of %s2)" "Achievement_Group_1500" "Heavy Pack (%s1 of %s2)" "Achievement_Group_1600" "Pyro Pack (%s1 of %s2)" "Achievement_Group_1700" "Spy Pack (%s1 of %s2)" "Achievement_Group_1800" "Engineer Pack (%s1 of %s2)" "Achievement_Group_1900" "Halloween Event (%s1 of %s2)" "Achievement_Group_2000" "Replay Update (%s1 of %s2)" "TF_MatchOption_Scenario" "Scenario" "TF_MatchOption_FlagCapLimit" "Flag Capture Limit" "TF_MatchOption_Rounds" "Number of Rounds" "TF_MatchOption_GameSize" "Game Size" "TF_MatchOption_AutoBalance" "Team Auto Balance" "TF_MatchOption_PrivateSlots" "Private Slots" "TF_MatchOption_MaxTime" "Max Game Time" "TF_MatchOption_WinLimit" "Round Win Limit" "TF_GameTime" "Game Time" "TF_Ranked" "Ranked Match" "TF_Unranked" "Player Match" "TF_PressStart" "Press START to play" "TF_StartingInSecs" "Starting in: %s1 seconds" "TF_StartingInSec" "Starting in: %s1 second" "TF_WaitingForPlayersFmt" "Waiting for %s1 players" "TF_WaitingForPlayerFmt" "Waiting for %s1 player" "TF_WaitingForHost" "Waiting for the host" "TF_Lobby_Title" "Game Lobby" "TF_Lobby_Host" "Hosted by:" "TF_On" "On" "TF_Off" "Off" "TF_Any" "Any" "TF_MaxTimeNoLimit" "No Limit" "TF_NoTimeLimit" "No Time Limit" "TF_MaxTimeFmt" "%s1 Minutes" "TF_GameSizeFmt" "%s1 Players" "TF_ViewGamercard" "View Gamercard" "TF_KickPlayer" "Kick Player" "TF_AttackDefend" "Attack / Defend" "TF_MedievalAttackDefend" "Medieval Attack / Defend" "TF_TerritoryControl" "Territorial Control" "TF_GameState_InLobby" "Status: In Lobby" "TF_GameState_InLobby_lodef" "Status:\nIn Lobby" "TF_GameState_GameInProgress" "Status: In Game" "TF_GameState_GameInProgress_lodef" "Status:\nIn Game" "TF_Recommended_Players" "Available bandwidth might be insufficient for selected number of players." "TF_Rank" "Rank" "TF_Gamertag" "Gamertag" "TF_HostName" "Host Name" "TF_Players" "Players" "TF_Top" "Top Rank" "TF_YourRank" "Your Rank" "TF_YourBest" "Your Best:" "TF_Icon_Ping_Red" "M" "TF_Icon_Ping_Yellow" "N" "TF_Icon_Ping_Green" "O" "TF_Icon_Voice" "V" "TF_Icon_Voice_Idle" "W" "TF_Icon_Alert" "!" "TF_Icon_NotReady" "," "TF_Icon_Ready" "." "TF_Icon_Start" "s" "TF_ChangeTeam" "Change Team" "TF_ChangeClass" "Change Class" "TF_Attacking" "Attacking" "TF_Defending" "Defending" "TF_Dlg_NotOnlineEnabled" "You need an Xbox LIVE Gold Membership to access this feature. Would you like to select a different profile?" "TF_Dlg_NotOnlineSignedIn" "You need to sign in to Xbox LIVE to access this feature. Would you like to sign in now?" "TF_Dlg_SearchingForGames" "Searching for games..." "TF_Dlg_CreatingGame" "Creating the game..." "TF_Dlg_ExitSessionText" "Are you sure you want to leave this game?" "TF_Dlg_NoGamesFound" "No games were found matching your criteria.\n\nWould you like to host a game?" "TF_Dlg_CreateFailed" "Failed to create a game." "TF_Dlg_JoinRefused" "This game is no longer accepting players." "TF_Dlg_GameFull" "This game is full." "TF_Dlg_JoinFailed" "Failed to join to the game." "TF_Dlg_ConfirmKick" "Remove this player from the game?" "TF_Dlg_ClientKicked" "You have been kicked from this game." "TF_Dlg_LostHost" "Connection to the host was lost." "TF_Dlg_LostServer" "Connection to the game server was lost." "TF_Dlg_Connecting" "Connecting..." "TF_Dlg_ModifyingSession" "Modifying session..." "TF_Dlg_CheckingStorageDevice" "Checking storage device..." //Spectator Panel "TF_Spectator_ChangeClass" "Press [ %changeclass% ] to Change Class" "TF_Spectator_ChangeTeam" "Press [ %changeteam% ] to Change Team" "TF_Spectator_AutoDirector" "Press [ %strafe% ] for Auto Director" "TF_Spectator_SwitchCamModeKey" "[%jump%]" "TF_Spectator_SwitchCamMode" "Switch Camera Mode" "TF_Spectator_CycleTargetFwdKey" "[%attack%]" "TF_Spectator_CycleTargetFwd" "Cycle Targets (fwd)" "TF_Spectator_CycleTargetRevKey" "[%attack2%]" "TF_Spectator_CycleTargetRev" "Cycle Targets (rev)" "TF_Spectator_Spectating" "Spectating:" "TF_teambalanced" "The teams have been auto-balanced" "TF_teamswitch" "The teams have been switched" "TF_teamswitch_attackers" "You are now Attacking!" "TF_teamswitch_defenders" "You are now Defending!" "TF_teamswitch_red" "You are now on RED!" "TF_teamswitch_blue" "You are now on BLU!" "TF_suddendeath" "SUDDEN DEATH!" "TF_suddendeath_mode" "SUDDEN DEATH MODE!" "TF_suddendeath_join" "Sit back and relax while you wait for this petty conflict to end." "TF_suddendeath_timer" "You've run out of time. Watch your back and finish 'em off. No more spawning." "TF_suddendeath_limit" "Map time limit reached. No more spawning, so make this count." // Intro Movies "TF_IM_WellCTF_Intro" "Well (CTF) is a Capture the Flag map" "TF_IM_WellCTF_ToWin" "To win a point, steal the enemies intelligence briefcase and return it to your capture point" "TF_IM_WellCTF_IntelDrop" "Dropped briefcases will return to their base in 60 seconds" "TF_IM_2Fort_Intro" "2Fort is a Capture the Flag map" "TF_IM_2Fort_ToWin" "To win a point, steal the enemies intelligence briefcase and return it to your basement" "TF_IM_2Fort_IntelStatus" "The status and location of both intelligence briefcases can be found at the base of your screen" "TF_IM_2Fort_IntelDrop" "Dropped briefcases will return to their basement in 60 seconds" "TF_IM_Gravelpit_Intro" "Gravel Pit is an Attack/Defend Control Point map" "TF_IM_Gravelpit_RedWin" "Team RED wins by defending their Control Points" "TF_IM_Gravelpit_BlueWin" "Team BLU wins by capturing all control points before the time runs out" "TF_IM_Dustbowl_Intro" "Dustbowl is an Attack/Defend Control Point map" "TF_IM_Dustbowl_ToWin" "Team BLU must advance through three stages to win" "TF_IM_Dustbowl_Stages" "Each stage contains two Control Points" "TF_IM_Hydro_Intro" "Hydro is a Territorial Control Point map" "TF_IM_Hydro_ToWin" "A team must control all six territories to win" "TF_IM_Hydro_ToWin2" "Each team starts with three territories" "TF_IM_Hydro_Stages" "Stages will be played with two Control points at a time" "TF_IM_Hydro_CP" "Capture the enemy Control Point in a stage to win the territory" "TF_IM_Well_Intro" "Well (CP) is a Control Point map" "TF_IM_Granary_Intro" "Granary is a Control Point map" "TF_IM_Badlands_Intro" "Badlands is a Control Point map" "TF_IM_CP_ToWin" "To win, each team must own all five Control Points" "TF_IM_CP_Capture" "To capture a Control Point, stand within the Capture Zone boundaries until you own the Control Point" "TF_IM_CP_TimeAdd" "Time is added to the clock when a Control Point is captured" "TF_IM_CP_Locked" "Control Points cannot be captured while they are locked" "TF_IM_Goldrush_Intro" "Gold Rush is a Payload map with three stages" "TF_IM_Goldrush_BlueWin" "BLU team wins by escorting the cart to RED team's final point before the time runs out" "TF_IM_Goldrush_RedWin" "RED team wins by preventing the cart from reaching their final point" "TF_IM_Goldrush_MoveCart" "The cart moves along the track when BLU players are near it" "TF_IM_Goldrush_CartHeals" "The cart dispenses health and ammo to the BLU team" "TF_IM_Goldrush_RollsBack" "If the cart doesn't move for 30 seconds it will start to roll backwards" "TF_IM_Goldrush_TimeAdd" "Time is added to the clock when the cart reaches each check point" "TF_IM_Basin_Intro" "Badwater Basin is a Payload map with just one stage" "TF_IM_Basin_BlueWin" "BLU team wins by escorting the cart to RED team's final point before the time runs out" "TF_IM_Basin_RedWin" "RED team wins by preventing the cart from reaching their final point" "TF_IM_Basin_MoveCart" "The cart moves along the track when BLU players are near it" "TF_IM_Basin_CartHeals" "The cart dispenses health and ammo to the BLU team" "TF_IM_Basin_RollsBack" "If the cart doesn't move for 30 seconds it will start to roll backwards" "TF_IM_Basin_TimeAdd" "Time is added to the clock when the cart reaches each check point" "TF_IM_Arena_Intro" "Welcome to Team Fortress Arena" "TF_IM_Arena_RandomTeam" "In Arena mode you will be randomly assigned to a team" "TF_IM_Arena_ToWin" "To win, your team must either eliminate all players on the opposing team..." "TF_IM_Arena_OrCapture" "...or capture the control point that will be activated during the round" "TF_IM_Arena_NoDie" "There is no respawning in Arena mode, so don't die!" "TF_IM_Arena_Losing" "Players on the losing team may have to sit out the next round if other players are waiting to play" "TF_IM_Arena_Scramble" "The teams will be scrambled after one team reaches the win limit" // Achievements "TF_GET_TURRETKILLS_NAME" "Sentry Gunner" "TF_GET_TURRETKILLS_DESC" "Accumulate 10 sentry gun kills with a single sentry." "TF_KILL_NEMESIS_NAME" "Nemesis" "TF_KILL_NEMESIS_DESC" "Get five revenge kills." "TF_GET_CONSECUTIVEKILLS_NODEATHS_NAME" "Hard to Kill" "TF_GET_CONSECUTIVEKILLS_NODEATHS_DESC" "Get five kills in a row without dying." "TF_GET_HEALED_BYENEMY_NAME" "Master of Disguise" "TF_GET_HEALED_BYENEMY_DESC" "Trick an opposing Medic into healing you." "TF_GET_HEADSHOTS_NAME" "Grey Matter" "TF_GET_HEADSHOTS_DESC" "Get 25 headshots as a Sniper." "TF_PLAY_GAME_FRIENDSONLY_NAME" "With Friends Like these..." "TF_PLAY_GAME_FRIENDSONLY_DESC" "Play in a game with 7 or more players from your friends list." "TF_WIN_MULTIPLEGAMES_NAME" "Dynasty" "TF_WIN_MULTIPLEGAMES_DESC" "Win 20 games." "TF_GET_MULTIPLEKILLS_NAME" "Hardcore" "TF_GET_MULTIPLEKILLS_DESC" "Accumulate 1000 total kills." "TF_WIN_2FORT_NOENEMYCAPS_NAME" "Powerhouse Offense" "TF_WIN_2FORT_NOENEMYCAPS_DESC" "Win 2Fort with a shutout." "TF_WIN_WELL_MINIMUMTIME_NAME" "Lightning Offense" "TF_WIN_WELL_MINIMUMTIME_DESC" "Win Well in 5 minutes or less." "TF_WIN_HYDRO_NOENEMYCAPS_NAME" "Relentless Offense" "TF_WIN_HYDRO_NOENEMYCAPS_DESC" "Win Hydro without giving up a capture." "TF_WIN_DUSTBOWL_NOENEMYCAPS_NAME" "Impenetrable Defense" "TF_WIN_DUSTBOWL_NOENEMYCAPS_DESC" "Successfully defend Dustbowl without giving up a capture." "TF_WIN_GRAVELPIT_NOENEMYCAPS_NAME" "Impossible Defense" "TF_WIN_GRAVELPIT_NOENEMYCAPS_DESC" "Successfully defend Gravel Pit without giving up a capture." "TF_PLAY_GAME_EVERYCLASS_NAME" "Head of the Class" "TF_PLAY_GAME_EVERYCLASS_DESC" "Play a complete round with every class." "TF_PLAY_GAME_EVERYMAP_NAME" "World Traveler" "TF_PLAY_GAME_EVERYMAP_DESC" "Play a complete game on 2Fort, Dustbowl, Granary, Gravel Pit, Hydro, and Well (CP)." "TF_GET_HEALPOINTS_NAME" "Team Doctor" "TF_GET_HEALPOINTS_DESC" "Accumulate 25000 heal points as a Medic." "TF_BURN_PLAYERSINMINIMUMTIME_NAME" "Flamethrower" "TF_BURN_PLAYERSINMINIMUMTIME_DESC" "Set five enemies on fire in 30 seconds." "TF_COMPLETE_TRAINING_NAME" "Ready for Duty" "TF_COMPLETE_TRAINING_DESC" "Complete all training courses." // Medic Achievement Pack "TF_MEDIC_TOP_SCOREBOARD_NAME" "First Do No Harm" "TF_MEDIC_TOP_SCOREBOARD_DESC" "Play a full round without killing any enemies, and score the highest on a team of 6 or more players." "TF_MEDIC_HEAL_UNDER_FIRE_NAME" "Quadruple Bypass" "TF_MEDIC_HEAL_UNDER_FIRE_DESC" "Heal a teammate who's taking fire from 4 enemies at once." "TF_MEDIC_SIMUL_CHARGE_NAME" "Group Health" "TF_MEDIC_SIMUL_CHARGE_DESC" "Work with 2 other Medics to deploy 3 simultaneous ÜberCharges." "TF_MEDIC_SETUP_CHARGE_NAME" "Surgical Prep" "TF_MEDIC_SETUP_CHARGE_DESC" "Have an ÜberCharge ready before the Setup phase ends." "TF_MEDIC_RAPID_CHARGE_NAME" "Trauma Queen" "TF_MEDIC_RAPID_CHARGE_DESC" "Deploy 3 ÜberCharges in less than 5 minutes, and assist in 5 kills during that time." "TF_MEDIC_COUNTER_CHARGE_NAME" "Double Blind Trial" "TF_MEDIC_COUNTER_CHARGE_DESC" "Deploy an ÜberCharge within 8 seconds of a nearby enemy Medic deploying his." "TF_MEDIC_SWITCH_TO_MEDIC_NAME" "Play Doctor" "TF_MEDIC_SWITCH_TO_MEDIC_DESC" "In a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health." "TF_MEDIC_SAVE_TEAMMATE_NAME" "Triage" "TF_MEDIC_SAVE_TEAMMATE_DESC" "Deploy an ÜberCharge on a teammate less than a second before they're hit by a critical explosive." "TF_MEDIC_CHARGE_BLOCKER_NAME" "Preventive Medicine" "TF_MEDIC_CHARGE_BLOCKER_DESC" "Block the enemy from capturing a control point with an ÜberCharged teammate." "TF_MEDIC_ASSIST_MEDIC_NAME" "Consultation" "TF_MEDIC_ASSIST_MEDIC_DESC" "Assist a fellow Medic in killing 3 enemies in a single life." "TF_MEDIC_SYRINGE_SCOUTS_NAME" "Does It Hurt When I Do This?" "TF_MEDIC_SYRINGE_SCOUTS_DESC" "Kill 50 Scouts with your syringe gun." "TF_MEDIC_BONESAW_MEDICS_NAME" "Peer Review" "TF_MEDIC_BONESAW_MEDICS_DESC" "Kill 10 Medics with your bone saw." "TF_MEDIC_ASSIST_HEAVY_LONG_NAME" "Big Pharma" "TF_MEDIC_ASSIST_HEAVY_LONG_DESC" "Assist a Heavy in killing 10 enemies, where neither of you die." "TF_MEDIC_ASSIST_SCOUT_NAME" "You'll Feel a Little Prick" "TF_MEDIC_ASSIST_SCOUT_DESC" "Assist in killing 3 enemies with a single ÜberCharge on a Scout." "TF_MEDIC_ASSIST_PYRO_NAME" "Autoclave" "TF_MEDIC_ASSIST_PYRO_DESC" "Assist in burning 5 enemies with a single ÜberCharge on a Pyro." "TF_MEDIC_ASSIST_HEAVY_NAME" "Blunt Trauma" "TF_MEDIC_ASSIST_HEAVY_DESC" "Assist in punching 2 enemies with a single ÜberCharge on a Heavy." "TF_MEDIC_ASSIST_DEMOMAN_NAME" "Medical Breakthrough" "TF_MEDIC_ASSIST_DEMOMAN_DESC" "Assist in destroying 5 enemy Engineer buildings with a single ÜberCharge on a Demoman." "TF_MEDIC_ASSIST_SOLDIER_NAME" "Blast Assist" "TF_MEDIC_ASSIST_SOLDIER_DESC" "Assist in exploding 5 enemies with a single ÜberCharge on a Soldier." "TF_MEDIC_HEAL_ENGINEER_NAME" "Midwife Crisis" "TF_MEDIC_HEAL_ENGINEER_DESC" "Heal an Engineer as he repairs his sentry gun while it's under enemy fire." "TF_MEDIC_ASSIST_CAPTURER_NAME" "Ubi concordia, ibi victoria" "TF_MEDIC_ASSIST_CAPTURER_DESC" "Assist in killing 3 enemies on an enemy control point, in a single life." "TF_MEDIC_HEAL_CALLERS_NAME" "Grand Rounds" "TF_MEDIC_HEAL_CALLERS_DESC" "Heal 200 teammates after they've called for 'Medic!'." "TF_MEDIC_EXTINGUISH_TEAMMATES_NAME" "Infernal Medicine" "TF_MEDIC_EXTINGUISH_TEAMMATES_DESC" "Extinguish 100 burning teammates." "TF_MEDIC_ASSIST_VS_NEMESES_NAME" "Doctor Assisted Homicide" "TF_MEDIC_ASSIST_VS_NEMESES_DESC" "Assist in killing 20 nemeses." "TF_MEDIC_KILL_WHILE_CHARGED_NAME" "Placebo Effect" "TF_MEDIC_KILL_WHILE_CHARGED_DESC" "Kill 2 enemies in a single life, while having your ÜberCharge ready, but undeployed." "TF_MEDIC_BONESAW_NOMISSES_NAME" "Sawbones" "TF_MEDIC_BONESAW_NOMISSES_DESC" "Hit enemies with your bonesaw 5 times in a row without dying or missing." "TF_MEDIC_HEAL_LARGE_NAME" "Intern" "TF_MEDIC_HEAL_LARGE_DESC" "Accumulate 7000 heal points in a single life." "TF_MEDIC_HEAL_HUGE_NAME" "Specialist" "TF_MEDIC_HEAL_HUGE_DESC" "Accumulate 10000 heal points health in a single life." "TF_MEDIC_HEAL_GRIND_NAME" "Chief of Staff" "TF_MEDIC_HEAL_GRIND_DESC" "Accumulate 1 million total heal points." "TF_MEDIC_KILL_HEALED_SPY_NAME" "Hypocritical Oath" "TF_MEDIC_KILL_HEALED_SPY_DESC" "Kill an enemy Spy that you have been healing." "TF_MEDIC_SAVE_FALLING_TEAMMATE_NAME" "Medical Intervention" "TF_MEDIC_SAVE_FALLING_TEAMMATE_DESC" "Save a falling teammate from dying on impact." "TF_MEDIC_CHARGE_JUGGLE_NAME" "Second Opinion" "TF_MEDIC_CHARGE_JUGGLE_DESC" "ÜberCharge 2 teammates at once." "TF_MEDIC_FREEZECAM_RAGDOLL_NAME" "Autopsy Report" "TF_MEDIC_FREEZECAM_RAGDOLL_DESC" "Provide an enemy with a freezecam shot of you taunting above their ragdoll." "TF_MEDIC_BONESAW_SPY_CALLERS_NAME" "FYI I am A Medic" "TF_MEDIC_BONESAW_SPY_CALLERS_DESC" "Use your bonesaw to kill a spy who has been calling for 'Medic!'." "TF_MEDIC_CHARGE_FRIENDS_NAME" "Family Practice" "TF_MEDIC_CHARGE_FRIENDS_DESC" "ÜberCharge 5 of your Steam Community Friends." "TF_MEDIC_INVITE_JOIN_CHARGE_NAME" "House Call" "TF_MEDIC_INVITE_JOIN_CHARGE_DESC" "Join a game that one of your friends is in and then deploy an ÜberCharge on him." "TF_MEDIC_HEAL_ACHIEVER_NAME" "Bedside Manner" "TF_MEDIC_HEAL_ACHIEVER_DESC" "Be healing a teammate as he achieves an achievement of his own." "TF_MEDIC_ACHIEVE_PROGRESS1_NAME" "Medic Milestone 1" "TF_MEDIC_ACHIEVE_PROGRESS1_DESC" "Achieve 10 of the achievements in the Medic pack." "TF_MEDIC_ACHIEVE_PROGRESS2_NAME" "Medic Milestone 2" "TF_MEDIC_ACHIEVE_PROGRESS2_DESC" "Achieve 16 of the achievements in the Medic pack." "TF_MEDIC_ACHIEVE_PROGRESS3_NAME" "Medic Milestone 3" "TF_MEDIC_ACHIEVE_PROGRESS3_DESC" "Achieve 22 of the achievements in the Medic pack." // Pyro Achievement Pack "TF_PYRO_KILL_MULTIWEAPONS_NAME" "Combined Fire" "TF_PYRO_KILL_MULTIWEAPONS_DESC" "Use your shotgun to finish off 20 players you've ignited." "TF_PYRO_SIMULBURN_SCOUTS_NAME" "Weenie Roast" "TF_PYRO_SIMULBURN_SCOUTS_DESC" "Have 2 enemy Scouts on fire at the same time." "TF_PYRO_FORCE_WATERJUMP_NAME" "Baptism by Fire" "TF_PYRO_FORCE_WATERJUMP_DESC" "Force 10 burning enemies to jump into water." "TF_PYRO_KILL_POSTDEATH_NAME" "Fire and Forget" "TF_PYRO_KILL_POSTDEATH_DESC" "Kill 15 players while you're dead." "TF_PYRO_KILL_SPIES_NAME" "Firewall" "TF_PYRO_KILL_SPIES_DESC" "Ignite 5 Spies who have a sapper on a friendly building." "TF_PYRO_KILL_CARRIERS_NAME" "Cooking the Books" "TF_PYRO_KILL_CARRIERS_DESC" "Ignite 5 enemies carrying your intelligence." "TF_PYRO_REVEAL_SPIES_NAME" "Spontaneous Combustion" "TF_PYRO_REVEAL_SPIES_DESC" "Ignite 10 cloaked Spies." "TF_PYRO_CAMP_TELEPORTERS_NAME" "Trailblazer" "TF_PYRO_CAMP_TELEPORTERS_DESC" "Ignite 10 enemies that have recently used a teleporter." "TF_PYRO_CAMP_POSITION_NAME" "Camp Fire" "TF_PYRO_CAMP_POSITION_DESC" "Kill 3 enemies in a row, all within the same area." "TF_PYRO_KILL_AXE_SMALL_NAME" "Lumberjack" "TF_PYRO_KILL_AXE_SMALL_DESC" "Kill 3 people with your axe in one life." "TF_PYRO_KILL_AXE_LARGE_NAME" "Clearcutter" "TF_PYRO_KILL_AXE_LARGE_DESC" "Kill 6 people with your axe in one life." "TF_PYRO_KILL_FROM_BEHIND_NAME" "Hot on Your Heels" "TF_PYRO_KILL_FROM_BEHIND_DESC" "Kill 50 enemies with your flamethrower, from behind." "TF_PYRO_BURN_SPIES_AS_YOU_NAME" "I Fry" "TF_PYRO_BURN_SPIES_AS_YOU_DESC" "Ignite 10 disguised Spies." "TF_PYRO_BURN_SNIPERS_ZOOMED_NAME" "Firewatch" "TF_PYRO_BURN_SNIPERS_ZOOMED_DESC" "Ignite 10 Snipers while they are zoomed in." "TF_PYRO_BURN_MEDICS_CHARGED_NAME" "Burn Ward" "TF_PYRO_BURN_MEDICS_CHARGED_DESC" "Ignite 3 Medics that are ready to deploy an ÜberCharge." "TF_PYRO_REFLECT_PROJECTILES_NAME" "Hot Potato" "TF_PYRO_REFLECT_PROJECTILES_DESC" "Reflect 100 projectiles with your compressed air blast." "TF_PYRO_KILL_HEAVIES_NAME" "Makin' Bacon" "TF_PYRO_KILL_HEAVIES_DESC" "Kill 50 Heavies with your flamethrower." "TF_PYRO_KILL_UNDERWATER_NAME" "Plan B" "TF_PYRO_KILL_UNDERWATER_DESC" "Kill 10 enemies while you're both underwater." "TF_PYRO_KILL_UBERCHARGE_NAME" "Pyrotechnics" "TF_PYRO_KILL_UBERCHARGE_DESC" "Kill 3 enemies in a single ÜberCharge." "TF_PYRO_DESTROY_BUILDINGS_NAME" "Arsonist" "TF_PYRO_DESTROY_BUILDINGS_DESC" "Destroy 50 Engineer buildings." "TF_PYRO_DEFEND_POINTS_NAME" "Controlled Burn" "TF_PYRO_DEFEND_POINTS_DESC" "Ignite 50 enemies capturing one of your control points." "TF_PYRO_KILL_GRIND_NAME" "Firefighter" "TF_PYRO_KILL_GRIND_DESC" "Kill 500 enemies." "TF_PYRO_DAMAGE_GRIND_NAME" "Pyromancer" "TF_PYRO_DAMAGE_GRIND_DESC" "Do 1 million points of total fire damage." "TF_PYRO_BURN_MEDICPAIR_NAME" "Next of Kindling" "TF_PYRO_BURN_MEDICPAIR_DESC" "Ignite an enemy, and the Medic healing him." "TF_PYRO_KILL_TAUNT_NAME" "OMGWTFBBQ" "TF_PYRO_KILL_TAUNT_DESC" "Kill an enemy with a taunt." "TF_PYRO_KILL_TEAMWORK_NAME" "Second Degree Burn" "TF_PYRO_KILL_TEAMWORK_DESC" "Kill a burning enemy who was ignited by another Pyro." "TF_PYRO_BURN_SPY_TAUNT_NAME" "Got A Light?" "TF_PYRO_BURN_SPY_TAUNT_DESC" "Ignite an enemy Spy while he's flicking a cigarette." "TF_PYRO_DOMINATE_LEAVESVR_NAME" "BarbeQueQ" "TF_PYRO_DOMINATE_LEAVESVR_DESC" "Cause a dominated player to leave the server." "TF_PYRO_REFLECT_CROCKET_KILL_NAME" "Hotshot" "TF_PYRO_REFLECT_CROCKET_KILL_DESC" "Kill a Soldier with a reflected critical rocket." "TF_PYRO_KILL_TAUNTERS_NAME" "Dance Dance Immolation" "TF_PYRO_KILL_TAUNTERS_DESC" "Kill 3 enemies while they're taunting." "TF_PYRO_DOUBLE_KO_NAME" "Dead Heat" "TF_PYRO_DOUBLE_KO_DESC" "Kill an enemy in the same second that he kills you." "TF_PYRO_BURN_RJ_SOLDIER_NAME" "Pilot Light" "TF_PYRO_BURN_RJ_SOLDIER_DESC" "Ignite a rocket-jumping Soldier while he's in midair." "TF_PYRO_FREEZECAM_TAUNTS_NAME" "Freezer Burn" "TF_PYRO_FREEZECAM_TAUNTS_DESC" "Provide enemies with freezecam shots of each of your taunts." "TF_PYRO_KILL_GRIND_LARGE_NAME" "Fire Chief" "TF_PYRO_KILL_GRIND_LARGE_DESC" "Kill 1000 enemies." "TF_PYRO_IGNITE_FLAREGUN_NAME" "Attention Getter" "TF_PYRO_IGNITE_FLAREGUN_DESC" "Ignite 100 enemies with the flare gun." "TF_PYRO_ACHIEVE_PROGRESS1_NAME" "Pyro Milestone 1" "TF_PYRO_ACHIEVE_PROGRESS1_DESC" "Achieve 10 of the achievements in the Pyro pack." "TF_PYRO_ACHIEVE_PROGRESS2_NAME" "Pyro Milestone 2" "TF_PYRO_ACHIEVE_PROGRESS2_DESC" "Achieve 16 of the achievements in the Pyro pack." "TF_PYRO_ACHIEVE_PROGRESS3_NAME" "Pyro Milestone 3" "TF_PYRO_ACHIEVE_PROGRESS3_DESC" "Achieve 22 of the achievements in the Pyro pack." // Heavy Achievement Pack "TF_HEAVY_DAMAGE_TAKEN_NAME" "Iron Kurtain" "TF_HEAVY_DAMAGE_TAKEN_DESC" "Take 1000 points of damage in a single life." "TF_HEAVY_DEFEND_MEDIC_NAME" "Party Loyalty" "TF_HEAVY_DEFEND_MEDIC_DESC" "Kill 50 enemies within 3 seconds of them attacking your Medic." "TF_HEAVY_ASSIST_MEDIC_LARGE_NAME" "Division of Labor" "TF_HEAVY_ASSIST_MEDIC_LARGE_DESC" "Kill 10 enemies with a Medic assisting you, where neither of you die." "TF_HEAVY_EARN_MEDIC_DOMINATION_NAME" "Red Oktoberfest" "TF_HEAVY_EARN_MEDIC_DOMINATION_DESC" "Earn a domination for a Medic who's healing you." "TF_HEAVY_KILL_TAUNT_NAME" "Show Trial" "TF_HEAVY_KILL_TAUNT_DESC" "Kill an enemy with a taunt." "TF_HEAVY_KILL_FLAG_CARRIERS_NAME" "Crime and Punishment" "TF_HEAVY_KILL_FLAG_CARRIERS_DESC" "Kill 10 enemies carrying your intelligence." "TF_HEAVY_KILL_MEDIC_PAIR_NAME" "Class Struggle" "TF_HEAVY_KILL_MEDIC_PAIR_DESC" "Work with a friendly Medic to kill an enemy Heavy & Medic pair." "TF_HEAVY_BLOCK_INVULN_HEAVY_NAME" "Soviet Block" "TF_HEAVY_BLOCK_INVULN_HEAVY_DESC" "While invulnerable and on defense, block an invulnerable enemy Heavy's movement." "TF_HEAVY_BLOCK_CART_NAME" "Stalin the Kart" "TF_HEAVY_BLOCK_CART_DESC" "Block the enemy from moving the payload cart 25 times." "TF_HEAVY_RECEIVE_UBER_GRIND_NAME" "Supreme Soviet" "TF_HEAVY_RECEIVE_UBER_GRIND_DESC" "Get ÜberCharged 50 times." "TF_HEAVY_STAND_NEAR_DISPENSER_NAME" "Factory Worker" "TF_HEAVY_STAND_NEAR_DISPENSER_DESC" "Kill 20 enemies while being recharged by a dispenser." "TF_HEAVY_ASSIST_HEAVY_GRIND_NAME" "Soviet Union" "TF_HEAVY_ASSIST_HEAVY_GRIND_DESC" "Get 25 enemy kills where you either assist or are assisted by another Heavy." "TF_HEAVY_CLEAR_STICKYBOMBS_NAME" "0wn the Means of Production" "TF_HEAVY_CLEAR_STICKYBOMBS_DESC" "Remove 20 stickybombs by killing the Demomen who produced them." "TF_HEAVY_KILL_UNDERWATER_NAME" "Krazy Ivan" "TF_HEAVY_KILL_UNDERWATER_DESC" "Kill 50 enemies while both you and your victim are underwater." "TF_HEAVY_TAKE_MULTI_DAMAGE_NAME" "Rasputin" "TF_HEAVY_TAKE_MULTI_DAMAGE_DESC" "In a single life, get shot, burned, bludgeoned, and receive explosive damage." "TF_HEAVY_KILL_DOMINATED_NAME" "Icing on the Cake" "TF_HEAVY_KILL_DOMINATED_DESC" "Get 20 kills on players that you're dominating." "TF_HEAVY_SURVIVE_CROCKET_NAME" "Crock Block" "TF_HEAVY_SURVIVE_CROCKET_DESC" "Survive a direct hit from a critical rocket." "TF_HEAVY_ASSIST_GRIND_NAME" "Kollectivization" "TF_HEAVY_ASSIST_GRIND_DESC" "Get 1000 assists." "TF_HEAVY_UNCOVER_SPIES_NAME" "Spyalectical Materialism" "TF_HEAVY_UNCOVER_SPIES_DESC" "Kill or assist in killing 10 cloaked Spies." "TF_HEAVY_KILL_WHILE_SPUNUP_NAME" "Permanent Revolution" "TF_HEAVY_KILL_WHILE_SPUNUP_DESC" "Kill 5 enemies without spinning down your gun." "TF_HEAVY_FIRE_LOTS_NAME" "Heavy Industry" "TF_HEAVY_FIRE_LOTS_DESC" "Fire $200,000 worth of minigun rounds in a single life." "TF_HEAVY_KILL_CRIT_PUNCH_NAME" "Communist Mani-Fisto" "TF_HEAVY_KILL_CRIT_PUNCH_DESC" "Kill an enemy with a critical punch." "TF_HEAVY_HEAL_MEDIKITS_NAME" "Redistribution of Health" "TF_HEAVY_HEAL_MEDIKITS_DESC" "Heal 1000 damage with med-kits in a single life." "TF_HEAVY_KILL_SHOTGUN_NAME" "Rationing" "TF_HEAVY_KILL_SHOTGUN_DESC" "Kill an enemy with your shotgun while you're out of minigun ammo." "TF_HEAVY_FIRST_TO_CAP_NAME" "Vanguard Party" "TF_HEAVY_FIRST_TO_CAP_DESC" "Be the first on your team to start capturing a control point in a round." "TF_HEAVY_PAYLOAD_CAP_GRIND_NAME" "Pushkin the Kart" "TF_HEAVY_PAYLOAD_CAP_GRIND_DESC" "Get 50 caps on payload maps." "TF_HEAVY_KILL_MIDAIR_MINIGUN_NAME" "Marxman" "TF_HEAVY_KILL_MIDAIR_MINIGUN_DESC" "Kill 10 enemies in mid-air with the minigun." "TF_HEAVY_DEFEND_CONTROL_POINT_NAME" "Gorky Parked" "TF_HEAVY_DEFEND_CONTROL_POINT_DESC" "Kill 25 enemies while you're standing on a control point you own." "TF_HEAVY_KILL_CAPPING_ENEMIES_NAME" "Purge" "TF_HEAVY_KILL_CAPPING_ENEMIES_DESC" "Kill 15 enemies capturing a control point you own." "TF_HEAVY_REVENGE_ASSIST_NAME" "Lenin A Hand" "TF_HEAVY_REVENGE_ASSIST_DESC" "Help 5 teammates get revenge on their nemeses." "TF_HEAVY_TELEPORT_FAST_KILL_NAME" "Five Second Plan" "TF_HEAVY_TELEPORT_FAST_KILL_DESC" "Kill an enemy in the first 5 seconds after you exit a teleporter." "TF_HEAVY_FREEZECAM_TAUNT_NAME" "Photostroika" "TF_HEAVY_FREEZECAM_TAUNT_DESC" "Provide an enemy with a freezecam shot of you taunting while invulnerable." "TF_HEAVY_EAT_SANDWICHES_NAME" "Konspicuous Konsumption" "TF_HEAVY_EAT_SANDWICHES_DESC" "Eat 100 sandviches." "TF_HEAVY_KILL_SCOUTS_NAME" "Don't Touch Sandvich" "TF_HEAVY_KILL_SCOUTS_DESC" "Kill 50 Scouts using Natascha." "TF_HEAVY_KILL_HEAVIES_GLOVES_NAME" "Borscht Belt" "TF_HEAVY_KILL_HEAVIES_GLOVES_DESC" "Kill 10 Heavies with The K.G.B." "TF_HEAVY_ACHIEVE_PROGRESS1_NAME" "Heavy Milestone 1" "TF_HEAVY_ACHIEVE_PROGRESS1_DESC" "Achieve 10 of the achievements in the Heavy pack." "TF_HEAVY_ACHIEVE_PROGRESS2_NAME" "Heavy Milestone 2" "TF_HEAVY_ACHIEVE_PROGRESS2_DESC" "Achieve 16 of the achievements in the Heavy pack." "TF_HEAVY_ACHIEVE_PROGRESS3_NAME" "Heavy Milestone 3" "TF_HEAVY_ACHIEVE_PROGRESS3_DESC" "Achieve 22 of the achievements in the Heavy pack." // Scout Achievement Pack "TF_SCOUT_FIRST_BLOOD_NAME" "First Blood" "TF_SCOUT_FIRST_BLOOD_DESC" "Get the first kill in an Arena match." "TF_SCOUT_FIRST_BLOOD_KILL_NAME" "First Blood, Part 2" "TF_SCOUT_FIRST_BLOOD_KILL_DESC" "Kill 5 enemies with the First Blood crit buff." "TF_SCOUT_WELL_EARLY_KILL_NAME" "Quick