Difference between revisions of "Bombermod"

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(Gameplay)
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==Gameplay==
 
==Gameplay==
Each player spawns as a [[Demoman]] in an arena surrounded by large blocks. Some of these blocks can be destroyed, while others can't. A modified [[Stickybomb Launcher]] is used to destroy surrounding blocks and attack enemy players. After a player is killed, they respawn in an area above the game map, where "Revenge Mode" activates. Revenge Mode is similar to the Revenge Mode in the original [[Bomberman]]. The player uses a modified [[Loch-n-Load]] with only one grenade in a clip and a significantly longer reload time. It's used to hit players in the map and potentially return to play by killing one; however, it is possible to kill more than one player at a time. After either a certain amount of time has elapsed, or there are only two players left in the map, Sudden Death mode will activate. In Sudden Death mode, Revenge players become "Ghosts" at regular intervals - re-appearing as a [[Monoculus]] that causes instant death on contact.
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Each player spawns as a [[Demoman]] in an arena surrounded by large blocks. Some of these blocks can be destroyed, while others can't. A modified [[Stickybomb Launcher]] is used to destroy surrounding blocks and attack enemy players. After a player is killed, they respawn in an area above the game map, where "Revenge Mode" activates. Revenge Mode is similar to the Revenge Mode in the original [[Bomberman]]. The player uses a modified [[Loch-n-Load]] with only one grenade in a clip and a significantly longer reload time. It's used to hit players in the map and potentially return to play by killing one; however, it is possible to kill more than one player at a time. After either a certain amount of time has elapsed, or there are only two players left in the map, Sudden Death mode will activate. In Sudden Death mode, Revenge players become "Ghosts" at regular intervals - re-appearing as a ground clipping [[Monoculus]] that causes instant death on contact.
  
 
==Power-ups==
 
==Power-ups==

Revision as of 23:12, 13 June 2012

I'm goin' ta blast ya into thin gruel!
The Demoman on basic Bombermod gameplay

Bombermod is a server modification by SLAG Gaming based on the popular video-game franchise Template:W. It was developed by Mecha the Slag and Lefonna of Slag Gaming. It has been given some publicity, appearing on the front page in the March 2012 issue of PC Gamer[1], as well as on Kotaku[2] and Nerd Reactor [3].

Gameplay

Each player spawns as a Demoman in an arena surrounded by large blocks. Some of these blocks can be destroyed, while others can't. A modified Stickybomb Launcher is used to destroy surrounding blocks and attack enemy players. After a player is killed, they respawn in an area above the game map, where "Revenge Mode" activates. Revenge Mode is similar to the Revenge Mode in the original Bomberman. The player uses a modified Loch-n-Load with only one grenade in a clip and a significantly longer reload time. It's used to hit players in the map and potentially return to play by killing one; however, it is possible to kill more than one player at a time. After either a certain amount of time has elapsed, or there are only two players left in the map, Sudden Death mode will activate. In Sudden Death mode, Revenge players become "Ghosts" at regular intervals - re-appearing as a ground clipping Monoculus that causes instant death on contact.

Power-ups

Various Power-ups may appear from the rubble of an exploded block, taking form as color-tinted Halloween pumpkins. Red pumpkins grant faster reload, faster shooting, and faster bomb detonation, while Blue pumpkins increase the total amount of Sticky Bombs than can be held in a clip and Green pumpkins grant faster movement speed. The pumpkins work similar to a "level progression" system, in that the more pumpkins a player accumulates, the better their abilities will be. When a player who has collected any power-ups is killed, every pumpkin they have collected will scatter around them.

Videos

References