Difference between revisions of "Template:Metrics/Speed/doc"
(Soldier implemented) |
(Added Medic) |
||
Line 24: | Line 24: | ||
|- | |- | ||
| B || Boost amount ([[Scout]]) | | B || Boost amount ([[Scout]]) | ||
+ | |- | ||
+ | | U || [[ÜberCharge]] amount ([[Medic]]) | ||
|- | |- | ||
| H || Health ([[Soldier]])<br>Heads taken ([[Demoman]]) | | H || Health ([[Soldier]])<br>Heads taken ([[Demoman]]) | ||
|- | |- | ||
− | | T || Triggered Ability | + | | T || Triggered Ability ([[Heavy]] and [[Engineer]]) |
|} | |} | ||
Line 40: | Line 42: | ||
! class = "header" | G | ! class = "header" | G | ||
! class = "header" | B | ! class = "header" | B | ||
+ | ! class = "header" | U | ||
! class = "header" | H | ! class = "header" | H | ||
! class = "header" | T | ! class = "header" | T | ||
|- | |- | ||
− | | scout || rowspan="9" | ''omitted''<br>back<br>crouch<br>swim || baby face's blaster || crit-a-cola || || || ''Positive real'' || || | + | | scout || rowspan="9" | ''omitted''<br>back<br>crouch<br>swim || baby face's blaster || crit-a-cola || || || ''Positive real''<br>0-99 inclusive || || || |
|- | |- | ||
− | | soldier || cow mangler 5000 || || escape plan || || || ''Positive integer'' || | + | | soldier || cow mangler 5000 || || escape plan || || || || ''Positive integer''<br>0-200 inclusive || |
|- | |- | ||
− | | pyro || || || || gas jockey's gear || || || | + | | pyro || || || || gas jockey's gear || || || || |
|- | |- | ||
− | | demoman || colspan=" | + | | demoman || colspan="8" | ''Not Yet Implemented'' |
|- | |- | ||
− | | heavy || colspan=" | + | | heavy || colspan="8" | ''Not Yet Implemented'' |
|- | |- | ||
− | | engineer || || || || || || || haul | + | | engineer || || || || || || || || haul |
|- | |- | ||
− | | medic || | + | | medic || || Overdose || || || || ''Positive real''<br>0-100 inclusive || || |
|- | |- | ||
− | | sniper || colspan=" | + | | sniper || colspan="8" | ''Not Yet Implemented'' |
|- | |- | ||
− | | spy || || || || || || || | + | | spy || || || || || || || || |
|} | |} | ||
Revision as of 04:00, 11 August 2012
This template drops in a class's speed, modified by settings that determine what the class has equipped (where appropriate). The C
argument is the only one required. The A
argument indicates the action the player is taking, and other arguments and values depend on the class. The W
argument, if defined, means the value returned is modified by being under the Disciplinary Action effect.
Template defaults to 0
if the C
argument is unknown, to avoid causing downstream parsing failures if used in an equation.
Arguments
Argument | Meaning |
---|---|
C | Class name |
A | Action |
W | If under Disciplinary Action effect |
P | Primary weapon |
S | Secondary weapon |
M | Melee weapon |
G | Item set (G stands for Group, synonym of set) |
B | Boost amount (Scout) |
U | ÜberCharge amount (Medic) |
H | Health (Soldier) Heads taken (Demoman) |
T | Triggered Ability (Heavy and Engineer) |
Valid argument settings
C | A | P | S | M | G | B | U | H | T |
---|---|---|---|---|---|---|---|---|---|
scout | omitted back crouch swim |
baby face's blaster | crit-a-cola | Positive real 0-99 inclusive |
|||||
soldier | cow mangler 5000 | escape plan | Positive integer 0-200 inclusive |
||||||
pyro | gas jockey's gear | ||||||||
demoman | Not Yet Implemented | ||||||||
heavy | Not Yet Implemented | ||||||||
engineer | haul | ||||||||
medic | Overdose | Positive real 0-100 inclusive |
|||||||
sniper | Not Yet Implemented | ||||||||
spy |
Sub-templates The speed values for each class are stored in sub-templates, due to overall complexity.