Hook" "TF_SCOUT_WELL_EARLY_KILL_DESC" "Kill a player in Well before the round starts." "TF_SCOUT_LIFETIME_KILLS_NAME" "A Year to Remember" "TF_SCOUT_LIFETIME_KILLS_DESC" "Get 2004 lifetime kills." "TF_SCOUT_IRON_MAN_KILLS_NAME" "The Cycle" "TF_SCOUT_IRON_MAN_KILLS_DESC" "In a single life, kill an enemy while you are on the ground, in the air, and in the water." "TF_SCOUT_DESTROY_TELEPORTERS_NAME" "Closer" "TF_SCOUT_DESTROY_TELEPORTERS_DESC" "Destroy 3 teleporter entrances." "TF_SCOUT_DESTROY_BUILDINGS_BEING_BUILT_NAME" "If You Build It" "TF_SCOUT_DESTROY_BUILDINGS_BEING_BUILT_DESC" "Destroy 3 enemy buildings while they are still under construction." "TF_SCOUT_DESTROY_SENTRY_WITH_PISTOL_NAME" "Gun Down" "TF_SCOUT_DESTROY_SENTRY_WITH_PISTOL_DESC" "Destroy an active sentry gun using your pistol." "TF_SCOUT_DOUBLE_JUMPS_NAME" "Batter Up" "TF_SCOUT_DOUBLE_JUMPS_DESC" "Perform 1000 double jumps." "TF_SCOUT_ASSIST_MEDIC_NAME" "Doctoring the Ball" "TF_SCOUT_ASSIST_MEDIC_DESC" "Kill 3 enemies while under the effects of a Medic's ÜberCharge." "TF_SCOUT_STEAL_SANDWICH_NAME" "Dodgers 1, Giants 0" "TF_SCOUT_STEAL_SANDWICH_DESC" "Kill an enemy Heavy and take his Sandvich." "TF_SCOUT_ACHIEVE_PROGRESS1_NAME" "Scout Milestone 1" "TF_SCOUT_ACHIEVE_PROGRESS1_DESC" "Achieve 10 of the achievements in the Scout pack." "TF_SCOUT_ACHIEVE_PROGRESS2_NAME" "Scout Milestone 2" "TF_SCOUT_ACHIEVE_PROGRESS2_DESC" "Achieve 16 of the achievements in the Scout pack." "TF_SCOUT_ACHIEVE_PROGRESS3_NAME" "Scout Milestone 3" "TF_SCOUT_ACHIEVE_PROGRESS3_DESC" "Achieve 22 of the achievements in the Scout pack." "TF_SCOUT_KILL_CHARGED_MEDICS_NAME" "Batting the Doctor" "TF_SCOUT_KILL_CHARGED_MEDICS_DESC" "Kill a Medic that is ready to deploy an ÜberCharge." "TF_SCOUT_SURVIVE_DAMAGE_NAME" "I'm Bat Man" "TF_SCOUT_SURVIVE_DAMAGE_DESC" "Survive 500 damage in one life." "TF_SCOUT_DOUBLEJUMP_KILL_NAME" "Pop Fly" "TF_SCOUT_DOUBLEJUMP_KILL_DESC" "Kill 20 players while double-jumping." "TF_SCOUT_FLAG_CAP_GRIND_NAME" "Round-Tripper" "TF_SCOUT_FLAG_CAP_GRIND_DESC" "Capture the enemy intelligence 25 times." "TF_SCOUT_THREE_FLAGCAPS_NAME" "Triple Steal" "TF_SCOUT_THREE_FLAGCAPS_DESC" "Capture the enemy intelligence 3 times in a single CTF round." "TF_SCOUT_DODGE_DAMAGE_NAME" "Artful Dodger" "TF_SCOUT_DODGE_DAMAGE_DESC" "Dodge 1000 damage in a single life using your Bonk! Atomic Punch." "TF_SCOUT_KNOCK_INTO_TRAIN_NAME" "Fall Classic" "TF_SCOUT_KNOCK_INTO_TRAIN_DESC" "Cause an environmental death or suicide using the Force-A-Nature's knockback." "TF_SCOUT_KILL_STUNNED_NAME" "Strike Zone" "TF_SCOUT_KILL_STUNNED_DESC" "Kill or assist kill 50 enemies while they are stunned." "TF_SCOUT_STUN_INTO_TRAIN_NAME" "Foul Territory" "TF_SCOUT_STUN_INTO_TRAIN_DESC" "Cause an environmental death by stunning an enemy." "TF_SCOUT_STUN_UBER_ENEMIES_NAME" "The Big Hurt" "TF_SCOUT_STUN_UBER_ENEMIES_DESC" "Stun 2 Medics that are ready to deploy an ÜberCharge." "TF_SCOUT_STUN_CAPPING_ENEMIES_NAME" "Brushback" "TF_SCOUT_STUN_CAPPING_ENEMIES_DESC" "Stun 50 enemies while they are capturing a point or pushing the cart." "TF_SCOUT_MAX_STUNS_NAME" "Moon Shot" "TF_SCOUT_MAX_STUNS_DESC" "Stun an enemy for the maximum possible duration by hitting them with a long-range ball." "TF_SCOUT_STUN_SCOUT_WITH_THEIR_BALL_NAME" "Beanball" "TF_SCOUT_STUN_SCOUT_WITH_THEIR_BALL_DESC" "Stun a Scout with their own ball." "TF_SCOUT_KILL_IN_DODGE_COOLDOWN_NAME" "Retire the Runner" "TF_SCOUT_KILL_IN_DODGE_COOLDOWN_DESC" "Kill a Scout while they are under the effect of Crit-a-Cola." "TF_SCOUT_KILL_FROM_BEHIND_NAME" "Caught Napping" "TF_SCOUT_KILL_FROM_BEHIND_DESC" "Kill 50 enemies from behind with the Force-A-Nature." "TF_SCOUT_CAPTURE_LAST_POINT_NAME" "Side Retired" "TF_SCOUT_CAPTURE_LAST_POINT_DESC" "Capture the last point in a CP map." "TF_SCOUT_CAPTURE_THREE_POINTS_NAME" "Triple Play" "TF_SCOUT_CAPTURE_THREE_POINTS_DESC" "Capture three capture points in a row in one life." "TF_SCOUT_FAST_CAP_NAME" "Stealing Home" "TF_SCOUT_FAST_CAP_DESC" "Start capping a capture point within a second of it becoming available." "TF_SCOUT_START_AND_FINISH_CAP_NAME" "Set the Table" "TF_SCOUT_START_AND_FINISH_CAP_DESC" "Initiate 10 point captures that ultimately succeed." "TF_SCOUT_BLOCK_CAPS_NAME" "Block the Plate" "TF_SCOUT_BLOCK_CAPS_DESC" "Block 50 point captures." "TF_SCOUT_CARRIER_KILL_CARRIER_NAME" "Belittled Beleaguer" "TF_SCOUT_CARRIER_KILL_CARRIER_DESC" "Kill an opposing player that has your intelligence while holding theirs." "TF_SCOUT_CAP_FLAG_WITHOUT_ATTACKING_NAME" "No-Hitter" "TF_SCOUT_CAP_FLAG_WITHOUT_ATTACKING_DESC" "Steal and then capture the enemy intelligence without firing a shot." "TF_SCOUT_LONG_DISTANCE_RUNNER_NAME" "Race for the Pennant" "TF_SCOUT_LONG_DISTANCE_RUNNER_DESC" "Run 25 kilometers." "TF_SCOUT_TAUNT_KILL_NAME" "Out of the Park" "TF_SCOUT_TAUNT_KILL_DESC" "Bat an enemy 25 meters." // Sniper Achievement Pack "TF_SNIPER_JARATE_DOMINATED_NAME" "Rode Hard, Put Away Wet" "TF_SNIPER_JARATE_DOMINATED_DESC" "Jarate an enemy that you're dominating." "TF_SNIPER_FREEZECAM_HAT_NAME" "Be Polite" "TF_SNIPER_FREEZECAM_HAT_DESC" "Provide an enemy with a freezecam shot of you doffing your hat." "TF_SNIPER_RIFLE_NO_MISSING_NAME" "Be Efficient" "TF_SNIPER_RIFLE_NO_MISSING_DESC" "Get 3 kills with the Sniper Rifle without missing a shot." "TF_SNIPER_CAPTURE_FLAG_NAME" "Have a Plan" "TF_SNIPER_CAPTURE_FLAG_DESC" "Capture the flag in CTF." "TF_SNIPER_KILL_GRIND_NAME" "Kill Everyone You Meet" "TF_SNIPER_KILL_GRIND_DESC" "Kill 1000 enemies." "TF_SNIPER_KILL_WEAPONS_NAME" "Triple Prey" "TF_SNIPER_KILL_WEAPONS_DESC" "In a single round, get a kill with 3 different weapons." "TF_SNIPER_HEADSHOT_SNIPERS_NAME" "Self-destruct Sequence" "TF_SNIPER_HEADSHOT_SNIPERS_DESC" "Headshot 10 enemy Snipers." "TF_SNIPER_DESTROY_SENTRYGUNS_NAME" "De-sentry-lized" "TF_SNIPER_DESTROY_SENTRYGUNS_DESC" "Destroy 3 Engineer sentry guns." "TF_SNIPER_KILL_INVIS_SPY_NAME" "Shoot the Breeze" "TF_SNIPER_KILL_INVIS_SPY_DESC" "Kill a fully invisible Spy in a single hit." "TF_SNIPER_KILL_MIDAIR_SCOUT_NAME" "Dropped Dead" "TF_SNIPER_KILL_MIDAIR_SCOUT_DESC" "Kill a Scout in midair with your Sniper Rifle or the Huntsman." "TF_SNIPER_FREEZECAM_WAVE_NAME" "The Last Wave" "TF_SNIPER_FREEZECAM_WAVE_DESC" "Provide an enemy with a freezecam shot of you waving to them." "TF_SNIPER_DOMINATE_SNIPER_NAME" "Australian Rules" "TF_SNIPER_DOMINATE_SNIPER_DESC" "Dominate an enemy Sniper." "TF_SNIPER_KILL_SPIES_MELEE_NAME" "Kook the Spook" "TF_SNIPER_KILL_SPIES_MELEE_DESC" "Kill 10 Spies with your Kukri." "TF_SNIPER_HEADSHOT_DEMOMAN_NAME" "Socket to Him" "TF_SNIPER_HEADSHOT_DEMOMAN_DESC" "Headshot an enemy Demoman." "TF_SNIPER_KILL_RJER_NAME" "Jumper Stumper" "TF_SNIPER_KILL_RJER_DESC" "Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman." "TF_SNIPER_KILL_OBJECTIVES_NAME" "Not a Crazed Gunman, Dad" "TF_SNIPER_KILL_OBJECTIVES_DESC" "In a single life, kill 3 enemies while they are achieving an objective." "TF_SNIPER_KILL_UNSCOPED_NAME" "Trust Your Feelings" "TF_SNIPER_KILL_UNSCOPED_DESC" "Get 5 kills with the Sniper Rifle without your scope." "TF_SNIPER_KILL_CHARGED_MEDIC_NAME" "Überectomy" "TF_SNIPER_KILL_CHARGED_MEDIC_DESC" "Kill a Medic that is ready to deploy an ÜberCharge." "TF_SNIPER_GET_BACKSTABBED_NAME" "Consolation Prize" "TF_SNIPER_GET_BACKSTABBED_DESC" "Get backstabbed 50 times." "TF_SNIPER_KILL_AT_ROUNDSTART_NAME" "Enemy at the Gate" "TF_SNIPER_KILL_AT_ROUNDSTART_DESC" "Kill an opponent within the first second of a round." "TF_SNIPER_HEADSHOT_POST_INVULN_NAME" "Parting Shot" "TF_SNIPER_HEADSHOT_POST_INVULN_DESC" "Headshot an enemy player the moment his invulnerability wears off." "TF_SNIPER_TOP_SCOREBOARD_GRIND_NAME" "My Brilliant Career" "TF_SNIPER_TOP_SCOREBOARD_GRIND_DESC" "Top the scoreboard 10 times on teams of 6 or more players." "TF_SNIPER_KILL_FAILED_SPY_NAME" "Shock Treatment" "TF_SNIPER_KILL_FAILED_SPY_DESC" "Kill a spy whose backstab attempt was blocked by your Razorback." "TF_SNIPER_JARATE_GROUP_NAME" "Saturation Bombing" "TF_SNIPER_JARATE_GROUP_DESC" "Jarate 4 enemy players with a single throw." "TF_SNIPER_JARATE_MEDIC_PAIR_NAME" "Rain on Their Parade" "TF_SNIPER_JARATE_MEDIC_PAIR_DESC" "Jarate an enemy and the Medic healing him." "TF_SNIPER_JARATE_REVEAL_SPY_NAME" "Jarring Transition" "TF_SNIPER_JARATE_REVEAL_SPY_DESC" "Use Jarate to reveal a cloaked Spy." "TF_SNIPER_JARATE_EXTINGUISH_NAME" "Friendship is Golden" "TF_SNIPER_JARATE_EXTINGUISH_DESC" "Extinguish a burning teammate with your Jarate." "TF_SNIPER_BOW_PIN_HEAVY_NAME" "William Tell Overkill" "TF_SNIPER_BOW_PIN_HEAVY_DESC" "Pin an enemy Heavy to the wall via his head." "TF_SNIPER_BOW_KILL_MEDIC_PAIR_NAME" "Beaux and Arrows" "TF_SNIPER_BOW_KILL_MEDIC_PAIR_DESC" "Kill a Heavy & Medic pair with the bow." "TF_SNIPER_BOW_KILL_FLAGCARRIER_NAME" "Robbin' Hood" "TF_SNIPER_BOW_KILL_FLAGCARRIER_DESC" "Take down an intelligence carrier with a single arrow." "TF_SNIPER_BOW_PINCUSHION_NAME" "Pincushion" "TF_SNIPER_BOW_PINCUSHION_DESC" "Hit an enemy with 3 arrows, without killing them." "TF_SNIPER_JARATE_ASSISTS_NAME" "Number One Assistant" "TF_SNIPER_JARATE_ASSISTS_DESC" "Score 5 assists with the Jarate in a single round." "TF_SNIPER_JARATE_KILL_MELEE_NAME" "Jarate Chop" "TF_SNIPER_JARATE_KILL_MELEE_DESC" "Jarate and then kill 3 enemies with your Kukri." "TF_SNIPER_TAUNT_KILL_NAME" "Shafted" "TF_SNIPER_TAUNT_KILL_DESC" "Stab an enemy with an arrow." "TF_SNIPER_BOW_KILL_WHILEDEAD_NAME" "Dead Reckoning" "TF_SNIPER_BOW_KILL_WHILEDEAD_DESC" "Kill an enemy with an arrow while you're dead." "TF_SNIPER_ACHIEVE_PROGRESS1_NAME" "Sniper Milestone 1" "TF_SNIPER_ACHIEVE_PROGRESS1_DESC" "Achieve 5 of the achievements in the Sniper pack." "TF_SNIPER_ACHIEVE_PROGRESS2_NAME" "Sniper Milestone 2" "TF_SNIPER_ACHIEVE_PROGRESS2_DESC" "Achieve 11 of the achievements in the Sniper pack." "TF_SNIPER_ACHIEVE_PROGRESS3_NAME" "Sniper Milestone 3" "TF_SNIPER_ACHIEVE_PROGRESS3_DESC" "Achieve 17 of the achievements in the Sniper pack." // Spy Achievement Pack "TF_SPY_BACKSTAB_SNIPERS_NAME" "Triplecrossed" "TF_SPY_BACKSTAB_SNIPERS_DESC" "Backstab 3 Snipers in a single life." "TF_SPY_FREEZECAM_FLICK_NAME" "For Your Eyes Only" "TF_SPY_FREEZECAM_FLICK_DESC" "Provide an enemy with a freezecam shot of you flicking a cigarette onto their corpse." "TF_SPY_BACKSTAB_DISGUISED_SPY_NAME" "Counter Espionage" "TF_SPY_BACKSTAB_DISGUISED_SPY_DESC" "Backstab a disguised Spy." "TF_SPY_BACKSTAB_DISGUISE_TARGET_NAME" "Identity Theft" "TF_SPY_BACKSTAB_DISGUISE_TARGET_DESC" "Backstab the enemy that you're currently disguised as." "TF_SPY_TAUNT_KILL_NAME" "The Man from P.U.N.C.T.U.R.E." "TF_SPY_TAUNT_KILL_DESC" "Stab an enemy while fencing." "TF_SPY_BACKSTAB_MEDIC_HEALING_YOU_NAME" "FYI I am a Spy" "TF_SPY_BACKSTAB_MEDIC_HEALING_YOU_DESC" "Backstab a Medic who has healed you in the last 5 seconds." "TF_SPY_BACKSTAB_ENGY_SAP_BUILDING_NAME" "The Man with the Broken Guns" "TF_SPY_BACKSTAB_ENGY_SAP_BUILDING_DESC" "Backstab an Engineer, then sap 3 of his buildings within 10 seconds." "TF_SPY_SAP_BUILDING_BACKSTAB_ENGY_NAME" "Sapsucker" "TF_SPY_SAP_BUILDING_BACKSTAB_ENGY_DESC" "Sap an enemy building, then backstab the Engineer who built it within 5 seconds." "TF_SPY_BACKSTAB_MEDIC_PAIR_NAME" "May I Cut In?" "TF_SPY_BACKSTAB_MEDIC_PAIR_DESC" "Backstab an enemy and the Medic healing him within 10 seconds of each other." "TF_SPY_BACKSTAB_FRIENDS_NAME" "Agent Provocateur" "TF_SPY_BACKSTAB_FRIENDS_DESC" "Backstab your Steam Community friends 10 times." "TF_SPY_DOMINATE_SNIPER_NAME" "The Melbourne Supremacy" "TF_SPY_DOMINATE_SNIPER_DESC" "Dominate a Sniper." "TF_SPY_BUMP_CLOAKED_SPY_NAME" "Spies Like Us" "TF_SPY_BUMP_CLOAKED_SPY_DESC" "While cloaked, bump into an enemy cloaked Spy." "TF_SPY_KILL_SPY_WITH_KNIFE_NAME" "A Cut Above" "TF_SPY_KILL_SPY_WITH_KNIFE_DESC" "Kill a gun-wielding Spy with your knife." "TF_SPY_SURVIVE_BURNING_NAME" "Burn Notice" "TF_SPY_SURVIVE_BURNING_DESC" "Survive 30 seconds after being ignited while cloaked." "TF_SPY_BREAK_SHIELD_KILL_SNIPER_NAME" "Die Another Way" "TF_SPY_BREAK_SHIELD_KILL_SNIPER_DESC" "Kill a Sniper after your backstab breaks his Razorback." "TF_SPY_KILL_WORKING_ENGY_NAME" "Constructus Interruptus" "TF_SPY_KILL_WORKING_ENGY_DESC" "Kill an Engineer who is working on a sentry gun." "TF_SPY_FAST_CAP_NAME" "On Her Majesty's Secret Surface" "TF_SPY_FAST_CAP_DESC" "Start capping a capture point within a second of it becoming available." "TF_SPY_MEDIC_HEALING_KILL_ENEMY_NAME" "Insurance Fraud" "TF_SPY_MEDIC_HEALING_KILL_ENEMY_DESC" "Kill an enemy while you're being healed by an enemy Medic." "TF_SPY_KILL_CP_DEFENDERS_NAME" "Point Breaker" "TF_SPY_KILL_CP_DEFENDERS_DESC" "Kill 15 enemies who are standing on a control point they own." "TF_SPY_BACKSTAB_DOMINATING_ENEMY_NAME" "High Value Target" "TF_SPY_BACKSTAB_DOMINATING_ENEMY_DESC" "Backstab an enemy who is dominating 3 or more of your teammates." "TF_SPY_REVENGE_WITH_BACKSTAB_NAME" "Come in From the Cold" "TF_SPY_REVENGE_WITH_BACKSTAB_DESC" "Get a Revenge kill with a backstab." "TF_SPY_KNIFE_KILL_WHILE_JARATED_NAME" "Wetwork" "TF_SPY_KNIFE_KILL_WHILE_JARATED_DESC" "Stab an enemy to death while under the influence of Jarate." "TF_SPY_BACKSTAB_QUICK_KILLS_NAME" "You Only Shiv Thrice" "TF_SPY_BACKSTAB_QUICK_KILLS_DESC" "Backstab 3 enemies within 10 seconds." "TF_SPY_BACKSTAB_GRIND_NAME" "Spymaster" "TF_SPY_BACKSTAB_GRIND_DESC" "Backstab 1000 enemies." "TF_SPY_SAPPER_GRIND_NAME" "Sap Auteur" "TF_SPY_SAPPER_GRIND_DESC" "Destroy 1000 Engineer buildings with sappers." "TF_SPY_SAPPER_TEAMWORK_NAME" "Joint Operation" "TF_SPY_SAPPER_TEAMWORK_DESC" "Sap an enemy sentry gun within 3 seconds of a teammate sapping another." "TF_SPY_BACKSTAB_MEDIC_CHARGED_NAME" "Dr. Nooooo" "TF_SPY_BACKSTAB_MEDIC_CHARGED_DESC" "Backstab a Medic that is ready to deploy an ÜberCharge." "TF_SPY_BACKSTAB_CAPPING_ENEMIES_NAME" "Is It Safe?" "TF_SPY_BACKSTAB_CAPPING_ENEMIES_DESC" "Backstab 50 enemies who are capturing control points." "TF_SPY_BACKSTAB_ENEMY_SWITCH_PYRO_NAME" "Slash and Burn" "TF_SPY_BACKSTAB_ENEMY_SWITCH_PYRO_DESC" "Backstab an enemy, who then switches to Pyro before they respawn." "TF_SPY_AMBASSADOR_GRIND_NAME" "Diplomacy" "TF_SPY_AMBASSADOR_GRIND_DESC" "Kill 50 enemies with the Ambassador." "TF_SPY_AMBASSADOR_SNIPER_GRIND_NAME" "Skullpluggery" "TF_SPY_AMBASSADOR_SNIPER_GRIND_DESC" "Headshot 20 Snipers with the Ambassador." "TF_SPY_FEIGN_DEATH_KILL_NAME" "Sleeper Agent" "TF_SPY_FEIGN_DEATH_KILL_DESC" "Kill an enemy who triggered your feign death in the last 20 seconds." "TF_SPY_AMBASSADOR_SCOUT_GRIND_NAME" "Who's Your Daddy?" "TF_SPY_AMBASSADOR_SCOUT_GRIND_DESC" "Headshot 3 Scouts with the Ambassador." "TF_SPY_CAMP_POSITION_NAME" "Deep Undercover" "TF_SPY_CAMP_POSITION_DESC" "While using the Cloak and Dagger, kill the same enemy 3 times, all within the same area in a single life." "TF_SPY_ACHIEVE_PROGRESS1_NAME" "Spy Milestone 1" "TF_SPY_ACHIEVE_PROGRESS1_DESC" "Achieve 5 of the achievements in the Spy pack." "TF_SPY_ACHIEVE_PROGRESS2_NAME" "Spy Milestone 2" "TF_SPY_ACHIEVE_PROGRESS2_DESC" "Achieve 11 of the achievements in the Spy pack." "TF_SPY_ACHIEVE_PROGRESS3_NAME" "Spy Milestone 3" "TF_SPY_ACHIEVE_PROGRESS3_DESC" "Achieve 17 of the achievements in the Spy pack." // Halloween Event "TF_HALLOWEEN_COLLECT_PUMPKINS_NAME" "Candy Coroner" "TF_HALLOWEEN_COLLECT_PUMPKINS_DESC" "Collect 20 Halloween pumpkins from dead players to unlock a hat." "TF_HALLOWEEN_DOMINATE_FOR_HAT_NAME" "Ghastly Gibus Grab" "TF_HALLOWEEN_DOMINATE_FOR_HAT_DESC" "Dominate a player wearing the Ghastly Gibus to earn your own." "TF_HALLOWEEN_KILL_SCARED_PLAYER_NAME" "Scared Stiff" "TF_HALLOWEEN_KILL_SCARED_PLAYER_DESC" "Kill a player scared by a ghost." "TF_HALLOWEEN_PUMPKIN_KILL_NAME" "Attack o' Lantern" "TF_HALLOWEEN_PUMPKIN_KILL_DESC" "Cause the deaths of 5 players by exploding nearby pumpkin bombs." "TF_HALLOWEEN_DISGUISED_SPY_KILL_NAME" "Costume Contest" "TF_HALLOWEEN_DISGUISED_SPY_KILL_DESC" "Kill a Spy disguised as your current class." "TF_HALLOWEEN_BOSS_KILL_NAME" "Sleepy Holl0WND" "TF_HALLOWEEN_BOSS_KILL_DESC" "Kill the Horseless Headless Horsemann." "TF_HALLOWEEN_BOSS_KILL_MELEE_NAME" "Gored!" "TF_HALLOWEEN_BOSS_KILL_MELEE_DESC" "Collect the Horseless Headless Horsemann's Haunted Metal." "TF_HALLOWEEN_COLLECT_GOODY_BAG_NAME" "Masked Mann" "TF_HALLOWEEN_COLLECT_GOODY_BAG_DESC" "Collect the Haunted Halloween Gift in Mann Manor." "TF_HALLOWEEN_CRAFT_SAXTON_MASK_NAME" "Sackston Hale" "TF_HALLOWEEN_CRAFT_SAXTON_MASK_DESC" "Craft the Saxton Hale Mask." "TF_HALLOWEEN_BOSS_DEATHCAM_NAME" "The Horseless Headless Horsemann" "TF_HALLOWEEN_BOSS_ANNOUNCE_VICTIM" "%s1 is IT!" "TF_HALLOWEEN_BOSS_WARN_VICTIM" "YOU ARE IT! MELEE HIT AN ENEMY TO TAG THEM IT!" "TF_HALLOWEEN_BOSS_ANNOUNCE_TAG" "%s1 tagged %s2 as IT!" "TF_HALLOWEEN_BOSS_WARN_AGGRO" "You have angered the Horseless Headless Horsemann!" "TF_HALLOWEEN_BOSS_LOST_AGGRO" "You are no longer IT." // Soldier Achievement Pack "TF_SOLDIER_ACHIEVE_PROGRESS1_NAME" "Soldier Milestone 1" "TF_SOLDIER_ACHIEVE_PROGRESS1_DESC" "Achieve 5 of the achievements in the Soldier pack." "TF_SOLDIER_ACHIEVE_PROGRESS2_NAME" "Soldier Milestone 2" "TF_SOLDIER_ACHIEVE_PROGRESS2_DESC" "Achieve 11 of the achievements in the Soldier pack." "TF_SOLDIER_ACHIEVE_PROGRESS3_NAME" "Soldier Milestone 3" "TF_SOLDIER_ACHIEVE_PROGRESS3_DESC" "Achieve 17 of the achievements in the Soldier pack." "TF_SOLDIER_KILL_GROUP_WITH_CROCKET_NAME" "Tri-Splatteral Damage" "TF_SOLDIER_KILL_GROUP_WITH_CROCKET_DESC" "Kill 3 enemies with a single critical rocket." "TF_SOLDIER_KILL_TWO_DURING_ROCKET_JUMP_NAME" "Death from Above" "TF_SOLDIER_KILL_TWO_DURING_ROCKET_JUMP_DESC" "Rocket jump and kill 2 enemies before you land." "TF_SOLDIER_THREE_DOMINATIONS_NAME" "Dominator" "TF_SOLDIER_THREE_DOMINATIONS_DESC" "Get 3 dominations in a single life." "TF_SOLDIER_DEFEND_MEDIC_NAME" "War Crime and Punishment" "TF_SOLDIER_DEFEND_MEDIC_DESC" "In a single life, kill 3 enemies who have damaged a Medic that is healing you." "TF_SOLDIER_KILL_TAUNT_NAME" "Spray of Defeat" "TF_SOLDIER_KILL_TAUNT_DESC" "Use a grenade to gib a player." "TF_SOLDIER_DESTROY_SENTRY_OUT_OF_RANGE_NAME" "Guns of the Navar0wned" "TF_SOLDIER_DESTROY_SENTRY_OUT_OF_RANGE_DESC" "Kill 5 Engineer sentries while you are standing outside of their range." "TF_SOLDIER_KILL_SNIPER_WHILE_DEAD_NAME" "Mutually Assured Destruction" "TF_SOLDIER_KILL_SNIPER_WHILE_DEAD_DESC" "Kill an enemy sniper with a rocket after he kills you." "TF_SOLDIER_KILL_AIRBORNE_TARGET_WHILE_AIRBORNE_NAME" "Wings of Glory" "TF_SOLDIER_KILL_AIRBORNE_TARGET_WHILE_AIRBORNE_DESC" "Kill an enemy soldier while both you and the target are airborne." "TF_SOLDIER_KILL_ENGY_NAME" "Engineer to Eternity" "TF_SOLDIER_KILL_ENGY_DESC" "Kill an Engineer as he repairs his sentry gun while it's under enemy fire." "TF_SOLDIER_NEMESIS_SHOVEL_KILL_NAME" "Trench Warfare" "TF_SOLDIER_NEMESIS_SHOVEL_KILL_DESC" "Kill your nemesis with a shovel." "TF_SOLDIER_DESTROY_STICKIES_NAME" "Bomb Squaddie" "TF_SOLDIER_DESTROY_STICKIES_DESC" "Destroy 10 sticky bombs with the shotgun in a single life." "TF_SOLDIER_CROUCH_ROCKET_JUMP_NAME" "Where Eagles Dare" "TF_SOLDIER_CROUCH_ROCKET_JUMP_DESC" "Get the highest possible rocket jump using jump and crouch." "TF_SOLDIER_BUFF_FRIENDS_NAME" "Banner of Brothers" "TF_SOLDIER_BUFF_FRIENDS_DESC" "Buff 5 steam friends at once with the Buff Banner." "TF_SOLDIER_KILL_TWENTY_FROM_ABOVE_NAME" "Screamin' Eagle" "TF_SOLDIER_KILL_TWENTY_FROM_ABOVE_DESC" "Kill 20 enemies from above." "TF_SOLDIER_SHOOT_MULT_CRITS_NAME" "Crockets Are Such B.S." "TF_SOLDIER_SHOOT_MULT_CRITS_DESC" "Shoot two non-boosted crit rockets in a row." "TF_SOLDIER_KILL_DEFENSELESS_NAME" "Geneva Contravention" "TF_SOLDIER_KILL_DEFENSELESS_DESC" "Kill 3 defenseless players after a single match has ended." "TF_SOLDIER_KILL_ON_FIRE_NAME" "Semper Fry" "TF_SOLDIER_KILL_ON_FIRE_DESC" "Kill 20 enemies while you are on fire." "TF_SOLDIER_KILL_FIVE_STUNNED_NAME" "The Longest Daze" "TF_SOLDIER_KILL_FIVE_STUNNED_DESC" "Kill 5 stunned players." "TF_SOLDIER_FREEZECAM_GIBS_NAME" "Gore-a! Gore-a! Gore-a!" "TF_SOLDIER_FREEZECAM_GIBS_DESC" "Provide the enemy with a freezecam of you taunting over 3 of their body parts." "TF_SOLDIER_KILL_SPY_KILLER_NAME" "War Crime Spybunal" "TF_SOLDIER_KILL_SPY_KILLER_DESC" "Kill a Spy who just backstabbed a teammate." "TF_SOLDIER_DEFEND_CAP_THIRTY_TIMES_NAME" "Hamburger Hill" "TF_SOLDIER_DEFEND_CAP_THIRTY_TIMES_DESC" "Defend a cap point 30 times." "TF_SOLDIER_GIB_GRIND_NAME" "Frags of our Fathers" "TF_SOLDIER_GIB_GRIND_DESC" "Gib 1000 people." "TF_SOLDIER_RJ_EQUALIZER_KILL_NAME" "Duty Bound" "TF_SOLDIER_RJ_EQUALIZER_KILL_DESC" "While rocket jumping kill an enemy with the Equalizer before you land or just after landing." "TF_SOLDIER_BUFF_TEAMMATES_NAME" "The Boostie Boys" "TF_SOLDIER_BUFF_TEAMMATES_DESC" "Buff 15 teammates with the Buff Banner in a single life." "TF_SOLDIER_KILL_DEMOMAN_GRIND_NAME" "Out, Damned Scot!" "TF_SOLDIER_KILL_DEMOMAN_GRIND_DESC" "Kill 500 enemy Demomen" "TF_SOLDIER_KILL_PYRO_NAME" "Backdraft Dodger" "TF_SOLDIER_KILL_PYRO_DESC" "Kill a Pyro who has airblasted one of your rockets in the last 10 seconds." "TF_SOLDIER_EQUALIZER_STREAK_NAME" "Ain't Got Time to Bleed" "TF_SOLDIER_EQUALIZER_STREAK_DESC" "Kill 3 players with the Equalizer in a single life without being healed." "TF_SOLDIER_KILL_WITH_EQUALIZER_WHILE_HURT_NAME""Near Death Experience" "TF_SOLDIER_KILL_WITH_EQUALIZER_WHILE_HURT_DESC""Kill 20 enemies with your Equalizer while you have less than 25 health." "TF_SOLDIER_BOUNCE_THEN_SHOTGUN_NAME" "For Whom the Shell Trolls" "TF_SOLDIER_BOUNCE_THEN_SHOTGUN_DESC" "Bounce an opponent into the air with a rocket and then kill them with the shotgun before they land." "TF_SOLDIER_KILL_AIRBORNE_WITH_DIRECT_HIT_NAME" "Death From Below" "TF_SOLDIER_KILL_AIRBORNE_WITH_DIRECT_HIT_DESC" "Kill 10 opponents who are airborne with the Direct Hit." "TF_SOLDIER_FREEZECAM_TAUNT_NAME" "Worth a Thousand Words" "TF_SOLDIER_FREEZECAM_TAUNT_DESC" "Provide the enemy with a freezecam of your 21 gun salute." "TF_SOLDIER_DUO_SOLDIER_KILLS_NAME" "Brothers in Harms" "TF_SOLDIER_DUO_SOLDIER_KILLS_DESC" "Kill 10 enemies while assisting or being assisted by another Soldier." "TF_SOLDIER_MVP_NAME" "Medals of Honor" "TF_SOLDIER_MVP_DESC" "Finish a round as an MVP on a team of 6 or more players 10 times." "TF_SOLDIER_RIDE_THE_CART_NAME" "Ride of the Valkartie" "TF_SOLDIER_RIDE_THE_CART_DESC" "Ride the cart for 30 seconds." "TF_SOLDIER_ASSIST_MEDIC_UBER_NAME" "S*M*A*S*H" "TF_SOLDIER_ASSIST_MEDIC_UBER_DESC" "Assist a Medic in exploding 5 enemies with a single ÜberCharge." // Demoman Achievement Pack "TF_DEMOMAN_KILL_SOLDIER_GRIND_NAME" "Kilt in Action" "TF_DEMOMAN_KILL_SOLDIER_GRIND_DESC" "Kill 500 enemy Soldiers" "TF_DEMOMAN_DESTROY_BUILDINGS_WITH_MEDIC_NAME" "Tam O'Shatter" "TF_DEMOMAN_DESTROY_BUILDINGS_WITH_MEDIC_DESC" "Destroy 5 enemy Engineer buildings during a single ÜberCharge from a Medic." "TF_DEMOMAN_DECAPITATE_CLOAKED_SPY_NAME" "Shorn Connery" "TF_DEMOMAN_DECAPITATE_CLOAKED_SPY_DESC" "Decapitate a cloaked Spy." "TF_DEMOMAN_KILL_X_WITH_DIRECTPIPE_NAME" "Laddy Macdeth" "TF_DEMOMAN_KILL_X_WITH_DIRECTPIPE_DESC" "Kill 50 enemies with direct hits from the Grenade Launcher." "TF_DEMOMAN_BOUNCE_AND_KILL_NAME" "Caber Toss" "TF_DEMOMAN_BOUNCE_AND_KILL_DESC" "Bounce an enemy into the air and kill them before they land." "TF_DEMOMAN_DECAPITATE_PLAYERS_NAME" "Brainspotting" "TF_DEMOMAN_DECAPITATE_PLAYERS_DESC" "Decapitate 50 enemy players." "TF_DEMOMAN_DECAPITATE_PLAYERS_FAST_NAME" "Left 4 Heads" "TF_DEMOMAN_DECAPITATE_PLAYERS_FAST_DESC" "Decapitate 4 players with only 10 seconds between each kill." "TF_DEMOMAN_DUO_DEMOMAN_KILLS_NAME" "Well Plaid!" "TF_DEMOMAN_DUO_DEMOMAN_KILLS_DESC" "Kill 10 enemies while assisting or being assisted by another Demoman." "TF_DEMOMAN_KILL_TWO_DURING_STICKYJUMP_NAME" "Double Mauled Scotch" "TF_DEMOMAN_KILL_TWO_DURING_STICKYJUMP_DESC" "Kill 2 people in a single sticky jump." "TF_DEMOMAN_KILL_PLAYER_AFTER_TP_NAME" "Loch Ness Bombster" "TF_DEMOMAN_KILL_PLAYER_AFTER_TP_DESC" "Kill an enemy player with sticky bombs within 5 seconds of them teleporting." "TF_DEMOMAN_DOMINATE_THREE_ENGINEERS_NAME" "Three Times a Laddy" "TF_DEMOMAN_DOMINATE_THREE_ENGINEERS_DESC" "Dominate 3 Engineers." "TF_DEMOMAN_KILL_BUILDING_DIRECT_HIT_NAME" "Blind Fire" "TF_DEMOMAN_KILL_BUILDING_DIRECT_HIT_DESC" "Destroy an Engineer building that you can't see with a direct hit from your Grenade Launcher." "TF_DEMOMAN_MELEE_KILL_WHILE_STICKYJUMPING_NAME""The Scottish Play" "TF_DEMOMAN_MELEE_KILL_WHILE_STICKYJUMPING_DESC""Get a melee kill while sticky jumping." "TF_DEMOMAN_KILL_ENGI_SENTRY_DISPENSER_NAME" "The Argyle Sap" "TF_DEMOMAN_KILL_ENGI_SENTRY_DISPENSER_DESC" "Blow up an Engineer, his sentry gun, and his dispenser with a single Sticky bomb detonation." "TF_DEMOMAN_DECAPITATE_EQUALIZER_NAME" "Slammy Slayvis Woundya" "TF_DEMOMAN_DECAPITATE_EQUALIZER_DESC" "Decapitate an enemy Soldier who is brandishing the Equalizer." "TF_DEMOMAN_DECAPITATE_NEMESIS_NAME" "There Can Be Only One" "TF_DEMOMAN_DECAPITATE_NEMESIS_DESC" "Decapitate your nemesis." "TF_DEMOMAN_DAMAGE_GRIND_NAME" "Tartan Spartan" "TF_DEMOMAN_DAMAGE_GRIND_DESC" "Do 1 million points of total blast damage." "TF_DEMOMAN_KILL_X_CAPPING_ONEDET_NAME" "Scotch Guard" "TF_DEMOMAN_KILL_X_CAPPING_ONEDET_DESC" "Kill 3 enemies capping or pushing a cart in a single Stickybomb detonation 3 separate times." "TF_DEMOMAN_KILL_X_DEFENDING_NAME" "Bravehurt" "TF_DEMOMAN_KILL_X_DEFENDING_DESC" "Kill 25 players defending a capture point or cart." "TF_DEMOMAN_DESTROY_BUILDINGS_GRIND_NAME" "Cry Some Moor!" "TF_DEMOMAN_DESTROY_BUILDINGS_GRIND_DESC" "Destroy 50 buildings." "TF_DEMOMAN_KILL_X_HEAVIES_FULLHP_ONEDET_NAME" "The Stickening" "TF_DEMOMAN_KILL_X_HEAVIES_FULLHP_ONEDET_DESC" "Kill 3 Heavies from full health with a single sticky bomb detonation." "TF_DEMOMAN_KILL_X_SCOUTS_PYROS_NAME" "Glasg0wned" "TF_DEMOMAN_KILL_X_SCOUTS_PYROS_DESC" "Kill 25 Scouts and Pyros with the Grenade Launcher." "TF_DEMOMAN_TAUNT_KILL_NAME" "Scotch Tap" "TF_DEMOMAN_TAUNT_KILL_DESC" "Glory in the slaughter of your enemies using the Eyelander." "TF_DEMOMAN_CHARGE_KILL_NAME" "The Targe Charge" "TF_DEMOMAN_CHARGE_KILL_DESC" "Charge and kill someone with your shield bash." "TF_DEMOMAN_CRIT_SWORD_KILL_NAME" "Beat Me Up, Scotty" "TF_DEMOMAN_CRIT_SWORD_KILL_DESC" "Use a