Difference between revisions of "Viaduct"
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'''{{Patch name|8|25|2010}}''' | '''{{Patch name|8|25|2010}}''' | ||
* Reduced the capture time for the control point from 6 seconds to 3 seconds. | * Reduced the capture time for the control point from 6 seconds to 3 seconds. | ||
− | |||
'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]]) | '''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]]) | ||
− | * | + | *Viaduct has been haunted and is now... [[Eyeaduct]]! |
==Trivia== | ==Trivia== |
Revision as of 22:45, 26 October 2012
Viaduct | |
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Basic Information | |
Variants: | Eyeaduct |
Developer(s): | Unknown |
Map Info | |
Environment: | Alpine |
Setting: | Daylight, snowy |
Map Photos | |
Map Overview | |
“ | ...Both teams start at the base of a low hill, and will have to climb to get to the capture point at the hill’s peak. The various elevations of the map and multiple routes to the central point guarantee some frenzied battles as the point changes hands during gameplay.
— The Classless Update
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” |
Viaduct is a King of the Hill map. Along with Nucleus and Sawmill, it was released with The Classless Update as the first official King of the Hill maps for Team Fortress 2.
To date, Viaduct is the only King of the Hill map developed by Valve from scratch and was the first official map to feature a snow theme, as a unique variation of the map's alpine setting.
The goal is to capture the control point and seize it for a duration of 3 minutes, while stopping the other team from doing the same.
Contents
Locations
- The Summit - The topmost area of Viaduct, where the control point is located.
- The Scullery (House) - Fringing the summit on either side is a building, with sheltered catwalks leading onto ledges on either side.
- The Hill - A hill overlooking the point, one on each side.
- Valley - The small area behind the house between the spawn area exits
- Spawn Yard - Between the spawn and the Valley is the yard which gives way to the three entrances to the valley.
Strategy
Control Point Timing
Control Point | Multiplier | Seconds | ||
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Control Point | ×1 |
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×2 |
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×3 |
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×4 |
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Update history
August 13, 2009 Patch (Classless Update)
- KOTH_viaduct was added to the game.
- Reduced the capture time for the control point from 6 seconds to 3 seconds.
October 27, 2011 Patch (Very Scary Halloween Special)
- Viaduct has been haunted and is now... Eyeaduct!
Trivia
- Valve initially claimed Viaduct to be the first-ever TF2 map with snow. Due to the outcry from hundreds of community-members citing custom maps made before Viaduct, Valve rescinded this claim and the employees responsible were "bludgeoned to pieces by [their] crack security team".
- Viaduct has two official "Making of" videos developed by Valve. The videos show how the map was designed and created from the ground-up to the final product using Valve's Hammer World Editor. The video also features a special version of Rocket Jump Waltz.
See also
External links
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