Difference between revisions of "Template:Item checklist/doc"

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You will still need to define a value for the Halloween Masks and the ID/Dueling badges.
 
You will still need to define a value for the Halloween Masks and the ID/Dueling badges.
  
== Set ID/Dueling badges ==
+
== Set Badges/Treasure Hunt Hats ==
 
Define which ID/Dueling badge you have using the corresponding parameters:
 
Define which ID/Dueling badge you have using the corresponding parameters:
 
{|
 
{|
Line 49: Line 49:
 
| id badge = silver
 
| id badge = silver
 
| id badge = gold
 
| id badge = gold
| id badge = platinum</pre>
+
| id badge = platinum
 +
| id badge = none</pre>
 
| <pre>| dueling badge = bronze
 
| <pre>| dueling badge = bronze
 
| dueling badge = silver
 
| dueling badge = silver
 
| dueling badge = gold
 
| dueling badge = gold
| dueling badge = platinum</pre>
+
| dueling badge = platinum  
 +
| dueling badge = <level of badge> eg. dueling badge = 34
 +
| dueling badge = none </pre>
 +
| <pre>| treasure hunt hat = bounty hat
 +
| treasure hunt hat = treasure hat
 +
| treasure hunt hat = hat of undeniable wealth and respect
 +
| treasure hunt hat = none</pre>
 
|}
 
|}
  
== Halloween masks ==
+
== Set Tournament Medals ==
'''To-do:''' Add an override that can set all the class Halloween Masks to yes. For now, set each one individually with {{code|scout mask}}, {{code|soldier mask}} etc.
+
Define which Tournament Medals you have, using the corresponding parameters:
 +
{|
 +
|<pre>| ugc medal = participant
 +
| ugc medal = div3third
 +
| ugc medal = div3second
 +
| ugc medal = div3first
 +
| ugc medal = div2third
 +
| ugc medal = div2second
 +
| ugc medal = div2first
 +
| ugc medal = div1third
 +
| ugc medal = div1second
 +
| ugc medal = div1first</pre>
 +
|<pre>| gwj medal = participant
 +
| gwj medal = second
 +
| gwj medal = first</pre>
 +
|<pre>| etf2l medal = participant
 +
| etf2l medal = third
 +
| etf2l medal = second
 +
| etf2l medal = first</pre>
 +
|<pre>| ugc medal2 = platinumparticipant
 +
| ugc medal2 = platinumthird
 +
| ugc medal2 = platinumsecond
 +
| ugc medal2 = platinumfirst
 +
| ugc medal2 = platinumeuro
 +
| ugc medal2 = silverparticipant
 +
| ugc medal2 = silverthird
 +
| ugc medal2 = silversecond
 +
| ugc medal2 = silverfirst
 +
| ugc medal2 = silvereuro
 +
| ugc medal2 = ironparticipant
 +
| ugc medal2 = ironthird
 +
| ugc medal2 = ironsecond
 +
| ugc medal2 = ironfirst
 +
| ugc medal2 = ironeuro
 +
| ugc medal2 = tinparticipant
 +
| ugc medal2 = tinthird
 +
| ugc medal2 = tinsecond
 +
| ugc medal2 = tinfirst
 +
| ugc medal2 = tineuro</pre>
 +
|}
  
 
== Collapsed on load ==
 
== Collapsed on load ==
Line 64: Line 110:
 
| collapsedonload = yes
 
| collapsedonload = yes
 
}}</pre>
 
}}</pre>
 +
To let it stay expanded, simply don't include the parameter.
 +
 +
== Hide weapons ==
 +
To hide all the weapons, use:
 +
<pre>{{Item checklist
 +
| noweapons = yes
 +
}}</pre>
 +
To let it show the weapons, simply don't include the parameter.
 +
 +
== Hide hats ==
 +
To hide all the hats, use:
 +
<pre>{{Item checklist
 +
| nohats = yes
 +
}}</pre>
 +
To let it show the hats, simply don't include the parameter.

Latest revision as of 11:29, 27 May 2013

Checklist template to indicate which items are owned and which are not. Perfect for completionists.

Usage notes

If an item can be obtained by a random drop with a rate equivalent to any randomly droppable weapon (such as the Gunslinger, Backburner etc.) it is ticked yes by default. In all other cases it is crossed out as no.

Set some

To set a value for some of the items, use their name in lower case followed by the desired value. For efficiency, it is recommended that you do not set a value for items that have the same default value. (Default values outlined in Usage notes above.)

{{Item checklist
| lugermorph = yes
| powerjack = no
| golden wrench = want
| gunslinger = had
| jarate = do not want
}}

A full list of values can be found here.

Count some

If you would like to show you have multiple of an item, set the item to a numerical value.

{{Item checklist
| whiskered gentleman = 3
}}

Set all

To set the same value for all items, use the all parameter:

{{Item checklist
| all = yes
}}
{{Item checklist
| all = no
}}
{{Item checklist
| all = want
}}
{{Item checklist
| all = had
}}
{{Item checklist
| all = do not want
}}

You will still need to define a value for the Halloween Masks and the ID/Dueling badges.

Set Badges/Treasure Hunt Hats

Define which ID/Dueling badge you have using the corresponding parameters:

| id badge = bronze
| id badge = silver
| id badge = gold
| id badge = platinum
| id badge = none
| dueling badge = bronze
| dueling badge = silver
| dueling badge = gold
| dueling badge = platinum 
| dueling badge = <level of badge> eg. dueling badge = 34
| dueling badge = none 
| treasure hunt hat = bounty hat
| treasure hunt hat = treasure hat
| treasure hunt hat = hat of undeniable wealth and respect
| treasure hunt hat = none

Set Tournament Medals

Define which Tournament Medals you have, using the corresponding parameters:

| ugc medal = participant
| ugc medal = div3third
| ugc medal = div3second
| ugc medal = div3first
| ugc medal = div2third
| ugc medal = div2second
| ugc medal = div2first
| ugc medal = div1third
| ugc medal = div1second
| ugc medal = div1first
| gwj medal = participant
| gwj medal = second
| gwj medal = first
| etf2l medal = participant
| etf2l medal = third
| etf2l medal = second
| etf2l medal = first
| ugc medal2 = platinumparticipant
| ugc medal2 = platinumthird
| ugc medal2 = platinumsecond
| ugc medal2 = platinumfirst
| ugc medal2 = platinumeuro
| ugc medal2 = silverparticipant
| ugc medal2 = silverthird
| ugc medal2 = silversecond
| ugc medal2 = silverfirst
| ugc medal2 = silvereuro
| ugc medal2 = ironparticipant
| ugc medal2 = ironthird
| ugc medal2 = ironsecond
| ugc medal2 = ironfirst
| ugc medal2 = ironeuro
| ugc medal2 = tinparticipant
| ugc medal2 = tinthird
| ugc medal2 = tinsecond
| ugc medal2 = tinfirst
| ugc medal2 = tineuro

Collapsed on load

To make the table collapsed when first loaded use the parameter:

{{Item checklist
| collapsedonload = yes
}}

To let it stay expanded, simply don't include the parameter.

Hide weapons

To hide all the weapons, use:

{{Item checklist
| noweapons = yes
}}

To let it show the weapons, simply don't include the parameter.

Hide hats

To hide all the hats, use:

{{Item checklist
| nohats = yes
}}

To let it show the hats, simply don't include the parameter.