critical swing with the Eyelander to kill 5 enemy players." "TF_DEMOMAN_AIR_BURST_KILLS_NAME" "Something Stickied This Way Comes" "TF_DEMOMAN_AIR_BURST_KILLS_DESC" "Kill 30 players with air burst sticky bombs." "TF_DEMOMAN_STICKYJUMP_CAP_NAME" "The High Road" "TF_DEMOMAN_STICKYJUMP_CAP_DESC" "Sticky jump onto a cap point and capture it." "TF_DEMOMAN_FREEZECAM_SMILE_NAME" "Bloody Merry" "TF_DEMOMAN_FREEZECAM_SMILE_DESC" "Provide an enemy player with a freeze cam of your smiling face." "TF_DEMOMAN_FREEZECAM_RUMP_NAME" "Second Eye" "TF_DEMOMAN_FREEZECAM_RUMP_DESC" "Provide an enemy player with a freeze cam of you shaking your rump." "TF_DEMOMAN_ENVIRONMENTAL_KILL_NAME" "He Who Celt It" "TF_DEMOMAN_ENVIRONMENTAL_KILL_DESC" "Use the Sticky Launcher to kill an enemy player via environmental damage." "TF_DEMOMAN_DESTROY_X_STICKYBOMBS_NAME" "Robbed Royal" "TF_DEMOMAN_DESTROY_X_STICKYBOMBS_DESC" "Destroy 100 enemy sticky bombs with the Scottish Resistance." "TF_DEMOMAN_STICKJUMP_DISTANCE_NAME" "Highland Fling" "TF_DEMOMAN_STICKJUMP_DISTANCE_DESC" "Sticky jump a really long way..." "TF_DEMOMAN_KILL3_WITH_DETONATION_NAME" "Pipebagger" "TF_DEMOMAN_KILL3_WITH_DETONATION_DESC" "Kill at least three players with a single detonation of sticky bombs." "TF_DEMOMAN_KILLXSAPPINGSPIES_NAME" "Spynal Tap" "TF_DEMOMAN_KILLXSAPPINGSPIES_DESC" "Kill 20 spies within 5 seconds of them sapping a friendly building." "TF_DEMOMAN_KILL3_WITH_PIPE_SETUPS_NAME" "Sticky Thump" "TF_DEMOMAN_KILL3_WITH_PIPE_SETUPS_DESC" "Using the Scottish Resistance, kill 3 players in separate explosions without placing new sticky bombs." "TF_DEMOMAN_ACHIEVE_PROGRESS1_NAME" "Demoman Milestone 1" "TF_DEMOMAN_ACHIEVE_PROGRESS1_DESC" "Achieve 5 of the achievements in the Demoman pack." "TF_DEMOMAN_ACHIEVE_PROGRESS2_NAME" "Demoman Milestone 2" "TF_DEMOMAN_ACHIEVE_PROGRESS2_DESC" "Achieve 11 of the achievements in the Demoman pack." "TF_DEMOMAN_ACHIEVE_PROGRESS3_NAME" "Demoman Milestone 3" "TF_DEMOMAN_ACHIEVE_PROGRESS3_DESC" "Achieve 17 of the achievements in the Demoman pack." // Engineer Achievement Pack "TF_ENGINEER_ACHIEVE_PROGRESS1_NAME" "Engineer Milestone 1" "TF_ENGINEER_ACHIEVE_PROGRESS1_DESC" "Achieve 5 of the achievements in the Engineer pack." "TF_ENGINEER_ACHIEVE_PROGRESS2_NAME" "Engineer Milestone 2" "TF_ENGINEER_ACHIEVE_PROGRESS2_DESC" "Achieve 11 of the achievements in the Engineer pack." "TF_ENGINEER_ACHIEVE_PROGRESS3_NAME" "Engineer Milestone 3" "TF_ENGINEER_ACHIEVE_PROGRESS3_DESC" "Achieve 17 of the achievements in the Engineer pack." "TF_ENGINEER_TELEPORT_GRIND_NAME" "Battle Rustler" "TF_ENGINEER_TELEPORT_GRIND_DESC" "Teleport 100 team members into battle." "TF_ENGINEER_DISPENSER_EXTINGUISH_NAME" "The Extinguished Gentleman" "TF_ENGINEER_DISPENSER_EXTINGUISH_DESC" "Have dispensers you built extinguish 20 burning players." "TF_ENGINEER_REVENGE_CRIT_SENTRY_KILLER_NAME" "Revengineering" "TF_ENGINEER_REVENGE_CRIT_SENTRY_KILLER_DESC" "Use a revenge crit to kill the enemy player that destroyed your sentry gun." "TF_ENGINEER_MANUAL_CLOAKED_SPY_KILL_NAME" "Search Engine" "TF_ENGINEER_MANUAL_CLOAKED_SPY_KILL_DESC" "Kill 3 cloaked Spies with a sentry gun under control of your Wrangler." "TF_ENGINEER_MANUAL_SENTRY_KILLS_BEYOND_RANGE_NAME" "Pownd on the Range" "TF_ENGINEER_MANUAL_SENTRY_KILLS_BEYOND_RANGE_DESC" "Kill 10 enemies outside the normal sentry gun range using the Wrangler." "TF_ENGINEER_MANUAL_SENTRY_ABSORB_DMG_NAME" "Building Block" "TF_ENGINEER_MANUAL_SENTRY_ABSORB_DMG_DESC" "Have a sentry shielded by the Wrangler absorb 500 damage without being destroyed." "TF_ENGINEER_REVENGE_CRIT_LIFE_NAME" "Unforgiven" "TF_ENGINEER_REVENGE_CRIT_LIFE_DESC" "Kill 3 enemies with revenge crits without dying." "TF_ENGINEER_KILL_SPY_TWO_SAPPERS_NAME" "Quick Draw" "TF_ENGINEER_KILL_SPY_TWO_SAPPERS_DESC" "Kill a spy and two sappers within 10 seconds." "TF_ENGINEER_KILL_DISGUISED_SPY_NAME" "The Wrench Connection" "TF_ENGINEER_KILL_DISGUISED_SPY_DESC" "Kill a disguised spy with your Wrench." "TF_ENGINEER_UPGRADE_BUILDINGS_NAME" "Silent Pardner" "TF_ENGINEER_UPGRADE_BUILDINGS_DESC" "Upgrade 50 buildings built by other team members." "TF_ENGINEER_DESTROY_SAPPERS_NAME" "Fistful of Sappers" "TF_ENGINEER_DESTROY_SAPPERS_DESC" "Destroy 25 sappers on buildings built by other team members." "TF_ENGINEER_REPAIR_SENTRY_W_MEDIC_NAME" "Doc, Stock, and Barrel" "TF_ENGINEER_REPAIR_SENTRY_W_MEDIC_DESC" "Repair a sentry gun under fire while being healed by a Medic." "TF_ENGINEER_SENTRY_KILL_LIFETIME_GRIND_NAME" "Best Little Slaughterhouse in Texas" "TF_ENGINEER_SENTRY_KILL_LIFETIME_GRIND_DESC" "Rack up 5000 kills with your sentry guns." "TF_ENGINEER_SENTRY_AVENGES_YOU_NAME" "Frontier Justice" "TF_ENGINEER_SENTRY_AVENGES_YOU_DESC" "Have your sentry kill the enemy that just killed you within 10 seconds." "TF_ENGINEER_FREEZECAM_TAUNT_NAME" "Six-String Stinger" "TF_ENGINEER_FREEZECAM_TAUNT_DESC" "Provide an enemy player with a freeze cam of your guitar playing skills." "TF_ENGINEER_FREEZECAM_SENTRY_NAME" "Uncivil Engineer" "TF_ENGINEER_FREEZECAM_SENTRY_DESC" "Provide an enemy player with a freeze cam of you and the sentry that just killed them." "TF_ENGINEER_SHOTGUN_KILL_PREV_SENTRY_TARGET_NAME" "Texas Two-Step" "TF_ENGINEER_SHOTGUN_KILL_PREV_SENTRY_TARGET_DESC" "Use your shotgun to finish off an enemy recently damaged by your sentry gun." "TF_ENGINEER_DISPENSER_HEAL_GROUP_NAME" "Doc Holiday" "TF_ENGINEER_DISPENSER_HEAL_GROUP_DESC" "Have a dispenser heal 3 teammates at the same time." "TF_ENGINEER_SENTRY_KILL_CAPS_NAME" "No Man's Land" "TF_ENGINEER_SENTRY_KILL_CAPS_DESC" "Use a sentry gun to kill 25 enemy players that are capturing a point." "TF_ENGINEER_KILL_FLAG_CARRIERS_NAME" "Trade Secrets" "TF_ENGINEER_KILL_FLAG_CARRIERS_DESC" "Kill 20 players carrying the intelligence." "TF_ENGINEER_WASTE_METAL_GRIND_NAME" "Death Metal" "TF_ENGINEER_WASTE_METAL_GRIND_DESC" "Pick up 10,000 waste metal from pieces of destroyed buildings." "TF_ENGINEER_HELP_BUILD_STRUCTURE_NAME" "Land Grab" "TF_ENGINEER_HELP_BUILD_STRUCTURE_DESC" "Help a teammate construct a building." "TF_ENGINEER_REMOVE_SAPPER_LONG_DIST_NAME" "Get Along!" "TF_ENGINEER_REMOVE_SAPPER_LONG_DIST_DESC" "Manage to get to and then remove a sapper placed on your building while you were several meters away." "TF_ENGINEER_DESTROY_STICKIES_NAME" "How the Pests Was Gunned" "TF_ENGINEER_DESTROY_STICKIES_DESC" "Destroy 50 enemy stickybombs lying in range of friendly buildings." "TF_ENGINEER_TAUNT_KILL_NAME" "Honky Tonk Man" "TF_ENGINEER_TAUNT_KILL_DESC" "Smash an enemy player's head in with your guitar." "TF_ENGINEER_KILL_SNIPERS_SENTRY_NAME" "Breaking Morant" "TF_ENGINEER_KILL_SNIPERS_SENTRY_DESC" "Kill 10 Snipers with a sentry gun under control of your Wrangler." "TF_ENGINEER_HELP_MANUAL_SENTRY_NAME" "Rio Grind" "TF_ENGINEER_HELP_MANUAL_SENTRY_DESC" "Perform 50 repairs and/or reloads on a Sentry gun being Wrangled by another Engineer." "TF_ENGINEER_KILL_SENTRY_WITH_SENTRY_NAME" "Patent Protection" "TF_ENGINEER_KILL_SENTRY_WITH_SENTRY_DESC" "Destroy an enemy Engineer's sentry gun with a sentry under control of your Wrangler." "TF_ENGINEER_MOVE_SENTRY_GET_KILL_NAME" "If You Build It, They Will Die" "TF_ENGINEER_MOVE_SENTRY_GET_KILL_DESC" "Haul a level 3 sentry gun into a position where it achieves a kill shortly after being redeployed." "TF_ENGINEER_BUILDING_CARRY_NAME" "Texas Ranger" "TF_ENGINEER_BUILDING_CARRY_DESC" "Haul buildings 1 km over your career." "TF_ENGINEER_KILL_ASSIST_NAME" "Deputized" "TF_ENGINEER_KILL_ASSIST_DESC" "Get 10 assists with another Engineer where a sentry gun was involved in the kill." "TF_ENGINEER_DISPENSER_HEAL_GRIND_NAME" "Drugstore Cowboy" "TF_ENGINEER_DISPENSER_HEAL_GRIND_DESC" "Have dispensers you created dispense a combined amount of 100,000 health over your career." "TF_ENGINEER_REPAIR_TEAM_GRIND_NAME" "Circle the Wagons" "TF_ENGINEER_REPAIR_TEAM_GRIND_DESC" "Repair 50,000 damage to friendly buildings constructed by other players." "TF_ENGINEER_TANK_DAMAGE_NAME" "Built to Last" "TF_ENGINEER_TANK_DAMAGE_DESC" "Help a single building tank over 2000 damage without being destroyed." "TF_ENGINEER_HEAVY_ASSIST_NAME" "(Not So) Lonely Are the Brave" "TF_ENGINEER_HEAVY_ASSIST_DESC" "Keep a Heavy healed with your dispenser while he gains 5 kills." // Replay achievements. "TF_REPLAY_SAVE_REPLAY_NAME" "That's a Wrap" "TF_REPLAY_SAVE_REPLAY_DESC" "Save your very first replay." "TF_REPLAY_PERFORMANCE_MODE_NAME" "We Can Fix It In Post" "TF_REPLAY_PERFORMANCE_MODE_DESC" "While watching a replay, press space bar to enter the editor." "TF_REPLAY_BROWSE_REPLAYS_NAME" "Time For Your Close-Up, Mr. Hale" "TF_REPLAY_BROWSE_REPLAYS_DESC" "Render a replay into a movie." "TF_REPLAY_EDIT_TIME_NAME" "Star of My Own Show" "TF_REPLAY_EDIT_TIME_DESC" "Spend some time editing a replay." "TF_REPLAY_YOUTUBE_VIEWS_TIER1_NAME" "Home Movie" "TF_REPLAY_YOUTUBE_VIEWS_TIER1_DESC" "Achieve 100 YouTube™ views for your movie." "TF_REPLAY_YOUTUBE_VIEWS_TIER2_NAME" "Local Cinema Star" "TF_REPLAY_YOUTUBE_VIEWS_TIER2_DESC" "Achieve 1000 YouTube™ views for your movie." "TF_REPLAY_YOUTUBE_VIEWS_TIER3_NAME" "Indie Film Sensation" "TF_REPLAY_YOUTUBE_VIEWS_TIER3_DESC" "Achieve 10,000 YouTube™ views for your movie." "TF_REPLAY_YOUTUBE_VIEWS_HIGHEST_NAME" "Blockbuster" "TF_REPLAY_YOUTUBE_VIEWS_HIGHEST_DESC" "Achieve 100,000 YouTube™ views for your movie." // General/promotional achievements. "TF_GENERAL_KILL_ENEMIES_AFTER_TELEPORTING_NAME" "Riftwalker" "TF_GENERAL_KILL_ENEMIES_AFTER_TELEPORTING_DESC" "Kill an enemy within 5 seconds of you traveling through an Engineer's teleporter." "round_info_header" "Territorial Control Map" "Hydro_BLU_captured_Dam" "BLU has captured the Dam" "Hydro_BLU_captured_RadarDish" "BLU has captured the Radar Dish" "Hydro_BLU_captured_PowerPlant" "BLU has captured the Power Plant" "Hydro_BLU_captured_Warehouse" "BLU has captured the Warehouse" "Hydro_RED_captured_Dam" "RED has captured the Dam" "Hydro_RED_captured_RadarDish" "RED has captured the Radar Dish" "Hydro_RED_captured_PowerPlant" "RED has captured the Power Plant" "Hydro_RED_captured_Warehouse" "RED has captured the Warehouse" "Hydro_attack_Dam" "Prepare to attack the Dam!" "Hydro_attack_RadarDish" "Prepare to attack the Radar Dish!" "Hydro_attack_PowerPlant" "Prepare to attack the Power Plant!" "Hydro_attack_Warehouse" "Prepare to attack the Warehouse!" "Hydro_attack_BLU_base" "Prepare to attack the BLU Base!" "Hydro_attack_RED_base" "Prepare to attack the RED Base!" "Hydro_defend_BLU_base" "Prepare to defend the BLU Base!" "Hydro_defend_RED_base" "Prepare to defend the RED Base!" // Chapter titles used for commentary loading "GAMEUI_Commentary_Console_Explanation" "'Commentary nodes' contain commentary by the Valve development team. To start or stop a node, aim at any balloon icon and press your PRIMARY FIRE button." "tf_Chapter1_Title" "Hydro" "tf_Chapter2_Title" "Gravel Pit" "tf_Chapter3_Title" "Well" "tf_Chapter4_Title" "Granary" "tf_Chapter5_Title" "2Fort" "tf_Chapter6_Title" "Dustbowl" // Strings used in materials "TF_Battlements" "Battlements" "TF_ControlPoint" "Control Point" "TF_CapturePoint" "Capture Point" "TF_CaptureZone" "Capture Zone" "TF_Resupply" "Resupply" "TF_Intelligence" "Intelligence" "TF_Exit" "Exit" "Leaderboard_BestMoments" "BEST MOMENTS" "TF_Timelimit" "Time per map (minutes)" "TF_WinLimit" "Win limit (score)" "TF_MaxRounds" "Round limit (rounds)" "TF_TeamCount" "Other players on your team" "Cannot_Be_Spectator" "This server does not allow spectating" //---------------------------------------------------------------------------------------- // Items "TF_Open_Charinfo" "Open Character Loadout" "TF_Open_Charinfo_Backpack" "Open Backpack" "TF_Quickswitch" "Loadout Quickswitch" "Item" "Item" "SelectedItemNumber" "#%selecteditem%" "NewItemsAcquired" "%numitems% NEW ITEMS ACQUIRED!" "NewItemAcquired" "NEW ITEM ACQUIRED!" "NewItemsCrafted" "%numitems% NEW ITEMS CRAFTED!" "NewItemCrafted" "NEW ITEM CRAFTED!" "TF_HasNewItems" "You have new items!" // These pickup strings have control characters embedded to set colors. // The control characters can be copied and pasted in notepad. //  = 0x01 (SOH) - Use default color from this point forward //  = 0x02 (STX) - Use a highlight color from this point forward "NewItemMethod_Dropped" "You Found:" "NewItemMethod_Crafted" "You Crafted:" "NewItemMethod_Traded" "You Traded for:" "NewItemMethod_Purchased" "You Purchased:" "NewItemMethod_FoundInCrate" "You Unboxed:" "NewItemMethod_Gifted" "You Received a Gift:" "NewItemMethod_Promotion" "You Received a Store Promotion Item:" "NewItemMethod_Earned" "You Earned:" "NewItemMethod_Refunded" "You Were Refunded:" "NewItemMethod_Support" "Customer Support Granted You:" "NextItem" "VIEW\nNEXT >" "PreviousItem" "VIEW\n< PREV" "CloseItemPanel" "OK, RESUME GAME" "OpenSpecificLoadout" "OPEN %s1 LOADOUT..." "OpenGeneralLoadout" "OPEN LOADOUT..." "OpenBackpack" "OPEN BACKPACK..." "CharInfoAndSetup" "CHARACTER INFO AND SETUP" "Loadout" "LOADOUT" "Armory" "MANN CO. CATALOG" "Stats" "STATS" "Achievements" "ACHIEVEMENTS" "Loadout_OpenBackpack" "Open your Backpack" "Loadout_OpenBackpackDesc" "(%s1 ITEMS INSIDE)" "Loadout_OpenBackpackDesc1" "(1 ITEM INSIDE)" "Loadout_OpenCrafting" "Open the Crafting screen" "Loadout_OpenCraftingDesc" "CONSTRUCT NEW ITEMS BY\nCOMBINING ITEMS IN YOUR BACKPACK" "Loadout_OpenTrading" "Open the Trading screen" "Loadout_OpenTradingDesc" "TRADE ITEMS IN YOUR BACKPACK\nWITH OTHER PLAYERS" "Loadout_OpenArmory" "Open the Mann Co. Catalog" "Loadout_OpenArmoryDesc" "BROWSE THE ITEMS FOUND\nIN THE TF2 UNIVERSE" "CharacterLoadout" "CHARACTER LOADOUT" "EditLoadout" "EDIT LOADOUT" "SelectClassLoadout" "SELECT A CLASS TO MODIFY LOADOUT" "NoSteamNoItems" "LOADOUT NOT AVAILABLE - COULD NOT CONNECT TO ITEM SERVER" "NoSteamNoItems_Refresh" "Loadout not available. Contacting Item Server." "LoadoutChangesUpdate" "NOTE: LOADOUT CHANGES WILL TAKE EFFECT ON RESPAWN." "EquipYourClass" "EQUIP YOUR %loadoutclass%" "Equip" "EQUIP" "Keep" "KEEP" "ClassBeingEquipped" "%loadoutclass%" "ChangeButton" "CHANGE..." "DoneButton" "DONE!" "EquipSelectedWeapon" "EQUIP SELECTED WEAPON" "ItemSel_PRIMARY" "- PRIMARY WEAPON" "ItemSel_SECONDARY" "- SECONDARY WEAPON" "ItemSel_MELEE" "- MELEE WEAPON" "ItemSel_PDA" "- PDA" "ItemSel_ITEM1" "- ACCESSORY" "ItemSel_PRIMARY_MOD" "- PRIMARY WEAPON MOD" "ItemSel_HEAD" "- HEADWEAR" "ItemSel_MISC" "- MISC" "ItemSel_ACTION" "- ACTION" "TF_BackCarat" "<< BACK" "TF_CancelCarat" "<< CANCEL" "TF_BackToMainMenu" "<< BACK TO MAIN MENU" "TF_ResumeGame" "<< RESUME GAME" "InventoryCountOne" "(1 OTHER IN INVENTORY)" "InventoryCountMany" "(%s1 OTHERS IN INVENTORY)" "CurrentlyEquipped" "CURRENTLY EQUIPPED:" "CurrentlyEquippedCarat" "CURRENTLY EQUIPPED >" "ItemsFoundShort" "(%s1 ITEMS IN INVENTORY)" "ItemsFoundShortOne" "(ONE ITEM IN INVENTORY)" "NoItemsExistShort" "(NO ITEMS EXIST YET)" "NoItemsExistLong" "(NO SPECIAL ITEMS FOR %loadoutclass% EXIST YET.)" "NoItemsFoundShort" "(NO ITEMS FOUND YET)" "NoItemsFoundLong" "(NO SPECIAL ITEMS FOR %loadoutclass% HAVE BEEN ACQUIRED YET.)" "NoItemsAvailableTitle" "AVAILABLE:" "NoItemsAvailableTitle2" "BASE INVENTORY ONLY." "ItemAcquireReason_Achievement" "ACHIEVEMENT EARNED" "NoItemsToEquip" "YOU HAVE NO ITEMS FOR THIS LOADOUT SLOT" "QuickSwitchEquipped" "(equipped)" "SelectNoItemSlot" "Empty" "BackpackTitle" "BACKPACK" "X_DeleteItem" "X DELETE" "X_Delete" "X DELETE" "X_DiscardItem" "X DISCARD" "DiscardItem" "Permanently Discard" "DeleteConfirmTitle" "ARE YOU SURE?" "ConfirmTitle" "ARE YOU SURE?" "ConfirmButtonText" "CONTINUE" "DeleteItemConfirmText" "Deleting this item will permanently destroy it. This cannot be undone." "MultiDeleteItemConfirmText" "Deleting these items will permanently destroy all of them. This cannot be undone." "X_DeleteConfirmButton" "X YEAH, DELETE IT" "Backpack_Delete_Item" "BACKPACK - OUT OF ROOM" "DiscardExplanation" "You've received this item, but you don't have room for it in your backpack." "DiscardExplanation2" "Delete an item below to make room or press discard to throw your new item away." "DeleteConfirmDefault" "Delete?" "Discarded" "DISCARDED!" "ItemPanelEquipped" "Equipped" "BackpackApplyTool" "Select the item to apply the %s1 to:" "ApplyOnItem" "USE WITH..." "ConsumeItem" "USE" "RefurbishItem" "RESTORE" "CustomizeItem" "CUSTOMIZE" "ShowBaseItems" "STOCK ITEMS" "ShowBackpackItems" "SPECIAL ITEMS" "ShowBaseItemsCheckBox" "Show Stock Items" "ShowDuplicateItemsCheckbox" "Show Duplicate Items" "ShowInBackpackOrderCheckbox" "Show In Backpack Order" "WrapGift" "WRAP GIFT" "UnwrapGift" "UNWRAP GIFT" "DeliverGift" "DELIVER GIFT" "NoAction" "NO ACTION" "Style" "SET STYLE" "TF_Item_SelectStyle" "SELECT STYLE" "RefurbishItem_RemovePaintTitle" "Remove Paint?" "RefurbishItem_RemovePaint" "Remove the custom color from this item, restoring its original color?\n\n(Paint will be discarded)" "RefurbishItem_RemoveNameTitle" "Remove Name?" "RefurbishItem_RemoveName" "Remove the custom name from this item, restoring its original name?\n\n(Name Tag will be discarded)" "RefurbishItem_RemoveDescTitle" "Remove Desc?" "RefurbishItem_RemoveDesc" "Remove the description from this item, restoring its original description?\n\n(Description Tag will be discarded)" "RefurbishItem_RemoveCraftIndexTitle" "Remove Craft Number?" "RefurbishItem_RemoveCraftIndex" "Remove the unique crafted number from this item?" "RefurbishItem_RemoveMakersMarkTitle" "Remove Crafter Name?" "RefurbishItem_RemoveMakersMark" "Remove the crafter's name from this item?" "RefurbishItem_Yes" "Yes, Wipe It" "RefurbishItem_No" "No, Leave It" "ToolConfirmWarning" "Remember, once you have used a tool, it's gone!" "ToolItemRenameOldItemName" "Current Item Name:" "ToolItemRenameNewItemName" "New Item Name:" "ToolItemRenameOldItemDesc" "Current Item Desc:" "ToolItemRenameNewItemDesc" "New Item Desc:" // This string has control characters embedded to set colors. // The control characters can be copied and pasted in notepad. //  = 0x01 (SOH) - Use normal color from this point forward //  = 0x02 (STX) - Use item one color from this point forward //  = 0x03 (ETX) - Use item two color from this point forward "ToolDialogTitle" "Using %s1 on %s2" // Item naming "CraftAskName" "Enter this Item's New Name:" "CraftNameOk" "Name It!" "CraftDescribeOk" "Describe It!" "CraftNameCancel" "No Thanks" "CraftAskNameConfirm" "Are you sure you want to use this name?" "CraftAskNameWarning" "(This name will be publicly visible and permanent)" "CraftNameConfirm" "Yep, I'm Sure!" "CraftInvalidName" "Invalid Name!" "CraftInvalidNameDetail" "Only letters, numbers, and spaces are allowed" // Item painting "ToolPaintConfirm" "Are you sure you want to paint the item this color?" "ToolPaintConfirmWarning" "(This color will be publicly visible and permanent)" "ToolDecodeConfirm" "Are you sure you want to open this crate?" "ToolDecodeInProgress" "Uncrating your Loot" "ToolGiftWrapConfirm" "Are you sure you want to gift wrap this item?" "ToolGiftWrapInProgress" "Wrapping your Gift" "ToolGiftUnwrapInProgress" "Unwrapping the Gift" "TF_UnwrapGift_Title" "Unwrap a Gift" "TF_UnwrapGift_Text" "Are you sure you want to unwrap this gift?" "LoadoutSlot_Primary" "Primary weapon" "LoadoutSlot_Secondary" "Secondary weapon" "LoadoutSlot_Melee" "Melee weapon" "LoadoutSlot_Grenade" "Grenade" "LoadoutSlot_Building" "Building" "LoadoutSlot_pda" "Primary PDA" "LoadoutSlot_pda2" "Secondary PDA" "LoadoutSlot_PrimaryMod" "Ammo" "LoadoutSlot_Head" "Head" "LoadoutSlot_Misc" "Misc" "LoadoutSlot_Action" "Action" "BackpackShowDetails" "Details" "Backpack_SortBy_Header" "Sort Backpack" "Backpack_SortBy_Rarity" "Sort by Quality" "Backpack_SortBy_Type" "Sort by Type" "Backpack_SortBy_Class" "Sort by Class" "Backpack_SortBy_Slot" "Sort by Loadout Slot" "ItemTypeDesc" "Level %s1 %s2" // s1 is the level number, s2 is the item type. Example: "Level 4 Medigun" "of" "of" //---------------------------------------------------------------------------------------- // Crafting "CraftPack" "Crafting Area" "CraftBegin" "Craft..." "CraftConfirm" "Craft It!" "CraftRecipe" "Known Blueprints" "CraftStep1" "Select items to craft" "CraftStep2" "Double-click or drag items here" "CraftStep3" "Hit Craft to use this blueprint." "CraftStep3B" "Select the blueprint you want to use." "CraftStep4" "Click when ready to craft" "CraftViewRecipes" "View all known blueprints" "CraftNoMatch" "No matching blueprint" "CraftNoknownRecipes" "No blueprints known." "CraftTryYourLuck" "Hit Craft to try your luck." "CraftReady" "You have the items needed for this blueprint.\nClick the check to move the items into the craft area." "Craft_Untradable_Title" "Warning" "Craft_Untradable_Text" "At least one item you are attempting to craft is not tradable. As a result, any crafted items will also be not tradable. Are you sure you want to continue?" "CraftUpdate_Start" "Crafting" "CraftUpdate_Success" "Crafting Succeeded!" "CraftUpdate_NoMatch" "Crafting failed:\n\nNo matching blueprint." "CraftUpdate_Failed" "Crafting failed:\n\nCraft server is unavailable." "CraftUpdate_Denied" "You do not have sufficient privileges to craft." "NewRecipeFound" "New Blueprint Found!" // Keep the key names short, they're networked down to clients "RT_MP_A" "Smelt %s1" "RT_C_A" "Combine %s1" "RT_F_A" "Fabricate %s1" "RT_R_A" "Rebuild %s1" "RT_M_A" "Modify %s1" "RT_Rn_A" "Rename %s1" "RDI_AB" "Requires: %s1 %s2" "RDI_AB1" "Requires: %s1, %s2" "RDI_ABC" "Requires: %s1 %s2 %s3" "RDI_ABC1" "Requires: %s1 %s2, %s3" "RDI_ABC2" "Requires: %s1, %s2, %s3" "RDO_AB" "Produces: %s1 %s2" "RDO_AB1" "Produces: %s1, %s2" "RDO_ABC" "Produces: %s1 %s2 %s3" "RDO_ABC1" "Produces: %s1 %s2, %s3" "RDO_ABC2" "Produces: %s1, %s2, %s3" "RI_Pi" "of the same primary weapon" "RI_Pp" "primary weapons" "RI_P" "primary weapon" "RI_Ic" "items used by the same class" "RI_Wc" "weapons used by the same class" "RI_Is" "items equipped in the same loadout slot" "RI_Ws" "weapons equipped in the same loadout slot" "RI_Si" "of the same secondary weapon" "RI_Sp" "secondary weapons" "RI_S" "secondary weapon" "RI_Mi" "of the same melee weapon" "RI_Mp" "melee weapons" "RI_M" "melee weapon" "RI_Hi" "of the same piece of headwear" "RI_Hp" "pieces of headwear" "RI_H" "piece of headwear" "RD_RND" "random" "RI_Cw" "class weapons" "RI_Ch" "class headgear" "RI_Sh" "set headgear" "RI_Aw" "primary, secondary, and melee weapon" "RI_FAC" "of a class" "RI_Hg" "headgear" "RI_Cs" "class specific" "RI_CTc" ", 1 Class Token" "RI_STc" ", 1 Slot Token" "RI_W" "weapon" "RI_Mcp" "miscellaneous items" "RI_Mci" "of the same misc items" "RI_Ii" "item" "RI_I" "Item" "RI_Nd" "Named" "RI_c" ", " "RI_CTp" "Class Tokens" "RI_STp" "Slot Tokens" "RI_Tp" "Tokens" "RI_SIc" ", 1 Set weapon" "RO_SH" "specific piece of Set headgear" "RI_HHg" "Haunted Headgear" // Craft items // Key names are sent over the net, so we use short names "CI_Bar_A" "Scrap Metal" "CI_Bar_B" "Reclaimed Metal" "CI_Bar_C" "Refined Metal" "CI_Bar_Ap" "Scrap Metal" "CI_Bar_Bp" "Reclaimed Metal" "CI_Bar_Cp" "Refined Metal" "TF_CraftItem" "Craft Item" "CI_T_C" "Class Token" "CI_T_S" "Slot Token" "CI_T_G" "Gadget Token" "TF_Haunted_Metal" "Haunted Metal Scrap" "TF_Haunted_Metal_Desc" "This is metal scrap taken from the Horseless Headless Horsemann. It whispers faintly...'heads'..." "CI_T_C_1" "Class Token - Scout" "CI_T_C_2" "Class Token - Sniper" "CI_T_C_3" "Class Token - Soldier" "CI_T_C_4" "Class Token - Demoman" "CI_T_C_5" "Class Token - Heavy" "CI_T_C_6" "Class Token - Medic" "CI_T_C_7" "Class Token - Pyro" "CI_T_C_8" "Class Token - Spy" "CI_T_C_9" "Class Token - Engineer" "CI_T_S_1" "Slot Token - Primary" "CI_T_S_2" "Slot Token - Secondary" "CI_T_S_3" "Slot Token - Melee" "CI_T_S_4" "Slot Token - Grenade" "CI_T_S_5" "Slot Token - Building" "CI_T_S_6" "Slot Token - PDA" "CI_T_S_7" "Slot Token - PDA2" "CI_T_S_8" "Slot Token - Head" "TF_CraftItem_Token_C_Desc" "Used to specify a class in blueprints" "TF_CraftItem_Token_S_Desc" "Used to specify a loadout slot in blueprints" "RI_Mask" "Requires: 9 Unique Halloween Masks" "RO_Mask" "Produces: 1 Saxton Hale Halloween Mask" "RT_SaxtonMask" "Fabricate Saxton Hale Halloween Mask" "TF_T" "Tool" "TF_T_Nt" "Name Tag" "TF_T_Dt" "Description Tag" "TF_Tool_Nametag_Desc" "Changes the name of an item in your backpack" "TF_Tool_Desctag_Desc" "Changes the description of an item in your backpack" "TF_Tool_DecoderRing" "Mann Co. Supply Crate Key" "TF_Tool_DecoderRing_Desc" "Used to open locked supply crates." "TF_SupplyCrate" "Mann Co. Supply Crate" "TF_SupplyCrate_Desc" "You need a Mann Co. Supply Crate Key to open this.\nYou can pick one up at the Mann Co. Store." "TF_Tool_WinterKey" "Festive Winter Crate Key" "TF_Tool_WinterKey_Desc" "Used to open unusually festive locked winter crates.\nAfter 12/31/2010 this will turn into a normal key." "TF_WinterCrate" "Festive Winter Crate" "TF_WinterCrate_Desc" "This crate is unusually festive.\nIts contents are unknown and\nnormal keys don't fit the lock.\n\nYou'd better hold onto it.\nThere'll probably be a way to open it later." "TF_Tool_ChristmasKey2010" "Stocking Stuffer Key" "TF_Tool_ChristmasKey2010_Desc" "Someone left this key in your best pair of fightin' socks.\nIt looks like it will open any festive or normal crate." "TF_Tool_PaintCan" "Paint Can" "TF_Tool_PaintCan_Desc" "Used to paint other items." "TF_Tool_PaintCan_TeamColor_Desc" "Used to paint other items the color of your current team." "TF_Tool_Giftwrap" "Gift Wrap" "TF_Tool_Giftwrap_Desc" "Used to wrap other items for gifting." "TF_Tool_Gift" "A Carefully Wrapped Gift" "TF_Gift" "Gift" "TF_Tool_BackpackExpander" "Backpack Expander" "TF_Tool_BackpackExpander_Desc" "Add 100 extra slots to your backpack!