Difference between revisions of "Tightrope"

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m (Changed text to "TF2Tightrope" because I am an idiot and didn't realise wiki urls were case sensitive.)
 
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[[File:TightropeLogo.png|350px|right|thumb|Tightrope logo]]
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#REDIRECT [[TF2Tightrope]]
 
 
'''''Tightrope''''' is a server mod that aims to be a community-run version of the [[Team Fortress 2 Beta|official beta]] by testing out new weapons, new maps, balance changes and other alterations.
 
 
 
== Changes currently undergoing testing ==
 
=== Changed weapons ===
 
{| class="wikitable grid" width="100%"
 
! class="header" style="text-align: center;" | Class
 
! class="header" style="text-align: center;" | Item
 
! class="header" style="text-align: center;" | Old
 
! class="header" style="text-align: center;" | New
 
|-
 
! {{Class link|Scout}}
 
! {{Table icon|Winger}}
 
|
 
{{grey|~}}
 
|
 
{{buff|+75% accuracy}}
 
|-
 
! rowspan="3" | {{Class link|Soldier}}
 
! {{Table icon|Liberty Launcher}}
 
|
 
{{grey|~}}
 
|
 
{{buff|+25% knockback}}
 
{{nerf|-25% explosion radius}}
 
|-
 
! {{Table icon|Cow Mangler 5000}}
 
|
 
{{grey|5% slower reload time}}
 
{{grey|-10% damage penalty}}
 
{{grey|Reflected rockets deal Critical hit}}
 
|
 
{{buff|No consecutive reload penalty}}
 
{{buff|No damage penalty}}
 
{{buff|Reflected rockets deal Mini-crits}}
 
|-
 
! {{Table icon|Market Gardener}}
 
|
 
{{grey|~}}
 
|
 
{{buff|Crit-boosted while rocketjumping}}
 
|-
 
! {{Class link|Pyro}}
 
! {{Table icon|Homewrecker}}
 
|
 
{{grey|~}}
 
|
 
{{buff|While active: -60% damage taken from Sentries}}
 
|-
 
! rowspan="2" | {{Class link|Demoman}}
 
! {{Table icon|Grenade Launcher}}
 
|
 
{{grey|Direct hits deal 84 - 123 damage}}
 
|
 
{{note|Direct hits always deal 100 damage}}
 
|-
 
! {{Table icon|Loch-n-Load}}
 
|
 
{{grey|Direct hits deal 103 - 147 damage}}
 
|
 
{{note|Direct hits always deal 120 damage}}
 
|-
 
! rowspan="2" | {{Class link|Engineer}}
 
! {{Table icon|Pomson 6000}}
 
|
 
{{grey|Projectile does not penetrates enemy targets}}
 
{{grey|On Hit: Victim loses 10% Medigun charge}}
 
{{grey|On Hit: Victim loses 20% cloak}}
 
|
 
{{buff|Projectile penetrates enemy targets}}
 
{{nerf|No ubercharge drain}}
 
{{nerf|No cloak drain}}
 
|-
 
! {{Table icon|Gunslinger}}
 
|
 
{{grey|100 Mini-sentry health}}
 
|
 
{{nerf|90 Mini-sentry health}}
 
|-
 
! rowspan="2" | {{Class link|Medic}}
 
! {{Table icon|Blutsauger}}
 
|
 
{{grey|~}}
 
|
 
{{buff|Can overheal}}
 
|-
 
! {{Table icon|Vaccinator}}
 
|
 
{{grey|Damage resistance only affects base damage}}
 
|
 
{{buff|Damage resistance affects total damage}}
 
|-
 
! {{Class link|Sniper}}
 
! {{Table icon|Bushwacka}}
 
|
 
{{grey|~}}
 
|
 
{{nerf|-25% damage penalty}}
 
{{nerf|No random critical hits}}
 
|-
 
! {{Class link|Spy}}
 
! {{Table icon|Dead Ringer}}
 
|
 
{{grey|90% resistance while cloaked}}
 
|
 
{{nerf|Resistance starts at 90% and wears off over time}}
 
|-
 
|}
 
 
 
