Difference between revisions of "August 17, 2012 Patch"
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* Updated client rate value to default to 30000 to improve network performance for most players | * Updated client rate value to default to 30000 to improve network performance for most players | ||
** Rate was previously set by Steam's Internet connection speed setting | ** Rate was previously set by Steam's Internet connection speed setting | ||
− | * Updated client rate value to be stored in the config.cfg file | + | * Updated client rate value to be stored in the <code>config.cfg</code> file |
=== Team Fortress 2 === | === Team Fortress 2 === | ||
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* Fixed a client crash related to the [[Mann vs. Machine]] upgrade panel | * Fixed a client crash related to the [[Mann vs. Machine]] upgrade panel | ||
* Fixed a client crash related to Mann vs. Machine stats | * Fixed a client crash related to Mann vs. Machine stats | ||
− | * Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready | + | * Fixed a crash related to server plug-ins spawning a Mann vs. Machine [[Mann_vs._Machine_(update)#Mysterious_robot|Tank]] before the game is ready |
* Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers | * Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers | ||
− | * Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose | + | * Fixed <code>mp_timelimit</code> causing Mann vs. Machine mode to not reset properly when the defenders lose |
* Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes | * Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes | ||
* Fixed the Mann vs. Machine victory dialog getting stuck on the screen | * Fixed the Mann vs. Machine victory dialog getting stuck on the screen | ||
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* Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel | * Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel | ||
* Updated upgrade icons to remove numbers | * Updated upgrade icons to remove numbers | ||
− | * Fixed Sentry Busters picking disposable buildings as valid targets | + | * Fixed [[Sentry Buster|Sentry Busters]] picking disposable buildings as valid targets |
− | * Fixed an instance of the | + | * Fixed an instance of the Sentry Buster sound looping endlessly |
* Updated the backpack image for [[Archimedes]] to fix an alpha channel problem | * Updated the backpack image for [[Archimedes]] to fix an alpha channel problem | ||
− | * Updated the colors for | + | * Updated the colors for [[Battery Bandolier|The Battery Bandolier]] |
* Fixed the disconnect reason not being localized properly for Mann vs. Machine mode | * Fixed the disconnect reason not being localized properly for Mann vs. Machine mode | ||
* Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode | * Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode | ||
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* Updated the matchmaking ConVar <code>tf_mm_strict</code> | * Updated the matchmaking ConVar <code>tf_mm_strict</code> | ||
** A value of 2 will hide the server from the server browser but will still allow direct connections | ** A value of 2 will hide the server from the server browser but will still allow direct connections | ||
− | * Updated | + | * Updated mvm_Mannworks |
** Adjusted clipping on left side drop down where bots may become stuck | ** Adjusted clipping on left side drop down where bots may become stuck | ||
** Fixed lighting seam near base | ** Fixed lighting seam near base |
Revision as of 22:46, 17 August 2012
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Patch notes
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Source Engine Changes (TF2, DoD:S, HL2:DM)
- Updated client rate value to default to 30000 to improve network performance for most players
- Rate was previously set by Steam's Internet connection speed setting
- Updated client rate value to be stored in the
config.cfg
file
Team Fortress 2
- Fixed a crash caused by a string table overflow
- Fixed a client crash related to the freeze panel
- Fixed a client crash related to ragdolls
- Fixed a client crash related to the Mann vs. Machine upgrade panel
- Fixed a client crash related to Mann vs. Machine stats
- Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready
- Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers
- Fixed
mp_timelimit
causing Mann vs. Machine mode to not reset properly when the defenders lose - Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes
- Fixed the Mann vs. Machine victory dialog getting stuck on the screen
- Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave
- Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel
- Updated upgrade icons to remove numbers
- Fixed Sentry Busters picking disposable buildings as valid targets
- Fixed an instance of the Sentry Buster sound looping endlessly
- Updated the backpack image for Archimedes to fix an alpha channel problem
- Updated the colors for The Battery Bandolier
- Fixed the disconnect reason not being localized properly for Mann vs. Machine mode
- Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode
- Removed console spew related to missing movement warnings
- Updated the matchmaking ConVar
tf_mm_strict
- A value of 2 will hide the server from the server browser but will still allow direct connections
- Updated mvm_Mannworks
- Adjusted clipping on left side drop down where bots may become stuck
- Fixed lighting seam near base
- Fixed vphysics prop error in console
- Minor clipping pass on areas players may become hung up on