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− | [[File:TightropeLogo.png|350px|right|thumb|Tightrope logo]]
| + | #REDIRECT [[TF2Tightrope]] |
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− | '''''Tightrope''''' is a server mod that aims to be a community-run version of the [[Team Fortress 2 Beta|official beta]] by testing out new weapons, new maps, balance changes and other alterations. It is currently active on all TF2 Tightrope servers.
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− | == Changes currently undergoing testing ==
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− | === New weapons ===
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− | {| class="wikitable grid" width="100%"
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− | ! class="header" width="7%" style="text-align: center;" | Class
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− | ! class="header" width="15%" |
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− | ! class="header" width="35%" | Notes/Special abilities
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− | |-
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− | ! rowspan="1"|{{Class link|Soldier}}
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− | ! {{item icon|Righteous Bison|100px}}<br /><small>[[Secondary]]</small><br/>Personal Death Ray<sup></sup>
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− | {{buff|Shoots rockets}}
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− | {{nerf|Only holds one rocket in clip}}
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− | ! rowspan="2"|{{Class link|Pyro}}
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− | ! {{item icon|Flamethrower|100px}}<br /><small>[[Primary]]</small><br/>Arsonist's Arseblast<sup></sup>
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− | {{buff|Airblast cures and stores ally status ailments}}
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− | {{buff|Taunting cures and stores user's status ailments}}
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− | {{buff|Airblast applies stored status ailments to enemies}}
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− | {{nerf|Does not apply afterburn}}
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− | ! {{item icon|Flamethrower|100px}}<br /><small>[[Primary]]</small><br/>Adiabatter<sup></sup>
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− | {{buff|Airblast type: Overheat}}
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− | {{buff|Airblast doesn't use up ammo}}
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− | {{buff|Airblast ignites enemies and projectiles}}
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− | {{nerf|User absorbs unused heat from airblasts}}
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− | {{nerf|User overheats if too much heat is absorbed}}
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− | {{nerf|-50% max ammo}}
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− | ! rowspan="1"|{{Class link|Medic}}
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− | ! {{item icon|Wrangler|100px}}<br /><small>[[Primary]]</small><br/>Practitioner's Pointer
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− | {{buff|Keep cursor on enemies with medigun active to point them out to teammates}}
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− | {{buff|Pointed out enemies are covered in milk and can be seen through walls}}
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− | {{nerf|Passive weapon}}
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− | {{nerf|-25% healing rate on medigun}}
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− | ! rowspan="1"|{{Class link|Sniper}}
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− | ! {{item icon|Kukri|100px}}<br /><small>[[Melee]]</small><br/>Ascender<sup></sup>
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− | {{buff|Climbs walls}}
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− | {{nerf|Wearer takes minicrits when aiming}}
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− | ! rowspan="1"|{{Class link|Spy}}
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− | ! {{item icon|Invis Watch|100px}}<br /><small>[[Spy#Secondary PDA|Watch]]</small><br/>Sundial<sup></sup>
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− | {{buff|+33% move speed when cloaked}}
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− | {{nerf|Cloak doesn’t automatically recharge}}
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− | {{nerf|+40% cloak consumption rate}}
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− | |}
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− | === Changed weapons ===
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− | {| class="wikitable grid" width="100%"
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− | ! class="header" style="text-align: center;" | Class
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− | ! class="header" style="text-align: center;" | Item
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− | ! class="header" style="text-align: center;" | Old
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− | ! class="header" style="text-align: center;" | New
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− | ! rowspan="10" | {{Class link|Soldier}}
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− | ! {{Table icon|Rocket Jumper}}
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− | |{{grey|+100% fire damage vulnerability on wearer}}
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− | {{grey|+100% explosive damage vulnerability on wearer}}
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− | {{grey|+100% bullet damage vulnerability on wearer}}
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− | | {{buff|No vulnerabilities}}
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− | ! {{Table icon|Cow Mangler 5000}}
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− | | {{grey|Reflected rockets crit}}
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− | | {{buff|Reflected rockets minicrit}}
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− | ! {{Table icon|Liberty Launcher}}
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− | | {{grey|~}}
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− | | {{nerf|-25% firing speed}}
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− | ! {{Table icon|Direct Hit}}
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− | | {{grey|Base damage: 57-140}}
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− | | {{nerf|Base damage does not exceed 125}}
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− | ! {{Table icon|Mantreads}}
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− | | {{grey|Deals 3x falling damage to the player you land on}}
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− | | {{buff|Creates an explosion that deals 3x falling damage when you land}}
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− | ! {{Table icon|Battalion's Backup}}
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− | | {{grey|Rage filled by taking 450 damage}}
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− | | {{buff|Rage filled by taking 200 damage}}
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− | ! {{Table icon|Concheror}}
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− | | {{grey|Rage filled by taking 333 damage or dealing 1133 damage}}
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− | | {{buff|Rage filled by taking 200 damage or dealing 600 damage}}
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− | ! {{Table icon|Market Gardener}}
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− | | {{grey|Deals crits while the wielder is rocket jumping}}
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− | | {{buff|Deals crits while the wielder is rocket jumping and for 0.5 seconds after landing}}
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− | ! {{Table icon|Equalizer}}
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− | | {{grey|Base damage: 33 - 113}}
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− | {{grey|Speed starts increasing when the user is at 160 health and caps at 40 health}}
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− | | {{nerf|Base damage: 20 - 100}}
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− | {{nerf|Speed starts increasing when the user is at 100 health and caps at 10 health}}
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− | ! {{Table icon|Disciplinary Action}}
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− | | {{grey|Grants 40% speed buff}}
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− | | {{nerf|Grants 25% speed buff}}
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− | ! rowspan="2" | {{Class link|Pyro}}
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− | ! {{Table icon|Flamethrower}}
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− | | {{grey|~}}
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− | | {{buff|+10% damage bonus}}
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− | ! {{Table icon|Sharpened Volcano Fragment}}
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− | | {{grey|~}}
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− | | {{note|Now appears to be on fire}}
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− | ! rowspan="2" | {{Class link|Demoman}}
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− | ! {{Table icon|Grenade Launcher}}
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− | | {{grey|Direct hits deal 84 - 123 damage}}
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− | | {{note|Direct hits always deal 100 damage}}
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− | ! {{Table icon|Loch-n-Load}}
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− | | {{grey|Direct hits deal 103 - 147 damage}}
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− | | {{note|Direct hits always deal 120 damage}}
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− | ! rowspan="1" | {{Class link|Engineer}}
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− | ! {{Table icon|Pomson 6000}}
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− | | {{grey|Drains extra cloak when target is cloaked}}
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− | | {{nerf|Always drains correct amount of cloak}}
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− | |}
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− | === Other changes ===
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− | * Players can change their field of vision beyond the normal limits when on tightrope servers by altering the custom_fov variable in the console.
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− | == Bugs ==
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− | * Players can enter the [[Civilian|civilian pose]] by unequipping all their weapons with the unequip menu.
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− | == External links ==
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− | * [http://www.tf2tightrope.com TF2 Tightrope blog]
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− | * [http://www.tf2tightrope.com/forum TF2 Tightrope forum]
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− | {{ModNav}}
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