Difference between revisions of "User:Texaneer"
(→Valve weapons that needs to be changed) |
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Because we all know that some pisses us off or they are too weak, bad etc. | Because we all know that some pisses us off or they are too weak, bad etc. | ||
− | {| class="wikitable grid collapsible" width=" | + | {| class="wikitable grid collapsible" width="50%" |
! colspan="4" class="header" | Hurr | ! colspan="4" class="header" | Hurr | ||
|- | |- | ||
− | ! class="header" width=" | + | ! class="header" width="1%" | Class |
− | ! class="header" width=" | + | ! class="header" width="1%" | Weapon |
− | ! class="header" width=" | + | ! class="header" width="1%" | Current |
− | ! class="header" width=" | + | ! class="header" width="1%" | Changes |
|- | |- | ||
| align="center" rowspan="3" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]] | | align="center" rowspan="3" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]] |
Revision as of 12:06, 10 June 2012
“ | Hey look, buddy. I'm an Texaneer — that means I'm engineer.
— Texaneer
|
” |
-
Bio
|
Equipement
- Headwear – Texas Ten Gallon: A headwear item for the Engineer.
- Misc – Deus Specs: A miscellaneous item for the Engineer.
- Primary – Widowmaker: On hit: damage dealt is returned as ammo, No reload necessary, Per Shot: -30 metal,Uses metal as ammo.
- Melee - Gunslinger: Replaces standard Sentry Gun with Combat Mini-Sentry Gun, Increases maximum health by 25 points, Guarantees a Critical hit on a third consecutive punch, No random Critical hits.
Valve weapons that needs to be changed
Because we all know that some pisses us off or they are too weak, bad etc.
Hurr | |||
---|---|---|---|
Class | Weapon | Current | Changes |
Scout |
Primary |
+20% bullet per pellet |
No bullet bonus |
Primary |
Normal damage |
-15% damage penalty | |
Melee |
-90% damage penalty |
-70% damage penalty | |
Soldier |
Melee |
Block healing while in use is positive stat |
Block healing while in use is now a negative stat instead of positive |
Pyro |
Primary |
+10% damage bonus |
No damage bonus |
Demoman |
Melee |
~ |
Every kill collects head wich increases max health and move speed |
Melee |
Unusual quality |
Every kill collects head wich increases max health and move speed | |
Melee |
~ |
Every kill collects head wich increases max health and move speed | |
Heavy |
Primary |
-25% damage penalty |
-15% damage penalty |