Difference between revisions of "Template:Metrics/Speed/doc"

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(Heavy speed documentation)
(Demo dox)
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| pyro    ||||||||gas jockey's gear||||||||||
 
| pyro    ||||||||gas jockey's gear||||||||||
 
|-
 
|-
| demoman  ||colspan="9"|''Not Yet Implemented''
+
| demoman  ||||''shield'' <small>&dagger;</small>||''haunted'' <small>&Dagger;</small><br>scotsman's skullcutter||||||||''Positive integer''<br>0-4; inclusive||||
 
|-
 
|-
 
| heavy    ||brass beast||buffalo steak sandvich||gloves of running urgently||||||||||deploy||
 
| heavy    ||brass beast||buffalo steak sandvich||gloves of running urgently||||||||||deploy||
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| spy      ||||||||||||||||||''Class name''
 
| spy      ||||||||||||||||||''Class name''
 
|}
 
|}
 +
<small>&dagger; use to indicate the [[Chargin' Targe]] or the [[Splendid Screen]]<br>
 +
&Dagger; use to indicate the [[Eyelander]], the [[Horseless Headless Horsemann's Headtaker]], or [[Nessie's Nine Iron]]</small>
 +
  
 
'''Sub-templates'''
 
'''Sub-templates'''

Revision as of 22:33, 17 August 2012

This template drops in a class's speed, modified by settings that determine what the class has equipped (where appropriate). The C argument is the only one required. The A argument indicates the action the player is taking, and other arguments and values depend on the class. The W argument, if defined, means the value returned is modified by being under the Disciplinary Action effect.

Template defaults to 0 if the C argument is unknown, to avoid causing downstream parsing failures if used in an equation.

Arguments

Argument Meaning
C Class name
A Action
W If under Disciplinary Action effect
P Primary weapon
S Secondary weapon
M Melee weapon
G Item set (G stands for Group, synonym of set)
B Boost amount (Scout)
U ÜberCharge amount (Medic)
H Health (Soldier)
Heads taken (Demoman)
T Triggered ability (Heavy, Engineer, and Sniper)
Healing target's speed (Medic)
D Disguise (Spy)

Valid argument settings

C A W P S M G B U H T D
scout

One of

  • omitted
  • back
  • crouch
  • swim
Defined for
effect active
baby face's blaster crit-a-cola Positive real
0-99 inclusive
soldier cow mangler 5000 escape plan Positive integer
0-200 inclusive
pyro gas jockey's gear
demoman shield haunted
scotsman's skullcutter
Positive integer
0-4; inclusive
heavy brass beast buffalo steak sandvich gloves of running urgently deploy
engineer haul
medic overdose quick-fix Positive real
0-100 inclusive
Positive integer
0-520; inclusive
sniper huntsman cozy camper aim
spy Class name

† use to indicate the Chargin' Targe or the Splendid Screen
‡ use to indicate the Eyelander, the Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron


Sub-templates The speed values for each class are stored in sub-templates, due to overall complexity.