Difference between revisions of "User:Texaneer"
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! class="header" width="25%" | Reason | ! class="header" width="25%" | Reason | ||
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− | | align="center" rowspan=" | + | | align="center" rowspan="5" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]] |
| align="center" | [[File:Item icon Force-A-Nature.png|100px]]<br/> | | align="center" | [[File:Item icon Force-A-Nature.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
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''This weapon is pretty unbalanced.'' | ''This weapon is pretty unbalanced.'' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Winger.png|100px]]<br/> | ||
+ | <small>[[Secondary]]</small><br/> | ||
+ | '''[[Winger]]''' | ||
+ | | | ||
+ | {{Pro}}+15% damage bonus<br> | ||
+ | {{Con}}-60% clip size | ||
+ | | | ||
+ | {{Pro}}+25% damage bonus<br> | ||
+ | {{Pro}}-50% clip size<br> | ||
+ | {{info}}Can be equipped by engineer | ||
+ | | | ||
+ | ''It's UP for scout'' | ||
|- | |- | ||
| align="center" | [[File:Item icon Pretty Boy's Pocket Pistol.png|100px]]<br/> | | align="center" | [[File:Item icon Pretty Boy's Pocket Pistol.png|100px]]<br/> | ||
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''You can't kill anyone in medieval with this. Unless you have cleaver.'' | ''You can't kill anyone in medieval with this. Unless you have cleaver.'' | ||
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− | | align="center" rowspan=" | + | | align="center" rowspan="4" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]] |
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| align="center" | [[File:Item icon Flare gun.png|100px]]<br/> | | align="center" | [[File:Item icon Flare gun.png|100px]]<br/> | ||
<small>[[Secondary]]</small><br/> | <small>[[Secondary]]</small><br/> | ||
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{{con}}No critical hits vs. non burning targets | {{con}}No critical hits vs. non burning targets | ||
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− | {{con}}- | + | {{con}}-30% damage penalty<br> |
− | {{ | + | {{pro}}Random crits enabled |
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''A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH [[Degreaser]] COMBO!!!!!!111!!!oneoneoneone!!!'' | ''A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH [[Degreaser]] COMBO!!!!!!111!!!oneoneoneone!!!'' | ||
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'''[[Loch-n-Load]]''' | '''[[Loch-n-Load]]''' | ||
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− | {{ | + | {{con}}launched pipe-bomb shatters on contact with surface |
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− | {{ | + | {{pro}}launched pipe-bomb explodes on contact with surface<br> |
− | + | {{Con}}-50% explosion radius | |
− | {{Con}}- | ||
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− | {{info}}'' | + | {{info}}''IMO, it will make lnl more useful'' |
|- | |- | ||
| align="center" | [[File:Item icon Eyelander.png|100px]]<br/> | | align="center" | [[File:Item icon Eyelander.png|100px]]<br/> | ||
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''It '''might''' be underpowerded for soldier, but with random crits for demoman/demoknight is seriously overpowerded when he can crit without charge'' | ''It '''might''' be underpowerded for soldier, but with random crits for demoman/demoknight is seriously overpowerded when he can crit without charge'' | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="6" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]] |
| align="center" | [[File:Item icon Natascha.png|100px]]<br/> | | align="center" | [[File:Item icon Natascha.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
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| align="center" | [[File:Item icon Tomislav.png|100px]]<br/> | | align="center" | [[File:Item icon Tomislav.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
− | '''[[Tomislav]]''' | + | '''[[Tomislav]] suggestion 1''' |
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{{Neutral}}Normal accuracy<br> | {{Neutral}}Normal accuracy<br> | ||
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{{Pro}}30% more accurate<br> | {{Pro}}30% more accurate<br> | ||
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''More accurate tomislav is better than bugged, slow spinning and weak tommy'' | ''More accurate tomislav is better than bugged, slow spinning and weak tommy'' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Tomislav.png|100px]]<br/> | ||
+ | <small>[[Primary]]</small><br/> | ||
+ | '''[[Tomislav]] suggestion 2''' | ||
+ | | | ||
+ | {{Pro}}+10% faster barrel spin-up | ||
+ | | | ||
+ | {{Pro}}+40% faster barrel spin-up | ||
+ | | | ||
+ | ''Screw you and screw your community for ruining a good weapon'' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Tomislav.png|100px]]<br/> | ||
+ | <small>[[Primary]]</small><br/> | ||
+ | '''[[Tomislav]] suggestion 2''' | ||
+ | | | ||
+ | {{info}}Normal weapon switch speed | ||
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+ | {{Pro}}40% faster weapon switch speed | ||
+ | | | ||
+ | ''It would be good with fists of steel'' | ||
|- | |- | ||
| align="center" | [[File:Item icon Gloves of Running Urgently.png|100px]]<br/> | | align="center" | [[File:Item icon Gloves of Running Urgently.png|100px]]<br/> | ||
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''Valve nerfed this weapon to make heavy more vulneable to damage. Old one was pretty balanced and useful, now it's a junk. | ''Valve nerfed this weapon to make heavy more vulneable to damage. Old one was pretty balanced and useful, now it's a junk. | ||
''I want old one '''BACK''' '' | ''I want old one '''BACK''' '' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Fists of Steel.png|100px]]<br/> | ||
+ | <small>[[Melee]]</small><br/> | ||
+ | '''[[Fists of Steel]]''' | ||
+ | | | ||
+ | {{pro}}-40% damage from ranged sources while active<br> | ||
+ | {{con}}+100% damage from melee sources while active | ||
+ | | | ||
+ | {{pro}}-50% damage from ranged sources while active<br> | ||
+ | {{pro}}+50% damage from melee sources while active | ||
+ | | | ||
+ | ''More balanced than before.'' | ||
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| align="center" rowspan="1" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]] | | align="center" rowspan="1" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]] | ||
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{{Pro}}On kill: 3 seconds of 100% critical chance<br> | {{Pro}}On kill: 3 seconds of 100% critical chance<br> | ||
− | {{Con}}-35% slower firing speed | + | {{Con}}-35% slower firing speed<br> |
+ | {{Con}}-20% clip size | ||
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{{Pro}}On kill: 5 seconds of 100% critical chance<br> | {{Pro}}On kill: 5 seconds of 100% critical chance<br> | ||
− | {{Pro}}-20% slower firing speed | + | {{Pro}}-20% slower firing speed<br> |
+ | {{Pro}}No clip size penalty | ||
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''Short crit chance time and slow firing rate makes this weapon UP, it needs a buff.'' | ''Short crit chance time and slow firing rate makes this weapon UP, it needs a buff.'' |
Revision as of 08:21, 23 September 2012
“ | Hey look, buddy. I'm Texaneer — that means I'm engineer.