\n(1000 spaces maximum)" "TF_TauntEnabler" "Special Taunt" "TF_TauntEnabler_Replay" "Taunt: The Director's Vision" "TF_TauntEnabler_Replay_Desc" "Equip this item in your Action Slot and press the Action button to tell your victims you are making a Replay of their pathetic demise to share with everyone." "TF_Tool_PaintCan_TeamColor" "Team Spirit" "TF_Tool_PaintCan_1" "Indubitably Green" "TF_Tool_PaintCan_2" "Zephaniah's Greed" "TF_Tool_PaintCan_3" "Noble Hatter's Violet" "TF_Tool_PaintCan_4" "Color No. 216-190-216" "TF_Tool_PaintCan_5" "A Deep Commitment to Purple" "TF_Tool_PaintCan_6" "Mann Co. Orange" "TF_Tool_PaintCan_7" "Muskelmannbraun" "TF_Tool_PaintCan_8" "Peculiarly Drab Tincture" "TF_Tool_PaintCan_9" "Radigan Conagher Brown" "TF_Tool_PaintCan_10" "Ye Olde Rustic Colour" "TF_Tool_PaintCan_11" "Australium Gold" "TF_Tool_PaintCan_12" "Aged Moustache Grey" "TF_Tool_PaintCan_13" "An Extraordinary Abundance of Tinge" "TF_Tool_PaintCan_14" "A Distinctive Lack of Hue" "TF_Tool_PaintCan_15" "Pink as Hell" "TF_Tool_PaintCan_16" "A Color Similar to Slate" "TF_Tool_PaintCan_17" "Drably Olive" "TF_Tool_PaintCan_18" "The Bitter Taste of Defeat and Lime" "TF_Tool_PaintCan_19" "The Color of a Gentlemann's Business Pants" "TF_Tool_PaintCan_20" "Dark Salmon Injustice" "TF_Tool_ClaimCode_Desc" "This item will grant you one claim code." "TF_RIFT_SpiderHat_ClaimCode" "RIFT Well Spun Hat Claim Code" "TF_RIFT_SpiderHat_ClaimCode_Desc" "This item will grant you a code to receive a hat in Rift. Use it from your backpack to claim the code." "TF_RIFT_SpiderHat_ClaimType" "RIFT Well Spun Hat" "TF_Revolving_Loot_List" "This crate contains one of the following items:" "TF_Revolving_Loot_List_Rare_Item" "or an Exceedingly Rare Special Item!" //-------------------------------- // Item Sets "TF_Set_Bonus" "Item Set Bonus:" "TF_Set_Polycount_Pyro" "The Gas Jockey's Gear" "TF_Set_Polycount_Scout" "The Special Delivery" "TF_Set_Polycount_Spy" "The Saharan Spy" "TF_Set_Polycount_Soldier" "The Tank Buster" "TF_Set_Polycount_Sniper" "The Croc-o-Style Kit" "TF_Set_Medieval_Medic" "The Medieval Medic" "TF_Set_Hibernating_Bear" "The Hibernating Bear" "TF_Set_Experts_Ordnance" "The Expert's Ordnance" "TF_Date_GMT" " GMT" //---------------------------------------------------------------------------------------- // Attribute descriptions "Attrib_ClipSize_Positive" "+%s1% clip size" "Attrib_ClipSize_Negative" "%s1% clip size" "Attrib_UberchargeRate_Positive" "+%s1% ÜberCharge rate" "Attrib_UberchargeRate_Negative" "%s1% ÜberCharge rate" "Attrib_DamageDone_Positive" "+%s1% damage done" "Attrib_DamageDone_Negative" "%s1% damage done" "Attrib_HealRate_Positive" "+%s1% heal rate" "Attrib_HealRate_Negative" "%s1% heal rate" "Attrib_FireRate_Positive" "+%s1% faster firing speed" "Attrib_FireRate_Negative" "%s1% slower firing speed" "Attrib_OverhealAmount_Positive" "+%s1% more max overheal" "Attrib_OverhealDecay_Disabled" "Overheal bonus doesn't decay" "Attrib_OverhealDecay_Positive" "+%s1% longer overheal time" "Attrib_OverhealDecay_Negative" "%s1% shorter overheal time" "Attrib_HealOnHit_Positive" "On Hit: +%s1 health" "Attrib_HealOnHit_Negative" "On Hit: %s1 health" "Attrib_CritChance_Positive" "+%s1 critical hit chance" "Attrib_CritChance_Negative" "%s1 critical hit chance" "Attrib_CritChance_Disabled" "No random critical hits" "Attrib_AddUber_OnHit_Positive" "On Hit: %s1% ÜberCharge added" "Attrib_Medigun_CritBoost" "ÜberCharge grants 100% critical chance" "Attrib_DamageDoneBonus_Positive" "On Hit: +%s1% damage bonus" "Attrib_CritVsBurning" "100% critical hit vs burning players" "Attrib_DmgPenaltyVsNonBurning" "%s1% damage vs non-burning players" "Attrib_NoCritVsNonBurning" "No critical hits vs non-burning players" "Attrib_ModFlamethrowerPush" "No compression blast" "Attrib_ModFlamethrower_BackCrits" "100% critical hits from behind" "Attrib_MaxHealth_Positive" "+%s1 max health on wearer" "Attrib_MaxHealth_Negative" "%s1 max health on wearer" "Attrib_FistsHaveRadialBuff" "On Kill: +50 health on nearby teammates\nOn Kill: +10% Crit Chance on nearby teammates" "Attrib_CritBoost_OnKill" "On Kill: %s1 seconds of 100% critical chance" "Attrib_Slow_Enemy_OnHit" "On Hit: %s1% chance to slow target" "Attrib_CloakMeterConsumeRate" "+%s1% cloak drain rate" "Attrib_CloakMeterRegenRate" "+%s1% cloak regen rate" "Attrib_Spread_Negative" "%s1% less accurate" "Attrib_Spread_Positive" "%s1% more accurate" "Attrib_BatLaunchesBalls" "This bat knocks out a mean stun ball" "Attrib_DmgPenaltyVsNonStunned" "%s1% damage vs non-stunned players" "Attrib_ZoomSpeedMod_Disabled" "No move speed penalty from zoom" "Attrib_SniperCharge_Per_Sec" "+%s1% charge rate" "Attrib_SniperNoHeadshots" "No headshots" "Attrib_Scattergun_HasKnockback" "Knockback on the target and shooter" "Attrib_BulletsPerShot_Bonus" "+%s1% bullets per shot" "Attrib_SniperZoom_Penalty" "%s1% zoom reduction" "Attrib_SniperNoCharge" "No zoom or damage charge" "Attrib_CloakIsFeignDeath" "Cloak Type: Feign Death" "Attrib_CloakIsMovementBased" "Cloak Type: Motion Sensitive" "Attrib_NoDoubleJump" "Disables double jump on wearer" "Attrib_AbsorbDmgWhileCloaked" "Absorbs %s1% damage while cloaked" "Attrib_RevolverUseHitLocations" "Crits on an accurate headshot" "Attrib_BackstabShield" "Blocks a single backstab attempt" "Attrib_MoveSpeed_Penalty" "%s1% slower move speed on wearer" "Attrib_Jarate_Description" "Coated enemies take mini-crits\nAlso handy for putting out a fire" "Attrib_HealthRegen" "+%s1 health regenerated per second on wearer" "Attrib_HealthDrain" "%s1 health drained per second on wearer" "Attrib_SelfDmgPush_Increased" "+%s1% self damage force" "Attrib_SelfDmgPush_Decreased" "%s1% self damage force" "Attrib_DmgTaken_From_Fire_Reduced" "+%s1% fire damage resistance on wearer" "Attrib_DmgTaken_From_Fire_Increased" "%s1% fire damage vulnerability on wearer" "Attrib_DmgTaken_From_Crit_Reduced" "+%s1% critical hit damage resistance on wearer" "Attrib_DmgTaken_From_Crit_Increased" "%s1% critical hit damage vulnerability on wearer" "Attrib_DmgTaken_From_Blast_Reduced" "+%s1% explosive damage resistance on wearer" "Attrib_DmgTaken_From_Blast_Increased" "%s1% explosive damage vulnerability on wearer" "Attrib_DmgTaken_From_Bullets_Reduced" "+%s1% bullet damage resistance on wearer" "Attrib_DmgTaken_From_Bullets_Increased" "%s1% bullet damage vulnerability on wearer" "Attrib_CaptureValue_Increased" "+%s1 capture rate on wearer" "Attrib_HealthFromHealers_Reduced" "%s1% health from healers on wearer" "Attrib_HealthFromHealers_Increased" "+%s1% health from healers on wearer" "Attrib_WpnBurnDmg_Increased" "+%s1% burn damage" "Attrib_WpnBurnDmg_Reduced" "%s1% burn damage" "Attrib_WpnBurnTime_Increased" "+%s1% burn duration" "Attrib_WpnBurnTime_Reduced" "%s1% burn duration" "Attrib_GestureSpeed_Increase" "+%s1% faster taunt speed on wearer" "Attrib_AimingMoveSpeed_Increased" "+%s1% faster move speed while deployed" "Attrib_AimingMoveSpeed_Decreased" "%s1% slower move speed while deployed" "Attrib_MaxammoPrimary_Increased" "+%s1% max primary ammo on wearer" "Attrib_MaxammoPrimary_Reduced" "%s1% max primary ammo on wearer" "Attrib_MaxammoSecondary_Increased" "+%s1% max secondary ammo on wearer" "Attrib_MaxammoSecondary_Reduced" "%s1% max secondary ammo on wearer" "Attrib_MaxammoMetal_Increased" "+%s1% max metal on wearer" "Attrib_MaxammoMetal_Reduced" "%s1% max metal on wearer" "Attrib_CloakConsumeRate_Increased" "-%s1% cloak duration" "Attrib_CloakConsumeRate_Decreased" "+%s1% cloak duration" "Attrib_CloakRegenRate_Increased" "+%s1% cloak regeneration rate" "Attrib_CloakRegenRate_Decreased" "%s1% cloak regeneration rate" "Attrib_MinigunSpinup_Increased" "%s1% slower spin up time" "Attrib_MinigunSpinup_Decreased" "%s1% faster spin up time" "Attrib_MaxPipebombs_Increased" "+%s1 max pipebombs out" "Attrib_MaxPipebombs_Decreased" "%s1 max pipebombs out" "Attrib_SRifleChargeRate_Increased" "%s1% faster power charge" "Attrib_SRifleChargeRate_Decreased" "%s1% slower power charge" "Attrib_ConstructionRate_Increased" "%s1% faster construction rate" "Attrib_ConstructionRate_Decreased" "%s1% slower construction rate" "Attrib_RepairRate_Increased" "%s1% faster repair rate" "Attrib_RepairRate_Decreased" "%s1% slower repair rate" "Attrib_ReloadTime_Increased" "%s1% slower reload time" "Attrib_ReloadTime_Decreased" "%s1% faster reload time" "Attrib_BlastRadius_Increased" "+%s1% explosion radius" "Attrib_BlastRadius_Decreased" "%s1% explosion radius" "Attrib_ProjectileRange_Increased" "+%s1% projectile range" "Attrib_ProjectileRange_Decreased" "%s1% projectile range" "Attrib_ProjectileSpeed_Increased" "+%s1% projectile speed" "Attrib_ProjectileSpeed_Decreased" "%s1% projectile speed" "Attrib_OverhealAmount_Negative" "%s1% less max overheal" "Attrib_MoveSpeed_Bonus" "+%s1% faster move speed on wearer" "Attrib_HealthFromPacks_Increased" "+%s1% health from packs on wearer" "Attrib_HealthFromPacks_Decreased" "%s1% health from packs on wearer" "Attrib_AmmoRegen" "+%s1% ammo regenerated every 5 seconds on wearer" "Attrib_MetalRegen" "+%s1 metal regenerated every 5 seconds on wearer" "Attrib_RocketLauncherSeeker" "Fires laser guided rockets" "Attrib_ShovelDamageBoost" "Damage and move speed increase\nas the user becomes injured\nBlocks healing when in use" "Attrib_Dmg_Falloff_Decreased" "%s1% splash damage fall off" "Attrib_Dmg_Falloff_Increase" "+%s1% splash damage fall off" "Attrib_StickyDetonateMode" "Detonates stickybombs near the crosshair and directly under your feet" "Attrib_StickyAirBurstMode" "Launched bombs shatter on surfaces" "Attrib_StickyArmTimePenalty" "%s1 sec slower bomb arm time" "Attrib_StickyArmTimeBonus" "%s1 sec faster bomb arm time" "Attrib_MiniCritAirborneEnemies" "Mini-crits airborne targets" "Attrib_StickiesDetonateStickies" "Able to destroy enemy stickybombs" "Attrib_SpeedBoostWhenActive" "%s1% speed boost while active weapon" "Attrib_WrenchBuildsMiniSentry" "Replaces the Sentry with a fast building Mini-Sentry" "Attrib_ProvideOnActive" "When weapon is active:" "Attrib_MedicRegenBonus" "+%s1% natural regen rate" "Attrib_MedicRegenPenalty" "-%s1% natural regen rate" "Attrib_Community_Description" "Given to valuable Community Contributors" "Attrib_MedalIndex_Description" "Medal no. %s1" "Attrib_RocketJumpDmgReduction" "%s1% blast damage from rocket jumps" "Attrib_Selfmade_Description" "I made this!" "Attrib_SentryKilledRevenge" "When your sentry is destroyed you\ngain revenge crits for every sentry kill" "Attrib_DmgVsBuilding_Increased" "%s1% damage vs buildings" "Attrib_DmgVsPlayer_Decreased" "%s1% damage vs players" "Attrib_LunchboxAddsMaxHealth" "Adds +50 max health for 30 seconds" "Attrib_EmployeeNumber" "Hire Date: %s1" "Attrib_WrenchNumber" "Wrench no. %s1" "Attrib_DmgAppliesToSappers" "Damage removes Sappers" "Attrib_BuildingCostReduction" "%s1 metal reduction in building cost" "Attrib_BleedingDuration" "On Hit: Bleed for %s1 seconds" "Attrib_TurnToGold" "Imbued with an ancient power" "Attrib_CannotTrade" "Not Tradable" "Attrib_DisguiseOnBackstab" "Upon a successful backstab you rapidly disguise as your victim" "Attrib_CannotDisguise" "Wearer cannot disguise" "Attrib_SilentKiller" "This weapon is a silent killer" "Attrib_DisguiseSpeedPenalty" "%s1 sec slower disguise speed" "Attrib_DisguiseNoBurn" "Immune to fire damage while disguised" "Attrib_AddCloakOnKill" "+%s1 cloak on kill" "Attrib_AddCloakOnHit" "+%s1 cloak on hit" "Attrib_CloakBlinkTimePenalty" "%s1 sec longer cloak blink time" "Attrib_QuietUnstealth" "Reduced decloak sound volume" "Attrib_FlameSize_Negative" "%s1% less flame spread area" "Attrib_FlameSize_Positive" "+%s1% more flame spread area" "Attrib_FlameLife_Negative" "%s1% less flame distance" "Attrib_FlameLife_Positive" "+%s1% more flame distance" "Attrib_ChargedAirblast" "Airblast can now be charged, which will push enemies further" "Attrib_DmgFromSentryReduced" "+%s1% sentry damage resistance on wearer" "Attrib_AirblastCost_Increased" "+%s1% airblast cost" "Attrib_AirblastCost_Decreased" "%s1% airblast cost" "Attrib_Purchased" "Purchased: Not Tradable or Usable in Crafting" "Attrib_Promotion" "Store Promotion Item: Not Tradable" "Attrib_InUse" "Currently In Use" "Attrib_SpecialItem" "Not Tradable or Usable in Crafting" "Attrib_FlameAmmoPerSec_Increased" "+%s1% flamethrower ammo consumed per second" "Attrib_FlameAmmoPerSec_Decreased" "%s1% flamethrower ammo consumed per second" "Attrib_JarateDuration" "On Hit: Jarate applied to target for %s1 seconds" "Attrib_NoDeathFromHeadshots" "The wearer cannot be killed by headshots." "Attrib_AchievementItem" "Achievement Item: Not Tradable" "Attrib_CannotCraft" "Not Usable in Crafting" "Attrib_DeployTime_Increased" "%s1% longer weapon switch" "Attrib_DeployTime_Decreased" "%s1% faster weapon switch" "Attrib_MinicritsBecomeCrits" "This weapon crits whenever it would normally mini-crit." "Attrib_HealOnKill" "+%s1 health restored on kill" "Attrib_NoSelfBlastDmg" "No self inflicted blast damage taken." "Attrib_Slow_Enemy_OnHit_Major" "On Hit: Slow target movement by 40% for %s1s" "Attrib_LimitedUse" "This is a limited use item. Uses: %s1" "Attrib_EventDate" "Date Received: %s1" "Attrib_GifterAccountID" "\nGift from: %s1" "Attrib_AttachedParticle" "Effect: %s1" "Attrib_SupplyCrateSeries" "Crate Series #%s1" "Attrib_PreserveUbercharge" "On death up to %s1% of your stored\nÜberCharge is retained." "Attrib_ReferencedItem" "Contains: %s1" "Attrib_Renamed" "This item has been renamed.\nOriginal name: \"%s1\"" "Attrib_CustomDesc" "This item has a user written description:" "Attrib_Halloween_Item" "This is a special Halloween %s1 item." "Attrib_MapDonation" "%s1 - %s2" "Attrib_FiresHealingBolts" "Fires special bolts that heal teammates and deal damage based on distance traveled" "Attrib_EnablesAOEHeal" "On Taunt: Applies a healing effect to all nearby teammates" "Attrib_ChargeTime_Increase" "%s1 sec increase in charge duration" "Attrib_DropHealthPackOnKill" "On Kill: A small health pack is dropped" "Attrib_HitSelfOnMiss" "On Miss: Hit yourself. Idiot." "Attrib_DmgFromRanged_Reduced" "%s1% damage from ranged sources while active" "Attrib_DmgFromMelee_Increased" "+%s1% damage from melee sources while active" "Attrib_BlastDamageToSelf_Increased" "+%s1% damage to self" "Attrib_SetDamageType_Ignite" "On Hit: target is engulfed in flames" "Attrib_Minicrit_Vs_Burning_Player" "100% minicrits vs burning players" "Attrib_TradableAfterDate" "\nTradable After: %s1" "Attrib_Store_TradableAfterDate" "Becomes Tradable After a Few Days" "Attrib_Store_Purchased" "Will Not Be Tradable or Usable in Crafting" "Attrib_Sanguisuge" "On backstab: absorbs the health from your victim." "Attrib_Honorbound" "This weapon is Honorbound and once drawn cannot be sheathed until it kills." "Attrib_MarkForDeath" "On hit: one target at a time is marked for death, causing all damage taken to be mini-crits." "Attrib_RestoreHealthOnKill" "On kill: restores you to %s1% health." "Attrib_MakersMark" "Crafted by %s1." "Attrib_Particle0" "Invalid Particle" "Attrib_Particle1" "Particle 1" "Attrib_Particle2" "Flying Bits" "Attrib_Particle3" "Nemesis Burst" "Attrib_Particle4" "Community Sparkle" "Attrib_Particle5" "Holy Glow" "Attrib_Particle6" "Green Confetti" "Attrib_Particle7" "Purple Confetti" "Attrib_Particle8" "Haunted Ghosts" "Attrib_Particle9" "Green Energy" "Attrib_Particle10" "Purple Energy" "Attrib_Particle11" "Circling TF Logo" "Attrib_Particle12" "Massed Flies" "Attrib_Particle13" "Burning Flames" "Attrib_Particle14" "Scorching Flames" "Attrib_Particle15" "Searing Plasma" "Attrib_Particle16" "Vivid Plasma" "Attrib_Particle17" "Sunbeams" "Attrib_Particle18" "Circling Peace Sign" "Attrib_Particle19" "Circling Heart" "Attrib_Particle20" "Map Stamps" // Unique item names "TF_Unique_Prepend_Proper" "The" [$ENGLISH] "TF_NonUnique_Prepend_Proper" "A" [$ENGLISH] "TF_NonUnique_Append_Proper" "(%s1)" [$!ENGLISH] "TF_Unique_Achievement_Medigun1" "Kritzkrieg" // ADD THE "TF_Unique_Achievement_Syringegun1" "Blutsauger" // ADD THE "TF_Unique_Achievement_Bonesaw1" "Ubersaw" // ADD THE "TF_Unique_Achievement_FireAxe1" "Axtinguisher" // ADD THE "TF_Unique_Achievement_FlareGun" "Flare Gun" // ADD THE "TF_Unique_Achievement_Flamethrower" "Backburner" // ADD THE "TF_Unique_Achievement_LunchBox" "Sandvich" // ADD THE "TF_Unique_Achievement_Minigun" "Natascha" "TF_Unique_Achievement_Fists" "Killing Gloves of Boxing" // ADD THE "TF_Unique_Achievement_Bat" "Sandman" // ADD THE "TF_Unique_Achievement_Scattergun_Double" "Force-A-Nature" // ADD THE "TF_Unique_Achievement_EnergyDrink" "Bonk! Atomic Punch" "TF_Unique_Achievement_SniperRifle" "Walkabout" // ADD THE "TF_Unique_Achievement_CloakWatch" "Cloak and Dagger" // ADD THE "TF_Unique_Achievement_FeignWatch" "Dead Ringer" // ADD THE "TF_Unique_Achievement_Revolver" "Ambassador" // ADD THE "TF_Unique_Backstab_Shield" "Razorback" // ADD THE "TF_Unique_Achievement_Jar" "Jarate" "TF_Unique_Achievement_CompoundBow" "Huntsman" // ADD THE "TF_Unique_Achievement_SoldierBuff" "Buff Banner" // ADD THE "TF_Unique_Achievement_Pickaxe" "Equalizer" // ADD THE "TF_Unique_Achievement_RocketLauncher" "Direct Hit" // ADD THE "TF_Unique_Achievement_StickyLauncher" "Scottish Resistance" // ADD THE "TF_Unique_Achievement_Shield" "Chargin' Targe" // ADD THE "TF_Unique_Logo_Shield" "Heraldic Targe" // ADD THE "TF_Unique_Achievement_Sword" "Eyelander" // ADD THE "TF_Unique_Blast_Boots" "Gunboats" // ADD THE "TF_Unique_Sentry_Shotgun" "Frontier Justice" // ADD THE "TF_Unique_Achievement_Laser_Pointer" "Wrangler" // ADD THE "TF_Unique_Robot_Arm" "Gunslinger" // ADD THE "TF_Unique_SledgeHammer" "Homewrecker" // ADD THE "TF_Unique_Makeshiftclub" "Pain Train" // ADD THE "TF_Unique_Lunchbox_Chocolate" "Dalokohs Bar" // ADD THE "TF_TTG_MaxGun" "Lugermorph" // ADD THE "TF_TTG_SamRevolver" "Big Kill" // ADD THE "TF_Unique_EnergyDrink_CritCola" "Crit-a-Cola" "TF_Unique_Golden_Wrench" "Golden Wrench" // ADD THE "TF_Unique_TribalmanKukri" "Tribalman's Shiv" // ADD THE "TF_Unique_BattleAxe" "Scotsman's Skullcutter" // ADD THE "TF_Unique_BattleSaw" "Vita-Saw" // ADD THE "TF_Unique_Combat_Wrench" "Southern Hospitality" // ADD THE "TF_Unique_MediGun_QuickFix" "Quick-Fix" // ADD THE "TF_Unique_BleedingSocketItem" "Leakium" "TF_Unique_BulletResistItem" "Bulletproofium" "TF_Unique_FireResistItem" "Fireproofium" "TF_Unique_BlastResistItem" "Blastproofium" "TF_Unique_HealthRegenItem" "Firstaidium" "TF_Unique_SpeedBoostItem" "Sprintium" "TF_Unique_MetalRegenItem" "Harvestine" "TF_Unique_CloakRegenItem" "Invisine" "TF_Unique_CloakConsumeItem" "Longvisine" "TF_Unique_RepairRateItem" "Wrenchine" "TF_Unique_ConstructionRateItem" "Constructine" "TF_ThePowerjack" "Powerjack" // ADD THE "TF_TheDegreaser" "Degreaser" // ADD THE "TF_TheShortstop" "Shortstop" // ADD THE "TF_LEtranger" "L'Etranger" "TF_EternalReward" "Your Eternal Reward" "TF_TheBattalionsBackup" "Battalion's Backup" // ADD THE "TF_TheBlackBox" "Black Box" // ADD THE "TF_SydneySleeper" "Sydney Sleeper" // ADD THE "TF_DarwinsDangerShield" "Darwin's Danger Shield" "TF_TheBushwacka" "Bushwacka" // ADD THE "TF_TheHolyMackerel" "Holy Mackerel" // ADD THE "TF_MadMilk" "Mad Milk" "TF_Weapon_RocketLauncher_Jump" "Rocket Jumper" // ADD THE "TF_Weapon_StickyBomb_Jump" "Sticky Jumper" // ADD THE "TF_Unique_FryingPan" "Frying Pan" // ADD THE "TF_HalloweenBoss_Axe" "Horseless Headless Horsemann's Headtaker" // ADD THE "TF_Iron_Curtain" "Iron Curtain" // ADD THE "TF_TTG_Watch" "Enthusiast's Timepiece" // ADD THE "TF_Amputator" "Amputator" // ADD THE "TF_CrusadersCrossbow" "Crusader's Crossbow" // ADD THE "TF_UllapoolCaber" "Ullapool Caber" // ADD THE "TF_LochNLoad" "Loch-n-Load" // ADD THE "TF_BuffaloSteak" "Buffalo Steak Sandvich" // ADD THE "TF_GatlingGun" "Brass Beast" // ADD THE "TF_WarriorsSpirit" "Warrior's Spirit" // ADD THE "TF_CandyCane" "Candy Cane" // ADD THE "TF_Jag" "Jag" // ADD THE "TF_Claidheamohmor" "Claidheamh Mòr" // ADD THE "TF_BackScratcher" "Back Scratcher" // ADD THE "TF_BostonBasher" "Boston Basher" // ADD THE "TF_FistsOfSteel" "Fists of Steel" // ADD THE "TF_TreasureHat_1" "Bounty Hat" "TF_TreasureHat_2" "Treasure Hat" "TF_TreasureHat_3" "Hat of Undeniable Wealth And Respect" "TF_Unique_RiftFireAxe" "Sharpened Volcano Fragment" "TF_Unique_RiftFireMace" "Sun-on-a-Stick" // ADD THE "TF_Saxxy" "Saxxy" // ADD THE "TF_SpaceChem_MoustachiumBar" "Moustachium Bar" "TF_SpaceChem_MoustachiumBar_Desc" "Pure moustachium, harvested from all-natural sources deep within the Australian outback." "TF_SpaceChem_FishcakeFragmentType" "Fishcake Fragment" "TF_SpaceChem_FishcakeFragment" "'Fish'" "TF_SpaceChem_FishcakeFragment_Desc" "It's packed with protein." "TF_SpaceChem_PinFragmentType" "Pin Fragment" "TF_SpaceChem_PinFragment" "Spacemetal Scrap" "TF_SpaceChem_Pin" "SpaceChem Pin" "TF_SpaceChem_Pin_Desc" "" "TF_SpaceChem_Fishcake_Type" "Fishcake" "TF_SpaceChem_Fishcake" "Fishcake" "TF_SpaceChem_Fishcake_Desc" "Vossler Industries All-Natural Artificial-Fish-Derived Food Product" "TF_PolishWarBabushka" "Hetman's Headpiece" "TF_PolishWarBabushka_Desc" "Cossacks and war go together like gołąbki and wódka." "TF_JanissaryHat" "Janissary Ketche" "TF_JanissaryHat_Desc" "The first standing army to wear uniforms wanted to make damn sure everyone else knew it." "TF_BucketHat" "Brain Bucket" "TF_BucketHat_Desc" "Zombie tested, braaaains approved." "TF_TrafficCone" "Dead Cone" "TF_TrafficCone_Desc" "You’ll stop them dead wearing this stylish traffic cone." "TF_ScoutSword" "Three-Rune Blade" "TF_ScoutHair" "Hero's Tail" "TF_ScoutHair_Desc" "Possibly the result of pigmentation loss due to horrible experiments. Possibly a mop of some kind." "TF_ScoutMedallion" "Sign of the Wolf's School" "TF_ScoutMedallion_Desc" "One wolf, no moon. Collect all three!" "TF_UllapoolCaber_Desc" "High-yield Scottish face removal.\nA sober person would throw it..." "TF_BuffaloSteak_Desc" "While under the effects, move speed is increased,\ndamage done and taken will be mini-crits,\nand the player may only use melee weapons.\n\nWho needs bread?" "TF_TreasureHat_1_Desc" "Earned by completing 5 objectives in 'The Great Steam Treasure Hunt'" "TF_TreasureHat_2_Desc" "Earned by completing 15 objectives in 'The Great Steam Treasure Hunt'" "TF_TreasureHat_3_Desc" "Earned by completing 28 objectives in 'The Great Steam Treasure Hunt.' Beware the Cephalopod padlock." "TF_Unique_Achievement_Sword_Desc" "This weapon has a large melee range.\nGives increased speed and health\nwith every head you take." "TF_Unique_Achievement_Shield_Desc" "Alt-Fire: Gain increased attack power by\ncharging toward your enemies." "TF_Unique_EnergyDrink_CritCola_Desc" "While under the effects, damage done\nand damage taken will be mini-crits." "TF_Unique_MediGun_QuickFix_Desc" "Can't overheal.\nMove at the speed of any faster heal target." "TF_HalloweenBoss_Axe_Desc" "Cursed by dark spirits similar to\nthose that dwell within the Eyelander." "TF_SacredMedicine_Desc" "While under the effects, damage done\nand damage taken will be mini-crits.\nYou will also move much faster." "TF_TTG_MaxGun_Desc" "The ultimate in semi-concealed weaponry.\nThere's no question you need this gun,\nthe only question is: where will you keep it?" "TF_TTG_SamRevolver_Desc" "Combines style with stopping power.\nLong exclusive to Freelance Police,\nnow available for other blood-thirsty mercenaries." "TF_TTG_MaxsHat_Desc" "Expertly crafted headwear from cruelty-free farms\nin the Philippines. Hollowed-out skull casing wicks\nmoisture away when in the heat of battle." "TF_RiftFireAxe_Desc" "Improves upon Mother Nature's original\ndesign for volcanos by increasing portability.\nModern science is unable to explain exactly\nwhere the lava is coming from." "TF_RiftFireMace_Desc" "Spiky end goes into other man." "TF_Unique_Gloves_of_Running_Urgently" "Gloves of Running Urgently" // ADD THE // Hats "TF_Wearable_Headgear" "Headgear" "TF_Unique_Headgear_Scout" "Batter's Helmet" "TF_Unique_Headgear_Sniper" "Tooth Belt" "TF_Unique_Headgear_Soldier" "Soldier's Helmet" "TF_Unique_Headgear_Demoman" "Fro" "TF_Unique_Headgear_Medic" "Medic's Helmet" "TF_Unique_Headgear_Pyro" "Pyro's Helmet" "TF_Unique_Headgear_Heavy" "Football Helmet" "TF_Unique_Headgear_Engineer" "Mining Helmet" "TF_Unique_Headgear_Spy" "Spy's Helmet" // Misc "TF_Soldier_Medal_Web_Sleuth" "Gentle Manne's Service Medal" "TF_Soldier_Medal_Web_Sleuth_Desc" "Given to those few brave soldiers whom stood guard valiantly without sleep, nourishment, or a social life." "TF_Employee_Badge_A" "Grizzled Veteran" "TF_Employee_Badge_A_Desc" "Display this on your chest proudly, soldier. Each time you kill someone, they'll know they weren't the first." "TF_Employee_Badge_B" "Soldier of Fortune" "TF_Employee_Badge_B_Desc" "Sure, some may have been doing it longer. But you've proven few can do it better." "TF_Employee_Badge_C" "Mercenary" "TF_Employee_Badge_C_Desc" "Even though you were late to the party, you were still the life of it." "TF_Employee_Badge_Plat" "Primeval Warrior" "TF_Employee_Badge_Plat_Desc" "A true warrior's medal, given to those who fought before the battle even started." "Item_Giveaway_NoItem" "Waiting for item..." // WARNING: The code MUST be able find the '::' in this string. The second : will be replaced by a color code for the quality. "Item_Found" "%s1 has found:: %s2 %s3" "Item_Crafted" "%s1 has crafted:: %s2 %s3" "Item_Traded" "%s1 has traded for:: %s2 %s3" "Item_Purchased" "%s1 has purchased:: %s2 %s3" "Item_FoundInCrate" "%s1 has unboxed:: %s2 %s3" "Item_Gifted" "%s1 has received a gift:: %s2 %s3" "Item_Earned" "%s1 has earned:: %s2 %s3" "Item_Refunded" "%s1 has been refunded:: %s2 %s3" "Item_GiftWrapped" "%s1 has wrapped a gift:: %s2 %s3" "Item_BlacklistedInMatch" "Item '%s1' has been disabled in this tournament match by the server whitelist." // Rarity strings "Normal" "Normal" "Unique" "Unique" "vintage" "Vintage" "community" "Community" "developer" "Valve" "selfmade" "Self-Made" "customized" "Customized" "rarity1" "Genuine" "rarity4" "Unusual" "TF_CheatDetected_Title" "WARNING" "TF_CheatDetectedMinor" "Your account has been flagged for circumventing the item distribution system. We have removed the items that were illegally obtained.\n\nFuture violations will result in the loss of all your items." "TF_CheatDetectedMajor" "Your account has been flagged for circumventing the item distribution system. We have removed all items in your inventory.\n\nFuture violations may result in your account being disabled." "TF_HonestyReward" "Congratulations! Your Honesty has been rewarded with a new hat!