Difference between revisions of "January 14, 2008 Patch"

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== Changes ==
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{{Patch layout
* Added new option for [[medigun]] beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
+
| before      = {{Patch name|1|7|2008}}
* Added new option for the [[sniper rifle]] to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
+
| day          = 14
* Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel
+
| month        = january
* Gave machinima creators access to "<tt>tf_testvcd</tt>" and "<tt>tf_testrr</tt>" commands for playing scenes on characters
+
| year        = 2008
* SDK Launcher now has a drop list of engine versions in addition to a drop list of games/mods. This eliminates the need to specify engine version as a launch option
+
| after        = {{Patch name|1|15|2008}}
* Reduced [[Granary]] spawn advantage for capping the middle point
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| source-title = Team Fortress 2 Update Released
 
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| source      = http://store.steampowered.com/news/1403/
== Bug fixes ==
+
| notes        = ===Team Fortress 2===
 +
* Added new option for [[Medi Gun]] beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
 +
* Added new option for the [[Sniper Rifle]] to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
 +
* Added "nextlevel" server cvar. If set to a valid map name, [[server]] will change to that map during the next changelevel
 +
* Gave [[machinima]] creators access to "<tt>tf_testvcd</tt>" and "<tt>tf_testrr</tt>" commands for playing scenes on characters
 +
* SDK Launcher now has a drop list of [[engine]] versions in addition to a drop list of games/mods. This eliminates the need to specify engine version as a launch option
 +
* Reduced [[Granary (Control Point)|Granary]] [[spawn]] advantage for capping the middle point
 
* Fixed PerfUI being used as a type of wall-hack on servers without <tt>sv_cheats</tt> set to <tt>1</tt>
 
* Fixed PerfUI being used as a type of wall-hack on servers without <tt>sv_cheats</tt> set to <tt>1</tt>
* Fixed players turning into "[[Scout]]" model after lagouts (and a variety of related issues, such as disappearing doors)
+
* Fixed players turning into [[Scout]] model after lagouts (and a variety of related issues, such as disappearing doors)
 
* Fixed obscure crash related to resolution changing
 
* Fixed obscure crash related to resolution changing
 
{{Patch|SOURCE=http://store.steampowered.com/news/1403/}}
 
 
{{Succession box
 
|before= [[January 07, 2008 Patch]]
 
|title= Patches
 
|after= [[January 15, 2008 Patch]]
 
 
}}
 
}}
{{Languages}}
 
 
[[Category:Every page]]
 

Latest revision as of 18:09, 1 June 2012

Patch notes

Team Fortress 2

  • Added new option for Medi Gun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
  • Added new option for the Sniper Rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
  • Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel
  • Gave machinima creators access to "tf_testvcd" and "tf_testrr" commands for playing scenes on characters
  • SDK Launcher now has a drop list of engine versions in addition to a drop list of games/mods. This eliminates the need to specify engine version as a launch option
  • Reduced Granary spawn advantage for capping the middle point
  • Fixed PerfUI being used as a type of wall-hack on servers without sv_cheats set to 1
  • Fixed players turning into Scout model after lagouts (and a variety of related issues, such as disappearing doors)
  • Fixed obscure crash related to resolution changing