Talk:ÜberCharge
- (cur prev topic) 15:06, 18 September 2020 . . BrazilianNut (talk | contribs) edited a post on "Session for effects on objectives" . . (+13)
- (cur prev topic) 11:46, 18 September 2020 . . BrazilianNut (talk | contribs) commented on "Session for effects on objectives" (While I agree, I don't think it deserves a section of its own, but to be mentioned on each Medi Gun's attributes in the Effects section....) . . (+975)
- (cur prev topic) 05:04, 18 September 2020 . . Mrsirpotatohead (talk | contribs) commented on "Session for effects on objectives" (I think that's a good idea. What would you call that though? Objective ineraction or someting maybe?) . . (+100)
- (cur prev topic) 16:03, 16 September 2020 . . BezaoBuilder (talk | contribs) commented on "Session for effects on objectives" (I think we should add a section explaining the different effects an ubercharge has when you are capturing/blocking a point, for example,...) . . (+357)