== {{botignore|Previous changes}} ==
 
{| class="wikitable grid collapsible collapsed" width="100%"
 
! class="header" style="text-align: center;" | Class
 
! class="header" style="text-align: center;" | Item
 
! class="header" style="text-align: center;" | Old
 
! class="header" style="text-align: center;" | New
 
|-
 
! rowspan="5" | {{Class link|Scout}}
 
! {{Table icon|Winger}}
 
|
 
{{grey|+15% damage bonus}}
 
{{grey|-60% clip size}}
 
|
 
{{buff|+25% damage bonus}}
 
{{buff|-50% clip size}}
 
{{buff|+75% accuracy}}
 
|-
 
! {{Table icon|Sandman}}
 
|
 
{{grey|Ball stuns enemies}}
 
|
 
{{nerf|Ball does not stun}}
 
{{info|Ball restricts user and target to melee weapon for 5 seconds}}
 
|-
 
! rowspan="3" | {{Table icon|Atomizer}}
 
|
 
{{grey|-20% damage penalty}}
 
{{grey|30% slower firing speed}}
 
{{grey|Third jump deals 10 damage}}
 
|
 
{{buff|No damage penalty}}
 
{{buff|No firing speed reduction}}
 
{{nerf|Second and third jumps deal 10 damage}}
 
|-
 
|
 
{{grey|No damage penalty}}
 
{{grey|No firing speed reduction}}
 
|
 
{{nerf|-20% damage penalty}}
 
{{nerf|30% slower firing speed}}
 
|-
 
|
 
{{grey|Second and third jumps deal 10 damage}}
 
|
 
{{buff|Third jumps deal 10 damage}}
 
|-
 
! rowspan="8" | {{Class link|Soldier}}
 
! rowspan="3" | {{Table icon|Cow Mangler 5000}}
 
|
 
{{grey|Reflected rockets deal Critical hit}}
 
|
 
{{buff|Reflected rockets deal Mini-crits}}
 
|-
 
|
 
{{grey|Reflected rockets deal Mini-crits}}
 
|
 
{{nerf|Reflected rockets deal Critical hit}}
 
|-
 
|
 
{{grey|5% slower reload time}}
 
{{grey|-10% damage penalty}}
 
|
 
{{buff|No consecutive reload penalty}}
 
{{buff|No damage penalty}}
 
|-
 
! {{Table icon|Mantreads}}
 
|
 
{{grey|Deals 3x falling damage to the player you land on}}
 
|
 
{{buff|Creates an explosion that deals 3x falling damage when you land}}
 
|-
 
! {{Table icon|Battalion's Backup}}
 
|
 
{{grey|Rage filled by taking 450 damage}}
 
|
 
{{buff|Rage filled by taking 200 damage}}
 
|-
 
! {{item icon|Righteous Bison|100px}}<br />Personal Death Ray
 
|
 
{{info|New Weapon}}
 
|
 
{{buff|Shoots rockets}}
 
{{nerf|Only holds one rocket in clip}}
 
|-
 
! {{Table icon|Market Gardener}}
 
|
 
{{grey|Deals crits while the wielder is rocket jumping}}
 
|
 
{{buff|Deals crits while the wielder is rocket jumping and for 0.5 seconds after landing}}
 