\n\n(Some other players were less scrupulous, and have been less fortunate)" //---------------------------------------------------------------------------------------- "TF_medigun_autoheal" "MEDIC: Medigun continues healing without holding down fire button." "TF_autozoom" "SNIPER: Sniper rifle will re-zoom after firing a zoomed shot." "TF_autoreload" "Automatically reload weapons when you're not firing." "TF_drawviewmodel_option" "Draw viewmodels." "TF_flipviewmodel_option" "Flip viewmodels." "TF_viewmodelfov_option" "Viewmodel field of view" "TF_ClassLimitUnder" "%s1 (Max %s2)" "TF_ClassLimitHit" "%s1 (Full)" "TF_ClassLimitHit_None" "(Full)" "TF_rememberactiveweapon" "Remember the active weapon between lives." "TF_rememberlastweapon" "Remember the 'previous weapon' between lives." "TF_colorblindassist" "Turn on colorblind mode." "TF_SpectateCarriedItems" "Show non-standard items on spectated player." "TF_UseAdvancedTourneyGUI" "Use advanced spectator HUD in tournament mode." "TF_DisableWeatherParticles" "Disable weather effects." "TF_simple_disguise_menu_option" "SPY: Enable Concise Disguise Menu" "TF_CombatText" "Display damage done as text over your target" "TF_HealTargetMarker" "MEDIC: Display a marker over the player you are healing" "TF_AutoMedicCallers" "MEDIC: Injured teammates automatically call out" "TF_AutoMedicCallThreshold" "MEDIC: Auto-call Health percentage" "TF_Hitbeeps" "Play a hit sound everytime you injure an enemy." "TF_ShowNotificationsInGame" "Show pop-up alerts while in-game (e.g. trade requests)" //---------------------------------------------------------------------------------------- // Arena "TF_Arena_Team_Layout" "Your Team" "TF_Arena_F4_ChangeClass" "Press 'F4' to re-roll your class!" "TF_Arena_ClientDisconnect" "%s1 is joining team %s2 to replace %s3" "TF_Arena_ProTip" "Tip: Winning teams never have to sit out" "TF_Arena_Careful" "Careful! If you lose this round you might have to sit out the next!" "TF_Arena_SitOut" "Your team lost. You're sitting out this round because other people were waiting to play." "TF_Arena_Welcome" "Team Fortress 2 Arena" "TF_Arena_NoPlayers" "Waiting for 1 more player before the round starts." "TF_Arena_TeamSizeIncreased" "Team size is increasing to %s1 to accommodate the current player count." "TF_Arena_TeamSizeDecreased" "Team size is decreasing to %s1 to accommodate the current player count." "TF_Arena_SuddenDeathPanel" "Arena Mode!" "TF_Arena_SuddenDeathPanelReason" "Sit back and relax. You will get your chance as soon as this round ends." "TF_Arena_NoRespawning" "No respawning in Arena Mode" "TF_Arena_PlayingTo" "Playing to %s1 wins in a row" "TF_Arena_MaxStreak" "Team %s1 reached %s2 wins! Teams are now being scrambled." "TF_Arena_FlawlessVictory" "Flawless Victory!" "TF_Arena_Winpanel_DamageThisRound" "Damage:" "TF_Arena_Winpanel_HealingThisRound" "Healing:" "TF_Arena_Winpanel_TimeAliveThisRound" "Lifetime:" "TF_Arena_Winpanel_KillingBlows" "Kills:" "TF_Arena_Menu_Fight" "Fight!" "TF_Arena_NoClassChange" "You can't change classes after the round has started." "TF_Arena_ScoreBoard_Spectator" "%s1 player waiting to play: %s2" "TF_Arena_ScoreBoard_Spectators" "%s1 players waiting to play: %s2" "TF_ServerNoSteamConn_Title" "WARNING!" "TF_ServerNoSteamConn_Explanation" "The server you are playing on has lost connection to the item server. As a result, your loadout will not be available on this server." "TF_UseGlowEffect" "Use glow effect for Payload objectives." //---------------------------------------------------------------------------------------- // TF2 MMO "TF_MMO_LFG" "Looking For Group" "TF_MMO_Quest1" "You must kill %s1 %s2 to complete this quest." "TF_MMO_Monster1" "Boars" "TF_MMO_Monster2" "Rats" "TF_MMO_Monster3" "Bats" "TF_MMO_Monster4" "Wolves" "TF_MMO_Monster5" "Spiders" "TF_WarContribution" "War Contribution" "TF_WarCountUpdate_Soldier" "%s1 has contributed %s2 Soldier kills to The War!" "TF_WarCountUpdate_Demoman" "%s1 has contributed %s2 Demoman kills to The War!" "ViewBlog" "View TF2 Blog" "ViewUpdate" "View Latest Update News" "ReadAllAboutIt" "Read all about it!" "TF_Highlander_Mode" "Highlander\nMode" "TF_Teams_Full" "Teams\nAre Full" //---------------------------------------------------------------------------------------- // HTTP-specific //---------------------------------------------------------------------------------------- "HTTPError_ZeroLengthFile" "Zero length file" "HTTPError_ConnectionClosed" "Connection closed" "HTTPError_InvalidURL" "Invalid URL" "HTTPError_InvalidProtocol" "Invalid protocol" "HTTPError_CantBindSocket" "Couldn't bind socket" "HTTPError_CantConnect" "Couldn't connect" "HTTPError_NoHeaders" "No headers" "HTTPError_NonExistent" "Non-existent file" "HTTPError_Unknown" "Unknown error" //---------------------------------------------------------------------------------------- // Replay //---------------------------------------------------------------------------------------- "TF_SaveReplay" "Save a replay of your current or last life" "TF_ToggleReplayDirections" "Toggle replay tips" "TF_freezecam_replay" "[%s1] Create a replay!" "Replay_Saving" "Saving" "Replay_Yes" "Yes" "Replay_No" "No" "Replay_Download" "Download" "Replay_Delete" "Delete" "Replay_Save" "CREATE REPLAY" "Replay_NameYourReplay" "NAME YOUR REPLAY" "Replay_Untitled" "Untitled %s1" "Replay_EnterYourName" "Enter a name here to help you identify this Replay later." "Replay_StartDownloadAuto" "Start download automatically when Replay file is available on server." "Replay_NeverShowAgain" "Never show this again!" "Replay_NameYourTake" "NAME YOUR TAKE" "Replay_NameFinePrint" "Enter a name here to help you identify this take later." "Replay_Discard" "X DISCARD" "Replay_SavePerformance" "SAVE" "Replay_GotoTickTitle" "Jump to Time" "Replay_GotoTickRewindText" "Jump back to %time%? It will take a moment to rewind the replay." "Replay_GotoTickFastForwardText" "Jump forward to %time%?" "Replay_DiscardTitle" "Discard changes?" "Replay_DiscardChanges" "You have unsaved changes. Discard?\n\nNOTE: You can save by clicking the menu button in the top left and selecting SAVE or SAVE AS." "Replay_ExitEditorTitle" "Done?" "Replay_BackToReplays" "This will take you back to your replays." "ReplayBrowserDlg_Downloaded" "Downloaded" "ReplayBrowserDlg_Rendered" "Rendered" "ReplayBrowserDlg_Deletion" "Time Remaining" "ReplayBrowserDlg_Filename" "Filename" "ReplayBrowserDlg_Map" "Map" "ReplayBrowserDlg_Server" "Server" "ReplayBrowserDlg_RecordTime" "Recorded" "ReplayBrowserDlg_Length" "Length" "ReplayBrowserDlg_Size" "Size (MB)" "ReplayBrowserDlg_NoDemos" "No demos to display." "ReplayBrowserDlg_ShowAll" "Show All" "ReplayBrowserDlg_XMoreReplays" "%s1 more!" "Replay_MyReplays" "REPLAYS" "Replay_Replay" "REPLAYS" "Replay_ReplayMsgTitle" "REPLAY" "Replay_Connecting" "CONNECTING" "Replay_RecordingInProgress" "RECORDING IN PROGRESS" "Replay_Error" "ERROR" "Replay_CantExport" "CAN'T EXPORT" "Replay_CantUpload" "CAN'T UPLOAD" "Replay_Downloading" "DOWNLOADING" "Replay_Waiting" "WAITING" "Replay_UnrenderedReplays" "TEMPORARY REPLAYS (%s1) :" "Replay_SavedMovies" "SAVED MOVIES (%s1) :" "Replay_ConversionWarning" "These are temporary, and unless saved, may be lost with the next game update." "Replay_RenderAll" "SAVE ALL..." "Replay_StartRecord" "The server is ready to capture replays." "Replay_EndRecord" "The server is no longer capturing replays. Any replays saved are now ready for download." "Replay_ReplaysAvailable" "Replays from the previous round are now ready for download." "Replay_ReplaySavedAlive" "Your Replay will begin downloading after this life." "Replay_ReplaySavedDead" "Your Replay has been saved and will begin downloading momentarily." "Replay_AlreadySaved" "Replay already created! Click REPLAYS in the main menu to watch it." "Replay_NoListenServer" "Replay is not supported on listen servers." "Replay_NotEnabled" "Replay is currently disabled on this server." "Replay_NotRecording" "The server is not capturing replays right now." "Replay_ConnectRecording" "This server is replay capable.\nPress [ %s1 ] at any time to create a replay for your current life.\n\nNote: If done while spectating, your previous life will be used." "Replay_ReplaySaveContext" "Press [ %s1 ] at any time to create a replay for that life. If done while spectating, your previous life will be saved." "Replay_HideThisMessage" "[ %s1 ] to hide this message" "Replay_DefaultServerError" "The server encountered an error in processing Replays for the last round." "Replay_NoReplays" "Currently you have no replays.\nPress [ %s1 ] during a game to create one." "Replay_NoMovies" "Currently you have no saved movies.\nYou can save replays into movies and share them\nwith your friends." "Replay_NoCuts" "Currently you have no takes. Click the watch button below, then once the replay loads, press to enter the replay editor." "Replay_Kills" "KILLS" "Replay_KilledBy" "KILLED BY" "Replay_OnMap" "ON MAP" "Replay_Life" "LENGTH" "Replay_None" "" "Replay_RenderTime" "RENDER TIME" "Replay_DefaultDetailsTitle" "" "Replay_Watch" "WATCH / EDIT" "Replay_YouTubeUpload" "YOUTUBE IT" "Replay_YouTube" "YouTube™" "Replay_YouTubeView" "View on YouTube" "Replay_YouTubeShareURL" "Copy URL" "Replay_CopyURL_Title" "Copied URL!" "Replay_CopyURL_Text" "The movie's YouTube™ URL has been copied to your clipboard." "Replay_ClickToEdit" "CLICK TO EDIT" "Replay_PlayedAs" "Played as:" "Replay_KilledBy" "Killed by:" "Replay_LifeLength" "Length:" "Replay_NoKiller" "No killer" "Replay_SaveThisLifeMsg" "Press [%s1] to save a Replay of this life!" "Replay_DownloadComplete" "...download complete! Click REPLAYS in the MAIN MENU to view your replay." "Replay_DownloadFailed" "...download failed!" "Replay_NoKeyBoundNoReplays" "You have no key set up for saving replays! Go to\nOptions -> Keyboard -> Miscellaneous to set one up." "Replay_NoScreenshot" "NO SCREENSHOT" "Replay_GenericMsgTitle" "Replay" "Replay_SearchText" "Search" "Replay_RenderAdvancedOptions" "Show Advanced Options" "Replay_RenderSetting" "Movie Quality:" "Replay_RenderSetting_Low" "Draft" "Replay_RenderSetting_Medium" "Standard" "Replay_RenderSetting_High" "High" "Replay_RenderSetting_Max" "Maximum" "Replay_RenderEstimate_Time" "Estimated Time To Render: %s1 to %s2" "Replay_RenderEstimate_File" "Estimated File Size: %s1 kb" "Replay_LockWarning" "WARNING: Locking your computer while rendering may corrupt your movie!" "Replay_NextX" "Next %s1" "Replay_PrevX" "Previous %s1" "Replay_Stat_Label_0" "" "Replay_Stat_Label_1" "SHOTS HIT" "Replay_Stat_Label_2" "SHOTS FIRED" "Replay_Stat_Label_3" "KILLS" "Replay_Stat_Label_4" "DEATHS" "Replay_Stat_Label_5" "DAMAGE" "Replay_Stat_Label_6" "CAPTURES" "Replay_Stat_Label_7" "DEFENSES" "Replay_Stat_Label_8" "DOMINATIONS" "Replay_Stat_Label_9" "REVENGE" "Replay_Stat_Label_10" "SCORE" "Replay_Stat_Label_11" "DESTRUCTION" "Replay_Stat_Label_12" "HEADSHOTS" "Replay_Stat_Label_13" "PLAYTIME" "Replay_Stat_Label_14" "HEALING" "Replay_Stat_Label_15" "INVULNS" "Replay_Stat_Label_16" "KILL ASSISTS" "Replay_Stat_Label_17" "BACKSTABS" "Replay_Stat_Label_18" "HEALTH LEACHED" "Replay_Stat_Label_19" "CONSTRUCTION" "Replay_Stat_Label_20" "SENTRY KILLS" "Replay_Stat_Label_21" "TELEPORTS" "Replay_Stat_Label_22" "FIRE DAMAGE" "Replay_Stat_Label_23" "BONUS POINTS" "Replay_NewRecord" "NEW RECORD!" "Replay_NoNewRecord" "No record earned this time. Try harder!" "Replay_SingleWordDateAndTime" "%s1 @ %s2" // "Today @ 11:00 AM" or "Yesterday at 1:32 PM" "Replay_DateAndTime" "%s1 %s2, %s3 @ %s4" // "March 5, 2009 @ 12:32 PM" "Replay_Date" "%s1 %s2, %s3" // "March 5, 2009" "Replay_Today" "Today" "Replay_Yesterday" "Yesterday" "Replay_DeleteEditConfirm" "This take will be permanently deleted." "Replay_DeleteReplayConfirm" "This replay and all accompanying takes will be permanently deleted." "Replay_DeleteMovieConfirm" "This movie will be permanently deleted." "Replay_RoundInProgress" "WAITING FOR SERVER" "Replay_RenderEllipsis" "SAVE TO MOVIE..." "Replay_RenderReplay" "RENDER REPLAY" "Replay_RenderReplays" "RENDER MOVIES" "Replay_OlderMovies" "OLDER MOVIES:" "Replay_Rendered" "MOVIES" "Replay_Go" "GO!" "Replay_HighestVideo" "Render with highest video settings" "Replay_QuitWhenDone" "Quit when done" "Replay_EnableAntiAliasing" "Enable Antialiasing" "Replay_EnableVoicePlayback" "Record voice playback" "Replay_OverrideFov" "Override FOV:" "Replay_DeleteDenialTitle" "Can't delete Replay" "Replay_DeleteDenialText" "You must delete all rendered movies associated with this replay before you can delete it." "Replay_Title" "Title" "Replay_ConfirmQuitTitle" "Really Quit?" "Replay_TakeMeToReplays" "Take me to the replays" "Replay_YesReallyQuit" "Yes, really quit" "Replay_ConfirmQuit" "You have temporary replays that may be lost\nif you quit before saving them as movies." "Replay_CancelRenderTitle" "Cancel render?" "Replay_ConfirmCancelRender" "Are you sure you want to cancel rendering?" "Replay_YesCancel" "Yes, cancel" "Replay_No" "No" "Replay_CancelRender" "X CANCEL" "Replay_Cancel" "CANCEL" "Replay_RenderPreview" "Enable preview (slower)" "Replay_RenderNow" "Save movies now, then quit" "Replay_DontShowThisAgain" "Don't show this message again" "Replay_RenderEditTitle" "Shot Settings" "Replay_RenderEditFov" "Camera field of view" "Replay_RenderEditCamMoveSpeed" "Camera move speed" "Replay_RenderEditCamRotSpeed" "Camera rotation speed" "Replay_AspectRatio" "Aspect Ratio" "Replay_Reset" "Reset" "Replay_ReplayIntroTitle" "replay - read this!" "Replay_ConfirmDisconnectFromServer" "This will end your current game." "Replay_FirstPerson" "First-person" "Replay_Chase" "Chase" "Replay_Free" "Free" "Replay_Pause" "Pause/unpause" "Replay_SlowMo" "SLOW-MO" "Replay_RenderOverlayText" "Saving movie..." "Replay_RenderOverlay_TimeLeft" "Time: %s1 (%s2 left)" "Replay_ExportRaw" "Export raw TGA's/WAV" "Replay_UseQuickTime" "Use QuickTime encoder" "Replay_AccelMin" "Less" "Replay_AccelMax" "More" "Replay_SpeedMin" "Slower" "Replay_SpeedMax" "Faster" "Replay_FreeCam" "FREE-CAM" "Replay_FovMin" "Narrower" "Replay_FovMax" "Wider" "Replay_RotFilterMin" "Unfiltered" "Replay_RotFilterMax" "Filtered" "Replay_Accel" "Acceleration:" "Replay_Speed" "Speed:" "Replay_Fov" "Fov:" "Replay_RotFilter" "Rotation Filter:" "Replay_Original" "Original:" "Replay_Performances" "Takes:" "Replay_Warning" "Warning" "Replay_Tip" "Tip" "Replay_NukePerformanceChanges" "Changes after the current time will be discarded if you choose to proceed.\n\nAny new changes made from this point will be recorded in their place." "Replay_UseQuickTimePlayer" "It is recommended that you use QuickTime to view saved movies." "Replay_ThanksIWill" "Thanks, I will" "Replay_Save" "Save" "Replay_SaveAs" "Save As..." "Replay_Exit" "Exit Replay Editor" "Replay_MotionBlur" "Motion blur quality" "Replay_MotionBlur_Low" "Low" "Replay_MotionBlur_High" "High" "Replay_MotionBlur_Enabled" "Enable Motion Blur (will increase rendering time)" "Replay_Glow_Enabled" "Enable Glow Effect" "Replay_Codec" "Video Codec" "Replay_Codec_H264" "Slower, Best Quality (H.264)" "Replay_Codec_MJPEGA" "Faster, Larger File (MJPEG-A)" "Replay_Quality" "Render Quality" "Replay_Quality_Low" "Low (affects file size)" "Replay_Quality_High" "High" "Replay_ExportMovie" "Export" "Replay_FindExportMovieLocation" "Exported Movie Filename" "Replay_ExportMovieError_Title" "Error" "Replay_ExportMovieError_Text" "Unable to export the movie to the location specified. Please ensure that there is enough disk space and that you have sufficient permissions." "Replay_ExportMovieNoFile_Text" "Unable to export the movie, because the movie file could not be found." "Replay_ExportMovieSuccess_Title" "Success" "Replay_ExportMovieSuccess_Text" "The movie has been exported successfully!" "Replay_MovieFiles" "QuickTime Movie" "Replay_PerfTip_EnterPerfMode" "To enter the replay editor, press space." "Replay_PerfTip_ExitPerfMode" "To exit the replay editor and unpause, press space." "Replay_PerfTip_ExitFreeCam" "To release the mouse cursor, left-click." "Replay_PerfTip_EnterFreeCam" "To rotate the camera, left-click in the viewport and move the mouse.\nTo move around horizontally, use the 'W' / 'A' / 'S' / 'D' keys.\nFor vertical movement, use 'Z' and 'X'." "Replay_PerfTip_InPointSet" "In point set." "Replay_PerfTip_InPointRemoved" "In point removed." "Replay_PerfTip_OutPointSet" "Out point set." "Replay_PerfTip_OutPointRemoved" "Out point removed." "Replay_PerfTip_NowRecording" "Recording started." "Replay_PerfTip_Snip" "*SNIP*" "Replay_PerfTip_Saved" "Take saved successfully." "Replay_PerfTip_SaveFailed" "Take failed to save!" "Replay_PerfTip_EndOfReplayReached" "End of replay reached." "Replay_PerfTip_Highlight_Word0" "enter" "Replay_PerfTip_Highlight_Word1" "exit" "Replay_PerfTip_Highlight_Word2" "press space" "Replay_PerfTip_Highlight_Word3" "left-click" "Replay_PerfTip_Highlight_Word4" "unpause" "Replay_PerfTip_Highlight_Word5" "rewind" "Replay_PerfTip_Highlight_Word6" "out point" "Replay_PerfTip_Highlight_Word7" "snip" "Replay_PerfTip_Highlight_Word8" "'W'" "Replay_PerfTip_Highlight_Word9" "'A'" "Replay_PerfTip_Highlight_Word10" "'S'" "Replay_PerfTip_Highlight_Word11" "'D'" "Replay_PerfTip_Highlight_Word12" "'Z'" "Replay_PerfTip_Highlight_Word13" "'X'" "Replay_PerfTip_Highlight_Word14" "move the mouse" "Replay_PerfTip_Highlight_Word15" "in point" "Replay_PerfTip_Highlight_Word16" "PLAY" "Replay_PerfTip_Highlight_Word17" "fast forward" "Replay_PerfTip_Highlight_Word18" "shift" "Replay_PerfTip_Highlight_Word19" "alt" "Replay_PerfTip_Highlight_Word20" "first person" "Replay_PerfTip_Highlight_Word21" "third person" "Replay_PerfTip_Highlight_Word22" "free camera" "Replay_PerfTip_Highlight_NumWords" "23" "Replay_EditorButtonTip_InButton" "in point - sets the start point for the take" "Replay_EditorButtonTip_RwHardButton" "rewind to the beginning of the take, or\nthe in point if one is set" "Replay_EditorButtonTip_RwButton" "rewind 10 seconds" "Replay_EditorButtonTip_PlayButton" "PLAY" "Replay_EditorButtonTip_FfButton" "fast forward - click and hold the left mouse button\n * hold shift to fast forward slowly\n * hold alt to fast forward quickly" "Replay_EditorButtonTip_FfHardButton" "fast forward to the end of the replay or the\nout point, if one is set" "Replay_EditorButtonTip_OutButton" "out point - sets the end point for the take" "Replay_EditorButtonTip_FirstPersonButton" "first person camera" "Replay_EditorButtonTip_ThirdPersonButton" "third person camera" "Replay_EditorButtonTip_FreeCamButton" "free camera" "Replay_ClientSideDisabled" "Replay has been disabled due to unexpected server behavior." "Replay_ClientSideEnabled" "Replay has recovered from unexpected server behavior." "Replay_DL_Err_SI_NoSessionName" "No session name in session info file." "Replay_DL_Err_SI_ReplayNotFound" "Replay not found in session info file." "Replay_DL_Err_SI_InvalidReplayStatus" "Invalid replay status in session info file." "Replay_DL_Err_SI_InvalidOrder" "Invalid block order in session info file." "Replay_DL_Err_SI_Unknown" "The session file failed to download and process due to an unknown error." "Replay_DL_Err_SI_BlockReadFailed" "Could not read from downloaded session block buffer." "Replay_DL_Err_SI_NotEnoughData" "The session info file downloaded but did not have enough data to constitute a header." "Replay_DL_Err_SI_CouldNotCreateCompressor" "Session info downloader could not create the specified compressor because it was invalid." "Replay_DL_Err_SI_InvalidUncompressedSize" "The session info downloaded specified an invalid uncompressed payload size." "Replay_DL_Err_SI_PayloadDecompressFailed" "Session info payload decompression failed." "Replay_DL_Err_SI_PayloadHashFailed" "Session info payload hash was invalid." "Replay_DL_Err_SI_Unknown_Session" "The downloaded server index refers to a session that doesn't exist on the client." "Replay_DL_Err_SI_DownloadFailed_UnknownError" "The session info file failed to download: Unknown error. URL: %url%" "Replay_DL_Err_SI_DownloadFailed_ZeroLengthFile" "The session info file failed to download: Zero length file. URL: %url%" "Replay_DL_Err_SI_DownloadFailed_ConnectionClosed" "The session info file failed to download: Connection closed. URL: %url%" "Replay_DL_Err_SI_DownloadFailed_InvalidURL" "The session info file failed to download: Invalid URL. URL: %url%" "Replay_DL_Err_SI_DownloadFailed_InvalidProtocol" "The session info file failed to download: Invalid protocol. URL: %url%" "Replay_DL_Err_SI_DownloadFailed_CantBindSocket" "The session info file failed to download: Can't bind socket. URL: %url%" "Replay_DL_Err_SI_DownloadFailed_CantConnect" "The session info file failed to download: Can't connect. URL: %url%" "Replay_DL_Err_SI_DownloadFailed_NoHeaders" "The session info file failed to download: No headers. URL: %url%" "Replay_DL_Err_SI_DownloadFailed_FileNonExistent" "The session info file failed to download: File non-existent. URL: %url%" "Replay_DL_Err_HTTP_Prefix" "Replay download failed for the following reason: %err%" "Replay_DL_Err_SI_Prefix" "Replay session info file failed to download the following reason: %err%" "Replay_Err_Report_Prefix" "One or more replay errors have occurred:\n\n" "Replay_Err_SessionInfo_BadSessionName" "Bad session name in session info." "Replay_Err_SessionInfo_BadDumpInterval" "Bad dump interval in session info." "Replay_Err_SessionInfo_BadCurrentBlock" "Bad block index in session info." "Replay_Err_SessionInfo_BadStartTick" "Bad start tick in session info." "Replay_Err_Recon_Fail" "Reconstruction failed. Unable to play replay." "Replay_Err_Recon_BadSession" "Replay points to a non-existent session." "Replay_Err_Recon_NotEnoughBlocks" "Not enough blocks for reconstruction." "Replay_Err_Recon_BlocksNotDLd" "Not all session blocks were downloaded." "Replay_Err_Recon_NonContinuous" "Non-continuous list of reconstruction indices." "Replay_Err_Recon_BlockDNE" "One or more session blocks do not exist on disk." "Replay_Err_Recon_ZeroLengthBlock" "Zero-length session block." "Replay_Err_Recon_OutOfMemory" "Ran out of memory." "Replay_Err_Recon_FailedToRead" "Failed to read session block." "Replay_Err_Recon_FailedToWrite" "Failed to write the final reconstructed replay to disk." "Replay_Err_Recon_Alloc" "Ran out of memory." "Replay_Err_Recon_Decompression" "Failed to decompress block." "Replay_Err_Recon_OpenOutFile" "Failed to open output file for reconstruction." "Replay_Err_Recon_DecompressorCreate" "Failed to create decompressor." "Replay_Err_Recon_UncompressedSizeIsZero" "Uncompressed size is invalid." "Replay_Err_Load_BadBlockHandles" "A recording session was not loaded properly because block handle range was invalid." "Replay_Err_Load_CouldNotFindSession" "A recording session block referred to a recording session which could not be found." "Replay_Err_Load_BadOwnerSession" "Owning session for replay could not be found." "Replay_Err_Render_ReconstructFailed" "Can't save replay as movie - failed to reconstruct replay from session blocks." "Replay_Err_NotEnoughBlocksForReconstruction" "Not enough blocks for replay reconstruction." "Replay_Err_User_FailedToPlayReplay" "The replay failed to load. Please see the console for details." "Replay_Err_User_FailedToPlayTake" "The take failed to load. Please see the console for details." "Replay_NoUnrenderedReplays" "All temporary replays have already been saved as movies." "Replay_NeedQuicktimeNewer" "In order to save movies, you need to upgrade to the latest version of QuickTime. If you've just installed QuickTime and are seeing this message, reboot and try again." "Replay_NeedQuicktime" "In order to save movies, you must first install QuickTime. If you've just installed QuickTime and are seeing this message, reboot and try again." "Replay_QuicktimeTitle" "QuickTime" "Replay_Err_QT_FailedToLoad" "QuickTime failed to load. If you've just installed QuickTime and are seeing this message, reboot and try again." "Replay_OverwriteDlgTitle" "Overwrite existing?" "Replay_OverwriteDlgText" "A take already exists with the given name. Would you like to overwrite it?" "Replay_ConfirmOverwrite" "Yes, Overwrite" "Replay_NotAllVideoModesAvailable" "* Not all video modes are available at your current resolution. You can fix this by moving to a higher screen resolution in OPTIONS -> VIDEO." "Replay_Res_480p" "480p (720 x 480 x 23.976)" "Replay_Res_720p" "720p (1280 x 720 x 23.967)" "Replay_Res_1080p" "1080p (1920 x 1080 x 23.976)" "Replay_Res_Web" "Web (320 x 240 x 15)" "Replay_Res_iPhone_Horizontal" "iPhone Horizontal (960 x 640 x 23.976)" "Replay_Res_iPhone_Vertical" "iPhone Vertical (640 x 960 x 23.976)" "Month_1" "January" "Month_2" "February" "Month_3" "March" "Month_4" "April" "Month_5" "May" "Month_6" "June" "Month_7" "July" "Month_8" "August" "Month_9" "September" "Month_10" "October" "Month_11" "November" "Month_12" "December" "Replay_MovieRenderInfo" "Resolution: %res%\nFramerate: %framerate%\nMotion blur quality: %motionblurquality%\nCodec: %codec%\nEncoding quality: %encodingquality%\nAntialiasing: %antialiasing%\nRender time: %rendertime%\nRaw TGA's/WAV: %raw%" "Replay_Enabled" "Enabled" "Replay_Disabled" "Disabled" "Replay_RenderInfo" "RENDER INFO" "Replay_RewindWarningTitle" "REWIND" "Replay_RewindWarningMsg" "Rewinding may take a moment or two. Although you may experience dizziness, you will not lose any changes you've made. This message will not appear again." "Replay_YouTubeURL" "YOUTUBE URL" "Replay_Category" "CATEGORIES" "Replay_Contest_Category0" "Most Inventive Kill" "Replay_Contest_Category1" "Best Mid-air Murder" "Replay_Contest_Category2" "Biggest Massacre" "Replay_Contest_Category3" "Funniest Replay" "Replay_Contest_Category4" "Best Getaway " "Replay_Contest_Category5" "Best Revenge" "Replay_Contest_Category6" "Most Pwnage" "Replay_Contest_Category7" "Most Heroic" "Replay_Contest_Category8" "Best Set Design" "Replay_Contest_Category9" "Best Team Costume" "Replay_Contest_Category10" "Best Original Soundtrack" "Replay_Contest_Category11" "Best 30 second trailer" "Replay_Contest_Category12" "best coordinated combat" "Replay_Contest_Category13" "Most Dramatic" "Replay_Contest_Category14" "Best Cinematography" "Replay_Contest_Category15" "Best Editing" "Replay_Contest_Category16" "Most Epic Fail" "Replay_Contest_Category17" "Most extreme stunt" "Replay_Contest_Rules" "RULES" "Replay_Contest_Submit" "SUBMIT" "Replay_Contest_SubmitEntry" "SUBMIT ENTRY" "Replay_Contest_Details" "DETAILS" "Replay_Contest_Title" "THE SAXXYS" "Replay_Contest_Info" "SUBMISSION DEADLINE\nMay 19th" "Replay_Contest_Over" "CONTEST CLOSED\nFor Submissions" "Replay_Contest_Waiting" "Submitting entry, please wait." "Replay_Contest_StatusTitle" "Submission Result" "Replay_Contest_SubmitFormDirections" "SUBMIT YOUR VIDEO ENTRY" "Replay_Contest_ChooseCategory" "Please choose a category." "Replay_Contest_EnterURL" "Please enter a valid YouTube™ URL." "Replay_Contest_Waiting" "Submitting entry, please wait." "Replay_Contest_StatusTitle" "Submission