// mvm_mannworks // advanced skill // ironman - increased spawn time // - longer waves // - bomb can reset mid wave via timeout (controled via trigger_relay in map) #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 1000 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 8 FixedRespawnWaveTime Yes // normal respawn time scaling is supressed for ironman Advanced 1 // MISSION: Sentry Buster Mission { Objective DestroySentries Where spawnbot CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } // MISSION: Sniper 02 Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } // MISSION: Sniper 03 Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 15 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Razorback } } // MISSION: Spy 01 Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 60 DesiredCount 3 TFBot { Template T_TFBot_Spy } } // MISSION: Spy 03 Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 60 DesiredCount 3 TFBot { Template T_TFBot_Spy } } // WAVE 01 1200 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay_ironman Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } // BEGIN STAGE 1 WaveSpawn // Soldier { TotalCurrency 200 Name "stage1" Where spawnbot TotalCount 18 SpawnCount 3 MaxActive 9 WaitBetweenSpawns 30 WaitBeforeStarting 0 TFBot { Class Soldier Skill Hard WeaponRestrictions PrimaryOnly //Item "The Direct Hit" } } WaveSpawn // Pyro { TotalCurrency 100 Name "stage1" Where spawnbot TotalCount 12 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 20 WaitBeforeStarting 30 RandomSpawn 1 //randomize distribution TFBot { Class Pyro Skill Expert WeaponRestrictions PrimaryOnly } } WaveSpawn // Heavyweapons Fists { TotalCurrency 100 Name "stage1" Where spawnbot TotalCount 12 SpawnCount 3 MaxActive 8 WaitBetweenSpawns 30 WaitBeforeStarting 0 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn // Giant Heavyweapons { TotalCurrency 100 Name "stage1b" WaitForAllSpawned "stage1" Where spawnbot TotalCount 2 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 30 WaitBeforeStarting 30 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn // Pyro { TotalCurrency 100 Name "stage1b" WaitForAllSpawned "stage1" Where spawnbot TotalCount 12 SpawnCount 4 //MaxActive 8 WaitBetweenSpawns 15 WaitBeforeStarting 30 RandomSpawn 1 //randomize distribution TFBot { Class Pyro Skill Expert WeaponRestrictions PrimaryOnly } } // BEGIN STAGE 2 WaveSpawn { TotalCurrency 100 Name "stage2" WaitForAllSpawned "stage1b" Where spawnbot TotalCount 24 SpawnCount 8 MaxActive 22 WaitBetweenSpawns 30 WaitBeforeStarting 60 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { TotalCurrency 200 TotalCount 1 WaitBeforeStarting 90 Name "stage2" WaitForAllSpawned "stage1b" Tank { Health 18000 Speed 75 Name "tankboss_left" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 200 TotalCount 1 WaitBeforeStarting 90 Name "stage2" WaitForAllSpawned "stage1b" Tank { Health 18000 Speed 75 Name "tankboss_right" StartingPathTrackNode "boss_path2_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } // WAVE 02 1600 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay_ironman Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn // Rapid Fire Demoman (Left) { TotalCurrency 300 Name "stage1" Where spawnbot_left TotalCount 5 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 30 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn // Rapid Fire Demoman (Right) { TotalCurrency 300 Name "stage1" Where spawnbot_right TotalCount 5 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 30 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn // Pyro { TotalCurrency 100 Name "stage1" Where spawnbot TotalCount 40 SpawnCount 4 MaxActive 8 WaitBetweenSpawns 15 WaitBeforeStarting 5 RandomSpawn 1 //randomize distribution TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn // Baseball Scout { TotalCurrency 200 Name "stage1" Where spawnbot TotalCount 12 SpawnCount 3 MaxActive 6 WaitBetweenSpawns 20 WaitBeforeStarting 60 TFBot { Template T_TFBot_Scout_Sandman } } // BEGIN STAGE 2 WaveSpawn // Sniper Huntsman { TotalCurrency 100 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot