Difference between revisions of "August 21, 2009 Patch"
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{{Patch layout | {{Patch layout | ||
− | | notes = | + | | before = {{Patch name|8|17|2009}} |
− | ===Orange Box Engine=== | + | | day = 21 |
+ | | month = august | ||
+ | | year = 2009 | ||
+ | | after = {{Patch name|8|31|2009}} | ||
+ | | source-title = Team Fortress 2 Update Released | ||
+ | | source = http://store.steampowered.com/news/2759/ | ||
+ | | notes = ===Orange Box Engine=== | ||
* Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system | * Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system | ||
* Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server | * Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server | ||
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* Fixed a server crash related to unbounded settings on some convars | * Fixed a server crash related to unbounded settings on some convars | ||
− | ===Team Fortress 2=== | + | === Team Fortress 2 === |
* Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances: | * Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances: | ||
** The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun) | ** The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun) | ||
** The first bullet of a non-spread weapon if it's been >1.25 seconds since firing | ** The first bullet of a non-spread weapon if it's been >1.25 seconds since firing | ||
* Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog | * Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog | ||
− | ** Added "motdfile_text" convar to servers, which allows them to specify a text file | + | ** Added "motdfile_text" convar to servers, which allows them to specify a text file that is shown instead of the HTML MOTD to clients who've turned on this option |
* Fixed radius damage not tracing out of enemies when the explosion occurs within them | * Fixed radius damage not tracing out of enemies when the explosion occurs within them | ||
** Fixes rockets & grenades doing no splash damage when fired point blank into enemies | ** Fixes rockets & grenades doing no splash damage when fired point blank into enemies | ||
* Added missing snowpuff particles for DX8 players (honest) | * Added missing snowpuff particles for DX8 players (honest) | ||
* Restored LOD for the [[Demoman]] player model | * Restored LOD for the [[Demoman]] player model | ||
− | * Fixed being able to alt-fire with the fists while stunned as a [[Heavy]] | + | * Fixed being able to alt-fire with the [[fists]] while [[Stun|stunned]] as a [[Heavy]] |
* Fixed [[Sawmill_(Capture_the_Flag)|CTF_Sawmill]] not ending the map when mp_timelimit hits during the middle of a round | * Fixed [[Sawmill_(Capture_the_Flag)|CTF_Sawmill]] not ending the map when mp_timelimit hits during the middle of a round | ||
* Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count | * Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count | ||
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** Custom particle effects contained within maps must now be placed in the \particles directory | ** Custom particle effects contained within maps must now be placed in the \particles directory | ||
* Fixed another case where items weren't being validated properly in class loadout slots | * Fixed another case where items weren't being validated properly in class loadout slots | ||
− | + | *Community requests | |
− | + | ** Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode | |
− | * Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode | + | ** Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture |
− | * Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture | + | ** Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities |
− | * Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities | + | ** Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color |
− | * Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color | + | ** Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin |
− | * Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin | ||
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Latest revision as of 21:30, 7 June 2012
|
Source: Team Fortress 2 Update Released
Patch notes
Orange Box Engine
- Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
- Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
- Fixed a server crash caused by spoofing a client disconnect message
- Fixed a server crash caused by sending malformed reliable subchannel data
- Fixed a server crash related to unbounded settings on some convars
Team Fortress 2
- Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances:
- The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun)
- The first bullet of a non-spread weapon if it's been >1.25 seconds since firing
- Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
- Added "motdfile_text" convar to servers, which allows them to specify a text file that is shown instead of the HTML MOTD to clients who've turned on this option
- Fixed radius damage not tracing out of enemies when the explosion occurs within them
- Fixes rockets & grenades doing no splash damage when fired point blank into enemies
- Added missing snowpuff particles for DX8 players (honest)
- Restored LOD for the Demoman player model
- Fixed being able to alt-fire with the fists while stunned as a Heavy
- Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round
- Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count
- Fixed sv_pure not reloading the map's custom particle file
- Custom particle effects contained within maps must now be placed in the \particles directory
- Fixed another case where items weren't being validated properly in class loadout slots
- Community requests
- Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
- Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture
- Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities
- Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
- Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin