Difference between revisions of "Template:Metrics/Speed/doc"
(Added the Pyro) |
m (Missing arguments added) |
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− | This template drops in a class's speed, modified by settings that determine what the class has equipped (where appropriate). The <code>C</code> argument is the only one required, and other arguments and values depend on the class. The <code>W</code> argument, if defined, means the value returned is modified by the [[Disciplinary Action]]. | + | This template drops in a class's speed, modified by settings that determine what the class has equipped (where appropriate). The <code>C</code> argument is the only one required. The <code>A</code> argument indicates the action the player is taking, and other arguments and values depend on the class. The <code>W</code> argument, if defined, means the value returned is modified by being under the [[Disciplinary Action]] effect. |
Template defaults to <code>0</code> if the <code>C</code> argument is unknown, to avoid causing downstream parsing failures if used in an equation. | Template defaults to <code>0</code> if the <code>C</code> argument is unknown, to avoid causing downstream parsing failures if used in an equation. | ||
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|- | |- | ||
| C || Class name | | C || Class name | ||
+ | |- | ||
+ | | A || Action | ||
|- | |- | ||
| W || ''If under [[Disciplinary Action]] effect'' | | W || ''If under [[Disciplinary Action]] effect'' | ||
Line 24: | Line 26: | ||
|- | |- | ||
| H || Health ([[Soldier]])<br>Heads taken ([[Demoman]]) | | H || Health ([[Soldier]])<br>Heads taken ([[Demoman]]) | ||
+ | |- | ||
+ | | T || Triggered Ability | ||
|} | |} | ||
Line 30: | Line 34: | ||
|- | |- | ||
! class = "header" | C | ! class = "header" | C | ||
+ | ! class = "header" | A | ||
! class = "header" | P | ! class = "header" | P | ||
! class = "header" | S | ! class = "header" | S | ||
Line 36: | Line 41: | ||
! class = "header" | B | ! class = "header" | B | ||
! class = "header" | H | ! class = "header" | H | ||
+ | ! class = "header" | T | ||
|- | |- | ||
− | | scout || baby face's blaster || crit-a-cola || || || ''Positive real'' || | + | | scout || rowspan="9" | back<br>crouch<br>swim || baby face's blaster || crit-a-cola || || || ''Positive real'' || || |
|- | |- | ||
− | | soldier || colspan=" | + | | soldier || colspan="7" | ''Not Yet Implemented'' |
|- | |- | ||
− | | pyro || || || || gas jockey's gear || || | + | | pyro || || || || gas jockey's gear || || || |
|- | |- | ||
− | | demoman || colspan=" | + | | demoman || colspan="7" | ''Not Yet Implemented'' |
|- | |- | ||
− | | heavy || colspan=" | + | | heavy || colspan="7" | ''Not Yet Implemented'' |
|- | |- | ||
− | | engineer || colspan=" | + | | engineer || colspan="7" | ''Not Yet Implemented'' |
|- | |- | ||
− | | medic || colspan=" | + | | medic || colspan="7" | ''Not Yet Implemented'' |
|- | |- | ||
− | | sniper || colspan=" | + | | sniper || colspan="7" | ''Not Yet Implemented'' |
|- | |- | ||
− | | spy || || || || || || | + | | spy || || || || || || || |
|} | |} | ||
Revision as of 02:11, 25 July 2012
This template drops in a class's speed, modified by settings that determine what the class has equipped (where appropriate). The C
argument is the only one required. The A
argument indicates the action the player is taking, and other arguments and values depend on the class. The W
argument, if defined, means the value returned is modified by being under the Disciplinary Action effect.
Template defaults to 0
if the C
argument is unknown, to avoid causing downstream parsing failures if used in an equation.
Arguments
Argument | Meaning |
---|---|
C | Class name |
A | Action |
W | If under Disciplinary Action effect |
P | Primary weapon |
S | Secondary weapon |
M | Melee weapon |
G | Item set (G stands for Group, synonym of set) |
B | Boost amount (Scout) |
H | Health (Soldier) Heads taken (Demoman) |
T | Triggered Ability |
Valid argument settings
C | A | P | S | M | G | B | H | T |
---|---|---|---|---|---|---|---|---|
scout | back crouch swim |
baby face's blaster | crit-a-cola | Positive real | ||||
soldier | Not Yet Implemented | |||||||
pyro | gas jockey's gear | |||||||
demoman | Not Yet Implemented | |||||||
heavy | Not Yet Implemented | |||||||
engineer | Not Yet Implemented | |||||||
medic | Not Yet Implemented | |||||||
sniper | Not Yet Implemented | |||||||
spy |
Sub-templates The speed values for each class are stored in sub-templates, due to overall complexity.