Difference between revisions of "Dynamic Payload Contest"
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+ | {{Quotation|'''From the [http://dynamicpl.tf2maps.net/ official] site for the contest'''| Armed with only a rickety hammer and this definition of dynamic, the Mappers of TF2Maps.net took on the Major Mapping competition #7: Dynamic Payload. |}} | ||
The '''Dynamic Payload contest''' was a map voting contest hosted by [[TF2Maps.net]]. Viewers were asked to help decide the top 3 dynamic [[Payload]] map created by the Mappers of the website. | The '''Dynamic Payload contest''' was a map voting contest hosted by [[TF2Maps.net]]. Viewers were asked to help decide the top 3 dynamic [[Payload]] map created by the Mappers of the website. | ||
+ | |||
+ | Each mapper was given only 4 months to create a Payload map which could be entered into the competition. 27 entries were submitted, and the maps were opened to the community. After two weeks of preliminary voting, only eleven maps remained, and they were then voted on by judges, before finally being voted on by the public. | ||
+ | |||
+ | The deadline ended on the 30th April 2012, with submissions being opened a week beforehand. | ||
+ | |||
+ | == Criteria == | ||
+ | |||
+ | Each map was judged on the following: | ||
+ | *Gameplay (25% of final score) | ||
+ | *Balance (25%) | ||
+ | *Dynamic Element (20%) | ||
+ | *Aesthetics (15%) | ||
+ | *Performance (15%) | ||
+ | |||
+ | == Winners == | ||
+ | <!-- Too small to turn into a template --> | ||
+ | {| class="wikitable grid" cellpadding=2 style="text-align:center;" | ||
+ | |- style="height: 20px;" | ||
+ | ! class="header" | | ||
+ | ! class="header" | Map | ||
+ | ! class="header" | Map type | ||
+ | ! class="header" | File name | ||
+ | ! class="header" | Developer | ||
+ | ! class="header" | Setting | ||
+ | |- | ||
+ | | [[File:pl_volcanic.png|150px]] | ||
+ | | Volcanic | ||
+ | | Payload | ||
+ | | <code> pl_volcanic </code> | ||
+ | | [http://steamcommunity.com/id/bladend64/ Blade ND64] | ||
+ | | Industrial | ||
+ | |- | ||
+ | | [[File:plr_frostfell.png|150px]] | ||
+ | | Frostfell | ||
+ | | Payload Race | ||
+ | | <code> plr_frostfell </code> | ||
+ | | [http://steamcommunity.com/id/TomHoen/ Tom Hoen] | ||
+ | | Alpine / Snow | ||
+ | |- | ||
+ | | [[File:pl_moonlit.png|150px]] | ||
+ | | Moonlit | ||
+ | | Payload | ||
+ | | <code> pl_moonlit </code> | ||
+ | | [http://steamcommunity.com/profiles/76561197984022398 Ezekel] | ||
+ | | Halloween | ||
+ | |} | ||
+ | |||
+ | == Prizes == | ||
+ | |||
+ | The three winners each were given a [[Map Maker's Medallion]], and were shown on the site. | ||
+ | |||
+ | == Definition of a dynamic element == | ||
+ | |||
+ | According to the [http://forums.tf2maps.net/showthread.php?t=18555 official forum post] for the contest, a 'dynamic element' is 'Any sort of Payload gameplay element that involves moving, turning, lifting, teleporting, cloning or turbo-boosting the Payload cart', for example the turntable on [[Barnblitz]]. | ||
+ | |||
+ | == Note == | ||
+ | |||
+ | Due to a [http://forums.tf2maps.net/showthread.php?t=19348 rollback issue with the tf2maps forums], <code>pl_frostfell</code> is no longer available. | ||
+ | |||
+ | [[Category:Maps]] | ||
+ | [[Category:Mapping]] | ||
+ | [[Category:Custom maps| ]] |
Revision as of 12:43, 15 May 2013
Dynamic Payload Contest | |
---|---|
Basic Information |
“ | Armed with only a rickety hammer and this definition of dynamic, the Mappers of TF2Maps.net took on the Major Mapping competition #7: Dynamic Payload.
— From the official site for the contest
|
” |
The Dynamic Payload contest was a map voting contest hosted by TF2Maps.net. Viewers were asked to help decide the top 3 dynamic Payload map created by the Mappers of the website.
Each mapper was given only 4 months to create a Payload map which could be entered into the competition. 27 entries were submitted, and the maps were opened to the community. After two weeks of preliminary voting, only eleven maps remained, and they were then voted on by judges, before finally being voted on by the public.
The deadline ended on the 30th April 2012, with submissions being opened a week beforehand.
Criteria
Each map was judged on the following:
- Gameplay (25% of final score)
- Balance (25%)
- Dynamic Element (20%)
- Aesthetics (15%)
- Performance (15%)
Winners
Map | Map type | File name | Developer | Setting | |
---|---|---|---|---|---|
Volcanic | Payload | pl_volcanic
|
Blade ND64 | Industrial | |
Frostfell | Payload Race | plr_frostfell
|
Tom Hoen | Alpine / Snow | |
Moonlit | Payload | pl_moonlit
|
Ezekel | Halloween |
Prizes
The three winners each were given a Map Maker's Medallion, and were shown on the site.
Definition of a dynamic element
According to the official forum post for the contest, a 'dynamic element' is 'Any sort of Payload gameplay element that involves moving, turning, lifting, teleporting, cloning or turbo-boosting the Payload cart', for example the turntable on Barnblitz.
Note
Due to a rollback issue with the tf2maps forums, pl_frostfell
is no longer available.