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== Previous featured articles ==
 
== Previous featured articles ==
 
=== [[Spy]] ===
 
=== [[Spy]] ===

Revision as of 18:16, 9 October 2010

Articolo correntemente in primo piano

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Il Sandvich (nome completo Il Dispositivo Commestibile Sandvich) è un'arma secondaria sbloccabile per il Grosso. È composto da due fette di pane triangolari con in mezzo lattuga, pomodori, formaggio svizzero e un tipo indeterminato di carne identificato sia come prosciutto che mortadella dal Grosso. In cima vi è conficcata un'oliva con uno stuzzicadenti.

Il Sandvich può essere consumato premendo sia il tasto di fuoco primario che quello per l'insulto. Mangiare tramite insulto permette al giocatore di evitare il ritardo di .67 secondi quando si cambia l'arma. Quando viene ingerito, rifornisce al Grosso il 100% di salute (300 HP) durante un periodo di quattro secondi. Durante lo spuntino, il giocatore è forzato alla visuale in terza persona, mentre il Grosso diventa completamente immobile masticando molto rumorosamente.

Il fuoco secondario lancia il Sandvich al suolo, il quale può essere raccolto dai propri compagni per ripristinare la loro salute del 50%. Il Sandvich caduto rimarrà lì per soli venticinque secondi o finché lo stesso Grosso non ne lascia cadere un altro.

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Sandvich

Propose new featured articles first, before making any changes here.


Previous featured articles

Spy

Spy

Hailing from an indeterminate region of France, the Spy is an aficionado of sharp suits and even sharper knives who relies on stealth and trickery to aid the team. Using his unique array of Cloaking watches, he can render himself invisible and even fake his own death, leaving unaware opponents off-guard. His disguise kit lets him take on the form of any class, allowing him to blend in and sneak behind enemy lines before stabbing his unsuspecting 'teammates', quite literally, in the back. In fact, a swift backstab from behind with the Spy's trusty Knife will take out any foe in a single hit.

In addition to being able to assassinate key enemies quickly and efficiently, the Spy is great against the Engineer. Using his Electro Sappers, he can disable his buildings, slowly draining their health until they are destroyed.

Dalokohs Bar

Dalokohs Bar

The Dalokohs Bar (pronounced ʻDah-lock-ussʻ) is an unlockable secondary 'Lunchbox' item for the Heavy, and was released in the March 18, 2010 Patch as part of the first series of community-created content. When consumed, the vitamin-enriched candy-bar heals the Heavy for 60 HP - 20% of his maximum health. In addition, his maximum health is increased temporarily for the next 30 seconds, like a semi-permanent overheal. Note that the additional health does not count towards base health for the purpose of further overheal as maximum health after overheal remains at 450. Like his Sandvich variant the Heavy will be immobile when eating, does not extinguish fire, nor can be eaten underwater. The Dalokohs bar, however, cannot be dropped to heal his team mates. An eaten Dalokohs bar has a cooldown of 30 seconds unless the Heavy dies or gets another one at a Resupply cabinet.
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Crafting

The Crafting Anvil

Crafting is an in-game system allowing players to create specific items, such as a weapon, hat or materials for further crafting, using unwanted or duplicate items gained normally via the Item drop system.

To create these items, the player must follow explicit blueprints, some of which are initially available and others of which must be discovered by the player by experimentation. After following a valid, undiscovered blueprint recipe, the player will both gain the item specified by the blueprint, and the blueprint will be added to the player's list of known blueprints. If the player attempts to craft an item without a corresponding blueprint, they will be notified that no such recipe exists, and no items will be lost.
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Engineer

The Engineer's badge

A soft-spoken, amiable Texan with a knack for all things mechanical, the Engineer chooses to build and maintain buildings that benefit the team rather than engage in much direct combat. The Engineer's various gadgets include the Sentry gun, an automated turret that fires at any enemy in range, the Dispenser, a device that replenishes the health and ammo of nearby teammates and Teleporters that quickly transport his teammates to the fray.

However, the Engineer's ingenious devices are under constant threat from explosives and devious enemy Spies; a good Engineer must keep his gear under a watchful eye and in good repair at all times. When the Engineer needs to get his hands dirty, his trio of generic, yet capable weapons combined with the assistance of his helpful hardware make him more than capable of holding his own in a fight.
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Eyelander

Eyelandertransparent.png

The Eyelander is the unlockable melee weapon for the Demoman. First hinted at on a hidden page during the WAR! Update. It is an exceptional claymore, being "harmonically-balanced, made from pattern-welded Damascus steel, and slow-forged in the bowels of captured English kings." It is, unfortunately, also haunted by a bloodthirsty, malevolent spirit.

Wielding the Eyelander results in an initial penalty of 25 to the wielder's health, resulting in a total of 150; however, for every victim the wielder claims with it, they will gain a boost to speed and 15 maximum health (four times per life). On the downside, you cannot gain random Critical Hits but it is possible to guarantee one with the Chargin' Targe special ability. Kills using the Eyelander results in the decapitation of the victim's head. As the Demoman’s head count increases, his eye will glow with an increasing intensity.
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Administrator

The Administrator in her control room

The Administrator, also referred to as the TF Announcer or simply the Announcer, is the CEO of both RED and BLU as well as TF Industries. She is the source of the mysterious, disembodied voice that issues commands and announces vital events during matches. An aged and thoroughly evil mastermind of a woman, the Administrator possesses both a piercing gaze and the sort of voice that commands total and unwavering obedience...or else. Her general demeanor tends towards either slight anger or various stages of bitter disappointment.

The Administrator wields considerable influence and power. Her ownership of both the RED and BLU holding corporations grants her, by extension, control over every major government on the planet. She tends to keeps her operations top secret, manipulating events from behind the scenes. Any development that may chance unwanted attention is swiftly terminated with extreme prejudice. (more...)