Difference between revisions of "Granary (Arena)"
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File:arena granary mid.jpg | Identical to Granary's regular mid. | File:arena granary mid.jpg | Identical to Granary's regular mid. | ||
</gallery> | </gallery> | ||
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== Strategy == | == Strategy == | ||
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== Control Point Timing == | == Control Point Timing == | ||
{{Control Point Timing/Official Map}} | {{Control Point Timing/Official Map}} | ||
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+ | == Update history == | ||
+ | '''{{Patch name|8|19|2008}}''' ([[A Heavy Update]]) | ||
+ | * Added this map to the game. | ||
== See also == | == See also == |
Revision as of 06:28, 30 August 2012
Granary (Arena) | |
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Basic Information | |
Variants: | Control Point |
Developer(s): | Unknown |
Map Info | |
Environment: | Farmland |
Setting: | Daylight, sunny |
Map Photos | |
Map Overview | |
Granary has multiple variations, including Control Point.
Granary is an Arena map, and is a modified version of the Control Point variant of Granary. Granary, along with Lumberyard, Ravine, Well, and Badlands, was released with the Heavy Update as the one of the first official Arena maps for Team Fortress 2. Similar to other modified arena maps, Granary (Arena) is generally the central control point area of its Control Point version.
The goal of the player's team is to eliminate the entire enemy team or capture the central capture point.
Contents
Introduction Video
Locations
Capture Point
The yard is an identical copy of Granary's middle point.
- Point: The point rests on an slightly elevated platform, surrounded by crates.
- Catwalks: Connected from each team's garage are two metal catwalks which rest upon the far walls across from the point.
- Crates: Surrounding the point are stacked large metal crates which can be jumped up to by Soldiers\Demomen or jumped to from the catwalks.
Spawn Areas
For the Arena version of Granary, what would usually be the yards outside Point 2 have been replaced with spawn areas.
- Garage: Exiting right from spawn will lead to the garage which contains the main entrance to mid and a set of ramps which lead up to the catwalks.
- Choke: Exiting left from spawn will lead to a smaller entrance to mid, commonly known as choke for its tight area. This entrance exits out behind the crates.
Strategy
Notes
- When the player leaves RED or BLU spawn and go immediately left, there is a ledge that it is possible to Stickyjump onto, above where the sign is located.
Control Point Timing
Control Point | Multiplier | Seconds | ||
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Capture point | ×1 |
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×2 |
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×3 |
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×4 |
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Update history
August 19, 2008 Patch (A Heavy Update)
- Added this map to the game.
See also
External links
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