Difference between revisions of "User:Texaneer"
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{{Info}}'''Because this weapon is badly unbalanced and overpowerded.''' | {{Info}}'''Because this weapon is badly unbalanced and overpowerded.''' | ||
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− | | align="center" | [[File:Item icon Pretty | + | | align="center" | [[File:Item icon Pretty Boy's Pocket Pistol.png|100px]]<br/> |
<small>[[Secondary]]</small><br/> | <small>[[Secondary]]</small><br/> | ||
'''[[Pretty Boy's Pocket Pistol]]''' | '''[[Pretty Boy's Pocket Pistol]]''' |
Revision as of 14:28, 3 July 2012
“ | Hey look, buddy. I'm an Texaneer — that means I'm engineer.
— Texaneer
|
” |
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Bio
|
Equipement
- Headwear – Texas Ten Gallon: A headwear item for the Engineer.
- Misc – Deus Specs: A miscellaneous item for the Engineer.
- Primary – Widowmaker: On hit: damage dealt is returned as ammo, No reload necessary, Per Shot: -30 metal,Uses metal as ammo.
- Melee - Gunslinger: Replaces standard Sentry Gun with Combat Mini-Sentry Gun, Increases maximum health by 25 points, Guarantees a Critical hit on a third consecutive punch, No random Critical hits.
Valve weapons that needs to be changed
Because we all know that some pisses us off or they are too weak, bad etc.
Hurr | ||||
---|---|---|---|---|
Class | Weapon | Current | Changes | Reason |
Scout |
+20% bullet per pellet |
No bullet bonus |
Because this weapon annoys everyone due to it's overpowerness | |
Normal damage |
-15% damage penalty |
Because this weapon is badly unbalanced and overpowerded. | ||
Wearer never takes damage from falling |
Wearer takes damage from falling |
Seriously? When I'm burning these scouts with this pistol, It's ok. But when I'am a scout then I have no chance to survive. Valve, be serious. Oh yes, and replace no fall damage with 50% fall damage resistance for balance. | ||
-90% damage penalty |
-70% damage penalty |
Because it's underpowerded | ||
Soldier |
+15% faster weapon switch |
+30% faster weapon switch |
Because it still changes weapons with normal rate, also it should deal less damage, because it will make overpowerded pyro combo set. | |
Pyro |
Primary |
+10% damage bonus(hidden) |
No damage bonus(hidden) |
Valve love to screw up stuff, and did you know that Gaben is a <static noises> brony? |
Random crits enabled |
Random crits disabled |
From the beginning it was overpowerded, lack of bonus damage and random crits will work, also there should be something more for compression blast like full crits instead of mini-crits, if it cost so much. | ||
-10% damage penalty |
-20% damage penalty |
Because you will die in 10 seconds when opponent use crit boost. For short, it's OP. | ||
Demoman |
Single reload |
Clip based reload |
Reload animation is completely illogical, loading bombs to invisible barrel? It should reload like FaN, also it's doublebarreled. | |
Melee |
Unusual quality(Horseless Headless Horseman Headtaker) |
Every kill collects head wich increases max health and move speed |
Because it's confusing for new players that they will understand it as bad weapon. Description is not enough otherwise. By the way, I don't see anything unusual in remodeled halloween eyelander | |
Heavy |
-25% damage penalty |
-15% damage penalty |
Because this weapon is too weak, and it should compete with tomislav. | |
+10% faster barrel spin up |
+35% faster barrel spin up |
It's screwed up | ||
User takes mini-crits while active and for 3 seconds after switching away |
User doesn't take mini-crits while active |
Same like above. Screwed up. | ||
Medic |
Can't overheal |
Can overheal, will overheal olny 50% of regular overheal |
Because lack of overheal difficults keeping patient alive. |