// [2011-04-05] Major issues reported on some (NOT all) PCs when specifying mat_antialias directly. Try removing it if you have problems. // As an alternative, you can try adding +mat_antialias 1 to your launch options. // NOTE: If you experience crashes out of the blue, put all of the cvars in the threading section to "0". // --------------------------------------------------------------------------------------------------------------------------------- // Chris' maxquality config, designed to get you excellent quality // v1.034 | 05 April 2011 | fakkelbrigade.eu/chris/configs/ // --------------------------------------------------------------------------------------------------------------------------------- // Problems or questions? Contact me at #christf2 on QuakeNet. // --------------------------------------------------------------------------------------------------------------------------------- // Some of the commands in here are redundant to others, they are failsafes for server-side variable locks. // // Launch options: // FOR FULLSCREEN: -full -console -nojoy -noipx -novid -useforcedmparms -noforcemaccel -noforcemspd // FOR WINDOWED MODE: -sw -console -noborder -nojoy -noipx -novid -noforcedmparms -noforcemaccel -noforcemspd // // --------------------------------------------------------------------------------------------------------------------------------- // CONFIG BEGINS // --------------------------------------------------------------------------------------------------------------------------------- sv_cheats "1" // To change vars that require a sv_cheats enabled server without error // --------------------------------------------------------------------------------------------------------------------------------- // SETTINGS THAT YOU MAY WISH TO CUSTOMISE // --------------------------------------------------------------------------------------------------------------------------------- // To uncomment a section, remove the // from all but the description line. // ------- // FPS CAP // ------- fps_max "121" // Caps fps to improve performance. The best value for this is freq * 2 + 1. Do not set lower than cl_cmdrate or you will experience hitreg issues. // ------------ // NET SETTINGS // ------------ // Net settings for good connections -- UNCOMMENT THIS SECTION IF YOU WANT THESE SETTINGS cl_cmdrate "67" cl_interp "0.016" // Change to 0.024 for hitscan cl_interp_ratio "1" cl_lagcompensation "1" cl_pred_optimize "2" cl_smooth "0" cl_smoothtime "0.01" cl_updaterate "67" rate "60000" // Net settings for moderate or bad internet connections -- UNCOMMENT THIS SECTION IF YOU WANT THESE SETTINGS //cl_cmdrate "40" //cl_interp "0.025" // Change to 0.0375 for hitscan //cl_interp_ratio "1" //cl_lagcompensation "1" //cl_pred_optimize "2" //cl_smooth "0" //cl_smoothtime "0.01" //cl_updaterate "40" //rate "35000" // --------------------------------------------------------------------------------------------------------------------------------- // END OF CUSTOMISATION // --------------------------------------------------------------------------------------------------------------------------------- // Cleaning up and stopping debug flooding adsp_debug "0" cl_clearhinthistory "1" cl_debugrumble "0" cl_rumblescale "0" mat_debugdepthval "0" mat_debugdepthvalmax "0" mat_debug_postprocessing_effects "0" // Graphical cl_burninggibs "1" cl_detaildist "8096" cl_detailfade "0" cl_maxrenderable_dist "8096" cl_new_impact_effects "1" cl_phys_props_max "1024" cl_ragdoll_collide "1" lod_transitiondist "6400" mat_aaquality "2" mat_antialias "8" mat_bumpmap "1" mat_clipz "1" mat_compressedtextures "1" mat_envmapsize "512" mat_envmaptgasize "512" mat_forceaniso "16" mat_hdr_level "2" mat_mipmaptextures "1" mat_monitorgamma "2.0" // Controls brightness, try 1.8 to get it brighter or 2.2 to get it darker. Only works in fullscreen. mat_parallaxmap "1" mat_picmip "-10" mat_postprocess_x "8" mat_postprocess_y "8" mat_reducefillrate "0" mat_software_aa_blur_one_pixel_lines "0.5" mat_software_aa_edge_threshold "0.8" mat_software_aa_quality "2" mat_software_aa_strength "2" mat_software_aa_strength_vgui "2" mat_specular "1" mat_vsync "0" mat_wateroverlaysize "512" mp_decals "4096" mp_usehwmmodels "1" mp_usehwmvcds "1" r_avglight "3" r_decals "4096" r_eyeglintlodpixels "4" r_lod "0" r_maxmodeldecal "4096" r_radiosity "3" r_rainradius "2250" r_rainsplashpercentage "100" r_rootlod "0" r_shadowmaxrendered "1024" r_shadowrendertotexture "1" r_shadows "1" r_waterdrawreflection "1" r_waterdrawrefraction "1" r_waterforceexpensive "1" r_waterforcereflectentities "1" // Misc cl_predict "1" cl_predictweapons "1" cl_showfps "0" // Don't show FPS meter cl_showpluginmessages "0" // Performance cl_forcepreload "1" // Preloads maps, may cause a few seconds more loading the map at the benefit of a more consistent FPS (because the whole map is preloaded) cl_soundemitter_flush "1" //m_rawinput "1" // Enable raw mouse input mat_bufferprimitives "1" mat_clipz "1" // FX owners should set this to 0 mat_disablehwmorph "0" mat_disable_ps_patch "1" mat_forcehardwaresync "0" mat_forcemanagedtextureintohardware "1" mat_framebuffercopyoverlaysize "256" mat_levelflush "0" mat_maxframelatency "1" mat_postprocessing_combine "1" mat_vsync "0" r_fastzreject "-1" // Some ATI cards aren't autodetected, if you know that your card supports it, try setting it to 1. r_hunkalloclightmaps "1" r_lightcache_zbuffercache "0" r_occlusion "1" r_unloadlightmaps "0" soundscape_flush "1" // Sound dsp_enhance_stereo "1" dsp_slow_cpu "0" snd_async_fullyasync "1" // Can help stop freezes and sound looping snd_pitchquality "1" snd_spatialize_roundrobin "0" // Threading cl_threaded_bone_setup "0" cl_threaded_client_leaf_system "0" mat_queue_mode "0" r_queued_post_processing "0" r_threaded_client_shadow_manager "1" r_threaded_particles "1" r_threaded_renderables "1" // From Portal 2 config r_lod 0 mat_fastspecular 0 gameinstructor_enable 0 mat_aaquality 2 mat_antialias 8 mat_envmapsize 512 mat_trilinear 1 mat_forceaniso 16 mat_postprocess_x 8 mat_postprocess_y 8 mat_dof_enabled 1 mat_dof_quality 8388610 mat_hdr_enabled mat_hdr_level 2 mat_motion_blur_enabled 1 mat_tessellationlevel 16 mat_tessellation_cornertangents 1 mat_tessellation_update_buffers 1 mat_tessellation_accgeometrytangents 1 mat_object_motion_blur_enable 1 mat_software_aa_quality 9 mat_software_aa_edge_threshold 0 mat_software_aa_strength 8 mat_software_aa_strength_vgui 8 mat_software_aa_blur_one_pixel_lines 1 mat_specular 1 mat_vsync 1 r_portal_stencil_depth 9 r_avglight 3 r_maxmodeldecal 4096 r_RainRadius 2250 r_RainSplashPercentage 100 r_rootlod 0 r_staticprop_lod 0 r_shadowmaxrendered 1024 r_shadowrendertotexture 1 r_shadows 1 r_shadowlod 0 r_dlightsenable 1 r_drawallrenderables 1 r_frustumcullworld 0 r_WaterDrawReflection 1 r_WaterDrawRefraction 1 r_waterforceexpensive 1 r_waterforcereflectentities 1 r_shadowfromanyworldlight 1 cl_shadowtextureoverlaysize 4096 mat_wateroverlaysize 512 r_cheapwaterstart 8096 r_cheapwaterend 9000 mat_shadowstate 2 mat_parallaxmapsamplesmin 64 mat_parallaxmapsamplesmax 128 r_unlimitedrefract 1 cl_forcepreload 1 r_occlusion 1 r_unloadlightmaps 0 r_3dsky 1 r_queued_post_processing 0 mat_queue_mode -1 dsp_enhance_stereo 1 r_threaded_blobulator 1 r_threaded_particles 1 // Blobulator code r_threaded_blobulator 0 // Important, or else the high graphics settings can cause deadlocks cl_blobulator_freezing_max_metaball_radius 100 paintblob_minimum_portal_exit_velocity 0 max_noisy_blobs_per_second 2048 paintblob_draw_distance_from_eye 0 paintbomb_draw_blob_speed_min 0 paintbomb_draw_blob_speed_max 2048 paintbomb_draw_min_blob_radius 0 paintbomb_draw_max_blob_radius 1 paintbomb_draw_num_paint_blobs 2048 r_paintblob_calc_hifreq_color 1 r_paintblob_highres_cube 0.3 r_paintblob_otherviews_highres 1 r_paintblob_rotate 1 viewmodel_fov 65 viewmodel_fov_demo 65 host_timescale 1 bind u "exec ultrahigh" // Console printout clear echo "-------------------------------------------------------" echo " Chris' maxquality config loaded. " echo "-------------------------------------------------------" echo "Please direct all comments/queries/whatnot to" echo "#christf2 on QuakeNet." echo " " echo "-------------------------------------------------------" echo " Memory stats " echo "-------------------------------------------------------" memory echo " " echo "-------------------------------------------------------" echo " Code support " echo "-------------------------------------------------------" r_3dnow r_sse2 echo "-------------------------------------------------------"