#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Mission // sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 35 TFBot { Template T_TFBot_SentryBuster } } Mission // Sniper - wave 4 { Objective Sniper InitialCooldown 15 Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper } } Mission // Spy - wave 3 { Objective Spy InitialCooldown 20 Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 15 DesiredCount 1 TFBot { Class Spy Skill Expert Name Spy } } //WAVE 1 //Melee Heavies and Scout Melees //Currency 500 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Description "Melee Heavies and Scouts" Checkpoint Yes WaveSpawn { Name "primarywave" Where spawnbot TotalCount 24 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { WaitForAllSpawned "primarywave" Where spawnbot TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } } WaveSpawn { WaitForAllSpawned "primarywave" Where spawnbot TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } WaveSpawn { WaitForAllSpawned "primarywave" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } } //WAVE 2 //Heavies and Pyros squads, Giant Pyro and pyro and heavy squad//Currency 500 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name wave2primarywave Where spawnbot TotalCount 24 MaxActive 15 SpawnCount 3 WaitBetweenSpawns 3 WaitBeforeStarting 0 TotalCurrency 200 Squad { TFBot { Class HeavyWeapons Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } } } WaveSpawn { WaitForAllSpawned "wave2primarywave" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Class HeavyWeapons Skill Easy } } } } //WAVE 3 //Tank Boss 28k, Scout melee support, Spy Mission//Currency 900 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Spy mission - 1 active WaveSpawn //WAVE { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 900 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 28000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 15 WaitBetweenSpawns 0 Support 1 TotalCurrency 0 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } WaveSpawn { Where spawnbot TotalCount 18 MaxActive 18 SpawnCount 18 WaitBeforeStarting 25 WaitBetweenSpawns 0 Support 1 TotalCurrency 0 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } } //WAVE 4 //Demos, Scout melees, Soldiers, Giant Demos, Sniper Mission MB //Currency 500 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 2 active WaveSpawn { Name "wave4primarywave" Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 3 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Class Demoman Skill Easy } } WaveSpawn { Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 6 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } WaveSpawn { Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 3 WaitBetweenSpawns 2 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Class Soldier Skill Easy } } WaveSpawn { WaitForAllSpawned "wave4primarywave" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 15 WaitBeforeStarting 0 TotalCurrency 160 TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn { WaitForAllSpawned "wave4primarywave" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 20 TotalCurrency 40 TFBot { Template T_TFBot_Giant_Demoman } } } //WAVE 5 //Tank Boss 30k, Giant Demo with pyro escort//Currency 1200 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCount 1 WaitBeforeStarting 20 TotalCurrency 700 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE { Where spawnbot TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 500 Squad // Tavish + pyros { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy //WeaponRestrictions MeleeOnly } TFBot { Class Pyro Skill Normal } TFBot { Template T_TFBot_Pyro_Flaregun } } } } //WAVE 6 //Giant Demos, Giant geavy with Quick fix medics, Giant Pyros, Tank Boss 33K, Giant Baseball, scout support.//Currency 1200 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target humans_win Action RoundWin } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE { Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 400 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Giant_Demoman } } } WaveSpawn //WAVE { Name "heavywave" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { WaitForAllSpawned "heavywave" TotalCount 1 WaitBeforeStarting 25 TotalCurrency 400 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 33000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "heavywave" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 35 WaitBetweenSpawns 2 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Giant_Pyro } } } // WaveSpawn // { // WaitForAllSpawned "heavywave" // Where spawnbot // TotalCount 2 // MaxActive 2 // SpawnCount 2 // WaitBeforeStarting 27 // WaitBetweenSpawns 2 // TotalCurrency 100 // Squad // { // TFBot // { // Template T_TFBot_Giant_Scout_Baseball // } // TFBot // { // Template T_TFBot_Giant_Scout_Baseball // } // } // } WaveSpawn { Where spawnbot TotalCount 18 MaxActive 12 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } } }