Difference between revisions of "Template:Strange item info"

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m (Usage: m fix.)
m (updated usage a little, not fully translateable just yet, needs tweaks for the item name)
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* Add this template with {{tl|Strange item info}}
 
* Add this template with {{tl|Strange item info}}
 
* Use the following parameters:
 
* Use the following parameters:
**item-type=''Item Name'' (E.g. Quick-Fix)
+
**item-type=''Item Level Name'' (E.g. Back Scratcher would be "Garden Rake")
**rankson=''Rank up title'' (E.g. Ubercharges)
+
**rankson=''Rank up title'' (E.g. ubercharges, lowercase autotranslates using the dictionary)
**rankson2=''Alternate Rank'' (E.g. Kill Assist)
+
**rankson2=''Alternate Rank'' (E.g. kill assists, lowercase autotranslates using the dictionary)
 
**Insert appropriate attributes with ''att-#-value'' (E.g. att-1-neutral=ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects '''or''' att-2-positive=+40% heal rate)
 
**Insert appropriate attributes with ''att-#-value'' (E.g. att-1-neutral=ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects '''or''' att-2-positive=+40% heal rate)
* Add on [[Strange Part]] compatibility:
+
* Add on [[Strange Part]] compatibility (all are defaulted to yes):
 
** can deal damage = ''yes/no'' (Affects the '''Airborne Enemies Killed''', '''Heavies Killed''', and '''Buildings Destroyed''' strange parts)
 
** can deal damage = ''yes/no'' (Affects the '''Airborne Enemies Killed''', '''Heavies Killed''', and '''Buildings Destroyed''' strange parts)
 
** can deal gib damage = ''yes/no'' (Affects the '''Gib Kills''' strange part)
 
** can deal gib damage = ''yes/no'' (Affects the '''Gib Kills''' strange part)

Revision as of 11:44, 29 April 2012

Usage

  • Create a ==Strange Variant== subsection on the weapon page.
  • Add this template with {{Strange item info}}
  • Use the following parameters:
    • item-type=Item Level Name (E.g. Back Scratcher would be "Garden Rake")
    • rankson=Rank up title (E.g. ubercharges, lowercase autotranslates using the dictionary)
    • rankson2=Alternate Rank (E.g. kill assists, lowercase autotranslates using the dictionary)
    • Insert appropriate attributes with att-#-value (E.g. att-1-neutral=ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects or att-2-positive=+40% heal rate)
  • Add on Strange Part compatibility (all are defaulted to yes):
    • can deal damage = yes/no (Affects the Airborne Enemies Killed, Heavies Killed, and Buildings Destroyed strange parts)
    • can deal gib damage = yes/no (Affects the Gib Kills strange part)
    • can headshot = yes/no (Affects the Headshot Kills strange part)
    • can reflect projectiles = yes/no (Affects the Projectiles Reflected strange part)
    • can deal posthumous damage = yes/no (Affects the Posthumous Kills strange part)
    • can extinguish = yes/no (Affects the Allies Extinguished strange part)