Difference between revisions of "User:Texaneer"

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(Valve weapons that needs to be changed)
(Valve weapons that needs to be changed)
Line 48: Line 48:
 
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{{Con}}No bullet bonus<br>
 
{{Con}}No bullet bonus<br>
{{Con}}-15% damage penalty
+
{{Con}}-15% damage penalty<br>
 +
{{info}}'''Because this weapon annoys everyone due to it's overpowerness'''
 
|-
 
|-
 
| align="center" | [[File:Item icon Soda Popper.png|100px]]<br/>
 
| align="center" | [[File:Item icon Soda Popper.png|100px]]<br/>
Line 58: Line 59:
 
|
 
|
 
{{Con}}-15% damage penalty<br>
 
{{Con}}-15% damage penalty<br>
{{Con}}Requires 15 seconds of running to gain mini-crits
+
{{Con}}Requires 17 seconds of running to gain mini-crits<br>
 +
{{Info}}'''Because this weapon is badly unbalanced and overpowerded.'''
 
|-
 
|-
 
| align="center" | [[File:Item icon Fan O'War.png|100px]]<br/>
 
| align="center" | [[File:Item icon Fan O'War.png|100px]]<br/>
Line 66: Line 68:
 
{{Con}}-90% damage penalty
 
{{Con}}-90% damage penalty
 
|
 
|
{{Pro}}-70% damage penalty
+
{{Pro}}-70% damage penalty<br>
 +
{{Con}}This weapon deals no critical damage to marked players
 
|-
 
|-
 
| align="center" rowspan="2" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]]
 
| align="center" rowspan="2" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]]
Line 75: Line 78:
 
{{Info}}Can be equipped by the Heavy
 
{{Info}}Can be equipped by the Heavy
 
|
 
|
{{Info}}Can be equipped by the Heavy and Soldier
+
{{Info}}Can be equipped by the Heavy and Soldier<br>
 +
{{Info}}'''Why not?'''
 
|-
 
|-
 
| align="center" | [[File:Item icon Equalizer.png|100px]]<br/>
 
| align="center" | [[File:Item icon Equalizer.png|100px]]<br/>
Line 83: Line 87:
 
{{info}}Block healing while in use is positive stat
 
{{info}}Block healing while in use is positive stat
 
|
 
|
{{info}}Block healing while in use is now a negative stat instead of positive
+
{{info}}Block healing while in use is now a negative stat instead of positive<br>
 +
{{Info}}'''Because it's illogical because heal block is a bad thing, not good.'''
 
|-
 
|-
 
| align="center" rowspan="1" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
 
| align="center" rowspan="1" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
Line 96: Line 101:
 
{{con}}No damage bonus<br>
 
{{con}}No damage bonus<br>
 
{{con}}Random crits disabled<br>
 
{{con}}Random crits disabled<br>
{{pro}}Deflected projectiles are fully critical
+
{{pro}}Deflected projectiles are fully critical<br>
 +
{{Info}}'''From the beginning it was overpowerded, lack of bonus damage and crits will work, also
 +
there should be something more for compression blast like full crits instead of mini-crits, if it cost so much.'''
 
|-
 
|-
 
| align="center" rowspan="4" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
 
| align="center" rowspan="4" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
Line 103: Line 110:
 
'''[[Loch-n-Load]]'''
 
'''[[Loch-n-Load]]'''
 
|
 
|
{{Info}}Single reload
+
{{Info}}Single reload<br>
 +
{{info}}Normal reload speed
 
|
 
|
 
{{Info}}Clip based reload<br/>
 
{{Info}}Clip based reload<br/>
{{Con}}If one shot is unused before reloading, it is lost.
+
{{Con}}If one shot is unused before reloading, it is lost<br>
 +
{{Con}}-10% slower reload speed<br>
 +
{{info}}'''Reload animation is completely illogical, loading bombs to invisible barrel? It should reload like FaN, also it's doublebarreled.'''
 
|-
 
|-
 
| align="center" | [[File:Item icon Eyelander.png|100px]]<br/>
 
| align="center" | [[File:Item icon Eyelander.png|100px]]<br/>
Line 114: Line 124:
 
~
 
~
 
|
 
|
{{pro}}Every kill collects head wich increases max health and move speed
+
{{pro}}Every kill collects head wich increases max health and move speed<br>
 +
{{Info}}'''Because it's confusing for new players that they will understand it as bad weapon. Description is not enough otherwise.'''
 
|-
 
|-
 
| align="center" | [[File:Item icon Horseless Headless Horsemann's Headtaker.png|100px]]<br/>
 
| align="center" | [[File:Item icon Horseless Headless Horsemann's Headtaker.png|100px]]<br/>
Line 123: Line 134:
 
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|
 
{{pro}}Every kill collects head wich increases max health and move speed<br>
 
{{pro}}Every kill collects head wich increases max health and move speed<br>
{{info}}Haunted quality
+
{{info}}Haunted quality<br>
 +
{{Info}}'''There is nothing unusual for this weapon, it's just eyelander with different model.'''
 
|-
 
|-
 
| align="center" | [[File:Item icon Nessie's Nine Iron.png|100px]]<br/>
 
| align="center" | [[File:Item icon Nessie's Nine Iron.png|100px]]<br/>
Line 131: Line 143:
 
~
 
~
 
|
 
|
{{pro}}Every kill collects head wich increases max health and move speed
+
{{pro}}Every kill collects head wich increases max health and move speed<br>
 +
{{info}}'''Same with eyelander.'''
 
