Difference between revisions of "Machinima"

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m (Removed unnecessary "Machinima.com" branding, considering they aren't mentioned once. Rewrote parts of the article. Minor stuff.)
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[[File:Machinima.jpeg|thumb|right|140px| Machinima.com logo]]
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[[File:The Saxxys Are Coming.jpg|thumb|right|350px| Lights. Camera. Action!]]
  
'''Machinima''' is a technique in which a recording is made using a game's built-in recording tools, characters and maps in order to produce a video which has a film-like experience above and beyond standard in-game footage.  
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'''Machinima''' is a filmmaking genre, in which a game's assets are used in order to produce a video that has a film-like experience above and beyond standard in-game footage.  
  
The [[Meet the Team]] videos produced by Valve are good but atypical examples of machinima. They are animated using the game engine but feature specially-written animation sequences and [[Ultra high settings|high quality settings]] which cannot be accessed in-game (without the use of [http://developer.valvesoftware.com/wiki/Console_Command_List console commands]), along with the Original [[voice actors]].
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The [[Meet the Team]] videos produced by Valve are good but atypical examples of machinima. They are animated using the game engine but feature specially-written animation sequences and [[Ultra high settings|high quality settings]] which cannot be accessed in-game (without the use of [http://developer.valvesoftware.com/wiki/Console_Command_List console commands]), along with the original [[voice actors]].
  
Machinima videos don't always necessarily follow the plot line of a game, if any, or go along with character personalities. Machinima may also include characters, items or effects inaccessible through normal play by modifying or adding items, using movie-making programs, or even using traditional movie-maker tricks. Machinima videos are also not limited to one video game. Some are a collaboration of several video games, even games that do not have a replay or free camera mode.
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Machinima videos don't always necessarily follow the plot of their game (if any), or go along with character personalities. Apart from machinima referring to the act of using a game's assets, the technique in which a movie is produced is just as wide and as varied as standard filmmaking. As an example, a popular technique for machinima is [http://en.wikipedia.org/wiki/Stop_motion stop motion]. A technique not normally associated with simulated 3D character's and objects.
  
== Creating TF2 machinima ==
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Common tools for making Team Fortress 2 machinima, include (but are not limited to); [[Garry's Mod]], [[Source Filmmaker]] and Source Demo Recording.
 
 
Machinima videos are normally created using the standard demo recording techniques and commands. A list of commands and instructions can be found in the [[Help:Recording demos|recording demos]] article. They may also be created using tools in [[Garry's Mod]].
 
 
 
Videos can also be created using the [[Source Filmmaker]], which was released as a part of [[Pyromania Update]]. This program can create very high quality videos, similar to the [[Meet the Team]] trailers.
 
 
 
== Examples of fan-made machinima ==
 
* [http://www.youtube.com/watch?v=c3zJcMlqWZA A Heavy's 2Fort adventure]
 
* [http://www.youtube.com/watch?v=KS3ANTUOevY A Granary adventure: The underdog story]
 
* [http://www.youtube.com/watch?v=HjGrHBpfqCo Law Abiding Engineer]
 
  
 
== See also ==
 
== See also ==
 
* [[Replay]]
 
* [[Replay]]
 
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* [[Help:Recording demos]]
== External links ==
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* [[First Annual Saxxy Awards]]
* [http://www.youtube.com/user/machinima?blend=2&ob=5 Machinima's YouTube Channel]
 
* [http://www.machinima.com/ Machinima.com]
 
  
 
[[Category:Videos]]
 
[[Category:Videos]]

Revision as of 09:08, 20 March 2013

Lights. Camera. Action!

Machinima is a filmmaking genre, in which a game's assets are used in order to produce a video that has a film-like experience above and beyond standard in-game footage.

The Meet the Team videos produced by Valve are good but atypical examples of machinima. They are animated using the game engine but feature specially-written animation sequences and high quality settings which cannot be accessed in-game (without the use of console commands), along with the original voice actors.

Machinima videos don't always necessarily follow the plot of their game (if any), or go along with character personalities. Apart from machinima referring to the act of using a game's assets, the technique in which a movie is produced is just as wide and as varied as standard filmmaking. As an example, a popular technique for machinima is stop motion. A technique not normally associated with simulated 3D character's and objects.

Common tools for making Team Fortress 2 machinima, include (but are not limited to); Garry's Mod, Source Filmmaker and Source Demo Recording.

See also