— Texaneer
|
” |
Contents
Empty Space of Nope.avi
Texaneer | |
---|---|
300px | |
Basic information | |
Icon: | |
Type: | Defensive |
Health: | 125 /185 150 /225 With gunslinger |
Speed: | "As fast as I can" |
About myself
I'm interested in Team Fortress 2 weapons, more than hats. My biggest dream is telling valve to fix some weapons and make more weapons and item sets with effects than hats that does nothing except taking away players life "Because of HATZ! BLAAAAWL!". Maybe when Gaben develops HL2 ep.3 then Gordon Freeman instead of taking somewhat aperture poop from Borealis will take aperture science senseless hat(ASSHat). You know Valve, they are doing anything but not Half Life(and sometimes Left 4 Dead 2). So, back to the topic:
I'm making Gmod and SFM videos on my youtube channel. If you want to watch my videos, here is the channel
Valve weapons that needs to be changed
Because we all know that some pisses us off or they are too weak, bad etc.
Hurr | ||||
---|---|---|---|---|
Class | Weapon | Current | Changes | Reason |
Scout |
+20% bullet per pellet |
No bullet bonus |
Because this weapon annoys everyone due to it's overpowerness | |
Normal damage |
-20% damage penalty |
This weapon is pretty unbalanced. | ||
+15% damage bonus |
+25% damage bonus |
It's UP for scout | ||
+50% fire damage vulnerability on wearer |
+30% fire damage vulnerability on wearer |
Seriously? When I'm burning these scouts with this pistol, It's ok. But when I'am a scout then I have no chance to survive, especially when i use Baby Face's Blaster(In fact, I prefer good old scattergun) | ||
-90% damage penalty |
-70% damage penalty |
You can't kill anyone in medieval with this. Unless you have cleaver. | ||
Pyro |
Critical hits on burning targets(hidden) |
Critical hits on burning targets(show) |
Idk, just to make it look | |
Mini-critical hits on burning targets(hidden) |
Mini-critical on burning targets(show) |
Same like above | ||
No extra damage against burning targets |
Critical hits on burning targets(shown) |
-50% damage penalty and lack of extra damage equals underpowerded weapon. Valve, do the maths. | ||
Melee |
-50% damage vs. non burning targets |
-30% damage penalty |
A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH Degreaser COMBO!!!!!!111!!!oneoneoneone!!! Ok, seriously. Axtinguisher/Postal Pummeler is OP as hell! | |
Demoman |
launched pipe-bomb shatters on contact with surface |
launched pipe-bomb explodes on contact with surface |
IMO, it will make lnl more useful | |
Melee |
Unusual quality(Horseless Headless Horseman Headtaker) |
Every kill collects head wich increases max health and move speed |
Because it's confusing for new players that they will understand it as bad weapon. Description is not enough otherwise. By the way, I don't see anything unusual in remodeled halloween eyelander | |
Random crits enabled |
No random critical hits |
It might be underpowerded for soldier, but with random crits for demoman/demoknight is seriously overpowerded when he can crit without charge | ||
Heavy |
-25% damage penalty |
-10% damage penalty |
Because this weapon is too weak on long distances. | |
Normal accuracy |
30% more accurate |
More accurate tomislav is better than bugged, slow spinning and weak tommy | ||
+10% faster barrel spin-up |
+40% faster barrel spin-up |
Screw you and screw your community for ruining a good weapon | ||
Normal weapon switch speed |
40% faster weapon switch speed |
It would be good with fists of steel | ||
User takes mini-crits while active and for 3 seconds after switching away(positive because of valve's logic) |
User doesn't take mini-crits while active |
Valve nerfed this weapon to make heavy more vulneable to damage. Old one was pretty balanced and useful, now it's a junk. I want old one BACK | ||
-40% damage from ranged sources while active |
-50% damage from ranged sources while active |
More balanced than before. | ||
Medic |
Can't overheal |
Can overheal |
Because lack of overheal difficults keeping patient alive. | |
Sniper |
Secondary |
~ |
+50% max secondary ammo on wearer(hidden) |
These weapons needs more ammo. Olny scout can hold 4 clips, not sniper |
On kill: 3 seconds of 100% critical chance |
On kill: 5 seconds of 100% critical chance |
Short crit chance time and slow firing rate makes this weapon UP, it needs a buff. |
Weapon Ideas
Here's some weapon ideas that I came up with it:
Hurr | ||
---|---|---|
Class | Weapon | Stats |
Soldier |
Secondary |
No reload necessary |
Pyro |
100px Melee |
On burning target hit: +15 health |
Sniper |
100px Secondary |
Press alt-fire to pull target toward you! |