|-
 
|-
 
| align="center" rowspan="1" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
 
| align="center" rowspan="1" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
Line 142: Line 155:
 
|
 
|
 
{{Pro}}-15% damage penalty<br>
 
{{Pro}}-15% damage penalty<br>
{{pro}}25% longer spin up time
+
{{pro}}25% longer spin up time<br>
 +
{{Info}}'''Because this weapon is too weak, and it should compete with [[tomislav]].'''
 
|-
 
|-
 
| align="center" rowspan="1" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]]
 
| align="center" rowspan="1" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]]
Line 151: Line 165:
 
{{Con}}Can't overheal
 
{{Con}}Can't overheal
 
|
 
|
{{Pro}}Can overheal, will overheal olny 50% of regular overheal.
+
{{Pro}}Can overheal, will overheal olny 50% of regular overheal.<br>
 +
{{Info}}'''Because lack of overheal difficults keeping patient alive.'''
 
|-
 
|-

Revision as of 15:32, 15 June 2012

Hey look, buddy. I'm an Texaneer — that means I'm engineer.
Texaneer

-

Bio

Equipement

  • Headwear – Texas Ten Gallon: A headwear item for the Engineer.
  • Misc – Deus Specs: A miscellaneous item for the Engineer.
  • Primary – Widowmaker: On hit: damage dealt is returned as ammo, No reload necessary, Per Shot: -30 metal,Uses metal as ammo.
  • Melee - Gunslinger: Replaces standard Sentry Gun with Combat Mini-Sentry Gun, Increases maximum health by 25 points, Guarantees a Critical hit on a third consecutive punch, No random Critical hits.


Valve weapons that needs to be changed

Because we all know that some pisses us off or they are too weak, bad etc.

Hurr
Class Weapon Current Changes
Leaderboard class scout.png
Scout
Item icon Force-A-Nature.png

Primary
Force-A-Nature

Pictogram plus.png +20% bullet per pellet
Pictogram minus.png -10% damage penalty

Pictogram minus.png No bullet bonus
Pictogram minus.png -15% damage penalty
Pictogram info.png Because this weapon annoys everyone due to it's overpowerness

Item icon Soda Popper.png

Primary
Soda Popper

Pictogram info.png Normal damage
Pictogram info.png Requires 13 seconds of running or jumping to gain mini-crits

Pictogram minus.png -15% damage penalty
Pictogram minus.png Requires 17 seconds of running to gain mini-crits
Pictogram info.png Because this weapon is badly unbalanced and overpowerded.

Item icon Fan O'War.png

Melee
Fan O'War

Pictogram minus.png -90% damage penalty

Pictogram plus.png -70% damage penalty
Pictogram minus.png This weapon deals no critical damage to marked players

Leaderboard class soldier.png
Soldier
Item icon Family Business.png

Secondary
Family Business

Pictogram info.png Can be equipped by the Heavy

Pictogram info.png Can be equipped by the Heavy and Soldier
Pictogram info.png Why not?

Item icon Equalizer.png

Melee
Equalizer

Pictogram info.png Block healing while in use is positive stat

Pictogram info.png Block healing while in use is now a negative stat instead of positive
Pictogram info.png Because it's illogical because heal block is a bad thing, not good.

Leaderboard class pyro.png
Pyro
Item icon Backburner.png

Primary
Backburner

Pictogram plus.png +10% damage bonus
Pictogram info.png Random crits enabled
Pictogram info.png Deflected projectiles are mini-critical

Pictogram minus.png No damage bonus
Pictogram minus.png Random crits disabled
Pictogram plus.png Deflected projectiles are fully critical
Pictogram info.png From the beginning it was overpowerded, lack of bonus damage and crits will work, also there should be something more for compression blast like full crits instead of mini-crits, if it cost so much.

Leaderboard class demoman.png
Demoman
Item icon Loch-n-Load.png

Primary
Loch-n-Load

Pictogram info.png Single reload
Pictogram info.png Normal reload speed

Pictogram info.png Clip based reload
Pictogram minus.png If one shot is unused before reloading, it is lost
Pictogram minus.png -10% slower reload speed
Pictogram info.png Reload animation is completely illogical, loading bombs to invisible barrel? It should reload like FaN, also it's doublebarreled.

Item icon Eyelander.png

Melee
Eyelander

~

Pictogram plus.png Every kill collects head wich increases max health and move speed
Pictogram info.png Because it's confusing for new players that they will understand it as bad weapon. Description is not enough otherwise.

Item icon Horseless Headless Horsemann's Headtaker.png

Melee
Horseless Headless Horsemann's Headtaker

Pictogram info.png Unusual quality

Pictogram plus.png Every kill collects head wich increases max health and move speed
Pictogram info.png Haunted quality
Pictogram info.png There is nothing unusual for this weapon, it's just eyelander with different model.

Item icon Nessie's Nine Iron.png

Melee
Nessie's Nine Iron

~

Pictogram plus.png Every kill collects head wich increases max health and move speed
Pictogram info.png Same with eyelander.

Leaderboard class heavy.png
Heavy
Item icon Natascha.png

Primary
Natascha

Pictogram minus.png -25% damage penalty
Pictogram minus.png 30% longer spin up time

Pictogram plus.png -15% damage penalty
Pictogram plus.png 25% longer spin up time
Pictogram info.png Because this weapon is too weak, and it should compete with tomislav.

Leaderboard class medic.png
Medic
Item icon Quick-Fix.png

Secondary
Quick Fix

Pictogram minus.png Can't overheal

Pictogram plus.png Can overheal, will overheal olny 50% of regular overheal.
Pictogram info.png Because lack of overheal difficults keeping patient alive.