Difference between revisions of "Template:Class weapons table demoman secondary"
(Added fr translation.) |
Cooper Kid (talk | contribs) (→{{item name|secondary}}: Updated Sticky Jumper stats.) |
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{{Pro}}No self inflected blast damage taken.<br /> | {{Pro}}No self inflected blast damage taken.<br /> | ||
{{Con}}Unable to damage enemies.<br /> | {{Con}}Unable to damage enemies.<br /> | ||
+ | {{Con}}Unable to carry the intelligence<br /> | ||
{{Info}}No random critical hits (purely cosmetic, as they don't inflict any damage either).<br /> | {{Info}}No random critical hits (purely cosmetic, as they don't inflict any damage either).<br /> | ||
| es = | | es = |
Revision as of 00:58, 1 June 2012
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Stickybomb Launcher |
8 | 24 | Base: 103—138 Crit: 353 |
Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. | |
Unlock Chargin' Targe |
N/A | N/A | Full charge:
|
Secondary fire makes the player charge forward at high speed, adding mini-crits at half charge or critical hits at full charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage. Adds 50% resistance to fire damage. | |
Unlock Scottish Resistance |
8 | 36 | Base: 103—171 Crit: 353 |
Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button. Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it. | |
Craft Sticky Jumper |
8 | 72 | Base: 0 Crit: 0 |
Grants the player 200% extra max secondary ammo. No self inflected blast damage taken. | |
Craft Splendid Screen |
N/A | N/A | Full charge:
|
Secondary fire makes the player charge forward at high speed, adding critical hits at any point of charge to any melee attack. Any enemy hit by only the shield charge takes 85 or more damage. Adds 20% resistance to fire damage. |
This template is meant to be used in localized versions of the Demoman article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table demoman secondary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: es, fr, pt-br, ru (add) |