Difference between revisions of "User:Texaneer"
(→Valve weapons that needs to be changed) |
(→Valve weapons that needs to be changed) |
||
Line 48: | Line 48: | ||
| | | | ||
{{Con}}No bullet bonus<br> | {{Con}}No bullet bonus<br> | ||
− | {{Con}}-15% damage penalty | + | {{Con}}-15% damage penalty<br> |
+ | {{info}}'''Because this weapon annoys everyone due to it's overpowerness''' | ||
|- | |- | ||
| align="center" | [[File:Item icon Soda Popper.png|100px]]<br/> | | align="center" | [[File:Item icon Soda Popper.png|100px]]<br/> | ||
Line 58: | Line 59: | ||
| | | | ||
{{Con}}-15% damage penalty<br> | {{Con}}-15% damage penalty<br> | ||
− | {{Con}}Requires | + | {{Con}}Requires 17 seconds of running to gain mini-crits<br> |
+ | {{Info}}'''Because this weapon is badly unbalanced and overpowerded.''' | ||
|- | |- | ||
| align="center" | [[File:Item icon Fan O'War.png|100px]]<br/> | | align="center" | [[File:Item icon Fan O'War.png|100px]]<br/> | ||
Line 66: | Line 68: | ||
{{Con}}-90% damage penalty | {{Con}}-90% damage penalty | ||
| | | | ||
− | {{Pro}}-70% damage penalty | + | {{Pro}}-70% damage penalty<br> |
+ | {{Con}}This weapon deals no critical damage to marked players | ||
|- | |- | ||
| align="center" rowspan="2" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]] | | align="center" rowspan="2" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]] | ||
Line 75: | Line 78: | ||
{{Info}}Can be equipped by the Heavy | {{Info}}Can be equipped by the Heavy | ||
| | | | ||
− | {{Info}}Can be equipped by the Heavy and Soldier | + | {{Info}}Can be equipped by the Heavy and Soldier<br> |
+ | {{Info}}'''Why not?''' | ||
|- | |- | ||
| align="center" | [[File:Item icon Equalizer.png|100px]]<br/> | | align="center" | [[File:Item icon Equalizer.png|100px]]<br/> | ||
Line 83: | Line 87: | ||
{{info}}Block healing while in use is positive stat | {{info}}Block healing while in use is positive stat | ||
| | | | ||
− | {{info}}Block healing while in use is now a negative stat instead of positive | + | {{info}}Block healing while in use is now a negative stat instead of positive<br> |
+ | {{Info}}'''Because it's illogical because heal block is a bad thing, not good.''' | ||
|- | |- | ||
| align="center" rowspan="1" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]] | | align="center" rowspan="1" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]] | ||
Line 96: | Line 101: | ||
{{con}}No damage bonus<br> | {{con}}No damage bonus<br> | ||
{{con}}Random crits disabled<br> | {{con}}Random crits disabled<br> | ||
− | {{pro}}Deflected projectiles are fully critical | + | {{pro}}Deflected projectiles are fully critical<br> |
+ | {{Info}}'''From the beginning it was overpowerded, lack of bonus damage and crits will work, also | ||
+ | there should be something more for compression blast like full crits instead of mini-crits, if it cost so much.''' | ||
|- | |- | ||
| align="center" rowspan="4" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]] | | align="center" rowspan="4" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]] | ||
Line 103: | Line 110: | ||
'''[[Loch-n-Load]]''' | '''[[Loch-n-Load]]''' | ||
| | | | ||
− | {{Info}}Single reload | + | {{Info}}Single reload<br> |
+ | {{info}}Normal reload speed | ||
| | | | ||
{{Info}}Clip based reload<br/> | {{Info}}Clip based reload<br/> | ||
− | {{Con}}If one shot is unused before reloading, it is lost. | + | {{Con}}If one shot is unused before reloading, it is lost<br> |
+ | {{Con}}-10% slower reload speed<br> | ||
+ | {{info}}'''Reload animation is completely illogical, loading bombs to invisible barrel? It should reload like FaN, also it's doublebarreled.''' | ||
|- | |- | ||
| align="center" | [[File:Item icon Eyelander.png|100px]]<br/> | | align="center" | [[File:Item icon Eyelander.png|100px]]<br/> | ||
Line 114: | Line 124: | ||
~ | ~ | ||
| | | | ||
