Difference between revisions of "Mann vs. Machine"

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(Fixing colours)
(Move)
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{| class="wikitable grid" style="text-align:center;"
 
{| class="wikitable grid" style="text-align:center;"
 
|- style="height: 20px;"
 
|- style="height: 20px;"
! class="header"  style="background: #333; color: white; border:1px solid #333;" | Stages
+
! class="header" | Stages
! class="header"  style="background: #333; color: white; border:1px solid #333;" | Upgrades
+
! class="header" | Upgrades
 
|-
 
|-
| style="background: gray; | '''First stage'''
+
| '''First stage'''
 
| Defensive buff, shared with all nearby robots
 
| Defensive buff, shared with all nearby robots
 
|-
 
|-
| style="background: gray; | '''Second stage'''
+
| '''Second stage'''
 
| Health regeneration
 
| Health regeneration
 
|-
 
|-
| style="background: gray; | '''Final stage'''
+
| '''Final stage'''
 
| Full crits all the time
 
| Full crits all the time
 
|}
 
|}
  
=== Abilities ===
+
=== Upgrades ===
 
+
{| class="wikitable collapsible"
{| class="wikitable grid" style="border:1px solid #333;"
+
| style="background:#29394A; text-align:center;" rowspan="1" | {{icon class|Scout}}<br/>'''[[Scout|<span style="color: #FFF;">Scout</span>]]'''
! class="header"  style="background: #333; color: white; border:1px solid #333;" | Class
 
! class="header"  style="background: #333; color: white; border:1px solid #333;" | Abilities
 
|-
 
| style="background: gray; text-align:center;" rowspan="1" | {{icon class|Scout}}<br/>'''[[Scout|<span style="color: #FFF;">Scout</span>]]'''
 
 
|  
 
|  
 
* Upgraded [[Mad Milk]] slows affected enemies
 
* Upgraded [[Mad Milk]] slows affected enemies
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** Instant respawns
 
** Instant respawns
 
|-
 
|-
| style="background: gray; text-align:center;" rowspan="1" | {{icon class|Soldier}}<br/>'''[[Scout|<span style="color: #FFF;">Soldier</span>]]'''
+
| style="background:#29394A; text-align:center;" rowspan="1" | {{icon class|Soldier}}<br/>'''[[Scout|<span style="color: #FFF;">Soldier</span>]]'''
 
|  
 
|  
 
* Upgraded [[Buff Banner]] can empower entire team
 
* Upgraded [[Buff Banner]] can empower entire team
 
* Upgraded [[Rocket Launcher]] to increase damage, firing speed, reload speed and projectile speed
 
* Upgraded [[Rocket Launcher]] to increase damage, firing speed, reload speed and projectile speed
 
|-
 
|-
| style="background: gray; text-align:center;" rowspan="1" | {{icon class|Pyro}}<br/>'''[[Scout|<span style="color: #FFF;">Pyro</span>]]'''
+
| style="background:#29394A; text-align:center;" rowspan="1" | {{icon class|Pyro}}<br/>'''[[Scout|<span style="color: #FFF;">Pyro</span>]]'''
 
|  
 
|  
 
* Upgraded airblast pushes targets further
 
* Upgraded airblast pushes targets further
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* Upgraded [[Flare Gun]] becomes a lethal long range weapon
 
* Upgraded [[Flare Gun]] becomes a lethal long range weapon
 
|-
 
|-
| style="background: gray; text-align:center;" rowspan="1" | {{icon class|Demoman}}<br/>'''[[Scout|<span style="color: #FFF;">Demoman</span>]]'''
+
| style="background:#29394A; text-align:center;" rowspan="1" | {{icon class|Demoman}}<br/>'''[[Scout|<span style="color: #FFF;">Demoman</span>]]'''
 
|
 
|
 
* Use a Critical Hit Boost canteen to lay deadly sticky traps
 
* Use a Critical Hit Boost canteen to lay deadly sticky traps
 
* Use damage-upgraded [[Sticky Bomb]] clusters to instantly destroy all but the strongest targets
 
* Use damage-upgraded [[Sticky Bomb]] clusters to instantly destroy all but the strongest targets
 
|-
 
|-
| style="background: gray; text-align:center;" rowspan="1" | {{icon class|Heavy}}<br/>'''[[Scout|<span style="color: #FFF;">Heavy</span>]]'''
+
| style="background:#29394A; text-align:center;" rowspan="1" | {{icon class|Heavy}}<br/>'''[[Scout|<span style="color: #FFF;">Heavy</span>]]'''
 
|
 
|
 
* Upgraded rounds pass through multiple targets
 
* Upgraded rounds pass through multiple targets
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* Upgraded Heavy can generate rage, causing rounds to knock back enemies
 
* Upgraded Heavy can generate rage, causing rounds to knock back enemies
 
|-
 
|-
| style="background: gray; text-align:center;" rowspan="1" | {{icon class|Engineer}}<br/>'''[[Scout|<span style="color: #FFF;">Engineer</span>]]'''
+
| style="background:#29394A; text-align:center;" rowspan="1" | {{icon class|Engineer}}<br/>'''[[Scout|<span style="color: #FFF;">Engineer</span>]]'''
 
|
 
|
 
* Upgraded Engineer can build a second, disposable [[Mini-Sentry]]
 
* Upgraded Engineer can build a second, disposable [[Mini-Sentry]]
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* Remember: The [[Wrangler]] excels against long-range targets
 