Result" "Replay_Contest_StatusSuccess" "Your entry was submitted successfully!" "Replay_Contest_StatusFailure" "There was a problem with your submission. Please check to make sure the URL is valid." "YouTube_LoggingIn" "Logging into YouTube™" "YouTube_Uploading" "Uploading Movie to YouTube™" "YouTube_UploadProgress" "%s1% - [ %s2 / %s3 kB ]" "YouTube_UploadFinishing1" "Finishing Upload" "YouTube_UploadFinishing2" "Finishing Upload." "YouTube_UploadFinishing3" "Finishing Upload.." "YouTube_UploadFinishing4" "Finishing Upload..." "YouTube_FileAlreadyUploaded" "This movie has already been uploaded. Are you sure you want to upload it again?" "YouTube_LoginResults_Title" "Login Failed" "YouTube_LoginResults_CouldNotConnect" "Please check your your internet connection settings or set the \"youtube_http_proxy\" convar if you are behind an http proxy and try again." "YouTube_LoginResults_Forbidden" "Please verify that your username and password are correct and try again." "YouTube_LoginResults_Failure" "Please check your internet connection settings and try again." "YouTube_LoginResults_Cancel" "Login cancelled. If there appears to be a problem, please check your internet connection settings or set the \"youtube_http_proxy\" convar if you are behind an http proxy and try again." "YouTube_LoginDlg_Title" "Log into YouTube™" "YouTube_LoginDlg_UserName" "Username" "YouTube_LoginDlg_Password" "Password" "YouTube_LoginDlg_Register" "Register" "YouTube_LoginDlg_Login" "Login" "YouTube_Upload_Title" "YouTube™ Upload" "YouTube_Upload_MissingFile" "Unable to upload to YouTube, because the movie file could not be found." "YouTube_Upload_Success" "Movie uploaded to YouTube successfully!" "YouTube_Upload_Failure" "There was a problem uploading the movie. Please check your internet connection settings and try again." "YouTube_Upload_InvalidChars_Title" "The characters '<', '>', or '&' are not allowed in the title." "YouTube_Upload_InvalidChars_Desc" "The characters '<', '>', or '&' are not allowed in the description." "YouTube_Upload_MovieIsRaw" "There is no movie file associated with this saved replay because it was created using the \"Export raw TGA's/WAV\" option." "YouTube_UploadDlg_Title" "YouTube™ Upload" "YouTube_UploadDlg_MovieTitle" "Title" "YouTube_UploadDlg_MovieDesc" "Description" "YouTube_UploadDlg_Disclaimer" "By clicking 'Upload,' you will upload to your own YouTube channel. You hereby confirm that your movie complies with the YouTube Terms of Service." "YouTube_UploadDlg_Terms" "YouTube T.O.S." "YouTube_UploadDlg_Upload" "Upload" "YouTube_UploadDlg_Unlisted" "Unlisted (users will need the URL to view the video)" "YouTube_Stats" "%s2 view(s)\n%s3 like(s)\n%s1 favorited" "YouTube_PrivateVideo" "YouTube™ video is set as private." "YouTube_NoStats" "N/A" "YouTube_CouldNotRetrieveStats" "Not Found" "YouTube_EmailSubject" "Watch my Awesome Team Fortress 2 Video!" //---------------------------------------------------------------------------------------- // Main Menu 2.0 "WelcomeBack" "Welcome back, %playername%" "ChallengeTitle" "%challengeclass%" "ChallengeSubText" "Why don't you give him a shot?" "ChallengeSubTextB" "Why don't you give her a shot?" "ChallengeRecord" "Beat this:" "ChallengeDetails" "%s1 as a %s2" "FriendsList" "See all %friendsplaying% friends playing" "MMenu_StartPlaying" "Start Playing" "MMenu_ChangeServer" "Change Server" "MMenu_CharacterSetup" "Manage Items" "MMenu_Achievements" "Achievements & Stats" "MMenu_Replays" "Replays" "MMenu_NoRecentAchievements" "You've earned %currentachievements% of %totalachievements% achievements." "MMenu_RecentAchievements" "Your recent achievements:" "MMenu_ViewAll" "View All" "MMenu_Tooltip_Training" "Training" "MMenu_Tooltip_NewUserForum" "New User Forum" "MMenu_Tooltip_ReportBug" "Report a Bug" "MMenu_Tooltip_Commentary" "Developer Commentary" "MMenu_Tooltip_Coach" "Be a Coach" "MMenu_Tooltip_Armory" "MANN CO. CATALOG" "MMenu_MOTD_URL" "READ MORE" "MMenu_MOTD_Show" "MESSAGES" "MMenu_MOTD_Hide" "X" "MMenu_TutorialHighlight_Title" "Looks like it's your first time playing TF2..." "MMenu_TutorialHighlight_Title2" "Since you last played, we've added training..." "MMenu_TutorialHighlight_Title3" "You might want to practice with some other classes..." "MMenu_TutorialHighlight_Text" "Why not take a minute and" "MMenu_TutorialHighlight_Button" "PLAY A TUTORIAL" "MMenu_PracticeHighlight_Title" "If you're done with the tutorial..." "MMenu_PracticeHighlight_Text" "Why not try some" "MMenu_PracticeHighlight_Button" "OFFLINE PRACTICE" "MMenu_BuyNow" "Buy Now" "MMenu_ViewNewUserForums" "View new user forums" "MMenu_NewUserForumHighlight_Title" "New User Forum" "MMenu_NewUserForumHighlight_Text" "We've setup some forums for new users to talk. If you've got questions, here's a great place to ask them." "MMenu_OptionsHighlightPanel_Title" "TF2 Advanced Options" "MMenu_OptionsHighlightPanel_Text" "Once you've played the game a bit, take a look at the advanced options. There's a lot of useful settings in there to help you tune TF2 to work just the way you like it." "MMenu_Notifications_Show" "ALERTS (%s1)" "MMenu_Notifications_Hide" "X" "MMenu_Notifications_Empty" "You have no pending alerts." "MMenu_ResumeGame" "Resume Game" "MMenu_CallVote" "Call Vote" "MMenu_MutePlayers" "Mute Players" "MMenu_RequestCoach" "Request Coach" "MMenu_ServerBrowser" "Browse All Servers" "MMenu_ShowPromoCodes" "View Promotional Codes" //---------------------------------------------------------------------------------------- // Explanation popups // // Character loadout panel "LoadoutExplanation_Title" "Loadouts" "LoadoutExplanation_Text" "As you play TF2, you'll find new kinds of items. You use these items by equipping them in a class loadout.\n\nTo open a class's loadout, click on its image." "BackpackExplanation_Title" "Backpack" "BackpackExplanation_Text" "Click here to open your backpack. Your backpack contains all the items you've found while playing." "CraftingExplanation_Title" "Crafting" "CraftingExplanation_Text" "Here you're able to construct new items out of the items in your backpack." "ArmoryExplanation_Title" "Mann Co. Catalog" "ArmoryExplanation_Text" "Here you can browse all of TF2's weapons and tools, handily supplied by Saxton Hale, Mann Co.'s rugged Australian CEO." "TradingExplanation_Title" "Trading" "TradingExplanation_Text" "Here you're able to trade with other TF2 players, swapping items in your backpack for items in theirs." "ExplanationExplanation_Title" "Missed something?" "ExplanationExplanation_Text" "Clicking this button will show these popups again." // Backpack panel "BackpackItemsExplanation_Title" "Backpack" "BackpackItemsExplanation_Text" "Here you'll find all your items. You can click and drag them to rearrange to your liking.\n\nItems that are equipped in a class's loadout will be marked as 'equipped'." "BackpackPagesExplanation_Title" "Backpack Pages" "BackpackPagesExplanation_Text" "Your backpack has multiple pages of items. Use these buttons to flip between them." "BackpackDeleteExplanation_Title" "Deleting Items" "BackpackDeleteExplanation_Text" "If you run out of room in your backpack, you'll need to delete an item to make room (or better yet, craft a set of items to make room).\n\nSelect an item and click this button to permanently delete it. You can select multiple items by holding down the CTRL key." "BackpackArmoryExplanation_Title" "Mann Co. Catalog" "BackpackArmoryExplanation_Text" "Select an item and press the DETAILS button to view that item in the Mann Co. Catalog. The catalog provides additional information on how items work and how they are used." "BackpackToolsExplanation_Title" "Using Tools" "BackpackToolsExplanation_Text" "Items that can be used in your inventory are called 'tools'. Tools can rename weapons, paint hats with a new color, or add special properties to your items. To activate a tool, select it and press the 'Use' or 'Use With...' button." "BackpackStockExplanation_Title" "Stock Items" "BackpackStockExplanation_Text" "If you want to look at the default items for each class, toggle the 'SHOW STOCK ITEMS' checkbox. Stock items can be modified by some tools, so if you want to rename a basic item use this checkbox." "BackpackSortExplanation_Title" "Sorting Items" "BackpackSortExplanation_Text" "As you begin to collect items, you may want to use this sort control to keep them in order. You can sort items by type, class, or loadout slot." // Crafting panel "CraftingStartExplanation_Title" "Crafting" "CraftingStartExplanation_Text" "Here you can construct new items by combining items in your backpack. To successfully craft, the items you combine must match a blueprint." "CraftingRecipesExplanation_Title" "Blueprints" "CraftingRecipesExplanation_Text" "Blueprints specify a set of items to combine, and one or more items to produce. Click on this button to see the list of blueprints you've found so far.\n\nTo find additional blueprints, try crafting other combinations of items. Once you find a new blueprint, it'll be permanently added to your Known list." "CraftingStep1Explanation_Title" "Starting a craft" "CraftingStep1Explanation_Text" "Select two or more items from your pack to combine. Double click or drag them into the crafting area." "CraftingStep2Explanation_Title" "Crafting Area" "CraftingStep2Explanation_Text" "These items will be permanently destroyed if the craft succeeds, after which you'll receive the item(s) you produced.\n\nIf the craft fails to match a blueprint, the items will not be destroyed." "CraftingStep3Explanation_Title" "Known Blueprints" "CraftingStep3Explanation_Text" "If the items in the crafting area match the required items for a blueprint you already know, the name of the blueprint will be listed here. Hold your mouse over it for a description of what item(s) the blueprint will produce.\n\nIf the items in the crafting area match multiple blueprints, select the blueprint to use here." // Discard panel "DiscardItemsExplanation_Title" "Discarding" "DiscardItemsExplanation_Text" "You've found a new item, but don't have any room in your backpack to store it. You must choose between discarding the new item, or deleting one of the items in your backpack." "DiscardButtonExplanation_Title" "Discard New Item" "DiscardButtonExplanation_Text" "To discard the new item you've received, click this button. The item will be permanently destroyed." "DiscardDeleteExplanation_Title" "Deleting Items" "DiscardDeleteExplanation_Text" "To delete an item in your backpack, select an item and click this button to permanently delete it. You can select multiple items by holding down the CTRL key." // Store panel "StoreWelcomeExplanation_Title" "Welcome to the Mann Co. Store!" "StoreWelcomeExplanation_Text" "The Mann Co. Store lets you buy items with funds from your Steam wallet. The store contains all of the classic TF2 items from previous Updates as well as brand new items and features!" "StoreTabsExplanation_Title" "Category Tabs" "StoreTabsExplanation_Text" "Category tabs group similar items by type or function. Items recently added to the store are under the 'New!' tab. Tools that modify other items, gifts, and special action items can be found under the 'Misc' tab." "StoreItemsExplanation_Title" "Purchasable Item" "StoreItemsExplanation_Text" "Items indicate their price and whether they are currently on sale. Selecting an item lets you add it to your cart or preview the item before you buy it." "StoreDetailsExplanation_Title" "Item Details" "StoreDetailsExplanation_Text" "The item details window describes the item's specific characteristics, such as gameplay effects the item has or how it's used." "StorePreviewExplanation_Title" "Item Preview" "StorePreviewExplanation_Text" "Items with a visual effect can be previewed. Items that fit multiple classes can be previewed on each class but only need to be bought once." "StorePreviewToggleExplanation_Title" "Details / Preview Toggle" "StorePreviewToggleExplanation_Text" "These tabs toggle the info display between details and preview mode." "StoreAddToCartExplanation_Title" "Add to Cart" "StoreAddToCartExplanation_Text" "If you find an item you want to buy, select it and press the ADD TO CART button." "StoreCartStatusExplanation_Title" "Cart Status" "StoreCartStatusExplanation_Text" "You can view the status of your shopping cart here. If you want to remove an item, click the shopping cart icon. You are also told how much empty backpack space you have. You need one empty slot for each new item you buy." "StoreCheckoutExplanation_Title" "Checkout" "StoreCheckoutExplanation_Text" "Press the checkout item to buy the items in your cart! This button will bring up the Steam overlay to guide you through the checkout process." "StoreHelpExplanation_Title" "Missed something?" "StoreHelpExplanation_Text" "Clicking this button will show these popups again." //---------------------------------------------------------------------------------------- // Store "StoreTitle" "MANN CO. STORE" "Store_Headgear" "Hats" "Store_Weapons" "Weapons" "Store_Misc" "Misc" "Store_Tokens" "Tokens" "Store_Crafting" "Crafting" "Store_Special_Items" "Tools" "Store_New_Items" "New!" "Store_Sale_Items" "* Sale *" "Store_Home" "Home" "Store_Bundles" "Bundles" "Store_Halloween" "Halloween" "Store_Maps" "Support Map Makers!" "Store_Price_New" "NEW!" "Store_Price_Sale" "SALE!" "Store_OK" "Okay" "Store_CANCEL" "Cancel" "Store_NowAvailable" "NOW AVAILABLE" "Store_Welcome" "Welcome!" "Store_BaseDesc" "Select an item to see a description, and a list of classes that can use it. Click on a class icon to see a preview!" "Store_ClassFilter_None" "All Items" "Store_ClassFilter_AllClasses" "All-class Items (%s1)" "Store_Items_Scout" "Scout Items (%s1)" "Store_Items_Sniper" "Sniper Items (%s1)" "Store_Items_Soldier" "Soldier Items (%s1)" "Store_Items_Demoman" "Demoman Items (%s1)" "Store_Items_Medic" "Medic Items (%s1)" "Store_Items_HWGuy" "Heavy Items (%s1)" "Store_Items_Pyro" "Pyro Items (%s1)" "Store_Items_Spy" "Spy Items (%s1)" "Store_Items_Engineer" "Engineer Items (%s1)" "Store_FilterLabel" "Show:" "Store_ClassImageMouseover" "This item can be used by the %s1." "Store_ClassImageMouseoverAll" "This item can be used by all classes." "Store_ClassImageMouseoverBundle" "This bundle contains items that can be used by the %s1." "Store_ClassImageMouseoverAllBundle" "This bundle contains items that can be used by all classes." "Store_HalloweenSale" "This ghostly Halloween sale lasts until November 8th. Some of these items will no longer be available once the sale ends!" "Store_MapsDesc" "When you purchase a map stamp, all the proceeds (net of any applicable tax) will go directly to the creators of the map.\n\nIn addition, you'll also receive this nifty World Traveler's Hat for free! Not only does it track your contributions, but also a special particle effect will be visible when you play on a map you've contributed towards." "Store_Cart" "(%s1)" "Store_Checkout" "Checkout" "Store_AddToCart" "Add to Cart" "StoreViewCartTitle" "Your Shopping Cart" "Store_ContinueShopping" "Continue Shopping" "Store_CartItems" "%s1 Items" "Store_EstimatedTotal" "estimated total" "Store_WAStateSalesTax" "sales tax will be calculated for WA state residents" "Store_TotalSubtextB" "all TF2 items will be added to your backpack after purchase" "Store_Remove" "Remove" "Store_CartIsEmpty" "You have no items in your cart." "Store_Wallet" "Steam Account Balance: $%s1 ($%s2 left after cart)" "Store_Wallet_EmptyCart" "Steam Account Balance: $%s1" "Store_FeaturedItem" "Featured item!" "Store_PreviewItem" "Preview" "Store_DetailsItem" "Details" "Store_FreeBackpackSpace" "Empty Backpack Slots: %s1" "StoreUpdate_Loading" "Loading the Mann Co. Store..." "StoreUpdate_NoGCResponse" "The Mann Co. Store is currently closed." "StoreUpdate_NewPriceSheetLoaded""The product list has been updated to the latest version." "StoreUpdate_ContactSupport" "Please contact customer support to have your Steam wallet configured." "StoreUpdate_OverlayRequired" "You must enable the Steam Community in-game and restart TF2 to use the Mann Co. Store." "StoreUpdate_SteamRequired" "A connection to Steam is required to use the Mann Co. Store." "StoreCheckout_NoItems" "Your shopping cart is empty!" "StoreCheckout_TooManyItems" "You have too many items in your shopping cart!" "StoreCheckout_Loading" "Checking out..." "StoreCheckout_Unavailable" "Checkout unavailable at this time." "StoreCheckout_Canceling" "Canceling..." "StoreCheckout_Fail" "The Mann Co. Store is currently closed." "StoreCheckout_InvalidParam" "A programmer messed up! An invalid parameter was passed to the game coordinator. Try the purchase again." "StoreCheckout_InternalError" "There seems to have been an error initializing or updating your transaction. Please wait a minute and try again or contact support for assistance." "StoreCheckout_ContactSupport" "There was an error with your transaction. Please contact support for assistance." "StoreCheckout_NotApproved" "The game coordinator was unable to approve your transaction with Steam. Please try the purchase again later." "StoreCheckout_NotLoggedin" "You must be logged in to Steam in order to complete a purchase." "StoreCheckout_WrongCurrency" "This transaction's currency doesn't match your wallet currency." "StoreCheckout_NoAccount" "Your Steam account is currently unavailable. Please try this purchase again later." "StoreCheckout_InsufficientFunds" "You do not have enough funds to complete the purchase." "StoreCheckout_TimedOut" "This transaction has timed out. Please try the purchase again." "StoreCheckout_SteamAccountDisabled" "Your Steam account is disabled and cannot make a purchase." "StoreCheckout_SteamAccountNoPurchase" "Steam wallet transactions have been disabled on this account." "StoreCheckout_OldPriceSheet" "Your local product list is out of date. Requesting a new one." "StoreCheckout_TransactionNotFound" "This transaction's id wasn't found by the game coordinator. Please try the purchase again." "StoreCheckout_TransactionCanceled" "Transaction canceled. You have not been charged." "StoreCheckout_TransactionCompleted" "Transaction completed! Enjoy your loot!" "StoreCheckout_CompleteButUnfinalized" "Unable to confirm success. If successful, your items will be delivered at a later date." "StoreCheckout_NotEnoughRoom" "You don't have enough room in your backpack to buy that many items." "StoreCheckout_ContactSupport_Dialog_Title" "Warning" "StoreCheckout_ContactSupport_Dialog_Btn" "Contact" "Store_NextWeapon" "Next Weapon" "Store_Zoom" "Zoom" "Store_Team" "Team" "Store_Paint" "Test Paint" "Store_NoPaint" "Unpainted" "Store_NextStyle" "Style" "Store_StartShopping" "START SHOPPING" "Store_IntroTitle" "THE STORE IS NOW OPEN!" "Store_IntroText" "Hello, little boy and/or girl! I'm Saxton Hale, CEO of Mann Co.--the #1 weapons, munitions, and war-themed fashion accessory manufacturer in the Greater Badlands area!\n\nBLU? RED? As long as your money's green, I WILL sell you items you can use to MAKE THEM PAY! And ancillary items you can wear, so you'll look CLASSY AS ALL HELL doing it! Kill whoever you like. I won't judge you!\n" "Store_IntroTitle_Winter1" "Happy Australian Christmas!" "Store_IntroText_Winter1" "Christmas? Hanukkah? Kwanzaa? Non-Occasional Get-Together at Ayn Rand's House? Whatever you're celebrating this year, we'll be here, open twenty-four hours a day, every day! That's right! We are ready to take your money. This weekend the Mann Co. Store is having deep discounts on our Polycount Pack items, weapons, hats and more. Buy them now, before the accountants realize what we're doing!\n\nHurry, because this offer ends soon!" "Store_IntroTitle_Winter2" "Team Fortress Kritzmas Sale!" "Store_IntroText_Winter2" "The Mann Co. Store is having another sale! In honor of the holiday season, for a limited time, the prices on a staggering number of hats are UNREASONABLY LOW! Why wait until prices are reasonable again?\n\nWe're cleaning out the entire Team Fortress inventory, from H to Ha! Finally, give yourself the hat you always wanted but could never afford (even though it was sensibly priced)." "Store_IntroTitle_Winter3" "Final Cold Weather Sale!" "Store_IntroText_Winter3" "It's the final sale of the decade, possibly, and that means we're selling all the stuff we were prevented from selling… at LUDICROUS PRICES! That's right – the European Union Paint Sale Treaty of 2001 has finally expired, and the European Union Paint Sale Treaty of 2011 has yet to be ratified.\n\nGrab these items now, before the fat cats in Brussels get wind of it!" "Store_Promotions" "SPECIAL OFFERS!" "Store_Promotion_SpendForGift" "GET A SURPRISE BONUS ITEM\nFOR EVERY %s1* YOU SPEND!" "Store_Promotion_SpendForGift_Sub" "*In a single purchase" "Store_Promotion_FirstPurchaseGift" "GET A FREE HAT\nWITH YOUR FIRST PURCHASE!" "Store_Promotion_FirstPurchaseGift_Sub" "Limited Time Only!" "Store_CEOMannCo" "CEO, Mann Co." //---------------------------------------------------------------------------------------- // Training // Some of these training strings have control characters embedded to set colors. // The control characters can be copied and pasted in notepad. //  = 0x01 (SOH) - Use default color from this point forward //  = 0x02 (STX) - Use hint color from this point forward (HudTrainingHint in ClientScheme.res) "TR_DistanceToStudent" "Distance: %s1 (must stay within 30)" "TR_DistanceToObject" "Distance to %s1: %s2" "TR_DistanceTo" "Distance: %s1" "TR_Completed" "TRAINING COMPLETED!" "TR_Not_Completed" "NOT COMPLETED" "TR_ClassInfo_Soldier" "The Soldier is a good offensive and defensive class whose primary weapon\nis the rocket launcher. He can do a large amount of damage in a short\nperiod of time but has to remember to keep his rocket launcher loaded\nat all times or be caught off guard." "TR_ClassInfo_Demo" "As a master of explosives he can use bouncing grenades to indirectly attack\ntargets, use sticky bombs to lay traps for the enemy or destroy well\ndefended sentry positions." "TR_ClassInfo_Spy" "Spies operate differently from other classes preferring stealth and surprise\nas opposed to head to head combat. Their role often revolves around\nkilling key targets such as Medics or destroying sentry positions." "TR_ClassInfo_Engineer" "Using sentry guns, teleporters to move teammates quickly to the front\nlines, and dispensers providing health and ammo, the Engineer is an\nintegral part of any team." "TR_Locked_Demo" "Unlocked after completing Soldier training." "TR_Locked_Spy" "Unlocked after completing Demoman training." "TR_Locked_Engineer" "Unlocked after completing Spy training." "TR_TargetPractice_Goal" "Weapons Practice" "TR_Generic_WeaponFireTitle" "Firing Weapons" "TR_Generic_WeaponFire" "Press %attack% to attack with your current weapon." "TR_Generic_ReloadTitle" "Reload!" "TR_Generic_Reload" "Reload using %reload% between targets, and whenever you have a spare moment." "TR_Generic_BotIntroTitle" "Weapon Application!" "TR_Generic_BotIntro" "Try out your weapons on a few moving targets! Opponents will move around the target range. You know what to do." "TR_Generic_BotHealth" "Some enemies have more health than others. You'll have to use more ammo to take them down!" "TR_Soldier_IntroTitle" "The Soldier" "TR_Soldier_Intro" "Welcome to the Soldier weapons course!" "TR_Soldier_SlotSwitchTitle" "Switching Weapons" "TR_Soldier_SlotSwitch1" "Cycle through weapons using %invnext% and %invprev%. Confirm selection using %attack%. Choose a different weapon to continue." //needs to wait for weapon switch before continuing. "TR_Soldier_SlotSwitch2" "Weapons can also be directly selected:\nPress %slot1% for ROCKET LAUNCHER\nPress %slot2% for SHOTGUN\nPress %slot3% for SHOVEL" "TR_Soldier_SlotSwitch3" "Press %slot1% for ROCKET LAUNCHER\nPress %slot2% for SHOTGUN\nPress %slot3% for SHOVEL\nPress %reload% to RELOAD" "TR_Generic_QuickSwitchTitle" "Quick Switch" "TR_Generic_QuickSwitch" "Taking too long to switch weapons? Use %lastinv% to swap to your previously selected weapon!" "TR_Soldier_SlotPracticeTitle" "Weapon Selection" "TR_Soldier_SlotPractice" "Use the weapon called out for each target to destroy them at various distances." "TR_Soldier_RocketTitle" "Switch to ROCKET LAUNCHER" "TR_Soldier_ShotgunTitle" "Switch to SHOTGUN" "TR_Soldier_ShovelTitle" "Switch to SHOVEL" "TR_Soldier_Hint_Rocket" "Use ROCKET LAUNCHER" "TR_Soldier_Hint_Shotgun" "Use SHOTGUN" "TR_Soldier_Hint_Shovel" "Use SHOVEL" "TR_Soldier_Hint_SplashTitle" "Splash Damage" "TR_Soldier_Hint_Splash" "Rocket explosions can damage multiple targets. Try hitting two targets with a single rocket." "TR_Soldier_Hint_SplashAim" "Aim here" "TR_Soldier_Hint_Range" "Switch to SHOTGUN to finish injured enemies at close range." "TR_Soldier_PracticeTitle" "Target Practice!" "TR_Soldier_Practice" "Targets will appear at various locations. Hit these targets with the appropriate weapon to continue." "TR_Eng_IntroTitle" "The Engineer" "TR_Eng_Intro" "The Engineer can construct buildings that assist your team in different ways." "TR_Eng_WeaponTitle" "Weapons and Gear" "TR_Eng_Weapon" "The Engineer is equipped with a SHOTGUN, PISTOL, WRENCH, BUILD TOOL, and a DEMOLISH TOOL. The last two are used for building construction." "TR_Eng_MetalTitle" "Metal" "TR_Eng_Metal" "Engineers expend metal to construct , repair, and upgrade buildings. Metal is displayed near your ammo count." "TR_Eng_MetalCollect" "Collect more metal by running over ammo pickups. Dropped weapons from fallen enemies are also a great source of metal." "TR_Eng_BuildTitle" "Building Construction" "TR_Eng_Build" "Press %slot4% to bring up your BUILD TOOL. Select the dispenser and place it with %attack%." "TR_Eng_DispenserTitle" "The Dispenser" "TR_Eng_DispenserBuild" "Buildings will construct themselves over time. To speed up construction, select the WRENCH with %slot3% and hit the building with it." "TR_Eng_DispenserDesc" "A dispenser provides health, ammo, and for Engineers, metal. The gauge on the front displays the amount of ammo available." "TR_Eng_DispenserUpgradeTitle" "Upgrading Buildings" "TR_Eng_DispenserUpgrade" "It requires 200 metal per level to upgrade a building. Hit the building with the wrench to upgrade it to level 3." "TR_Eng_SentryTitle" "The Sentry Gun" "TR_Eng_Sentry" "The sentry gun is a powerful defensive building. Bring up the build tool by pressing %slot4% and build a sentry on the indicated position. Upgrade it to level 3." "TR_Eng_SentryBuilt" "Upgrade the sentry to level 3 by hitting it with your wrench. You can also get metal from dropped weapons or ammo boxes!" "TR_Eng_SentryAmmoHint" "Ammo Box" "TR_Eng_SentryHint" "Build Sentry Here" "TR_Eng_SentryErrorTitle" "Woops!" "TR_Eng_SentryErrorPos" "Place the building in the position indicated. Stand near your building and press %attack2% to pick it up and reposition it. Place it down using %attack%." "TR_Eng_SentryErrorAng" "The sentry is facing the wrong way. Pick up your sentry using %attack2%. Match the silhouette's position and place the sentry back down with %attack%." "TR_Eng_SentryAttackTitle" "Defend!" "TR_Eng_SentryAttack" "The Red team is about to attack your position. Use your sentry for cover by hiding behind it to stay safe. Move there now before the attack begins." "TR_Eng_SentryAttackBegin" "The Red team is attacking. Use your sentry as cover to stay alive." "TR_Eng_RepairTitle" "Damaged Buildings" "TR_Eng_Repair" "Repair buildings the same way as upgrading. Hit them with the WRENCH. This will also replenish ammo to the sentry." "TR_Eng_MoveTitle" "Building Placement" "TR_Eng_Move" "Move buildings by standing near them and using %attack2%. Pick up the dispenser and move it near the sentry now. Place it down using %attack%." "TR_Eng_MovePlacement" "Keeping a dispenser nearby your sentry will provide you with health and metal when under attack." "TR_Eng_MoveHint" "Place Dispenser Here" "TR_Eng_TeleTitle" "The Teleporter" "TR_Eng_TeleEntrance" "Teleporters are useful to help your teammates get to the front lines quickly. Press %slot4% to bring up the BUILD TOOL and construct a teleporter entrance." "TR_Eng_TeleExit" "Now build the exit. You can rotate the direction that people exit the teleporter by using %attack2% and taking note of the arrow on the blueprint." "TR_Eng_TeleUpgrade" "Upgrading a teleporter upgrades both the entrance and the exit at the same time. Each level reduces the time between teleports." "TR_Eng_TeleEntranceHint" "Build Entrance Here" "TR_Eng_TeleExitHint" "Build Exit Here" "TR_Eng_EndTitle" "Breakdown" "TR_Eng_End" "If traveling long distances it may be more effective to break down your buildings as opposed to moving each one." "TR_Eng_EndDestroy" "Press %slot5% to bring up the DESTROY TOOL and destroy all your buildings to conclude Engineer training." "TR_Eng_EndDialog" "Congratulations, you've completed Engineer training.