Difference between revisions of "Projectiles/ko"

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(발사체)
(발사체)
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! class="subheader" style="text-align:center;" | [[File:Loose_Cannon_proj_red.png|x25px|link=Loose Cannon/ko]]<br/>대포알
 
! class="subheader" style="text-align:center;" | [[File:Loose_Cannon_proj_red.png|x25px|link=Loose Cannon/ko]]<br/>대포알
 
| width="20px" style="border-right:none;" | {{icon class|Demoman}}
 
| width="20px" style="border-right:none;" | {{icon class|Demoman}}
| style="border-left:none;" | '''[[Loose Cannon/ko|통제불는 대포]]'''
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| style="border-left:none;" | '''[[Loose Cannon/ko|통제불능 대포]]'''
 
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| 합선기
 
| 합선기
 
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! class="subheader" style="text-align:center;" | [[File:Sticky_proj_red.png|x25px|link=Stickybomb Launcher]][[File:Scores_proj_red.png|x25px|link=Scottish Resistance]][[File:Sticky_Jumper_bomb_RED.png|x25px|link=Sticky Jumper]]<br/>[[Stickybomb]]
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! class="subheader" style="text-align:center;" | [[File:Sticky_proj_red.png|x25px|link=Stickybomb Launcher/ko]][[File:Scores_proj_red.png|x25px|link=Scottish Resistance/ko]][[File:Sticky_Jumper_bomb_RED.png|x25px|link=Sticky Jumper/ko]]<br/>[[Stickybomb/ko|점착 폭탄]]
 
| style="border-right:none;" | {{icon class|Demoman}}
 
| style="border-right:none;" | {{icon class|Demoman}}
 
| style="border-left:none;" |
 
| style="border-left:none;" |
'''[[Stickybomb Launcher]]'''<br/>
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'''[[Stickybomb Launcher/ko]]'''<br/>
'''[[Scottish Resistance]]'''<br/>
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'''[[Scottish Resistance/ko]]'''<br/>
'''[[Sticky Jumper]]'''
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'''[[Sticky Jumper/ko]]'''
 
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Revision as of 21:01, 18 March 2013


Spamming.png
Ico camera.png Related images:


Crocket!
The Soldier, on dangerous projectiles ...

발사체, 히트 스캔 총알과는 다르게, 맵을 단번에 가로지르지는 않지만 rather at a preset speed, differing depending on the projectile, and are often subject to engine physics. Projectiles use a large hitbox shared by all classes to judge contact, the same as that used by melee weapons, other players, and the enviroment. The damage of a projectile is usually determined by the distance the target is from the attacker upon collision or, alternatively, from the spot said attacker was at upon death. Many projectiles have unique properties, which differ depending on the weapon. Projectiles are not affected by lag compensation. Maps are coded so that at the edge of their area projectiles disappear.

A Heavy's dropped Sandvich; pieces of destroyed Stickybombs, buildings, and Sappers; and dropped weapon pickups from dead players are not considered projectiles; although they are launched and subject to engine physics, they have different properties.

특별한 발사체

The properties of projectiles differ depending on the weapon that fired them. Projectiles often damage on contact like a hitscan bullet. Alternatively, many projectiles generate explosions upon contact, or in the case of the Demoman, generate explosions and destroy themselves when a certain time has passed (in the case of grenades) or at the Demoman's cue (in the case of Stickybombs). All projectiles except rockets are subject to gravity and fall downward. The damage of the projectiles that are fired from the Demoman's weapons (after five seconds, in the case of stickybombs), the Flare Gun, a level 3 Sentry Gun, and the Huntsman are not affected by distance (although the Flare Gun's range is limited by a mechanic that causes the flare to drop rapidly after a certain distance), however the Crusader's Crossbow has an inversed damage falloff (which means damage and healing increase by distance). Certain projectiles apply effects upon contact. The baseballs launched by the Sandman apply a stunning effect, while flares set enemies on fire. Jarate and Mad Milk do not deal damage at all, but instead apply their respective effects to enemies, temporarily remove the Cloaking ability from Spies, and put out fires within their splash radius. The Blutsauger and Black Box restore health to the firing Medic or Soldier on a hit, and the Crusader's Crossbow heals and damages a teammate or enemy respectively. The Huntsman can also be made to apply the fire effect when ignited by a Pyro's flames. Note that effects are not applied when the target is ÜberCharged by a Medi Gun.

Stickybombs adhere to the environment, but bounce off spawn walls, players, and certain other objects. Arrows stick to players and the environment, but only cosmetically; syringes also cosmetically stick to the environment. Rockets from a level 3 Sentry Gun track targets slightly and circle each other in flight; the cluster of four is considered a single object.

화염

화염은 크고, 데미지를 주고, 플레이어를 불태우는 파이로의 주무기: 화염방사기, 백버너,그리고 기름때 제거기, 무지뿌리개, 플로지스티네이터에서 발사되는 '입자'입니다. They use the projectile hitbox to judge contact, like projectiles, but are invisible (instead casting a distortion effect), both time out and have a maximum distance, and have their damage largely determined by time since fired and not distance. Also unlike projectiles, flames do not make contact with players or buildings except to damage them and do not make contact with the environment except at their center; the projectile does not ignite or deal damage through walls, however. Flames have a "negative" curve that cause flames to drift upward and have their momentum partially determined by the firing Pyro's movement. Flames that enter water become bubbles and do not deal damage.

