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Show new changes starting from 18:07, 27 September 2024
   
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23 September 2024

     12:12  Pick‎ (diff | hist) . . (+30). . Umbreon (Umbreon) (talk | contribs) (Moved the classes around, again to put them in the class select order)

14 September 2024

     21:03  Short Circuit‎‎ (5 changes | history) . . (+173). . [Mediarch‎; GrampaSwood‎ (2×); Lopz‎ (2×)]
      21:03 (cur | prev) . . (-200). . GrampaSwood (talk | contribs) (Reworded to prevent bug abuse, as it can give a gameplay advantage over the regular blast jump capable with this weapon.)
 m    20:52 (cur | prev) . . (-399). . Mediarch (talk | contribs)
      20:48 (cur | prev) . . (+772). . Lopz (talk | contribs) (Re-did edit in accordance to advice given by user GrampaSwood, which includes moving the part that's considered a bug to the bugs section. Proof is shown in the "jumping" and "jumping higher" sections of the following video: https://youtu.be/cq-MZauZ_uM) (Tag: Undo)
      20:20 (cur | prev) . . (-757). . GrampaSwood (talk | contribs) (Undo edit by Lopz (Talk) (3812679) This would be a bug, bugs should be covered in the bugs section. It also requires proof (such as a video showing it off)) (Tag: Undo)
      20:17 (cur | prev) . . (+757). . Lopz (talk | contribs) (Added info about circuit jumping, which I think is important)

12 September 2024

 m   16:19  Critical hits‎ (diff | hist) . . (+1). . Umbreon (Umbreon) (talk | contribs) (Critical hit chance: Since it's talking about the stock weapon, "Thrower" is separated from "Flame")

11 September 2024

     23:27  Snakewater (competitive)‎ (diff | hist) . . (-207). . GrampaSwood (talk | contribs)

10 September 2024

     13:14  Machina‎ (diff | hist) . . (0). . GrampaSwood (talk | contribs)
 m   00:15  Shooting Star‎ (diff | hist) . . (-1). . Umbreon (Umbreon) (talk | contribs) (Bugs: the name of the weapon is C.A.P.P.E.R, the "R" does not have a ".")

7 September 2024

 m   19:28  AWPer Hand‎ (diff | hist) . . (+17). . Tark (talk | contribs)

5 September 2024

     16:07  Compression blast‎‎ (2 changes | history) . . (0). . [Thebanditruby‎; GrampaSwood‎]
      16:07 (cur | prev) . . (0). . GrampaSwood (talk | contribs) (Undo edit by Thebanditruby (Talk) (3807154) Reflect and deflect are both fine, it doesn't need to be consistent (as variety when reading is better).) (Tag: Undo)
 m    16:05 (cur | prev) . . (0). . Thebanditruby (talk | contribs) (Corrected "reflect" to "deflect" for consistency across the page. I'm ignoring patch notes so as to leave them verbatim from Valve.)

4 September 2024

 m   05:11  Template:Headshot damage‎ (diff | hist) . . (+2). . Kibblekip (talk | contribs) (Fix for non-centered text alignment on class weapon tables)
 m   05:11  Template:Base sniper damage‎ (diff | hist) . . (+2). . Kibblekip (talk | contribs) (Fix for non-centered text alignment on class weapon tables)

2 September 2024

     16:08  Pyro‎‎ (2 changes | history) . . (+47). . [Xarbon62‎; GrampaSwood‎]
      16:08 (cur | prev) . . (+6). . GrampaSwood (talk | contribs) (Airblast is not really a special ability, but the afterburn immunity is)
      16:04 (cur | prev) . . (+41). . Xarbon62 (talk | contribs)

1 September 2024

 m   15:52  Pyro‎ (diff | hist) . . (-16). . Darkid (talk | contribs) (Normalizing class pages -- removing manual Table of Contents.)