\n\nThis concludes your training. Try OFFLINE PRACTICE to continue honing your skills or try new classes.\n\nIf you're ready to play online, START PLAYING at the main menu." "TR_Demo_IntroTitle" "The Demoman" "TR_Demo_Intro" "The Demoman is versatile class with weapons that allow him to defend objectives or go on the offensive destroying sentry positions." "TR_Demo_WeaponTitle" "Weapons" "TR_Demo_Weapon" "Demomen are equipped with a GRENADE LAUNCHER, STICKY BOMB LAUNCHER, and a BOTTLE." "TR_Demo_TargetSlot1Title" "Grenade Launcher" "TR_Demo_TargetSlot1" "Equip the GRENADE LAUNCHER by pressing %slot1% and destroy the targets. Grenades explode on contact with opponents if they don't bounce first." "TR_Demo_TargetSlot1Bounce" "Grenades can bounce around corners, behind obstacles, etc. Destroy the target which is partially protected by bouncing a grenade near it." "TR_Demo_TargetSlot1BounceHint" "Obscured Target" "TR_Demo_TargetSlot2Title" "Sticky Bombs" "TR_Demo_TargetSlot2" "Well done. The STICKY BOMB LAUNCHER can be used to place multiple sticky bombs that can be remotely detonated using %attack2%." "TR_Demo_TargetSlot2Delay" "Press %slot2% to select the STICKY BOMB LAUNCHER. After firing there is a short delay before the sticky bomb is armed and can be detonated using %attack2%." "TR_Demo_TargetSlot2Use" "Destroy a few targets with sticky bombs to continue. Sticky bombs will stick to almost any surface, except moving objects or players." "TR_Demo_TargetSlot2Multiple" "To continue, destroy all the targets at the same time. A maximum of 8 sticky bombs can be placed at any given time." "TR_Demo_TargetSlot2AnySlot" "Sticky bombs can always be detonated at any time using %attack2% even if you are using other weapons." "TR_Demo_TargetSlot2RangeTitle" "Long Range Sticky" "TR_Demo_TargetSlot2Range" "Launch sticky bombs further by holding %attack% to build up charge and release %attack% to fire." "TR_Demo_TargetSlot2Range2" "Destroy the target at long range to continue. Remember to hold %attack% and release it to launch the sticky further." "TR_Demo_EndDialog" "Good job! You've completed Demoman training!\n\nSpy training is now unlocked! Select the TRAINING icon at the main menu to give him a try.\n\nReady to play online against other players? Select START PLAYING at the main menu." "TR_Spy_IntroTitle" "The Spy" "TR_Spy_Intro" "Spies operate differently from other classes preferring stealth and surprise as opposed to head to head combat." "TR_Spy_IntroRole" "Their role often revolves around killing key targets, such as ÜberCharge ready Medics or destroying Engineers defensive positions." "TR_Spy_WeaponsTitle" "Weapons" "TR_Spy_Weapons" "The Spy's weapons consist of a REVOLVER and BUTTERFLY KNIFE. The BUTTERFLY KNIFE is capable of a lethal backstab from behind." "TR_Spy_CloakTitle" "Cloak" "TR_Spy_Cloak" "Activate cloak at any time using %attack2%. This renders you completely invisible to the enemy for a short time." "TR_Spy_CloakMeter" "Keep an eye on your watch when cloaked, if it runs out, you'll be visible! Picking up ammo or remaining uncloaked will recharge the cloak meter." "TR_Spy_CloakPracticeTitle" "Cloak Application" "TR_Spy_CloakPractice" "Cloak using %attack2% to sneak by the sentry and hide behind the crates out of sight. A friendly Spy will demonstrate." "TR_Spy_CloakPracticePlayer" "The barrier has been lowered. Cloak using %attack2% and sneak by the sentry. Make your way to the indicated spot behind the crates." "TR_Spy_CloakSuccess" "Well done. Note when cloaked you cannot attack. Remain out of sight of the sentry for now, you'll need a disguise to approach it." "TR_Spy_CloakSentryHint" "Sentry Gun" "TR_Spy_CloakMoveHint" "Move Here" "TR_Spy_DisguiseTitle" "Disguises" "TR_Spy_Disguise" "To disguise yourself as the enemy, switch to your DISGUISE KIT or press %slot4%." "TR_Spy_DisguiseNote" "Select a class to disguise as. It takes a brief moment to complete the disguise. The status of the disguise is displayed in the bottom left of your screen." "TR_Spy_SapTitle" "Electro-Sapper" "TR_Spy_Sap" "The sapper is an important tool used for disabling and destroying buildings. Select it now using %slot2% to continue." "TR_Spy_SapBuildingTitle" "Destroy the Sentry" "TR_Spy_SapBuilding" "While disguised and with the sapper selected, approach the sentry and attach the sapper to the sentry with %attack%." "TR_Spy_SapHint" "Place Sapper" "TR_Spy_BackstabTitle" "The Backstab" "TR_Spy_Backstab" "When used from behind, the BUTTERFLY KNIFE can instantly kill enemies. Select it now using %slot3%." "TR_Spy_BackstabPractice" "Backstab these enemies. Your arm will raise when in position behind them. Note that if still disguised, it will be lost when you strike." "TR_Spy_EscapeTitle" "The Escape" "TR_Spy_Escape" "With less health than other classes, the Spy will often flee from a fight by cloaking and hiding behind cover." "TR_Spy_EscapeSetup" "To practice this, return behind the crates to the indicated position. The Red team will set up on the opposite side." "TR_Spy_EscapeBegin" "Disguise as the Red team and backstab an opponent. Cloak immediately after the attack using %attack2% to escape and return behind the crates." "TR_Spy_EscapeBeginRetry" "Try again. Remember to cloak immediately after killing the target to disengage from combat and run out of line of sight." "TR_Spy_EscapeEnd" "Backstab the remaining opponent with the same method to conclude Spy training." "TR_Spy_EndDialog" "Well done! You've completed Spy training and unlocked Engineer training!\n\nWant to try out the Spy in a game? Why not try OFFLINE PRACTICE.\n\nReady to play online? Click START PLAYING at the main menu." //tr_goldrush - payload - UNUSED DO NOT SHIP "TR_DemoRush_IntroTitle" "Payload Game Mode" "TR_DemoRush_Intro" "Welcome to Goldrush! For training only the first stage of three stages will be played and there is no time limit." "TR_DemoRush_IntroDescription" "In Payload maps Blue escorts a cart through checkpoints to the final goal to win. Each checkpoint awards Blue additional time." "TR_DemoRush_IntroPush" "To move the cart stand next to it. In addition to supplying health and ammo, it will move faster with more players nearby." "TR_DemoRush_SentryTitle" "Destroy the Sentries" "TR_DemoRush_Sentry" "The STICKY BOMB LAUNCHER is ideal for destroying the sentry guns that lie ahead blocking your team's path." "TR_DemoRush_SentryMultiple" "Use the STICKY BOMB LAUNCHER to place several bombs near a sentry gun. Detonate them using %attack2%." "TR_DemoRush_SentryEngineer" "By detonating several STICKY BOMBS simultaneously it negates an Engineer's ability to repair their buildings." "TR_DemoRush_SentryDoor" "The doors will now open and allow you and your team to push the cart to victory!" "TR_DemoRush_CombatHint1Title" "Grenade Tip" "TR_DemoRush_CombatHint1" "The GRENADE LAUNCHER can be aimed upwards to fire grenades further or from behind cover." "TR_DemoRush_CombatHint2Title" "Sticky Bomb Tip" "TR_DemoRush_CombatHint2" "Remember STICKY BOMBS can be detonated at any time with %attack2%. Place stickies where you think enemies will be and surprise them!" "TR_DemoRush_TipSentryTitle" "Sentry Tip" "TR_DemoRush_TipSentry" "Three STICKY BOMBS will usually destroy a level 3 sentry gun when detonated at once." "TR_DemoRush_TipGrenadeTitle" "Grenade Tip" "TR_DemoRush_TipGrenade" "Grenades can be useful in different situations to destroy sentries by being bounced or rolled towards a hard to reach location." "TR_DemoRush_TipPathTitle" "Alternate Routes" "TR_DemoRush_TipPath" "Try an alternate route if one is blocked by enemies or players. This may give you a better angle on a well entrenched enemy." "TR_DemoRush_HintCart" "Payload Cart" "TR_DemoRush_EndDialog" "Excellent! You've helped your team win the first stage in %s1 and completed Demoman training!\n\nSpy training is now unlocked! Select the TRAINING icon at the main menu to give him a try.\n\nReady to play online against other players? Select START PLAYING at the main menu." //engineer training - UNUSED DO NOT SHIP "TR_Eng1_IntroTitle" "Defend the Point" "TR_Eng1_Intro" "Welcome to Dustbowl. You are defending the second Control Point on the RED team." "TR_Eng1_DefenseTitle" "Established Defense" "TR_Eng1_Defense" "The Engineer helps their team with various structures providing defense, health, ammo, and transportation to the front lines!" "TR_Eng1_TeleTitle" "The Teleporter" "TR_Eng1_Tele" "A teleporter can help your team attack or defend by moving teammates to the front lines quickly." "TR_Eng1_TeleBuild" "Build a teleporter entrance near the spawn at the indicated position to continue." "TR_Eng1_TeleBuildHint" "Place Entrance Here" "TR_Eng1_TeleBuildHintExit" "Place Exit Here" "TR_Eng1_TeleExit" "A teleporter always needs a corresponding exit or entrance. Build an exit in the indicated position to continue." "TR_Eng1_TeleUpgrade" "Upgrade the teleporter to level three to continue. When upgrading a teleporter it affects both the entrance and exit." "TR_Eng1_TeleFinishTitle" "Additional Buildings" "TR_Eng1_TeleFinish" "Add a dispenser and sentry gun in the indicated positions. Upgrade these to level three to continue." "TR_Eng1_StickyTitle" "Sentry Defense" "TR_Eng1_Sticky" "STICKY BOMBS are extremely effective against buildings. Demomen can deploy several to destroy buildings instantly." "TR_Eng1_StickyShoot" "Try shooting the sticky bombs to destroy them to buy yourself some time." "TR_Eng1_DemoTipTitle" "The Demo Problem" "TR_Eng1_DemoTip" "A Demoman is very hard to counter as a lone Engineer. Use the loss of the sentry as an opportunity to build one in a new location to surprise the opposition!" "TR_Eng1_SpyTitle" "The Spy" "TR_Eng1_Spy" "A Spy's cloak and disguise abilities make it less obvious where the attack is going to be coming from." "TR_Eng1_SpyAttack" "An enemy Spy will attempt to sap the friendly Engineer's buildings. Disguised Spies assume names of the opposing team." "TR_Eng1_SpyRemoveTitle" "Sapped Buildings" "TR_Eng1_SpyRemove" "When a sapper is attached to a building it becomes disabled and slowly takes damage. Knock the sapper off by hitting the building with the WRENCH." //tr_dustbowl - soldier "TR_DustGeneric_IntroTitle1" "Dustbowl" "TR_DustGeneric_IntroTitle2" "Control Points" "TR_DustGeneric_Intro1" "Welcome to Dustbowl, a Control Point map. When the setup timer reaches zero, the round begins." "TR_DustGeneric_IntroTeamTitle" "Red versus Blue" "TR_DustGeneric_IntroSetup" "Setup time allows the RED team to prepare defenses to prevent the BLU team from capturing Control Points." "TR_DustGeneric_Intro2" "You are on BLU team! To win, capture both Control Points. To capture a Control Point, stand on it until the capture bar is full." "TR_DustGeneric_Intro3" "Control Point ownership is represented at the bottom of the screen as that team's color." "TR_DustGeneric_HealthTitle" "Health and Ammo" "TR_DustGeneric_EngTitle" "The Engineer" "TR_DustGeneric_Eng" "Engineers can increase the effectiveness of their buildings through construction, repair, and upgrading." "TR_DustGeneric_EngRedTitle" "Sentry Guns" "TR_DustGeneric_EngRed2" "Sentry guns have limited range. Use this to your advantage! Destroy this sentry gun with your ROCKET LAUNCHER." "TR_DustGeneric_MedTitle" "The Medic" "TR_DustGeneric_Med1" "Medics can heal friendly players. While healing, they also build up an \"ÜberCharge\"." "TR_DustGeneric_Med2" "When the ÜberCharge is activated by the Medic, he and his heal target become invulnerable for a short time." "TR_DustGeneric_Med3" "Injured? On fire? Press %voicemenu 0 0% to alert the Medic so he can help you!" "TR_DustGeneric_RoundTitle" "Final Round!" "TR_DustGeneric_Round" "Dustbowl consists of three rounds. Capturing both Control Points advances the game to the next round." "TR_DustGeneric_FFTitle" "Friendly Fire" "TR_DustGeneric_FF" "Don't worry, you cannot hurt your teammates at any time!" "TR_DustGeneric_CapMissedTitle" "Oops!" "TR_DustGeneric_CapMissed" "Looks like you ran past the Control Point. The last point is locked until you capture the first one." "TR_Dust_Hint_ControlPoint" "Control Point!" "TR_Dust_Hint_Resupply" "Health and Ammo Resupply" "TR_Dust_Hint_Medic" "The Medic!" "TR_Dust_Hint_Engineer" "The Engineer!" "TR_Dust_Hint_SetupGate" "Setup Gate" "TR_Target_EndDialog" "Good job! You've completed the Soldier's weapons training! Put your skills to work and move on to %s2 by pressing the NEXT button." //%s1 references map, %s2 is next map if specified "TR_Dustbowl_EndDialog" "Well done! You've won a game in %s1 and unlocked Demoman training!\n\nWant to try out other classes like the Engineer or Medic? Why not hop into an OFFLINE PRACTICE session?\n\nReady to play online against other players? Select START PLAYING at the main menu." //training intro movies "TF_IM_Target_Welcome" "Weapon selection and target practice!" "TF_IM_Target_WeaponSwitch" "Switch to the weapon called for and hit the targets" "TF_IM_Target_Reload" "Reload often! Use lulls to completely reload weapons" "TF_IM_TargetDemo_Sticky" "Multiple sticky bombs can be deployed and detonated" "TF_IM_TargetDemo_Distance" "Aim upwards to arc grenades further" "TF_IM_TargetSpy_Intro" "The Spy has several unique abilities including cloaking and disguises!" "TF_IM_TargetSpy_Cloak" "Cloak renders spies invisible to their enemies" "TF_IM_TargetSpy_Disguise" "Disguise as the opposing team and infiltrate their defenses" "TF_IM_TargetSpy_Sap" "Use the sapper to disable and destroy Engineer buildings" "TF_IM_TargetSpy_Backstab" "Deliver a lethal blow by stabbing opponents from behind!" "TF_IM_TargetEng_Intro" "Welcome to Engineer training!" "TF_IM_TargetEng_Construct" "The Engineer can construct buildings to assist his team using metal" "TF_IM_TargetEng_Metal" "Use metal to construct and upgrade the different buildings" //"TF_IM_TargetEng_MetalObtain" "Metal is obtained from ammo boxes, dropped weapons, or from your dispenser" "TF_IM_TargetEng_Tele" "Teleporters can be used to move your team to the front line quickly" "TF_IM_TargetEng_Repair" "To upgrade or repair your buildings hit them with your wrench" // Misc "TF_Training_SpaceToContinue" "Press Spacebar to continue" "TF_Training_Success" "Success!" "TF_Training_Completed" "You've Completed Training!" "Button_ReplayTraining" "&REPLAY" "Button_NextTraining" "&NEXT" "Button_QuitTraining" "&DONE" "TF_Training_Prompt_Title" "Start Training?" "TF_Training_Prompt" "Are you sure you want to quit your current game and start training?" "TF_Training_Restart_Title" "Change Training?" "TF_Training_Restart_Text" "Are you sure you want to choose a different training course?" "TF_Training_Prompt_ConfirmButton" "Yes Please!" "TF_Training_Prompt_CancelButton" "No" // Training Dialog "TF_Training_Title" "TRAINING" // Offline Practice "TF_OfflinePractice" "OFFLINE PRACTICE" "TF_OfflinePractice_Settings" "Settings" "TF_OfflinePractice_NumPlayers" "%s1-%s2 Suggested" "TF_Bot_Difficulty" "Difficulty:" "TF_Bot_Difficulty0" "Easy" "TF_Bot_Difficulty1" "Normal" "TF_Bot_Difficulty2" "Hard" "TF_Bot_Difficulty3" "Expert" "TF_Bot_NumberOfBots" "Number of Players:" //---------------------------------------------------------------------------------------- // Golden Wrench "TF_HUD_Event_GoldenWrench_C" "%s1 has found Golden Wrench no. %s2!" "TF_HUD_Event_GoldenWrench_D" "%s1 has destroyed Golden Wrench no. %s2!" "Notification_System_Message" "System Message: %message%" // Notifications "Notification_CanTrigger_Help" "Press [ %cl_trigger_first_notification% ] to VIEW.\nPress [ %cl_decline_first_notification% ] to REMOVE." "Notification_Remove_Help" "Press [ %cl_decline_first_notification% ] to REMOVE." "Notification_AcceptOrDecline_Help" "Press [ %cl_trigger_first_notification% ] to ACCEPT.\nPress [ %cl_decline_first_notification% ] to DECLINE." "Notifications_View" "View" "Notifications_Accept" "Accept" "Notifications_Decline" "Decline" "Notifications_Present" "You have pending alerts! Go to the Main Menu to view them." "TF_Notification_Trigger" "View/Accept the topmost alert." "TF_Notification_Decline" "Remove/Decline the topmost alert." //---------------------------------------------------------------------------------------- // Use Item "TF_UseItem_Title" "Use Item?" "TF_UseItem_Text" "Are you sure you want to use %item_name%? It has %uses_left% use(s) before it will be removed from your inventory." "TF_UseItem_Success" "The item in the action slot was used successfully!" "TF_UseItem_GiftNoPlayers" "There are no other players present in your current game to receive your gift!" "TF_UseItem_Error" "There was an error trying to use the item in your action slot." "TF_UseItem_MiniGameAlreadyStarted" "That mini-game has already been started." "TF_GiftedItems" "%s1 has given a gift to %s2!" "TF_GifterText_Random" "%recipient% was selected at random to receive a gift from %giver%!" "TF_GifterText_All" "%giver% has given out a bunch of gifts!" "TF_UseBackpackExpander_Title" "Expand Backpack?" "TF_UseBackpackExpander_Text" "Are you sure you want to expand your backpack to %new_size% slots? (%item_name% has %uses_left% use(s) before it will be removed from your inventory)" "TF_UseBackpackExpanderFail_Title" "Cannot Expand!" "TF_UseBackpackExpanderFail_Text" "Your backpack has already been expanded to maximum capacity." "TF_UseClaimCode_Title" "Claim Code?" "TF_UseClaimCode_Text" "Are you sure you want to claim this code: %claim_type%? The claim code will be permanently attached to your account." //---------------------------------------------------------------------------------------- // Coaching "TF_Coach_StudentCommands" "To Give Directions to Your Student" "TF_Coach_AttackDesc" "Attack" "TF_Coach_DefendDesc" "Defend" "TF_Coach_Slot1Label" "[%slot1%]" "TF_Coach_Slot2Label" "[%slot2%]" "TF_Coach_Slot1Desc" "Look At" "TF_Coach_Slot2Desc" "Go Here" "TF_Coach_StudentHasDied" "Your student has died!" // Annotations "TF_Coach_AttackThis" "Attack This" "TF_Coach_AttackHere" "Attack Here" "TF_Coach_DefendThis" "Defend This" "TF_Coach_DefendHere" "Defend Here" "TF_Coach_LookAt" "Look At" "TF_Coach_LookHere" "Look Here" "TF_Coach_GoToThis" "Go To" "TF_Coach_GoHere" "Go Here" // Coaching Dialogs "TF_Coach_AddCoach_Title" "Volunteer?" "TF_Coach_AddCoach_Text" "Would you like to volunteer to coach other players and teach them how to play\nTeam Fortress 2?" "TF_Coach_RemoveCoach_Title" "Stop Coaching?" "TF_Coach_RemoveCoach_Text" "Would you like to remove yourself from the list of coaches?" "TF_Coach_AskStudent_Title" "Want Coaching?" "TF_Coach_AskStudent_Text" "Would you like assistance from another player in your current game?\nNote: there may be issues if you are hosting a game behind a firewall." "TF_Coach_AskStudent_DoNotShowAgain" "Do not ask me again" "TF_Coach_NotInGame_Title" "Not in a Game" "TF_Coach_NotInGame_Text" "You must be in a game to be coached." "TF_Coach_ServerFull_Title" "Server Full" "TF_Coach_ServerFull_Text" "Cannot request a coach at this time, because your server has the maximum number of players." "TF_Coach_Training_Title" "In Training" "TF_Coach_Training_Text" "You cannot request a coach while in training." "TF_Coach_AlreadyBeingCoached_Title" "Coaching" "TF_Coach_AlreadyBeingCoached_Text" "You are already being coached!" "TF_Coach_AlreadyCoaching_Title" "Coaching" "TF_Coach_AlreadyCoaching_Text" "You are coaching someone, so you cannot request a coach!" "TF_Coach_AlreadyRatedCoach_Title" "Coach Rating" "TF_Coach_AlreadyRatedCoach_Text" "You have previously rated this coach." "TF_Coach_StudentRetry_Title" "Retry?" "TF_Coach_StudentRetry_Text" "No coach was found at this time. Would you like to try again?" "TF_Coach_AddedCoach_Title" "Success!" "TF_Coach_AddedCoach_Text" "You have been added to the list of coaches. You can continue playing and later you may be matched with a student." "TF_Coach_RemovedCoach_Title" "Success!" "TF_Coach_RemovedCoach_Text" "You have been removed from the list of coaches." "TF_Coach_AskCoach_Title" "Start Coaching?" "TF_Coach_AskCoach_Text" "A player has accepted your offer to coach them. Are you ready to start?" "TF_Coach_AskCoachForFriend_Text" "%friend% wants you to be their coach and help them become better at Team Fortress 2! Will you help %friend%?" "TF_Coach_FoundCoach_Title" "Success!" "TF_Coach_FoundCoach_Text" "%coachname% has been asked to join your game." "TF_Coach_FoundCoachLike_Text" "%coachname% has been asked to join your game.\n(%numlikes% players like their coaching)" "TF_Coach_JoinFail_Title" "Unfortunately..." "TF_Coach_JoinFail_Text" "There was a problem joining the game." "TF_Coach_Yes" "Yes" "TF_Coach_No" "No" "TF_Coach_Timeout_Title" "No Response" "TF_Coach_Timeout_Text" "There was no response from the server. Please try again later." "TF_Coach_LikeCoach_Title" "Recommend Coach?" "TF_Coach_LikeCoach_Text" "Was your coach helpful? We will use this information to help match them with other players." // find a coach "TF_FindCoachDialog_Title" "Find a Coach" "TF_FindCoachDialog_Match" "Any Available" // waiting dialogs "TF_Coach_CoachSearching" "Searching for the best coach available." "TF_Coach_AskingFriend" "Asking your friend to be your coach." "TF_Coach_JoiningStudent" "Joining the student's game." "TF_Coach_WaitingForServer" "Waiting for a response from the server." // in game ui "TF_Coach_ControlView" "Press to Change View" "TF_Coach_Student_Prefix" "Student: %s1" "TF_Coach_Coach_Prefix" "Coach %s1" "TF_Coach_LikeCoach" "[F7] Rate Coach" "TF_Coach_KickCoach" "[F8] Remove Coach" "TF_Coach_RequestCoach" "Request a coach at the start of the game." "TF_Coach_Denied_Title" "Request Denied" "TF_Coach_Denied_Text" "The request has been denied." //---------------------------------------------------------------------------------------- // Trading "TF_ShowTradeRequestsFrom" "Show Trade Requests From:" "TF_ShowTradeRequestsFrom_FriendsOnly" "Friends Only" "TF_ShowTradeRequestsFrom_FriendsAndServer" "Friends and In-Game Players" "TF_ShowTradeRequestsFrom_Anyone" "Anyone" "TF_ShowTradeRequestsFrom_NoOne" "No One" "TF_Trading_StatusTitle" "Trade Status" // timeout "TF_Trading_Timeout_Title" "No Response" "TF_Trading_Timeout_Text" "There was no response from the server." "TF_Trading_TimeoutPartyB" "There was no response from the other player." "TF_Trading_TimeoutPartyB_Named" "There was no response from %other_player%." "TF_Trading_WaitingForPartyB" "Waiting for the other player to respond.." "TF_Trading_WaitingForPartyB_Named" "Waiting for %s1 to respond." "TF_Trading_WaitingForServer" "Waiting for a response from the server." "TF_Trading_WaitingForTrade" "Trading Items" "TF_Trading_WaitingForStart" "Offer to trade accepted, now waiting for server." "TF_Trading_WaitingForCancel" "Canceling trade." // party B request dialog "TF_Trading_JoinTitle" "Want to Trade?" "TF_Trading_JoinText" "%initiator% wants to trade with you!" "TF_Trading_JoinCancel" "No Thanks" // reasons why a request was denied "TF_Trading_DeclinedText" "The other player has declined the trade request." "TF_Trading_TradeBannedText" "Your trading privileges have been removed temporarily. Please contact Customer Support." "TF_Trading_TradeBanned2Text" "The other player does not have trading privileges at this time." "TF_Trading_VACBannedText" "You do not have trading privileges." "TF_Trading_VACBanned2Text" "The other player does not have trading privileges at this time." "TF_Trading_BusyText" "The other player is currently busy trading with someone else." "TF_Trading_DisabledText" "Trading items is currently disabled." "TF_Trading_NotLoggedIn" "The other player is not available for trading." "TF_Trading_TooSoon" "You must wait at least 30 seconds between trade requests." "TF_Trading_TooSoonPenalty" "You have made too many trade requests and must now wait 2 minutes before initiating any more trades." // reasons why a trade session was closed "TF_Trading_CanceledText" "The trading session has been canceled." "TF_Trading_ErrorText" "There was a problem completing the trade." "TF_Trading_StaleInventoryText" "The trade was cancelled, because some items do not belong to you or the other player." "TF_Trading_UntradableText" "The trade was cancelled, because some items are not allowed in trading." "TF_Trading_NoItemsText" "The trade was cancelled, because there were no items to trade." "TF_Trading_TradedText" "The trade was successfully completed!" "TF_TradeWindow_Title" "Trading with %recipient%" "TF_TradeWindow_Step1" "Select Items from your Backpack" "TF_TradeWindow_Step1Desc" "Drag items to Your Offerings to include them in the trade." "TF_TradeWindow_Step2" "Your Offerings" "TF_TradeWindow_Step2Desc" "These are the items you will lose in the trade." "TF_TradeWindow_Step3" "Their Offerings" "TF_TradeWindow_Step3Desc" "These are the items you will receive in the trade." "TF_TradeWindow_Step4" "Showcase Area" "TF_TradeWindow_Step4Desc" "These items will NOT be traded." "TF_TradeWindow_WaitingForTrade" "Waiting for both parties\nto be ready..." "TF_TradeWindow_TradeNow" "TRADE NOW!" "TF_TradeWindow_Trading" "Waiting for other party" "TF_TradeWindow_Ellipsis1" "" "TF_TradeWindow_Ellipsis2" "." "TF_TradeWindow_Ellipsis3" ".." "TF_TradeWindow_Ellipsis4" "..." "TF_TradeWindow_MyNOTReady" "CLICK when ready to trade" "TF_TradeWindow_NotReady" "NOT ready to trade" "TF_TradeWindow_Ready" "READY to trade" "TF_TradeWindow_Verifying" "Offer changed, waiting..." "TF_TradeWindow_ChatPrompt" "Chat :" "TF_TradeWindow_WarnPassword" "Never tell your password to anyone." "TF_TradeWindow_PartnerIsTyping" "%s1 is typing a message." "TF_TradeWindow_Tip_1" "Click on the other player's avatar to the right of their name to view their profile and verify their identity." "TF_TradeWindow_Tip_2" "Avoid making deals that involve more than a single trade. Scammers may not follow through on the successive trades." "TF_TradeWindow_Tip_3" "Verify that the items you're trading for aren't renamed items masquerading as rare items. Inspect each item carefully. Renamed items will have quotation marks around their names." "TF_TradeWindow_Scam_MaxTrade" "Scam warning: never make deals that involve more than a single trade. Scammers will vanish after the first trade is completed!