Director's Vision

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Revision as of 02:29, 22 October 2024 by Akolyth (talk | contribs) (none of the classes make a noise when taunting.)
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This article is about the special taunt. For other uses, see Meet the Director.
Steady, steady!
The Sniper, trying to keep a camera straight while recording

The Director's Vision is a special taunt for all classes.

When the player selects it from the taunts menu, the character silently puts their arms out and forms a rectangle with their fingers. For the specific animations of each class, please refer to the respective class taunts pages.

This item is awarded to players who earn the Star of My Own Show achievement.

Demonstration

Related achievements

Tf2arrcamera.png Replay achievements

Star of My Own Show
Star of My Own Show
Spend some time editing a replay.

Reward: Director's Vision

Update history

May 5, 2011 Patch (Replay Update)
  • The Director's Vision was added to the game.

June 23, 2011 Patch (Über Update)

  • [Undocumented] Updated the Director's Vision's backpack icon.

June 27, 2011 Patch

  • Updated the Director's Vision to be nameable.

October 13, 2011 Patch #1 (Manniversary Update & Sale)

  • Fixed The Director's Vision not playing animations correctly for all classes in the loadout screen.

June 11, 2014 Patch #1

  • [Undocumented] Updated the backpack icon for the Director's Vision.
  • [Undocumented] Moved the Director's Vision from the Action slot to the Taunt slot.

June 11, 2014 Patch #2

  • Fixed not being able to equip The Director's Vision taunt in the Action slot.

June 18, 2014 Patch (Love & War Update)

  • Fixed The Director's Vision taunt not playing both variations for the Pyro.

June 23, 2014 Patch

August 11, 2022 Patch

  • Updated the description.

Trivia

  • The Pyro has two animations for this taunt: one somewhat feminine, another more masculine.
  • This is a common film gesture that is often stereotypically attributed to directors and photographers. By placing one's index finger against the opposing thumb on both hands, a natural square is created that mimics the widescreen aspect ratio of film. When placing this "square" over a prospective scene or event, one then can imagine or explain how the scene would look to a viewer if filmed or photographed, whilst keeping note of what may get cut off on the sides.
  • Some of the classes use a different method of the gesture in which both thumbs oppose each other and the index fingers are parallel.
  • An unused texture exists in the game files that depicts the previous backpack icon being made, taunt_replay_large_layers.vtf. Notably, by disabling the alpha mask, Engineer's legs are visible, which weren't previously seen with the previous backpack icon, which weren't there even by checking the taunt_replay_large.vtf texture through external tools.

Gallery