* Remember: The [[Wrangler]] excels against long-range targets
 
|-
 
|-
| style="background: gray; text-align:center;" rowspan="1" | {{icon class|Medic}}<br/>'''[[Scout|<span style="color: #FFF;">Medic</span>]]'''
+
| style="background:#29394A; text-align:center;" rowspan="1" | {{icon class|Medic}}<br/>'''[[Scout|<span style="color: #FFF;">Medic</span>]]'''
 
|
 
|
 
* Upgraded [[Medigun]] or [[Kritzkrieg]] boosts overheal amount and duration
 
* Upgraded [[Medigun]] or [[Kritzkrieg]] boosts overheal amount and duration
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* Upgraded Medic can share his canteen effects with heal target
 
* Upgraded Medic can share his canteen effects with heal target
 
|-
 
|-
| style="background: gray; text-align:center;" rowspan="1" | {{icon class|Sniper}}<br/>'''[[Scout|<span style="color: #FFF;">Sniper</span>]]'''
+
| style="background:#29394A; text-align:center;" rowspan="1" | {{icon class|Sniper}}<br/>'''[[Scout|<span style="color: #FFF;">Sniper</span>]]'''
 
|
 
|
 
* Upgraded [[Jarate]] slows affected enemies
 
* Upgraded [[Jarate]] slows affected enemies
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* Upgraded sniper rifle and Huntsman cause explosive headshots
 
* Upgraded sniper rifle and Huntsman cause explosive headshots
 
|-
 
|-
| style="background: gray; text-align:center;" rowspan="1" | {{icon class|Spy}}<br/>'''[[Scout|<span style="color: #FFF;">Spy</span>]]'''
+
| style="background:#29394A; text-align:center;" rowspan="1" | {{icon class|Spy}}<br/>'''[[Scout|<span style="color: #FFF;">Spy</span>]]'''
 
|
 
|
 
* Upgraded [[Electro Sapper|Sapper]] can disable groups of regular robots and slow Giants
 
* Upgraded [[Electro Sapper|Sapper]] can disable groups of regular robots and slow Giants

Revision as of 02:48, 15 August 2012

Mann vs. Machine is a co-op game mode to be released in the update of the same name. In Mann vs. Machine, a team of six players attempts to prevent a horde of robots from carrying a bomb to their base. As well as the AI-controlled enemies and co-op gameplay, another distinguishing feature of the mode is the ability for players to purchase upgrades for their weapons using in-game currency, which last for the duration of the game.

Mechanics

File:MvM Upgrade UI.jpg
A sample weapon upgrade menu for the Grenade Launcher

The team is attacked by a horde of AI-controlled robots, and must prevent the robots from successfully delivering a bomb to the players' base (as in Payload). Each robot destroyed provides the player with money. Between waves of robots, the players have the chance to upgrade their weapons at an Upgrade Store using this money.

For a fee, the Upgrade Store can also fill a player's Canteen with a buff—such as personal ÜberCharge, a five-second critical hit boost, or ammunition refill—or an ability such as rapid building upgrades for Engineers or the ability to teleport back to the spawn point. These each provide three uses.

Most of the robot horde is made up of plain robotic versions of the nine classes, with basic weapons. However, there are also a number of special robots with unique abilities.

The bomb-carrying robot receives buffs, which increase over time. These buffs are divided into three stages, which stack together:

Stages Upgrades
First stage Defensive buff, shared with all nearby robots
Second stage Health regeneration
Final stage Full crits all the time

Upgrades

Leaderboard class scout.png
Scout
  • Upgraded Mad Milk slows affected enemies
  • All Scouts have the following innate skills:
    • Extra-large cash collection radius
    • Health boosts from collected cash
    • Instant respawns
Leaderboard class soldier.png
Soldier
  • Upgraded Buff Banner can empower entire team
  • Upgraded Rocket Launcher to increase damage, firing speed, reload speed and projectile speed
Leaderboard class pyro.png
Pyro
  • Upgraded airblast pushes targets further
  • Use airblasts to separate Medic robots from their targets and push bomb-carrying robots into mineshafts
  • Upgraded Flare Gun becomes a lethal long range weapon
Leaderboard class demoman.png
Demoman
  • Use a Critical Hit Boost canteen to lay deadly sticky traps
  • Use damage-upgraded Sticky Bomb clusters to instantly destroy all but the strongest targets
Leaderboard class heavy.png
Heavy
  • Upgraded rounds pass through multiple targets
  • Upgraded Minigun can shoot down projectiles
  • Upgraded Heavy can generate rage, causing rounds to knock back enemies
Leaderboard class engineer.png
Engineer
  • Upgraded Engineer can build a second, disposable Mini-Sentry
  • Use a Critical Hit Boost canteen to temporarily boost sentry gun to three times its firing speed
  • Remember: The Wrangler excels against long-range targets
Leaderboard class medic.png
Medic
  • Upgraded Medigun or Kritzkrieg boosts overheal amount and duration
  • Upgraded Medic can increase ubercharge build rate and lengthen deploy duration
  • Upgraded Medic can share his canteen effects with heal target
Leaderboard class sniper.png
Sniper
  • Upgraded Jarate slows affected enemies
  • Upgraded Sniper Rifle rounds and Huntsman arrows pass through multiple targets
  • Combine Jarate and bleed effect on rounds and arrows to take down larger enemies
  • Upgraded sniper rifle and Huntsman cause explosive headshots
Leaderboard class spy.png
Spy
  • Upgraded Sapper can disable groups of regular robots and slow Giants
  • Spies' disguises fool all robot enemies; robots may detect a nearby backstab, and will always detect a Spy who is on fire
  • Upgraded Knife can penetrate armor, allowing increasing effectiveness against Giants

Maps

Name Picture File name
Mannworks Poster Mannworks.png TBC
Coal Town Poster Coal Town.png TBC