Difference between revisions of "Dispenser/fi"
m (moved Dispencer/fi to Dispenser/fi: Misspelled page name.) |
m (moved Dispenser/fi to Dispencer/fi over redirect: It's was wrong when I wrote it.) |
(No difference)
|
Revision as of 14:36, 23 October 2010
Tätä sivua ollaan kääntämässä suomeksi. Jos pystyt puhumaan suomea, kirjoita keskustelusivulle tai puhu niille jotka ovat parantaneet sivua (katsomalla sivuhistoriaa). |
“ | Need a dispensah here!
Kuuntele
— The Scout
|
” |
Dispenser on rakennus, jonka voi rakentaa Engineer, joka tarjoaa terveys, ammuksia ja metallia lähellä oleville joukkuetovereille. Engineerit ovat riippuvaisia metallista jota he saavat Dispencer rakentaakseen sentry tykkejä ja muita rakennuksia. Jokainen pelaaja voi täyttää omia varojaan Dispencerin lähellä. Ammuksien haku ei vaikuta sen toimittamaan metalliin, koska ne ovat äärettömiä.
Dispencer voi osottautua korvaammatomaksi tueksi joukkueelle, kun sitä käytetään tehokkaasti. Dispencer toimii , myös vakaan tervyslisän ja kannattavan ammusten lähteenä. Ne voivat antaa lisää metallia muiden Engineer käyttöön. Dispencer on myös houkutella monien joukkuetovereita yhdelle alueelle, joka voi auttaa parempaan eteenpäin hyökkäykseen, varsinkin jos joukkue on hajallaan, mutta se voi myös tehdä ryhmän helppoksi kohteeksi rakettien "splash" vaurioille. Dispencer ei kuitenkaan luovuta uusia aseita, jos pelaaja on muuttanut hänen loadout, täydentämään varastojaan Resupply Lockerin on velvollisuus tehdä niin.
Dispencer:in valmistus maksaa 100 Metallia , 200 Metal päivittää Level 2, ja lisäksi 200 päivittää tasolle 3. Jokainen päivitys lisää Dispencerin terveyttä, ammuksia ja metallin tuotantoa. Samalla kun rakennetaan Dispencer terveys kasvaa kunnes saavutetaan se 150. Hiljattain rakennettu purkki sisältää 25 metallia ja sen jälkeen tuottaa 40 metallia 5 sekunnin välein, ellei ole päivitetty. Päivitetty voi tuottaa jopa 400 metallia. Dispencer voidaan manuaalisesti kääntää toiseen suuntaan ennen kuin yksi rakentaa sen: kun suunnitelma on osoitettava käyttäen vaihtoehtoista hyökkäyksen näppäintä (oletus näppäin: MOUSE2) pyörii piirustukset 90 astetta myötäpäivään. Tuhoutunut Dispencer antaa 50 Metallia kerätessä, joka voidaan myös noutaa muihin luokkiin esim täyttämään ammuksia.
Sisällysluettelo
Levels
Level | Health | Cost | Generation | ||||
---|---|---|---|---|---|---|---|
Health | Ammo | Metal | |||||
|
150 | 100 Metal | 10 / sec | 20% / sec | 40 / 5 sec | ||
|
180 | 300 Metal | 15 / sec | 30% / sec | 50 / 5 sec | ||
|
216 | 500 Metal | 20 / sec | 40% / sec | 60 / 5 sec |
Related Achievements
Demoman
Tahmapommin tehokäyttö Räjäytä Engineer, hänen vartiotykkinsä ja hänen apulaitteensa yhden tahmapommin pamauksella. |
Heavy
Tehdastyöläinen Tapa 20 vihollista, kun olet apulaitteen lataama. |
Engineer
|
|
Strategy
- The Pyro standing near a Dispenser can act as a mobile firewall. The Dispenser is capable of replenishing the Flamethrower's ammo faster than can be fired. This is a great anti-Spy measure, but it does leave your team an attacker short.