− | {{pro}}Every kill collects head wich increases max health and move speed | + | {{pro}}Every kill collects head wich increases max health and move speed<br> |
+ | {{Info}}'''Because it's confusing for new players that they will understand it as bad weapon. Description is not enough otherwise.''' | ||
|- | |- | ||
| align="center" | [[File:Item icon Horseless Headless Horsemann's Headtaker.png|100px]]<br/> | | align="center" | [[File:Item icon Horseless Headless Horsemann's Headtaker.png|100px]]<br/> | ||
Line 123: | Line 134: | ||
| | | | ||
{{pro}}Every kill collects head wich increases max health and move speed<br> | {{pro}}Every kill collects head wich increases max health and move speed<br> | ||
− | {{info}}Haunted quality | + | {{info}}Haunted quality<br> |
+ | {{Info}}'''There is nothing unusual for this weapon, it's just eyelander with different model.''' | ||
|- | |- | ||
| align="center" | [[File:Item icon Nessie's Nine Iron.png|100px]]<br/> | | align="center" | [[File:Item icon Nessie's Nine Iron.png|100px]]<br/> | ||
Line 131: | Line 143: | ||
~ | ~ | ||
| | | | ||
− | {{pro}}Every kill collects head wich increases max health and move speed | + | {{pro}}Every kill collects head wich increases max health and move speed<br> |
+ | {{info}}'''Same with eyelander.''' | ||
|- | |- | ||
| align="center" rowspan="1" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]] | | align="center" rowspan="1" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]] | ||
Line 142: | Line 155: | ||
| | | | ||
{{Pro}}-15% damage penalty<br> | {{Pro}}-15% damage penalty<br> | ||
− | {{pro}}25% longer spin up time | + | {{pro}}25% longer spin up time<br> |
+ | {{Info}}'''Because this weapon is too weak, and it should compete with [[tomislav]].''' | ||
|- | |- | ||
| align="center" rowspan="1" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]] | | align="center" rowspan="1" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]] | ||
Line 151: | Line 165: | ||
{{Con}}Can't overheal | {{Con}}Can't overheal | ||
| | | | ||
− | {{Pro}}Can overheal, will overheal olny 50% of regular overheal. | + | {{Pro}}Can overheal, will overheal olny 50% of regular overheal.<br> |
+ | {{Info}}'''Because lack of overheal difficults keeping patient alive.''' | ||
|- | |- |
Revision as of 15:32, 15 June 2012
“ | Hey look, buddy. I'm an Texaneer — that means I'm engineer.
— Texaneer
|
” |
-
Bio
|
Equipement
- Headwear – Texas Ten Gallon: A headwear item for the Engineer.
- Misc – Deus Specs: A miscellaneous item for the Engineer.
- Primary – Widowmaker: On hit: damage dealt is returned as ammo, No reload necessary, Per Shot: -30 metal,Uses metal as ammo.
- Melee - Gunslinger: Replaces standard Sentry Gun with Combat Mini-Sentry Gun, Increases maximum health by 25 points, Guarantees a Critical hit on a third consecutive punch, No random Critical hits.
Valve weapons that needs to be changed
Because we all know that some pisses us off or they are too weak, bad etc.
Hurr | |||
---|---|---|---|
Class | Weapon | Current | Changes |
Scout |
+20% bullet per pellet |
No bullet bonus | |
Normal damage |
-15% damage penalty | ||
-90% damage penalty |
-70% damage penalty | ||
Soldier |
Can be equipped by the Heavy |
Can be equipped by the Heavy and Soldier | |
Block healing while in use is positive stat |
Block healing while in use is now a negative stat instead of positive | ||
Pyro |
+10% damage bonus |
No damage bonus | |
Demoman |
Single reload |
Clip based reload | |
~ |
Every kill collects head wich increases max health and move speed | ||
Unusual quality |
Every kill collects head wich increases max health and move speed | ||
~ |
Every kill collects head wich increases max health and move speed | ||
Heavy |
-25% damage penalty |
-15% damage penalty | |
Medic |
Can't overheal |
Can overheal, will overheal olny 50% of regular overheal. |