Difference between revisions of "User:Texaneer"
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− | {{info}}The item is now obtainable by craft | + | {{info}}The item is now obtainable by craft and drop<br> |
{{Info}}Players who already owned Frying Pan will have in [[Vintage]] quality<br> | {{Info}}Players who already owned Frying Pan will have in [[Vintage]] quality<br> | ||
{{Info}}Alongside with [[Ellis Cap]], it's no longer obtainable by purchasing Left 4 Dead 2 | {{Info}}Alongside with [[Ellis Cap]], it's no longer obtainable by purchasing Left 4 Dead 2 | ||
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''no'' | ''no'' | ||
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− | | align="center" rowspan=" | + | | align="center" rowspan="9" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]] |
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| align="center" | [[File:Item icon Soda Popper.png|100px]]<br/> | | align="center" | [[File:Item icon Soda Popper.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
'''[[Soda Popper]]''' | '''[[Soda Popper]]''' | ||
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{{neutral}}Normal damage<br> | {{neutral}}Normal damage<br> | ||
{{neutral}}requires 13 seconds of running and/or jumping to gain mini-crits | {{neutral}}requires 13 seconds of running and/or jumping to gain mini-crits | ||
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{{con}}-15% damage penalty<br> | {{con}}-15% damage penalty<br> | ||
{{con}}requires 15 seconds of running to gain mini-crits | {{con}}requires 15 seconds of running to gain mini-crits | ||
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'''[[Baby Face's Blaster]]''' | '''[[Baby Face's Blaster]]''' | ||
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− | {{Con}} | + | {{Con}}Jumping resets boost |
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− | {{pro}} | + | {{pro}}Jumping no longer resets boost<br> |
{{Con}}Wearer can only make single jumps. | {{Con}}Wearer can only make single jumps. | ||
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'''[[Flying Guillotine]]''' | '''[[Flying Guillotine]]''' | ||
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{{pro}}Scouts equipped with guillotine can pick up thrown or dropped cleaver to recharge instantly<br> | {{pro}}Scouts equipped with guillotine can pick up thrown or dropped cleaver to recharge instantly<br> | ||
{{pro}}Other than scout classes or scout without equipped guillotine can pick up thrown or dropped guillotine to restore ammo(20%)<br> | {{pro}}Other than scout classes or scout without equipped guillotine can pick up thrown or dropped guillotine to restore ammo(20%)<br> | ||
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{{pro}}65% faster weapon switch time<br> | {{pro}}65% faster weapon switch time<br> | ||
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− | {{con}} | + | {{con}}25% faster weapon switch time<br> |
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''Woah, calm down pooro'' | ''Woah, calm down pooro'' | ||
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{{pro}}Mini-critical hits on burning targets(hidden)<br> | {{pro}}Mini-critical hits on burning targets(hidden)<br> | ||
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− | {{pro}}Mini-critical on burning targets(show)<br> | + | {{pro}}Mini-critical hits on burning targets(show)<br> |
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''Same like above'' | ''Same like above'' | ||
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{{con}}No critical hits vs. non burning targets | {{con}}No critical hits vs. non burning targets | ||
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− | {{con}}- | + | {{con}}-40% damage penalty<br> |
{{pro}}Random crits enabled | {{pro}}Random crits enabled | ||
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''Balance'' | ''Balance'' | ||
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− | | align="center" rowspan=" | + | | align="center" rowspan="6" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]] |
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| align="center" | [[File:Item icon Splendid Screen.png|100px]]<br/> | | align="center" | [[File:Item icon Splendid Screen.png|100px]]<br/> | ||
<small>[[Secondary]]</small><br/> | <small>[[Secondary]]</small><br/> |
Revision as of 20:34, 6 January 2013
Contents
Empty Space of Nope.avi
Texaneer | |
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300px | |
Basic information | |
Icon: | ![]() |
Type: | Multiprupose |
Health: | 125 /![]() 150 / ![]() |
Speed: | "As fast as I can" |
Main Prupose of this page
It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.
Changes that I want them in TF2
“ | You just ain't doin' it right.
Click to listen
— Texaneer about valve items.
|
” |
Weapons | ||||
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Class | Weapon | Current | Changes | Reason |
Multiple classes | ![]() |
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no | |
![]() Scout |
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I HATE THAT GUN |
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Another badly desinged weapon for scout | |
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It's UP for scout. It could be kinda useful for engi, if it get buffed. | |
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Little improvement. | |
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Seriously? When I'm burning these scouts with this pistol, It's ok. But when I'am a scout then I have no chance to survive, especially when i use Baby Face's Blaster(In fact, I prefer good old scattergun) | |
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Need buff | |
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NO | |
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GIVE UP WITH DAMAGE PENALTY | |
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GIVE UP WITH FIRING SPEED PENALTY | |
![]() Soldier |
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The Black Box supposed to be anti-building rocket launcher. |
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This weapon requires a buff | |
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I HAVE NO IDEA! | |
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Nobody wants to play with stupid charging way such as taking 350 damage to fully charge Battalion Backup. | |
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We need more Soldierknights than demoknights | |
![]() Pyro |
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Woah, calm down pooro |
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Idk, just to make it look | |
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Same like above | |
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Why | |
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A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH Degreaser COMBO!!!!!!111!!!oneoneoneone!!! Ok, seriously. Axtinguisher/Postal Pummeler is OP as hell! | |
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Balance | |
![]() Demoman |
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Learn to use Charging Targe, ya git! |
![]() Melee |
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Because it's confusing for new players that they will understand it as bad weapon. Description is not enough otherwise. By the way, I don't see anything unusual in remodeled halloween eyelander | |
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![]() Melee |
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![]() Melee |
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![]() Melee |
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![]() Heavy |
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Because this weapon is too weak on long distances. |
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More accurate tomislav is better than bugged, slow spinning and weak tommy | |
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Screw you and screw your community for ruining a good weapon | |
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It would be good with fists of steel | |
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More balanced than before. | |
![]() Engineer |
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NO |
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I demand a buff for this weapon. NOW | |
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NO | |
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NO | |
![]() Medic |
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Because lack of overheal difficults keeping patient alive. |
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BUFF IT | |
![]() Sniper |
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These weapons needs more ammo. Olny scout can hold 4 clips, not sniper | |
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Current Cozy is Useless | |
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Short crit chance time and slow firing rate makes this weapon UP, it needs a buff. | |
![]() Spy |
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Enough of that |
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Someone suggested this on steam forums. I must say, I approve his suggestion | |
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Eh? |
Hats | |||
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Class | Hat | Changes | Reason |
All Class | ![]() |
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I HATE BILLS |
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~ | |
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![]() Soldier |
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Logic of current bob not found |
![]() Heavy |
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That makes no sense, have 2 identical hats for other classes that is not one hat. |
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![]() Sniper |
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Tools | |||
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Class | Tool/s | Changes | Reason |
Tools | ![]() Tools |
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~ |
![]() Tools |
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~ |
Weapon Ideas
duh
Weapons | |||||
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Class | Weapon | Ammo Loaded | Ammo Carried | Damage | Notes / Abilities |
![]() Demoman |
![]() Primary |
30 |
N/A |
Base: |
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![]() Heavy |
![]() Primary |
150 |
300 |
Base: |
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![]() Medic |
![]() Secondary |
~ |
~ |
~ |
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![]() Sniper |
![]() Secondary |
25 |
150 |
Base: |
|