Difference between revisions of "User:Texaneer"
(→Valve weapons that needs to be changed) |
(→Valve weapons that needs to be changed) |
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{{Con}}This weapon deals no critical damage to marked players | {{Con}}This weapon deals no critical damage to marked players | ||
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− | {{info}}''' | + | {{info}}'''Because it's underpowerded''' |
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| align="center" rowspan="2" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]] | | align="center" rowspan="2" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]] | ||
− | | align="center" | [[File:Item icon | + | | align="center" | [[File:Item icon Reserve Shooter.png|100px]]<br/> |
<small>[[Secondary]]</small><br/> | <small>[[Secondary]]</small><br/> | ||
− | '''[[ | + | '''[[Reserve Shooter]]''' |
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− | {{Info}} | + | {{Pro}}+15% faster weapon switch<br> |
+ | {{Info}}Normal damage | ||
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− | {{ | + | {{Pro}}+30% faster weapon switch<br> |
+ | {{Con}}-25% damage penalty | ||
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− | {{Info}}''' | + | {{Info}}'''Because it still changes weapons with normal rate, also it should deal less damage, because it will make overpowerded pyro combo set.''' |
|- | |- | ||
| align="center" | [[File:Item icon Equalizer.png|100px]]<br/> | | align="center" | [[File:Item icon Equalizer.png|100px]]<br/> | ||
Line 103: | Line 105: | ||
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{{Pro}}+10% damage bonus<br> | {{Pro}}+10% damage bonus<br> | ||
− | {{ | + | {{pro}}Random crits enabled<br> |
{{neutral}}Deflected projectiles are mini-critical | {{neutral}}Deflected projectiles are mini-critical | ||
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− | {{con}} | + | {{con}}-10% damage penalty<br> |
{{con}}Random crits disabled<br> | {{con}}Random crits disabled<br> | ||
{{pro}}Deflected projectiles are fully critical | {{pro}}Deflected projectiles are fully critical | ||
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− | {{Info}}'''From the beginning it was overpowerded, lack of bonus damage and crits will work, also | + | {{Info}}'''From the beginning it was overpowerded, lack of bonus damage and random crits will work, also |
there should be something more for compression blast like full crits instead of mini-crits, if it cost so much.''' | there should be something more for compression blast like full crits instead of mini-crits, if it cost so much.''' | ||
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{{Info}}Clip based reload<br/> | {{Info}}Clip based reload<br/> | ||
− | {{Con}} | + | {{Con}}Reloads slowly, if one shot is unused before reloading, it is lost |
− | |||
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{{info}}'''Reload animation is completely illogical, loading bombs to invisible barrel? It should reload like FaN, also it's doublebarreled.''' | {{info}}'''Reload animation is completely illogical, loading bombs to invisible barrel? It should reload like FaN, also it's doublebarreled.''' |
Revision as of 08:33, 27 June 2012
“ | Hey look, buddy. I'm an Texaneer — that means I'm engineer.
— Texaneer
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” |
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Bio
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Equipement
- Headwear – Texas Ten Gallon: A headwear item for the Engineer.
- Misc – Deus Specs: A miscellaneous item for the Engineer.
- Primary – Widowmaker: On hit: damage dealt is returned as ammo, No reload necessary, Per Shot: -30 metal,Uses metal as ammo.
- Melee - Gunslinger: Replaces standard Sentry Gun with Combat Mini-Sentry Gun, Increases maximum health by 25 points, Guarantees a Critical hit on a third consecutive punch, No random Critical hits.
Valve weapons that needs to be changed
Because we all know that some pisses us off or they are too weak, bad etc.
Hurr | ||||
---|---|---|---|---|
Class | Weapon | Current | Changes | Reason |
Scout |
+20% bullet per pellet |
No bullet bonus |
Because this weapon annoys everyone due to it's overpowerness | |
Normal damage |
-15% damage penalty |
Because this weapon is badly unbalanced and overpowerded. | ||
-90% damage penalty |
-70% damage penalty |
Because it's underpowerded | ||
Soldier |
+15% faster weapon switch |
+30% faster weapon switch |
Because it still changes weapons with normal rate, also it should deal less damage, because it will make overpowerded pyro combo set. | |
Block healing while in use is positive stat |
Block healing while in use is now a negative stat instead of positive |
Because it's illogical because heal block is a bad thing, not good. | ||
Pyro |
+10% damage bonus |
-10% damage penalty |
From the beginning it was overpowerded, lack of bonus damage and random crits will work, also there should be something more for compression blast like full crits instead of mini-crits, if it cost so much. | |
Demoman |
Single reload |
Clip based reload |
Reload animation is completely illogical, loading bombs to invisible barrel? It should reload like FaN, also it's doublebarreled. | |
~ |
Every kill collects head wich increases max health and move speed |
Because it's confusing for new players that they will understand it as bad weapon. Description is not enough otherwise. | ||
Unusual quality |
Every kill collects head wich increases max health and move speed |
There is nothing unusual for this weapon, it's just eyelander with different model. | ||
~ |
Every kill collects head wich increases max health and move speed |
Same with eyelander. | ||
Heavy |
-25% damage penalty |
-15% damage penalty |
Because this weapon is too weak, and it should compete with tomislav. | |
Medic |
Can't overheal |
Can overheal, will overheal olny 50% of regular overheal |
Because lack of overheal difficults keeping patient alive. |