\n" "TF_TradeWindow_Scam_Renamed" "Scam warning: the other person is offering an item that has been renamed to look like a higher quality item!\n" "TF_TradeWindow_Change_Added" "%s1 added: %s2\n" "TF_TradeWindow_Change_Removed" "%s1 removed: %s2\n" "TF_TradeWindow_Change_Name" "%s1 (a renamed %s2)" "TF_TradeStartDialog_Title" "Trading" "TF_TradeStartDialog_Select" "Find a trading partner from..." "TF_TradeStartDialog_SelectFriends" "Friends List" "TF_TradeStartDialog_SelectServer" "Current Server" "TF_TradeStartDialog_SelectProfile" "Steam Profile" "TF_TradeStartDialog_Friends" "Select a friend to trade with:" "TF_TradeStartDialog_FriendsNone" "None of your friends are\ncurrently playing TF2." "TF_TradeStartDialog_Server" "Select a player to trade with:" "TF_TradeStartDialog_ServerNone" "There are no other players\non your server." "TF_TradeStartDialog_Profile" "Enter the URL of a steam profile:" "TF_TradeStartDialog_ProfileGo" "Send Trade Request" "TF_TradeStartDialog_ProfileHelp" "The URL should be in one of these two formats:\nhttp://steamcommunity.com/id/\nhttp://steamcommunity.com/profiles/" "TF_TradeStartDialog_ProfileFail" "Failed to find player.\nYour URL may be incorrect,\nor the player may not be running TF2." "TF_TradeStartDialog_ProfileLookup" "Searching for the account..." //---------------------------------------------------------------------------------------- // Armory "ArmoryFilter_AllItems" "All Items" "ArmoryFilter_Weapons" "Weapons" "ArmoryFilter_Headgear" "Headgear" "ArmoryFilter_MiscItems" "Misc Items" "ArmoryFilter_ActionItems" "Action Items" "ArmoryFilter_CraftItems" "Craft Items" "ArmoryFilter_Tools" "Tools" "ArmoryFilter_AllClass" "All-Class Items" "ArmoryFilter_Scout" "Scout Items" "ArmoryFilter_Sniper" "Sniper Items" "ArmoryFilter_Soldier" "Soldier Items" "ArmoryFilter_Demoman" "Demoman Items" "ArmoryFilter_Medic" "Medic Items" "ArmoryFilter_Heavy" "Heavy Items" "ArmoryFilter_Pyro" "Pyro Items" "ArmoryFilter_Spy" "Spy Items" "ArmoryFilter_Engineer" "Engineer Items" "ArmoryFilter_ItemSets" "Items in %s1" "ArmoryFilter_Donationitems" "Map Stamp Items" "ArmoryButton_Wiki" "Community Comments..." "ArmoryButton_SetDetails" "Examine Set" "ArmoryButton_Store" "View in Store" // Some of these strings have control characters embedded to set colors. // The control characters can be copied and pasted in notepad. // Using any of the color characters will implicitly end a link. //  = 0x01 (SOH) - Use default color from this point forward //  = 0x02 (STX) - Use a highlight color from this point forward //  = 0x03 (ETX) - Use the item set color from this point forward //  = 0x04 (EOT) - Link start - NOTE: If link is combined with a color change, the link start symbol should be AFTER the color change symbol // "TF_Armory_Item_Attrib_OnHit" "This weapon has an ON HIT attribute. The effect of this attribute is applied each time the weapon damages an enemy. Enemy Spies disguised as one of your team mates are an exception: they will not trigger the application of this effect, even if they receive the damage." "TF_Armory_Item_Attrib_OnKill" "This weapon has an ON KILL attribute. The effect of this attribute is applied each time the weapon lands the final blow on an enemy." "TF_Armory_Item_Attrib_OnWearer" "This item has an ON WEARER attribute. The effect of this attribute is applied to a player whenever this item is in their loadout, even when this item is not their actively wielded weapon." "TF_Armory_Item_Attrib_CloakType" "This item modifies the SPY CLOAK. When this item is equipped in a Spy's loadout, the cloak changes its behavior to the cloak type listed in the attribute description." "TF_Armory_Item_Attrib_OnActive" "This weapon has ON WEARER attributes that only apply when it's ACTIVE. Whereas most On Wearer attributes are applied to the player when the item is equipped in the loadout, these attributes only apply when this weapon is the player's actively wielded weapon." "TF_Armory_Item_Attrib_NoCrits" "This weapon cannot perform RANDOM CRITICAL HITS. Normal weapons have a chance to perform critical hits randomly, but this one does not. Other items and effects that cause critical hits to occur, like The Kritzkrieg, can still force this weapon to perform critical hits." "TF_Armory_Item_Attrib_Bleed" "This weapon causes enemies hurt by it to BLEED. Bleeding players will lose health every second for the specified amount of time. Bleeding will stop if the bleeding player is healed in any way." "TF_Armory_Item_HolidayRestriction" "Usage of this item is restricted to a specific holiday event. It can only be equipped in a class loadout during the specified holiday." "TF_Armory_Item_AchievementReward" "This item is an Achievement Reward for completing the '%s1' achievement." "TF_Armory_Item_InSet" "This item is part of %s1 item set. Item sets provide extra bonuses when the entire set is worn at the same time. The %s1 set will provide this Item Set Bonus:\n" "TF_Armory_Item_Type_TauntEnabler" "This Action Item plays a Custom Taunt when used." "TF_Armory_Item_Class_ClassToken" "This item is a Class Token. It's used in crafting recipes to specify which class's items should be crafted. For example: putting a Soldier class token into a recipe will ensure only Soldier items will be produced by the craft." "TF_Armory_Item_Class_SlotToken" "This item is a Slot Token. It's used in crafting recipes to specify which loadout slot's items should be crafted. For example: putting a Primary slot token into a recipe will ensure only items equipped in the Primary loadout slot will be produced by the craft." "TF_Armory_Item_Class_CraftItem" "This item is a Craft Item. It's only used inside crafting recipes, where it can be combined with other items to create more valuable items." "TF_Armory_Item_Class_Tool" "This item is a Tool. It can be used on its own or be applied to another item in your backpack, and is consumed in the process. Click the 'Use' or 'Use With...' button in the backpack to start the process of applying it." "TF_Armory_Item_StockItem" "This item is a Stock Item. Stock items are the default weapons for a player class, and are considered 'special' items in that they cannot be destroyed, and take up no space in your backpack. You can still customize them with tools, and doing so will create a customized clone of the Stock Item." "TF_Armory_Item_Class_BackpackExpander" "This item is a Backpack Expander. When used, it will expand the size of your backpack and be consumed in the process. Click the 'Use' button in the backpack to start the process of applying it." "TF_Armory_Item_Charity" "When this item is purchased, all the proceeds (net of applicable taxes) will go directly towards the American Red Cross, marked for disaster relief in Japan." "TF_Armory_Item_ClassUsageAllBundle" "This bundle contains items that can be used by all classes." "TF_Armory_Item_ClassUsageBundle" "This bundle contains items that can be used by the: " "TF_Armory_Item_ClassUsageAll" "This item can be used by all classes." "TF_Armory_Item_ClassUsage" "This item can be used by the: " "TF_Armory_Item_SlotUsageAll" "This item is equipped in the %s1 loadout slot." "TF_Armory_Item_SlotUsageClassHeader" "This item is equipped as follows: " "TF_Armory_Item_SlotUsageClass" "in the %s1 loadout slot by the %s2" "TF_Armory_Item_ToolUsage" "The following tools can be used on this item: " "TF_Armory_Item_Bundle" "This bundle contains the following items: " "TF_Armory_Item_Action" "This item is an Action Item. Click on the backpack's 'Use' button to use it. Alternatively, equip it in the Action slot of a class loadout and press the 'Use Item in Action Slot' key, which can be bound in the Keyboard Settings." "TF_Armory_Item_Duel_Medal" "This item keeps track of lifetime dueling statistics and the results of the last duel. For every 10 duel wins, it will increase in level by 1 (up to level 100), earning you a new Dueling Mini-Game and a free item. Every 25 levels it will be upgraded to the next tier." "TF_Armory_Item_Duel" "This Action Item enables the Dueling Mini-Game. When used, it allows you to challenge a player on the opposite team to a duel. If they accept, the duel begins. This item will not be consumed if the other player refuses the duel.\n\nAt the end of the round, whoever has more duel points wins. Kills and assists against your opponent are worth 1 point.\n\nThis item will not be consumed if the server changes level or the score is tied 0-0 at the end of the round." "TF_Armory_Item_Supply_Crate" "This crate contains one of the items listed in its description. To unlock the crate and retrieve the item, you must use a Mann Co. Supply Crate Key, which can be purchased inside the Mann Co. Store. These crates contain one of the rarest and most valuable items in the game, so cross your fingers before you unlock them!" "TF_Armory_Item_Winter_Crate" "This crate contains an item, but it isn't clear what. The crate will disappear at the end of the year, so you should open it before it's gone!" "TF_Armory_Item_Key" "This key can be used to open one Mann Co. Supply Crate. When opened, you will receive one of the items on the Supply Crate's item list." "TF_Armory_Item_NameTag" "This item can be used to permanently modify the name of a single item. Other players will see the name you choose instead of the original name." "TF_Armory_Item_DescTag" "This item can be used to permanently modify the description of a single item. Other players will see the description you choose instead of the original description. A custom description can be added to items that don't normally have one." "TF_Armory_Item_PaintCan" "This item can be used to permanently change the color of a single item. Not all items are paintable, so if you're purchasing an item to paint it, ensure the details of that item lists 'Paint Cans' as tools that can be used on it." "TF_Armory_Item_Gift1" "This Action Item gives a random item to a single other player on your server." "TF_Armory_Item_Gift24" "This Action Item gives a random item to every other player on your server, up to a maximum of 23 other players." "TF_Armory_Item_Gift_Wrap" "This gift wrap can be used to package an item as a gift for another player. Wrapped gifts can be delivered to offline players. Items that are normally not tradable can be wrapped and gifted using gift wrap." "TF_Armory_Item_Gift" "This is a wrapped gift. The person who wrapped it can deliver the gift to someone or another player can open it and receive the item inside." "TF_Armory_Item_Limited" "This item is only available in the store for a limited time! This item is not currently available as a loot or crate drop." "TF_Armory_Item_MapToken" "When this item is purchased, all the proceeds (net of any applicable tax) will go directly to the community members who made the map.\n\nMembership level for a map will increase for every 25 map stamps.\n\nA World Traveler's Hat will also be given out the first time any map stamp has been purchased." "TF_Armory_Item_BackpackExpander" "When this item is used, it will add 100 extra slots to your backpack. Note that there is a maximum of 1000 slots." "TF_PassiveAttribs" "Current on-wearer attributes:" "TF_PassiveAttribs_None" "None" //---------------------------------------------------------------------------------------- "TF_HalloweenItem_Reserved" "The Haunted Halloween Gift has mysteriously appeared somewhere. The first one to find it gets to keep it!" "TF_HalloweenItem_Granted" "%recipient% found the Haunted Halloween Gift!" "TF_Halloween_Boss_Appeared" "The Horseless Headless Horsemann has appeared!\n" "TF_Halloween_Boss_Killed" "The Horseless Headless Horsemann has been defeated!\n" "TF_Halloween_Boss_Killers" "%s1 has defeated the Horseless Headless Horsemann!\n" //---------------------------------------------------------------------------------------- "TF_SelectPlayer_Select" "Find a player from..." "TF_SelectPlayer_SelectFriends" "Friends List" "TF_SelectPlayer_SelectServer" "Current Server" "TF_SelectPlayer_Friends" "Select a friend:" "TF_SelectPlayer_FriendsNone" "None of your eligible friends are\ncurrently playing TF2." "TF_SelectPlayer_Server" "Select a player:" "TF_SelectPlayer_ServerNone" "There are no other eligible players\non your server." //---------------------------------------------------------------------------------------- "TF_Serverlist_Ask_Favorite_Title" "Favorite last Server?" "TF_Serverlist_Ask_Favorite_Text" "Save the server you were just on in your Favorites list so you can easily return to it again?" "TF_Serverlist_Ask_Favorite_Opt_Out" "Never ask about Favoriting again" "TF_Serverlist_Ask_Blacklist_Title" "Blacklist last Server?" "TF_Serverlist_Ask_Blacklist_Text" "Add the server you were just on to your Blacklist so you never see it again?" "TF_Serverlist_Ask_Blacklist_Opt_Out" "Never ask about Blacklisting again" "TF_Serverlist_Ask_Yes" "Yes" "TF_Serverlist_Ask_No" "No" //---------------------------------------------------------------------------------------- // Voting - mod-specific issue strings (see gameui_english.txt for base strings) // NOTE: DO NOT TRANSLATE YET -- THIS IS A WORK-IN-PROGRESS "TF_Vote_Title" "Vote Setup" "TF_vote_yes_binding" "Yes: %s1" "TF_vote_no_binding" "No: %s1" "TF_vote_kick_player_other" "Kick player: %s1?\n(no reason given)" "TF_vote_kick_player_cheating" "Kick player: %s1?\n(accused of cheating)" "TF_vote_kick_player_idle" "Kick player: %s1?\n(accused of being idle)" "TF_vote_kick_player_scamming" "Kick player: %s1?\n(accused of scamming)" "TF_vote_kick_player" "Kick player: %s1?" "TF_vote_kick_player" "Kick player: %s1?" "TF_vote_kick_player" "Kick player: %s1?" "TF_vote_passed_kick_player" "Kicking player: %s1..." "TF_vote_restart_game" "Restart the map?" "TF_vote_passed_restart_game" "Restarting the map..." "TF_vote_changelevel" "Change current level to %s1?" "TF_vote_nextlevel" "Set the next level to %s1?" "TF_vote_passed_changelevel" "Changing level to %s1..." "TF_vote_passed_nextlevel" "Next level set to %s1..." "TF_vote_passed_nextlevel_extend" "Extending the current level" "TF_vote_nextlevel_choices" "Vote for the next map!" "TF_vote_scramble_teams" "Scramble the teams?" "TF_vote_passed_scramble_teams" "Teams will be scrambled." "TF_vote_scramble_next_round" "Teams are already set to be scrambled." "TF_vote_should_scramble_round" "Scramble teams next round?" "TF_VoteKickReason" "Kick Reason:" "TF_VoteKickReason_Other" "No Reason Given" "TF_VoteKickReason_Cheating" "Player is Cheating" "TF_VoteKickReason_Idle" "Player is Idle" "TF_VoteKickReason_Scamming" "Player is Scamming" "Vote_notification_title" "Vote Called" "Vote_notification_text" "%initiator% wants to call a vote" "Vote_notification_view" "View" //---------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------- // Item Testing "IT_Title" "Item Testing" "IT_CurrentlyTesting" "Currently Testing:" "IT_ClassUsage" "Testing Classes:" "IT_Classes_All" "All classes" "IT_Ok" "Apply Test Items" "IT_Apply" "Apply" "IT_TestingSlot_Weapon" "Weapon:" "IT_TestingSlot_Headgear" "Headgear:" "IT_TestingSlot_Misc1" "Cosmetic 1:" "IT_TestingSlot_Misc2" "Cosmetic 2:" "IT_TestingSlot_Empty" "" "IT_BotAddition_Title" "Bots:" "IT_Bot_AutoAdd" "Auto-add" "IT_Bot_BlueTeam" "BLU Team" "IT_Bot_Add" "Add a:" "IT_Bot_RemoveAll" "Remove all bots" "IT_BotControl_Title" "Bot Controls:" "IT_BotAnim_Title" "Bots should:" "IT_BotAnim_Idle" "Stand" "IT_BotAnim_Crouch_Idle" "Crouch" "IT_BotAnim_Run" "Run" "IT_BotAnim_Crouch_Walk" "Crouch walk" "IT_BotAnim_Jump" "Jump" "IT_BotAnim_ForceFire" "Fire weapons" "IT_BotAnim_Turntable" "Rotate on the spot" "IT_BotAnim_ViewScan" "Look around" "IT_BotAnimSpeed_Title" "Anim speed:" "IT_ExportLoadout" "Save Test Setup" "IT_ImportLoadout" "Load Test Setup" "IT_ImportLast" "Load most recent" "IT_TestingFiles" "Item Testing files (*.itf)" "IT_Item_Add" "Add" "IT_Item_Edit" "Edit" "IT_Item_Remove" "X" "IT_Title_0" "Test Weapon" "IT_Title_1" "Test Headgear" "IT_Title_2" "Test Cosmetic 1" "IT_Title_3" "Test Cosmetic 2" "IT_YourModel" "Your New Model:" "IT_MDL_Files" "Model files (*.mdl)" "IT_NoModel" "" "IT_ExistingItem" "Or an existing item:" "IT_SelectModel" "Select Model" "IT_ItemType" "Item Type:" "IT_ItemReplaces" "Replaces:" "IT_Bodygroups" "Geometry to hide:" "IT_Bodygroup_Hat" "Hat" "IT_Bodygroup_Headphone" "Headphones (Scout)" "IT_Bodygroup_Medals" "Chest Medals (Soldier)" "IT_Bodygroup_Grenades" "Chest Grenades (Soldier)" "IT_OtherOptions" "Other Options:" "IT_PerClassSequences" "Set sequence to match player class" "IT_Customizations" "Customization:" "IT_PaintTitle" "Painted with:" "IT_PaintNone" "Nothing" "IT_UnusualTitle" "Unusual effect:" "IT_UnusualNone" "Nothing" "IT_ItemReplaced_Select" "Select item" "IT_ItemReplaced_Invalid" "These classes have no shared weapons" "IT_Explanation_SelectModel" "Hit this button, and select your new model.\n\nBased on the type of item you've chosen, the dialog will start in the appropriate directory. Your model should be in that directory, or within a sub directory below it." "IT_Explanation_Bodygroups" "Select geometry pieces on the player model that should be hidden. Most hats need to hide the base hat." "IT_Explanation_PerClassSequences" "If you have an item worn by multiple classes, but you'd like it attached differently on each class, check this option. Then, add 9 single frame, looping animation sequences to your model, corresponding to: scout, sniper, soldier, demo, medic, heavy, pyro, spy, and engineer." "SystemMessage_WinterCrateWarning_2Hour" "Festive Winter Crates will disappear soon! You have less than two hours to open yours!" "SystemMessage_WinterCrateWarning_30Minute" "Festive Winter Crates will disappear soon! Only thirty minutes until they are gone forever!" "GameUI_CrosshairNone" "Default" //---------------------------------------------------------------------------------------- // TF Advanced options dialog "TFAdvancedOptions" "TF2 Advanced Options" "Tooltip_EnableHUDMinMode" "Minimal HUD mode uses a smaller, denser HUD so that you can see more.\n\nSome explanatory information is removed as well, so you should be familiar with the standard HUD before you turn on Minimal HUD." "Tooltip_classautokill" "If set, then you'll immediately kill yourself whenever you change class while out in the field.\n\nIf unset, you'll change to your new class the next time you respawn." "Tooltip_loadoutrespawn" "If set, then you'll respawn immediately whenever you change your loadout while inside a respawn zone.\n\nIf unset, your loadout changes will take effect the next time you respawn." "Tooltip_medigun_autoheal" "If set, your Medic's medigun will stay locked onto your heal target until you press the fire button again.\n\nIf unset, you'll be required to hold the button down to keep the medigun locked on." "Tooltip_autozoom" "If set, the Sniper's sniper rifle will automatically zoom back in after it reloads, if you were zoomed in when you shot." "Tooltip_autoreload" "If set, you'll automatically reload your weapon whenever you're not firing, if the weapon needs reloading and you have ammo." "Tooltip_takesshots" "If set, you'll automatically have a screenshot taken of the final scoreboard at the end of every map you play." "Tooltip_rememberactiveweapon" "If set, you'll respawn holding the same weapon you were holding when you died (assuming you still have it equipped in your loadout)." "Tooltip_rememberlastweapon" "If set, respawning won't affect the weapon you'll switch to when you hit your 'previous weapon' key.\n\nIf unset, your 'previous weapon' will always be set to be your secondary weapon when you respawn." "Tooltip_drawviewmodel_option" "If unset, the first person view of your active weapon won't be drawn." "Tooltip_flipviewmodel_option" "If set, the first person view of your active weapon will be drawn on the left hand side of the screen, instead of the right." "Tooltip_DisableSprays" "If set, you won't see other player's spraypaint images." "Tooltip_colorblindassist" "If set, several in-game effects that are harder for colorblind players to see will use alternate, more visible effects." "Tooltip_DisableHTMLMOTD" "If set, you won't be shown HTML versions of server's Message Of The Day welcome screens." "Tooltip_SpectateCarriedItems" "If set, you'll be shown the loadout items being used by the player you're spectating." "Tooltip_UseAdvancedTourneyGUI" "The Advanced Spectator HUD is used in tournament mode only, and is designed to show you more information in 6 v 6 matches." "Tooltip_DisableWeatherParticles" "If set, you won't see particle effects marked as 'weather' by the level designer who created the map you're on. This can help your rendering performance on levels with effects like rain or snow." "Tooltip_simple_disguise_menu_option" "The Concise Disguise Menu for the Spy is an alternate menu that requires more keypresses in the disguising process, but only uses the number keys 1 through 4." "Tooltip_CombatText" "If set, you'll see damage amounts appear over the heads of enemies whenever you damage them." "Tooltip_Hitbeeps" "If set, you'll hear a 'hit sound' that's played whenever you damage an enemy." "Tooltip_HealTargetMarker" "If set, a marker will be displayed above the friendly target that you're currently healing with your medigun." "Tooltip_AutoMedicCallers" "If set, you'll receive an automatic request for assistance from any nearby team mates when their health falls below a threshold." "Tooltip_AutoMedicCallThreshold" "The threshold at which your team mates will automatically request assistance." "Tooltip_UseGlowEffect" "If set, you'll see the cart in Payload maps at all times, using a glow effect when it's hidden behind something." "Tooltip_UseSteamCloud" "If set, your TF2 configuration files will be stored on the Steam Cloud." "Tooltip_ShowNotificationsInGame" "If set, you'll receive in-game notification popups for various events, like trade requests.\n\nIf unset, the notifications will only be visible when you return to the main menu." "Tooltip_Multiplayer_Decal_Limit" "The maximum number of decals that can exist at once. Decals are used for visual effects like bullet impacts. Higher numbers will result in more persistent decals, at the expense of performance." "Tooltip_viewmodelfov_option" "The Field-of-View to use when drawing the first person view of your active weapon. Larger values will make the weapon smaller onscreen." "TFOption_httpproxy" "HTTP Proxy:" "Tooltip_httpproxy" "If you're behind a HTTP proxy, you'll need to specify it here, or you won't be able to upload movies to YouTube." "TFOption_replay_enableeventbasedscreenshots" "Take event-based screenshots during replays" "Tooltip_replay_enableeventbasedscreenshots" "If set, screenshots will automatically be taken, during replays, whenever something interesting happens (you kill an enemy, you deploy an ÜberCharge, etc). On some graphics cards this can cause rendering hitches." "TFOption_replay_screenshotresolution" "Take high-resolution replay screenshots" "Tooltip_replay_screenshotresolution" "If set, replay screenshots will be taken in high resolution. On some graphics cards this can cause rendering hitches." "TFOption_replay_maxscreenshots" "Max screenshots per replay" "Tooltip_replay_maxscreenshots" "If event-based screenshots are enabled, this is the maximum number of screenshots that'll be taken for a single replay." "TFOption_mintimebetweenscreenshots" "Min time between screenshots" "Tooltip_mintimebetweenscreenshots" "If event-based screenshots are enabled, this is the minimum amount of time after one is taken before another is taken (in seconds)." "TFOption_postdeathrecordtime" "Post-death replay record time" "Tooltip_postdeathrecordtime" "This is the amount of time, in seconds, to continue recording your replay after you've died." "TF_OptionCategory_Combat" "Combat Options" "TF_OptionCategory_HUD" "HUD Options" "TF_OptionCategory_ClassSpecific" "Class Specific Options" "TF_OptionCategory_Performance" "Performance Options" "TF_OptionCategory_Misc" "Miscellaneous Options" "TF_OptionCategory_Replay" "Replay Options" } }