- The Heavy can utilize a Dispenser in the same way, laying down a hail of bullets across a large area. This can be used as an anti-Spy measure, or to defend an area such as a cap point or choke point. Any Heavy using this technique needs to be aware of the damage drop off of his Minigun. This can be used to control hallways or even in an enemies base (such as the sewers in 2Fort) to keep either an entrance open or a safe place for a teleporter. The Heavy can fire continuously so keep sweeping an area to send away stickies and check for hidden Spies.
- The Sniper can keep firing without having to go from his Sniper spot and get ammo. Since many Spies cannot resist sapping an unguarded Dispenser, it can be used as an early warning system.
- When entering Sudden death building a Dispenser first is important to provide health, ammunition, and metal to your team.
- Dispensers give ammunition for any teammate nearby, including disguised enemy Spies. As a Spy, if you see an enemy Dispenser, consider leaving it intact to recharge Cloak, fill your health meter, or to remain indefinitely invisible while using the Dead Ringer or the Invisibility Watch.
- When in a centralized area close to other Engineers, consider putting all the Dispensers close to each other. The healing and ammo dispensing mechanisms do stack for multiple Dispensers, so placing them together will allow you and your teammates to refill and heal up to full health much faster than with a single Dispenser by each Engineer's Sentry Gun. While the risk of losing the Dispensers is higher, the benefits can sometimes be enough to keep your teammates on the attack.
- A Dispenser can effectively block narrow passages from enemies, slowing down their progress. Very effective versus Scouts when coupled with a Sentry Gun nearby.
- A Dispenser can also be used for spychecking if placed in a narrow hallway, as Spies can not go through your buildings even while disguised.
- The healing beam and ammo supply mechanisms are two separate functions of the Dispenser, someone in healing range of a Dispenser is not necessarily close enough to take ammo from the Dispenser.
- Similarly, a Dispenser can sometimes supply ammunition and metal through walls but cannot heal through them.
- An Engineer can stand on his own Dispenser, allowing him to reach higher platforms than he could just by jumping, allowing for more strategic deployment of Sentry Guns and other buildings.
Trivia
- Level 2 and 3 Dispensers were not added to TF2 until the December 11, 2008 Patch.
- A level three Dispenser heals nearly as fast the Medigun's in-battle healing rate (24 HP/sec).
- At level two, the front "button" panel in the middle of the Dispenser turns into a small tray filled with syringes and medicine pills; at level three, a mechanical panel with an EKG (Electrocardiogram) heart-rate monitor rises from the top of the Dispenser. The riser is cosmetic however; standing on a level three Dispenser will not give the Engineer a higher boost than a normal Dispenser.
- Sentry Gun fire and rockets can be blocked by Dispensers. Additionally, Sentry Guns will detect enemy players standing behind friendly Dispensers, but unable to kill the enemy. It's commonly used by the Spy as a shield and kill the Engineer in the process.
- By standing within the healing range of a Dispenser, it is possible to stay underwater indefinitely.
- For a short time after The WAR Update, Spies were able to build Dispensers, through the use of the console, but could not upgrade them.
- Per the Sentry Gun instruction manual, the Dispenser is a "Dispense-O-Matic 9000 Provisions Dispenser".
- A Level 1 BLU Dispenser makes a cameo appearance as a "curious dispenser" in the Telltale game Sam & Max 304: Beyond the Alley of the Dolls. Standing near it makes the usual Dispenser healing sound. Sam can hit the Dispenser 8 times with a Wrench (complete with genuine sound effect), to open the bottom drawer revealing a "Banang" shake. Sam can also try to take the Banang, but the drawer closes again before he can grab it. (Max actually unplugs it out of irritation.) It also still makes an appearance in episode 305: The City that Dares not Sleep in the same area.
“ | Look Max, free health, ammo, cupcakes, clues, and enlightenment! Oh wait, it's empty.
— Sam on Curious Dispensers
|
” |