Difference between revisions of "February 3, 2010 Patch"

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*Fixed a weapon name localization issue
 
*Fixed a weapon name localization issue
 
*Fixed the "tf_teamtalk" server convar not controlling text chat between living/dead teammates
 
*Fixed the "tf_teamtalk" server convar not controlling text chat between living/dead teammates
*Updated the map [[Doublecross|CTF_DoubleCross]]
+
*Updated the map [[Double Cross|CTF_DoubleCross]]
 
**Fixed the map not ending correctly when using mp_timelimit
 
**Fixed the map not ending correctly when using mp_timelimit
 
**Changed to prevent [[Engineer|Engineers]] from building on top of the shack in each base
 
**Changed to prevent [[Engineer|Engineers]] from building on top of the shack in each base

Latest revision as of 21:24, 20 July 2013

Patch notes

Engine

  • Enabled Steam Cloud support for key bindings and custom spraypaint images
    • Added Options->Multiplayer->Advanced option to toggle off/on: default is on

Team Fortress 2

  • Added new Highlander mode
    • 9 players allowed per team
    • Restricts each team to 1 of each class
    • Use mp_highlander (0/1) to toggle off/on: default is 0
  • Added "bots" to the server's sv_tags convar if the server is running bots
  • Fixed a weapon name localization issue
  • Fixed the "tf_teamtalk" server convar not controlling text chat between living/dead teammates
  • Updated the map CTF_DoubleCross
    • Fixed the map not ending correctly when using mp_timelimit
    • Changed to prevent Engineers from building on top of the shack in each base
  • Updated the map Arena_WatchTower
    • Fixed a case where players could open and get stuck on the starting gates before the round start
    • Improved clipping to prevent people from getting out of the map
    • Optimized the map for better performance