TotalCount 40 SpawnCount 8 MaxActive 18 WaitBetweenSpawns 20 WaitBeforeStarting 90 TFBot { Template T_TFBot_Sniper_Huntsman } } // WaveSpawn // { // TotalCurrency 100 // Name "stage2" // WaitForAllSpawned "stage1" // Where spawnbot // TotalCount 12 // SpawnCount 4 // MaxActive 12 // WaitBetweenSpawns 10 // WaitBeforeStarting 60 // TFBot // { // Template T_TFBot_Heavyweapons_Fist // } // } WaveSpawn // Pyro { TotalCurrency 100 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot TotalCount 6 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 20 WaitBeforeStarting 90 RandomSpawn 1 //randomize distribution TFBot { Class Pyro Skill Expert WeaponRestrictions PrimaryOnly } } WaveSpawn // Giant Pyro { TotalCurrency 200 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot TotalCount 3 SpawnCount 1 //MaxActive 15 WaitBetweenSpawns 15 WaitBeforeStarting 120 TFBot { Template T_TFBot_Giant_Pyro } } // BEGIN STAGE 3 WaveSpawn // Sniper Huntsman { TotalCurrency 100 Name "stage3" WaitForAllSpawned "stage2" Where spawnbot TotalCount 15 SpawnCount 15 //MaxActive 15 WaitBetweenSpawns 0 WaitBeforeStarting 60 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn // Giant Pyro { TotalCurrency 200 Name "stage3" WaitForAllSpawned "stage2" Where spawnbot TotalCount 12 SpawnCount 4 //MaxActive 15 WaitBetweenSpawns 15 WaitBeforeStarting 60 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } // WAVE 03 1600 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay_ironman Action Trigger } // DoneOutput // { // Target bombpath_wavefinished // Action Trigger // } // BEGIN STAGE 1 WaveSpawn // Pyro or Pyro Axtinguisher { TotalCurrency 100 Name "stage1" Where spawnbot TotalCount 36 SpawnCount 12 MaxActive 16 WaitBetweenSpawns 30 WaitBeforeStarting 0 TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn // Giant Soldier { TotalCurrency 300 Name "stage1" Where spawnbot TotalCount 9 SpawnCount 3 //MaxActive 3 WaitBetweenSpawns 30 WaitBeforeStarting 0 RandomSpawn 1 //randomize distribution Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } // BEGIN STAGE 2 WaveSpawn // Heavyweapons { TotalCurrency 200 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot TotalCount 20 SpawnCount 5 MaxActive 10 WaitBetweenSpawns 30 WaitBeforeStarting 30 TFBot { Class Heavyweapons Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn // Pyro { TotalCurrency 100 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot TotalCount 8 SpawnCount 3 MaxActive 6 WaitBetweenSpawns 30 WaitBeforeStarting 60 RandomSpawn 1 //randomize distribution TFBot { Class Pyro Skill Expert WeaponRestrictions PrimaryOnly } } // STAGE 3 BEGIN WaveSpawn // Scout { TotalCurrency 100 Name "stage3" WaitForAllSpawned "stage2" Where spawnbot_lower TotalCount 30 SpawnCount 15 MaxActive 22 WaitBetweenSpawns 30 WaitBeforeStarting 40 TFBot { Template T_TFBot_Scout_Melee } } // STAGE 4 BEGIN WaveSpawn { TotalCurrency 100 Name "stage4" WaitForAllSpawned "stage3" TotalCount 1 WaitBeforeStarting 30 Tank { Health 20000 Speed 75 Name "tankboss_left" StartingPathTrackNode "boss_path1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 Name "stage4" WaitForAllSpawned "stage3" TotalCount 1 WaitBeforeStarting 30 Tank { Health 20000 Speed 75 Name "tankboss_right" StartingPathTrackNode "boss_path2_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } // STAGE 5 BEGIN WaveSpawn // Scout { TotalCurrency 200 Name "stage5" WaitForAllSpawned "stage4" Where spawnbot TotalCount 30 SpawnCount 6 MaxActive 12 WaitBetweenSpawns 30 WaitBeforeStarting 120 Support 1 // Push bomb while Heavyweapons are active TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn // Giant Heavyweapons { TotalCurrency 0 Name "stage5" WaitForAllSpawned "stage4" Where spawnbot_left TotalCount 8 SpawnCount 4 //MaxActive 2 WaitBetweenSpawns 35 WaitBeforeStarting 90 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn // Giant Heavyweapons { TotalCurrency 0 Name "stage5" WaitForAllSpawned "stage4" Where spawnbot_right TotalCount 8 SpawnCount 4 //MaxActive 2 WaitBetweenSpawns 35 WaitBeforeStarting 90 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } }