Difference between revisions of "Template:Metrics/Speed"

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{{#switch: {{lc:{{{C}}}}}
 
{{#switch: {{lc:{{{C}}}}}
 
  | scout    = {{Metrics/Speed/Scout    | W={{{W|}}} | A={{lc:{{{A}}}}} | P={{lc:{{{P}}}}} | S={{lc:{{{S}}}}} | B={{{B|0}}} }}
 
  | scout    = {{Metrics/Speed/Scout    | W={{{W|}}} | A={{lc:{{{A}}}}} | P={{lc:{{{P}}}}} | S={{lc:{{{S}}}}} | B={{{B|0}}} }}
  | soldier  = {{Metrics/Speed/Soldier  | W={{{W|}}} | A={{lc:{{{A}}}}} | P={{lc:{{{P}}}}} | M={{lc:{{{M}}}}} | H={{{H|{{Metrics/Health|soldier}}}}} }}
+
  | soldier  = {{Metrics/Speed/Soldier  | W={{{W|}}} | A={{lc:{{{A}}}}} | P={{lc:{{{P}}}}} | M={{lc:{{{M}}}}} | H={{{H|{{Metrics/Health|C=soldier}}}}} }}
 
  | pyro    = {{Metrics/Speed/Pyro    | W={{{W|}}} | A={{lc:{{{A}}}}} | G={{lc:{{{G}}}}} }}
 
  | pyro    = {{Metrics/Speed/Pyro    | W={{{W|}}} | A={{lc:{{{A}}}}} | G={{lc:{{{G}}}}} }}
 
  | demoman  = {{Metrics/Speed/Demoman  | W={{{W|}}} | A={{lc:{{{A}}}}} | M={{lc:{{{M}}}}} | H={{{H|0}}} }}
 
  | demoman  = {{Metrics/Speed/Demoman  | W={{{W|}}} | A={{lc:{{{A}}}}} | M={{lc:{{{M}}}}} | H={{{H|0}}} }}

Revision as of 05:57, 26 August 2012

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This template drops in a class's speed, modified by settings that determine what the class has equipped (where appropriate). The C argument is the only one required (unless dancing). The A argument indicates the action the player is taking, and other arguments and values depend on the class. The W argument, if defined, means the value returned is modified by being under the Disciplinary Action effect.

Template defaults to 0 if the C argument is unknown, to avoid causing downstream parsing failures if used in an equation.

Arguments

Argument Meaning
C Class name
A Action
W If under one of the following effects
P Primary weapon
S Secondary weapon
M Melee weapon
B Boost amount (Scout)
U ÜberCharge amount (Medic)
H Health (Soldier)
Heads taken (Demoman)
T Triggered ability (Heavy, Engineer, and Sniper)
Healing target's speed (Medic)
D Disguise (Spy)

Valid argument settings

C A W P S M B U H T D
scout

One of

  • omitted
  • back
  • crouch
  • swim
Defined for
effect active
baby face's blaster Positive real
0-100 inclusive
soldier cow mangler 5000 escape plan Positive integer
0-200 inclusive
pyro powerjack
demoman boots * shield haunted
scotsman's skullcutter
Positive integer
0-4 inclusive
heavy brass beast buffalo steak sandvich gloves of running urgently
eviction notice
deploy
engineer haul
medic overdose quick-fix Positive real
0-100 inclusive
Positive integer
0-520 inclusive
sniper huntsman aim
spy Class name

*; use to indicate Ali Baba's Wee Booties or the Bootlegger
† use to indicate the Chargin' Targe, Splendid Screen, or the Tide Turner
‡ use to indicate the Eyelander, the Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron


Sub-templates The speed values for each class are stored in sub-templates, due to overall complexity.