Difference between revisions of "User:Texaneer"
(→Valve weapons that needs to be changed) |
(→Valve weapons that needs to be changed) |
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! class="header" width="25%" | Reason | ! class="header" width="25%" | Reason | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="4" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]] |
| align="center" | [[File:Item icon Force-A-Nature.png|100px]]<br/> | | align="center" | [[File:Item icon Force-A-Nature.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
Line 64: | Line 64: | ||
| | | | ||
{{Info}}'''Because this weapon is badly unbalanced and overpowerded.''' | {{Info}}'''Because this weapon is badly unbalanced and overpowerded.''' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Pretty Boys Pocket Pistol.png|100px]]<br/> | ||
+ | <small>[[Secondary]]</small><br/> | ||
+ | '''[[Pretty Boy's Pocket Pistol]]''' | ||
+ | | | ||
+ | {{Pro}}Wearer never takes damage from falling<br> | ||
+ | {{Con}}50% fire damage vulnerability on wearer | ||
+ | | | ||
+ | {{neutral}}Wearer takes damage from falling<br> | ||
+ | {{Pro}}+50% fall damage resistance on wearer<br> | ||
+ | {{Pro}}25% fire damage vulnerability on wearer | ||
+ | | | ||
+ | {{Info}}'''Seriously? When I'm burning these scouts with this pistol, It's ok. But when I'am a scout then I have no chance to survive. Valve, be serious. | ||
+ | '''Oh yes, and replace no fall damage with 50% fall damage resistance for balance.''' | ||
|- | |- | ||
| align="center" | [[File:Item icon Fan O'War.png|100px]]<br/> | | align="center" | [[File:Item icon Fan O'War.png|100px]]<br/> | ||
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'''[[Backburner]]''' | '''[[Backburner]]''' | ||
| | | | ||
− | |||
{{pro}}Random crits enabled<br> | {{pro}}Random crits enabled<br> | ||
{{neutral}}Deflected projectiles are mini-critical | {{neutral}}Deflected projectiles are mini-critical | ||
| | | | ||
− | |||
{{con}}Random crits disabled<br> | {{con}}Random crits disabled<br> | ||
{{pro}}Deflected projectiles are fully critical | {{pro}}Deflected projectiles are fully critical | ||
| | | | ||
{{Info}}'''From the beginning it was overpowerded, lack of bonus damage and random crits will work, also | {{Info}}'''From the beginning it was overpowerded, lack of bonus damage and random crits will work, also | ||
− | there should be something more for compression blast like full crits instead of mini-crits, if it cost so much.''' | + | '''there should be something more for compression blast like full crits instead of mini-crits, if it cost so much.''' |
|- | |- | ||
| align="center" | [[File:Item icon Phlogistinator.png|100px]]<br/> | | align="center" | [[File:Item icon Phlogistinator.png|100px]]<br/> | ||
Line 154: | Line 166: | ||
By the way, I don't see anything unusual in remodeled halloween eyelander''' | By the way, I don't see anything unusual in remodeled halloween eyelander''' | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="3" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]] |
| align="center" | [[File:Item icon Natascha.png|100px]]<br/> | | align="center" | [[File:Item icon Natascha.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
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| | | | ||
{{con}}-25% damage penalty<br> | {{con}}-25% damage penalty<br> | ||
− | {{con}}30% longer spin up time | + | {{con}}30% longer spin up time<br> |
| | | | ||
{{Pro}}-15% damage penalty<br> | {{Pro}}-15% damage penalty<br> | ||
− | {{pro}}25% longer spin up time | + | {{pro}}25% longer spin up time<br> |
| | | | ||
{{Info}}'''Because this weapon is too weak, and it should compete with [[tomislav]].''' | {{Info}}'''Because this weapon is too weak, and it should compete with [[tomislav]].''' | ||
Line 176: | Line 188: | ||
| | | | ||
{{Info}}'''It's screwed up''' | {{Info}}'''It's screwed up''' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Gloves of Running Urgently.png|100px]]<br/> | ||
+ | <small>[[Melee]]</small><br/> | ||
+ | '''[[Gloves of Running Urgently]]''' | ||
+ | | | ||
+ | {{con}}User takes mini-crits while active and for 3 seconds after switching away<br> | ||
+ | {{neutral}}No self damage | ||
+ | | | ||
+ | {{Pro}}User doesn't take mini-crits while active<br> | ||
+ | {{Con}}-6 health drained per second while active<br> | ||
+ | | | ||
+ | {{Info}}'''Same like above. Screwed up.''' | ||
|- | |- | ||
| align="center" rowspan="1" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]] | | align="center" rowspan="1" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]] |
Revision as of 19:09, 29 June 2012
“ | Hey look, buddy. I'm an Texaneer — that means I'm engineer.