|-
 
! {{Table icon|Escape Plan}}
 
|
 
{{grey|~}}
 
|
 
{{nerf|-50% damage penalty}}
 
|-
 
! rowspan="3" | {{Class link|Pyro}}
 
! {{item icon|Flamethrower|100px}}<br/>Arsonist's Arseblast
 
|
 
{{info|New Weapon}}
 
|
 
{{buff|Airblast cures and stores ally status ailments}}
 
{{buff|Taunting cures and stores user's status ailments}}
 
{{buff|Airblast applies stored status ailments to enemies}}
 
{{nerf|Does not apply afterburn}}
 
|-
 
! {{item icon|Flamethrower|100px}}<br/>Firewall<sup></sup>
 
|
 
{{info|New Weapon}}
 
|
 
{{note|Airblast type: Overheat}}
 
{{buff|Airblast ignites enemies and projectiles}}
 
{{buff|Airblast doesn't use up ammo}}
 
{{nerf|User absorbs unused heat from airblasts}}
 
{{nerf|User takes damage if too much heat is absorbed}}
 
{{nerf|-50% max ammo}}
 
|-
 
! {{Table icon|Sharpened Volcano Fragment}}
 
|
 
{{grey|On hit: Ignites enemies}}
 
|
 
{{nerf|Does not ignite enemies}}
 
{{buff|When active: Afterburn minicrits}}
 
|-
 
! rowspan="3" | {{Class link|Heavy}}
 
! {{Table icon|Minigun}}
 
|
 
{{grey|Normal spin up time}}
 
|
 
{{nerf|33% slower spin up time}}
 
|-
 
! {{Table icon|Brass Beast}}
 
|
 
{{grey|~}}
 
|
 
{{buff|Shots penetrate players}}
 
{{buff|+50% knockback resistance when spun-up}}
 
|-
 
! {{Table icon|Gloves of Running Urgently}}
 
|
 
{{grey|User takes mini-crits while active and for 3 seconds after switching away}}
 
|
 
{{buff|Does not cause user to take minicrits}}
 
{{nerf|When active: User is ignited}}
 
{{nerf|-50 max health on wearer}}
 
|-
 
! rowspan="2" | {{Class link|Engineer}}
 
! {{Table icon|Pomson 6000}}
 
|
 
{{grey|On Hit: Victim loses 10% ÜberCharge}}
 
{{grey|On Hit: Victim loses 20% cloak}}
 
|
 
{{nerf|No longer drain cloak on hit}}
 
{{nerf|No longer drain ÜberCharge on hit}}
 
|-
 
! {{item icon|Pistol|100px}}<br/>Pardner
 
|
 
{{info|New Weapon}}
 
|
 
{{buff|Crits enemies that are targeted by sentries}}
 
{{nerf|-75% clip size}}
 
{{nerf|No random critical hits}}
 
|-
 
! {{Class link|Medic}}
 
! {{item icon|Wrangler|100px}}<br/>Practitioner's Pointer
 
|
 
{{info|New Weapon}}
 
|
 
{{buff|Keep cursor on enemies with medigun active to point them out to teammates}}
 
{{buff|Pointed out enemies are covered in milk and can be seen through walls}}
 
{{nerf|Passive weapon}}
 
{{nerf|-25% healing rate on medigun}}
 
|-
 
! rowspan="2" | {{Class link|Sniper}}
 
! {{item icon|Kukri|100px}}<br />Khopesh Climber
 
|
 
{{info|New Weapon}}
 
|
 
{{buff|Climbs walls}}
 
{{nerf|Wearer takes minicrits when aiming}}
 
|-
 
! {{Table icon|Bushwacka}}
 
|
 
{{grey|Random critical hits enabled}}
 
|
 
{{nerf|No random critical hits}}
 
|-
 
! rowspan="2" | {{Class link|Spy}}
 
! {{Table icon|Enforcer}}
 
|
 
{{grey|+20% damage bonus when undisguised}}
 
{{grey|20% slower firing speed}}
 
|
 
{{buff|+20% damage bonus at all times}}
 
{{buff|No firing speed reduction}}
 
{{nerf|-15 cloak per shot}}
 
|-
 
! {{item icon|Invis Watch|100px}}<br />Lungbuster
 
|
 
{{info|New Weapon}}
 
|
 
{{buff|+33% move speed when cloaked}}
 
{{note|Uses health as cloak.}}
 
|-
 
|}
 
 
 
== Other changes ==
 
* Players can change their field of vision beyond the normal limits when on tightrope servers by altering the custom_fov variable in the console.
 
 
 
== Bugs ==
 
* Players can enter the [[Civilian|civilian pose]] by unequipping all their weapons with the unequip menu.
 
 
 
== External links ==
 
* [http://www.tf2tightrope.com TF2 Tightrope blog]
 
* [http://www.tf2tightrope.com/forum TF2 Tightrope forum]
 
* [http://steamcommunity.com/groups/tf2tightrope TF2 Tightrope Steam group]
 
 
 
{{ModNav}}
 

Latest revision as of 17:50, 4 April 2013

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