Difference between revisions of "August 17, 2012 Patch"
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* Fixed a crash caused by a string table overflow | * Fixed a crash caused by a string table overflow | ||
* Fixed a client crash related to the freeze panel | * Fixed a client crash related to the freeze panel | ||
− | * Fixed a client crash related to | + | * Fixed a client crash related to [[ragdoll]]s |
− | * Fixed a client crash related to the [[Mann vs. Machine]] upgrade panel | + | * Fixed a client crash related to the [[Mann vs. Machine (game mode)|Mann vs. Machine]] upgrade panel |
* Fixed a client crash related to Mann vs. Machine stats | * Fixed a client crash related to Mann vs. Machine stats | ||
− | * Fixed a crash related to server plug-ins spawning a Mann vs. Machine [[ | + | * Fixed a crash related to server plug-ins spawning a Mann vs. Machine [[Tank Robot|Tank]] before the game is ready |
* Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers | * Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers | ||
* Fixed <code>mp_timelimit</code> causing Mann vs. Machine mode to not reset properly when the defenders lose | * Fixed <code>mp_timelimit</code> causing Mann vs. Machine mode to not reset properly when the defenders lose | ||
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* Fixed [[Sentry Buster|Sentry Busters]] picking disposable buildings as valid targets | * Fixed [[Sentry Buster|Sentry Busters]] picking disposable buildings as valid targets | ||
* Fixed an instance of the Sentry Buster sound looping endlessly | * Fixed an instance of the Sentry Buster sound looping endlessly | ||
− | * Updated the backpack image for [[Archimedes]] to fix an alpha channel problem | + | * Updated the [[backpack]] image for [[Archimedes]] to fix an alpha channel problem |
* Updated the colors for [[Battery Bandolier|The Battery Bandolier]] | * Updated the colors for [[Battery Bandolier|The Battery Bandolier]] | ||
* Fixed the disconnect reason not being localized properly for Mann vs. Machine mode | * Fixed the disconnect reason not being localized properly for Mann vs. Machine mode |
Revision as of 23:49, 18 August 2012
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Source: Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released, Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Contents
Patch notes
Patch 1
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Updated client rate value to default to 30000 to improve network performance for most players
- Rate was previously set by Steam's Internet connection speed setting
- Updated client rate value to be stored in the
config.cfg
file
Team Fortress 2
- Fixed a crash caused by a string table overflow
- Fixed a client crash related to the freeze panel
- Fixed a client crash related to ragdolls
- Fixed a client crash related to the Mann vs. Machine upgrade panel
- Fixed a client crash related to Mann vs. Machine stats
- Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready
- Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers
- Fixed
mp_timelimit
causing Mann vs. Machine mode to not reset properly when the defenders lose - Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes
- Fixed the Mann vs. Machine victory dialog getting stuck on the screen
- Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave
- Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel
- Updated upgrade icons to remove numbers
- Fixed Sentry Busters picking disposable buildings as valid targets
- Fixed an instance of the Sentry Buster sound looping endlessly
- Updated the backpack image for Archimedes to fix an alpha channel problem
- Updated the colors for The Battery Bandolier
- Fixed the disconnect reason not being localized properly for Mann vs. Machine mode
- Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode
- Removed console spew related to missing movement warnings
- Updated the matchmaking ConVar
tf_mm_strict
- A value of 2 will hide the server from the server browser but will still allow direct connections
- Updated Mvm_Mannworks
- Adjusted clipping on left side drop down where bots may become stuck
- Fixed lighting seam near base
- Fixed vphysics prop error in console
- Minor clipping pass on areas players may become hung up on
Undocumented changes
- Updated Mann vs. Machievements descriptions.
- Updated the localization files.
Patch 2
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a bug where rejected players could leave a "ghost" player that takes up a slot on the server browser
Team Fortress 2
- Fixed
tf_mm_strict
to work as documented
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Patch 1
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/mvm_mannworks.bsp
Modified: team fortress 2 content.gcf/tf/maps/mvm_mannworks.nav
Modified: team fortress 2 content.gcf/tf/sound/mvm/sentrybuster/mvm_sentrybuster_loop.wav
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/medic/archimedes.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/medic/archimedes_large.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/mvm_loot/demo/battery_grenade.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/mvm_loot/demo/battery_grenade_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/bots/demo/demo_bot.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/demo/demo_bot_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/demo/demo_bot_red.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/demo/demobot_gib_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/demo/demobot_gib_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/bots/pyro/pyro_bot.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/pyro/pyro_bot_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/pyro/pyro_bot_gib_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/pyro/pyro_bot_gib_red.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/pyro/pyro_bot_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/bots/soldier/bot_soldier.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/soldier/bot_soldier_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/bots/soldier/bot_soldier_gibs_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/soldier/bot_soldier_red.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/soldier/soldierbot_gib_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/soldier/soldierbot_gib_red.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/mvm_loot/demo/battery_grenade.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_attackspeed.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_attackspeed_bw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_burn_duration.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_burn_duration_bw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_medigun_duration.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_medigun_duration_bw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_metalcapacity.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_metalcapacity_bw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_resistance_bullet.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_resistance_bullet_bw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_resistance_fire.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_resistance_fire_bw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_teleporter.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_teleporter_bw.vtf
Modified: team fortress 2 materials.gcf/tf/models/player/items/mvm_loot/medic/fob_h_medigun.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/mvm_loot/medic/fob_h_medigun.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/mvm_loot/medic/fob_h_medigun.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/mvm_loot/medic/fob_h_medigun.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/mvm_loot/medic/fob_h_medigun.vvd
Patch 2
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so