Difference between revisions of "Template:Metrics/Speed/doc"

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(Soldier implemented)
(Added Medic)
Line 24: Line 24:
 
|-
 
|-
 
| B || Boost amount ([[Scout]])
 
| B || Boost amount ([[Scout]])
 +
|-
 +
| U || [[ÜberCharge]] amount ([[Medic]])
 
|-
 
|-
 
| H || Health ([[Soldier]])<br>Heads taken ([[Demoman]])
 
| H || Health ([[Soldier]])<br>Heads taken ([[Demoman]])
 
|-
 
|-
| T || Triggered Ability
+
| T || Triggered Ability ([[Heavy]] and [[Engineer]])
 
|}
 
|}
  
Line 40: Line 42:
 
! class = "header" | G
 
! class = "header" | G
 
! class = "header" | B
 
! class = "header" | B
 +
! class = "header" | U
 
! class = "header" | H
 
! class = "header" | H
 
! class = "header" | T
 
! class = "header" | T
 
|-
 
|-
| scout || rowspan="9" | ''omitted''<br>back<br>crouch<br>swim || baby face's blaster || crit-a-cola || ||  || ''Positive real'' || ||
+
| scout || rowspan="9" | ''omitted''<br>back<br>crouch<br>swim || baby face's blaster || crit-a-cola || ||  || ''Positive real''<br>0-99 inclusive || || ||
 
|-
 
|-
| soldier || cow mangler 5000 || || escape plan || || || ''Positive integer'' ||
+
| soldier || cow mangler 5000 || || escape plan || || || || ''Positive integer''<br>0-200 inclusive ||
 
|-
 
|-
| pyro || || || || gas jockey's gear || || ||
+
| pyro || || || || gas jockey's gear || || || ||
 
|-
 
|-
| demoman || colspan="7" | ''Not Yet Implemented''
+
| demoman || colspan="8" | ''Not Yet Implemented''
 
|-
 
|-
| heavy || colspan="7" | ''Not Yet Implemented''
+
| heavy || colspan="8" | ''Not Yet Implemented''
 
|-
 
|-
| engineer || || || || || || || haul
+
| engineer || || || || || || || || haul
 
|-
 
|-
| medic || colspan="7" | ''Not Yet Implemented''
+
| medic || || Overdose || || || || ''Positive real''<br>0-100 inclusive || ||
 
|-
 
|-
| sniper || colspan="7" | ''Not Yet Implemented''
+
| sniper || colspan="8" | ''Not Yet Implemented''
 
|-
 
|-
| spy || || || || || || ||
+
| spy || || || || || || || ||
 
|}
 
|}
  

Revision as of 04:00, 11 August 2012

This template drops in a class's speed, modified by settings that determine what the class has equipped (where appropriate). The C argument is the only one required. The A argument indicates the action the player is taking, and other arguments and values depend on the class. The W argument, if defined, means the value returned is modified by being under the Disciplinary Action effect.

Template defaults to 0 if the C argument is unknown, to avoid causing downstream parsing failures if used in an equation.

Arguments

Argument Meaning
C Class name
A Action
W If under Disciplinary Action effect
P Primary weapon
S Secondary weapon
M Melee weapon
G Item set (G stands for Group, synonym of set)
B Boost amount (Scout)
U ÜberCharge amount (Medic)
H Health (Soldier)
Heads taken (Demoman)
T Triggered Ability (Heavy and Engineer)

Valid argument settings

C A P S M G B U H T
scout omitted
back
crouch
swim
baby face's blaster crit-a-cola Positive real
0-99 inclusive
soldier cow mangler 5000 escape plan Positive integer
0-200 inclusive
pyro gas jockey's gear
demoman Not Yet Implemented
heavy Not Yet Implemented
engineer haul
medic Overdose Positive real
0-100 inclusive
sniper Not Yet Implemented
spy

Sub-templates The speed values for each class are stored in sub-templates, due to overall complexity.