Difference between revisions of "User:Texaneer"
(→Changes that I want them in TF2) |
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| align="center" | [[File:Item icon Grenade Launcher.png|100px]]<br/> | | align="center" | [[File:Item icon Grenade Launcher.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
− | ''' | + | '''Shock'n'Wave''' |
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− | + | 30 | |
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− | + | N/A | |
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'''Base:'''<br> | '''Base:'''<br> | ||
− | + | 75-80<br> | |
<br> | <br> | ||
'''Crit:''' | '''Crit:''' | ||
− | + | 255-260<br> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | {{pro}} | + | {{pro}}Fires special energy bolts that explodes on contact with surfaces and forces enemy sticky bombs to detonate dealing damage to enemies<br> |
− | {{Pro}} | + | {{Pro}}No reload necessary<br> |
− | {{Con}}- | + | {{Con}}(Hidden) -12% slower firing speed<br> |
− | {{Con}}- | + | {{Con}}-25% damage vs. buildings<br> |
+ | {{Con}}No random critical hits | ||
|- | |- | ||
| align="center" rowspan="1" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]] | | align="center" rowspan="1" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]] | ||
Line 763: | Line 758: | ||
| align="center" | [[File:Item icon Medigun.png|100px]]<br/> | | align="center" | [[File:Item icon Medigun.png|100px]]<br/> | ||
<small>[[Secondary]]</small><br/> | <small>[[Secondary]]</small><br/> | ||
− | '''Accelerator''' | + | '''Surgeon's Accelerator''' |
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~ | ~ | ||
Line 771: | Line 766: | ||
~ | ~ | ||
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− | {{info}}Ubercharge | + | {{info}}Ubercharge increases move speed and damage resistance by 20% and provides critical hit immunity.<br> |
{{Pro}}+25% ubercharge rate<br> | {{Pro}}+25% ubercharge rate<br> | ||
− | {{Con}}- | + | {{Con}}-30% overheal decay<br> |
+ | {{info}}While healing: Decreases recharge time by 1 second(does not include to [[Chargin Targe]] and [[Splendid Screen]]) | ||
|- | |- | ||
| align="center" rowspan="1" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]] | | align="center" rowspan="1" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]] | ||
| align="center" | [[File:Item icon SMG.png|100px]]<br/> | | align="center" | [[File:Item icon SMG.png|100px]]<br/> | ||
<small>[[Secondary]]</small><br/> | <small>[[Secondary]]</small><br/> | ||
− | ''' | + | '''Efficent Standard''' |
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25 | 25 |
Revision as of 11:46, 5 January 2013
Contents
Empty Space of Nope.avi
Texaneer | |
---|---|
300px | |
Basic information | |
Icon: | ![]() |
Type: | Multiprupose |
Health: | 125 /![]() 150 / ![]() |
Speed: | "As fast as I can" |
Main Prupose of this page
It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.
Changes that I want them in TF2
“ | You just ain't doin' it right.
Click to listen
— Texaneer about valve items.
|
” |
Weapons | ||||
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Class | Weapon | Current | Changes | Reason |
Multiple classes | ![]() |
~ |
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~ |
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~ |
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no | |
![]() Scout |
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Because this weapon annoys everyone due to it's overpowerness |
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Another weapon needs to be hated | |
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I HATE THAT GUN | |
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Another badly desinged weapon for scout | |
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It's UP for scout. It could be kinda useful for engi, if it get buffed. | |
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Little improvement. | |
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Seriously? When I'm burning these scouts with this pistol, It's ok. But when I'am a scout then I have no chance to survive, especially when i use Baby Face's Blaster(In fact, I prefer good old scattergun) | |
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Need buff | |
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NO | |
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GIVE UP WITH DAMAGE PENALTY | |
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GIVE UP WITH FIRING SPEED PENALTY | |
![]() Soldier |
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The Black Box supposed to be anti-building rocket launcher. |
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This weapon requires a buff | |
![]() |
~ |
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I HAVE NO IDEA! | |
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Nobody wants to play with stupid charging way such as taking 350 damage to fully charge Battalion Backup. | |
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We need more Soldierknights than demoknights | |
![]() Pyro |
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Woah, calm down pooro |
![]() |
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Idk, just to make it look | |
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Same like above | |
![]() |
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Why | |
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A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH Degreaser COMBO!!!!!!111!!!oneoneoneone!!! Ok, seriously. Axtinguisher/Postal Pummeler is OP as hell! | |
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Balance | |
![]() Demoman |
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~ |
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Help grenade jumpers! |
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Learn to use Charging Targe, ya git! | |
![]() Melee |
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Because it's confusing for new players that they will understand it as bad weapon. Description is not enough otherwise. By the way, I don't see anything unusual in remodeled halloween eyelander | |
![]() |
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~ | |
![]() Melee |
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~ | |
![]() Melee |
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~ | |
![]() Melee |
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~ | |
![]() Heavy |
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Because this weapon is too weak on long distances. |
![]() |
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More accurate tomislav is better than bugged, slow spinning and weak tommy | |
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Screw you and screw your community for ruining a good weapon | |
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It would be good with fists of steel | |
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More balanced than before. | |
![]() Engineer |
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NO |
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I demand a buff for this weapon. NOW | |
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NO | |
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NO | |
![]() Medic |
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Because lack of overheal difficults keeping patient alive. |
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BUFF IT | |
![]() Sniper |
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~ |
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These weapons needs more ammo. Olny scout can hold 4 clips, not sniper | |
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Current Cozy is Useless | |
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Short crit chance time and slow firing rate makes this weapon UP, it needs a buff. | |
![]() Spy |
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~ |
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Enough of that |
![]() |
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Someone suggested this on steam forums. I must say, I approve his suggestion | |
![]() |
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Eh? |
Hats | |||
---|---|---|---|
Class | Hat | Changes | Reason |
All Class | ![]() |
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I HATE BILLS |
![]() |
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~ | |
![]() |
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~ | |
![]() |
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~ | |
![]() Heavy |
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That makes no sense, have 2 identical hats for other classes that is not one hat. |
![]() |
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~ | |
![]() Sniper |
![]() |
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~ |
Tools | |||
---|---|---|---|
Class | Tool/s | Changes | Reason |
Tools | ![]() Tools |
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~ |
![]() Tools |
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~ |
Weapon Ideas
duh
Weapons | |||||
---|---|---|---|---|---|
Class | Weapon | Ammo Loaded | Ammo Carried | Damage | Notes / Abilities |
![]() Demoman |
![]() Primary |
30 |
N/A |
Base: |
|
![]() Heavy |
![]() Primary |
150 |
300 |
Base: |
|
![]() Medic |
![]() Secondary |
~ |
~ |
~ |
|
![]() Sniper |
![]() Secondary |
25 |
150 |
Base: |
|