폭발

Explosions are instantly damaging splash effects produced by projectiles (and the Kamikaze taunt and Ullapool Caber melee weapon), that usually have significant knock back. They also use the projectile hitbox. The knock back, size, and damage of explosions vary depending on the projectile that generates them. Explosions cannot pass through walls, and thus conform their shape to the shape of their surroundings. They deal damage and knock back proportional to the amount of hitbox encompassed in their radius and the distance between their origins and the midpoints of affected players. Explosions can hit the player that fired them, which may be used to augment jumping.

The compression blast and splash effects from Jarate and Mad Milk are sometimes classified as explosions, and have similar properties, conforming to walls in the same way.

주사기

주사기주사기총블루트자우거의 발사시 사용되는 발사체로 히트박스이며, 곡선으로 날아가며, 로켓 발사기의 로켓과 비슷한 속도를 지녔습니다. but inflict bonus damage on enemies with a weakness to bullets, disarm Stickybombs, and cannot be reflected or destroyed by other projectiles or a compression blast.

발사체의 기타 성격

The compression blast ability of the Flamethrower and Degreaser can reflect all projectiles save syringes. With the exception of Stickybombs, once reflected, projectiles switch ownership to the Pyro whom reflected them and deal Mini-Crit damage on enemies they hit. Baseballs from the Sandman can be reflected by a well-timed swing with the Sandman.

The Huntsman's arrows Critically headshot when they pierce a particular area of the projectile hitbox that is shared by all classes, although the Crusader's Crossbow, which shares the same projectile, does not. The Backburner Crits when attacking an area behind of the hitbox. The flares from a Flare Gun deal Critical hits on burning players.

When colliding in mid-air, Critical projectiles and arrows destroy other projectiles. Flares destroy other flares. Stickybombs can also be destroyed by bullets, syringes, melee weapons or Scottish Resistance's stickybombs, dropping ammo.

발사체

발사체 목록
발사체 무기 속력 (HU/s) 중력 영향 점착 여부 반사 여부 파괴 방법
Arrow proj.png
화살
Leaderboard class sniper.png 헌츠맨
1800
2600
Pictogram tick.png  Pictogram tick.png 가능 Pictogram tick.png 가능 화살
합선기
Leaderboard class medic.png 십자군의 석궁
2400
Sandman Baseball.pngFestive ornament red.png
야구공 / 장식
Leaderboard class scout.png

샌드맨
포장지 암살자

3000
Pictogram tick.png  Pictogram cross.png 불가능 Pictogram tick.png 가능 합선기
Backpack Flying Guillotine.png
식칼
Leaderboard class scout.png 혈적자
3000
Pictogram tick.png  Pictogram cross.png 불가능 Pictogram tick.png 가능 합선기
RED Cow Mangler 5000 Beam.png
큰 에너지 빔
Leaderboard class soldier.png 소도둑 5000
1100
Pictogram cross.png 아니오 Pictogram cross.png 불가능 Pictogram tick.png 가능 합선기
RED Righteous Bison Beam.pngRED Pomson 6000 Beam.png
작은 에너지 빔
Leaderboard class soldier.png 정의의 들소
1200
Pictogram cross.png 아니오 Pictogram cross.png 불가능 Pictogram cross.png 불가능 없음
Leaderboard class engineer.png 폼슨 6000
Flare proj red.pngDetonator proj red.pngx25px
조명탄
Leaderboard class pyro.png

조명총
그슬린 한 방
기폭총

2000
Pictogram tick.png  Pictogram cross.png 불가능 Pictogram tick.png 가능 화살
합선기
Leaderboard class pyro.png 인간 융해 장치
3000
Pictogram tick.png 가능(버그)
Grenade proj red.png
유탄
Leaderboard class demoman.png 유탄 발사기
1215–1220
Pictogram tick.png  Pictogram cross.png 불가능 Pictogram tick.png 가능 합선기
Leaderboard class demoman.png 로크 앤 로드
1510–1525
Loose Cannon proj red.png
대포알
Leaderboard class demoman.png 통제불능 대포
1811
Pictogram tick.png  Pictogram cross.png 불가능 Pictogram tick.png 가능 합선기
Jarate.pngMad Milk.png
Leaderboard class sniper.png 자라테
 925–935
Pictogram tick.png  Pictogram cross.png 불가능 Pictogram tick.png 가능 화살
합선기
Leaderboard class scout.png 미치광이 우유
Rocket.pngMonoculus proj.pngSentry Rocket.png
로켓
Leaderboard class soldier.png

로켓 런처
블랙 박스
로켓 점퍼
원조
거지의 바주카

1100
Pictogram cross.png 아니오 Pictogram cross.png 불가능 Pictogram tick.png 가능 화살
합선기
Leaderboard class soldier.png 다이렉트 힛
1980
Leaderboard class soldier.png 자유투사
1540
Monoculus angry.png 모노큘러스
330
1100
Leaderboard class engineer.png 센트리 건 (Level 3)
1100
합선기
Sticky proj red.pngScores proj red.pngSticky Jumper bomb RED.png
점착 폭탄
Leaderboard class demoman.png

Stickybomb Launcher/ko
Scottish Resistance/ko
Sticky Jumper/ko

920–925
2405–2410
Pictogram tick.png Yes Pictogram neutral.png To world Pictogram tick.png Yes In air:
Short Circuit
On surface:
Bullets
Melee weapons
Syringes
SR Stickybombs
Short Circuit
RED Syringe Gun Ammo.png
Syringe
Leaderboard class medic.png

Syringe Gun
Blutsauger
Overdose

1000
Pictogram tick.png Yes Pictogram neutral.png To world Pictogram cross.png No Nothing
Rescue Ranger Projectile RED.png
Repair claw
Leaderboard class engineer.png

Rescue Ranger

2400
Pictogram tick.png Yes Pictogram tick.png Yes Pictogram tick.png Yes Short Circuit

주석


Demonstration

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