Difference between revisions of "December 8, 2010 Patch (Beta)"
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{{Patch layout | {{Patch layout | ||
− | | game = tf2beta | + | | game = tf2beta |
− | | | + | | before = {{Patch name|12|3|2010|beta}} |
− | | | + | | day = 8 |
− | + | | month = december | |
− | | | + | | year = 2010 |
− | | after = | + | | after = {{Patch name|1|6|2011|beta}} |
− | + | | notes = ===General=== | |
− | | notes = | ||
− | ===General=== | ||
*Synced with changes from the official releases on [[December 7, 2010 Patch|Dec 7]] | *Synced with changes from the official releases on [[December 7, 2010 Patch|Dec 7]] | ||
*Disabled [[crafting]] | *Disabled [[crafting]] | ||
Line 30: | Line 28: | ||
***clipped the ceiling so the dome edge doesn't snag players | ***clipped the ceiling so the dome edge doesn't snag players | ||
**reduced defender spawn when on a final cap | **reduced defender spawn when on a final cap | ||
− | *[[Granary|cp_granary]] | + | *[[Granary (Control Point)|cp_granary]] |
**tweaks to the new platforms by the ramproom: | **tweaks to the new platforms by the ramproom: | ||
***extended the length of the platforms | ***extended the length of the platforms |
Latest revision as of 21:28, 29 June 2012
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Source: TF2 Beta forums (Web Archive)
Contents
Patch notes
General
Natascha
- Reduced stun effect by 20%
- Variant 1:
- 35% damage (was -40)
- Variant 2:
- 25% damage
- 20% health (was -25)
Maps
- cp_5gorge
- changes to the mid arena:
- raised cap and connected it to the surrounding space via two bridges
- added cover on the each side of the main door entrance
- fully connected the upper catwalk ring
- fixed missing clips on BLU's upper observation room
- reduced the amount of health and ammo in the pit
- clipped the ceiling so the dome edge doesn't snag players
- reduced defender spawn when on a final cap
- changes to the mid arena:
- cp_granary
- tweaks to the new platforms by the ramproom:
- extended the length of the platforms
- made the light models above the platforms symmetrical for RED/BLU
- made the height of the BLU woodpile near the new platform the same height as RED (for scouts)
- more playerclips to ease snagging on trim geometry
- tweaks to the new platforms by the ramproom: