Difference between revisions of "Mann vs. Machine"
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+ | {{Quotation|1='''Mann vs. Machine publicity blurb'''|2=Gray Mann has built an unstoppable automaton army with a single purpose: to destroy all things Mann Co. Luckily for you, the majority of this robot legion is equipped with basic weaponry that could never level an entire building. Unluckily, they also have access to giant bombs, which they’d drag through hell if it meant dropping one in a Mann Co. bombhole. And it’s up to you to stop them.}} | ||
'''Mann vs. Machine''' is a co-op game mode to be released in [[Mann vs. Machine|the update of the same name]]. In Mann vs. Machine, a team of six players attempts to prevent a horde of robots from carrying a bomb to their base. As well as the AI-controlled enemies and co-op gameplay, another distinguishing feature of the mode is the ability for players to purchase upgrades for their weapons using in-game currency, which last for the duration of the game. | '''Mann vs. Machine''' is a co-op game mode to be released in [[Mann vs. Machine|the update of the same name]]. In Mann vs. Machine, a team of six players attempts to prevent a horde of robots from carrying a bomb to their base. As well as the AI-controlled enemies and co-op gameplay, another distinguishing feature of the mode is the ability for players to purchase upgrades for their weapons using in-game currency, which last for the duration of the game. | ||
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| '''Final stage''' | | '''Final stage''' | ||
| Full crits all the time | | Full crits all the time | ||
+ | |} | ||
+ | |||
+ | === Abilities === | ||
+ | {| class="wikitable" | ||
+ | ! class="header" text-align:center;" rowspan="1" | {{class link|Scout}} | ||
+ | | | ||
+ | * Upgraded [[Mad Milk]] slows affected enemies | ||
+ | * All Scouts have the following innate skills: | ||
+ | ** Extra-large cash collection radius | ||
+ | ** Health boosts from collected cash | ||
+ | ** Instant respawns | ||
+ | |- | ||
+ | ! class="header" | {{class link|Soldier}} | ||
+ | | | ||
+ | * Upgraded [[Buff Banner]] can empower entire team | ||
+ | * Upgraded [[Rocket Launcher]] to increase damage, firing speed, reload speed and projectile speed | ||
+ | |- | ||
+ | ! class="header" | {{class link|Pyro}} | ||
+ | | | ||
+ | * Upgraded airblast pushes targets further | ||
+ | * Use airblasts to separate [[Medic]] robots from their targets and push bomb-carrying robots into mineshafts | ||
+ | * Upgraded [[Flare Gun]] becomes a lethal long range weapon | ||
+ | |- | ||
+ | ! class="header" | {{class link|Demoman}} | ||
+ | | | ||
+ | * Use a Critical Hit Boost canteen to lay deadly sticky traps | ||
+ | * Use damage-upgraded [[Sticky Bomb]] clusters to instantly destroy all but the strongest targets | ||
+ | |- | ||
+ | ! class="header" | {{class link|Heavy}} | ||
+ | | | ||
+ | * Upgraded rounds pass through multiple targets | ||
+ | * Upgraded [[Minigun]] can shoot down projectiles | ||
+ | * Upgraded Heavy can generate rage, causing rounds to knock back enemies | ||
+ | |- | ||
+ | ! class="header" | {{class link|Engineer}} | ||
+ | | | ||
+ | * Upgraded Engineer can build a second, disposable [[Mini-Sentry]] | ||
+ | * Use a Critical Hit Boost canteen to temporarily boost sentry gun to three times its firing speed | ||
+ | * Remember: The [[Wrangler]] excels against long-range targets | ||
+ | |- | ||
+ | ! class="header" | {{class link|Medic}} | ||
+ | | | ||
+ | * Upgraded [[Medigun]] or [[Kritzkrieg]] boosts overheal amount and duration | ||
+ | * Upgraded Medic can increase ubercharge build rate and lengthen deploy duration | ||
+ | * Upgraded Medic can share his canteen effects with heal target | ||
+ | |- | ||
+ | ! class="header" | {{class link|Sniper}} | ||
+ | | | ||
+ | * Upgraded [[Jarate]] slows affected enemies | ||
+ | * Upgraded [[Sniper Rifle]] rounds and [[Huntsman]] arrows pass through multiple targets | ||
+ | * Combine Jarate and [[bleed]] effect on rounds and arrows to take down larger enemies | ||
+ | * Upgraded sniper rifle and Huntsman cause explosive headshots | ||
+ | |- | ||
+ | ! class="header" | {{class link|Spy}} | ||
+ | | | ||
+ | * Upgraded [[Electro Sapper|Sapper]] can disable groups of regular robots and slow Giants | ||
+ | * Spies' disguises fool all robot enemies; robots may detect a nearby backstab, and will always detect a Spy who is on fire | ||
+ | * Upgraded [[Knife]] can penetrate armor, allowing increasing effectiveness against Giants | ||
+ | |- | ||
|} | |} | ||
Revision as of 19:58, 14 August 2012
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“Ok guys, bad news: we lost that last one.” This article documents unreleased content. It may contain speculation, broken links, or errors. |
“ | Gray Mann has built an unstoppable automaton army with a single purpose: to destroy all things Mann Co. Luckily for you, the majority of this robot legion is equipped with basic weaponry that could never level an entire building. Unluckily, they also have access to giant bombs, which they’d drag through hell if it meant dropping one in a Mann Co. bombhole. And it’s up to you to stop them.
— Mann vs. Machine publicity blurb
|
” |
Mann vs. Machine is a co-op game mode to be released in the update of the same name. In Mann vs. Machine, a team of six players attempts to prevent a horde of robots from carrying a bomb to their base. As well as the AI-controlled enemies and co-op gameplay, another distinguishing feature of the mode is the ability for players to purchase upgrades for their weapons using in-game currency, which last for the duration of the game.
Mechanics
The team is attacked by a horde of AI-controlled robots, and must prevent the robots from successfully delivering a bomb to the players' base (as in Payload). Each robot destroyed provides the player with money. Between waves of robots, the players have the chance to upgrade their weapons at an Upgrade Store using this money.
For a fee, the Upgrade Store can also fill a player's Canteen with a buff—such as personal ÜberCharge, a five-second critical hit boost, or ammunition refill—or an ability such as rapid building upgrades for Engineers or the ability to teleport back to the spawn point. These each provide three uses.
Most of the robot horde is made up of plain robotic versions of the nine classes, with basic weapons. However, there are also a number of special robots with unique abilities.
The bomb-carrying robot receives buffs, which increase over time. These buffs are divided into three stages, which stack together:
Stages | Upgrades |
---|---|
First stage | Defensive buff, shared with all nearby robots |
Second stage | Health regeneration |
Final stage | Full crits all the time |
Abilities
Scout |
|
---|---|
Soldier |
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Pyro | |
Demoman |
|
Heavy |
|
Engineer |
|
Medic |
|
Sniper |
|
Spy |
Maps
Name | Picture | File name |
---|---|---|
Mannworks | TBC | |
Coal Town | TBC |
|