— Texaneer
|
” |
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Bio
|
Equipement
- Headwear – Texas Ten Gallon: A headwear item for the Engineer.
- Misc – Deus Specs: A miscellaneous item for the Engineer.
- Primary – Widowmaker: On hit: damage dealt is returned as ammo, No reload necessary, Per Shot: -30 metal,Uses metal as ammo.
- Melee - Gunslinger: Replaces standard Sentry Gun with Combat Mini-Sentry Gun, Increases maximum health by 25 points, Guarantees a Critical hit on a third consecutive punch, No random Critical hits.
Valve weapons that needs to be changed
Because we all know that some pisses us off or they are too weak, bad etc.
Hurr | ||||
---|---|---|---|---|
Class | Weapon | Current | Changes | Reason |
Scout |
+20% bullet per pellet |
No bullet bonus |
Because this weapon annoys everyone due to it's overpowerness | |
Normal damage |
-15% damage penalty |
Because this weapon is badly unbalanced and overpowerded. | ||
100px |
Wearer never takes damage from falling |
Wearer takes damage from falling |
Seriously? When I'm burning these scouts with this pistol, It's ok. But when I'am a scout then I have no chance to survive. Valve, be serious. Oh yes, and replace no fall damage with 50% fall damage resistance for balance. | |
-90% damage penalty |
-70% damage penalty |
Because it's underpowerded | ||
Soldier |
+15% faster weapon switch |
+30% faster weapon switch |
Because it still changes weapons with normal rate, also it should deal less damage, because it will make overpowerded pyro combo set. | |
Pyro |
Primary |
+10% damage bonus(hidden) |
No damage bonus(hidden) |
Valve love to screw up stuff, and did you know that Gaben is a <static noises> brony? |
Random crits enabled |
Random crits disabled |
From the beginning it was overpowerded, lack of bonus damage and random crits will work, also there should be something more for compression blast like full crits instead of mini-crits, if it cost so much. | ||
-10% damage penalty |
-20% damage penalty |
Because you will die in 10 seconds when opponent use crit boost. For short, it's OP. | ||
Demoman |
Single reload |
Clip based reload |
Reload animation is completely illogical, loading bombs to invisible barrel? It should reload like FaN, also it's doublebarreled. | |
Melee |
Unusual quality(Horseless Headless Horseman Headtaker) |
Every kill collects head wich increases max health and move speed |
Because it's confusing for new players that they will understand it as bad weapon. Description is not enough otherwise. By the way, I don't see anything unusual in remodeled halloween eyelander | |
Heavy |
-25% damage penalty |
-15% damage penalty |
Because this weapon is too weak, and it should compete with tomislav. | |
+10% faster barrel spin up |
+35% faster barrel spin up |
It's screwed up | ||
User takes mini-crits while active and for 3 seconds after switching away |
User doesn't take mini-crits while active |
Same like above. Screwed up. | ||
Medic |
Can't overheal |
Can overheal, will overheal olny 50% of regular overheal |
Because lack of overheal difficults keeping patient alive. |