Difference between revisions of "Talk:Strangifier"

From Team Fortress Wiki
Jump to: navigation, search
m (Missing information)
(With the ability to strangify miscs now, Should the info boxes contain a section for it?: new section)
Line 9: Line 9:
 
What happens? [[User:CitrusRain|CitrusRain]] ([[User talk:CitrusRain|talk]]) 17:41, 29 August 2013 (PDT)
 
What happens? [[User:CitrusRain|CitrusRain]] ([[User talk:CitrusRain|talk]]) 17:41, 29 August 2013 (PDT)
 
: Apparently, it adds the Strange prefix to the item, and puts the counter with the Description. However, the text does still stay the same as whatever Quality it was before, unless adding it to a unique item, of course. I think this needs testing with all commonly available qualities before adding to the page, though. --[[User:Omolong|Omolong]] ([[User talk:Omolong|talk]]) 17:43, 29 August 2013 (PDT)
 
: Apparently, it adds the Strange prefix to the item, and puts the counter with the Description. However, the text does still stay the same as whatever Quality it was before, unless adding it to a unique item, of course. I think this needs testing with all commonly available qualities before adding to the page, though. --[[User:Omolong|Omolong]] ([[User talk:Omolong|talk]]) 17:43, 29 August 2013 (PDT)
 +
 +
== With the ability to strangify miscs now, Should the info boxes contain a section for it? ==
 +
 +
Similar to how they show if they're paintable or if they can have craft numbers. Just a thought. [[User:Encouragement Pyro|Encouragement Pyro]] ([[User talk:Encouragement Pyro|talk]]) 18:44, 29 August 2013 (PDT)

Revision as of 01:44, 30 August 2013

should the pomson strangifier have its own page?

Currently, the pomson 6000 strangifier page redirects to this page. The problem with that is that this page says that in order to get a strangifier, one must complete a chemistry set. This is not true for the pomson strangifier, as it must be uncrated. If anything we should at least make a mention of that. And we should also probably remove the pomson from the chemistry set template since one for it does not exist. Emrfish6 (talk) 11:02, 29 August 2013 (PDT)

Missing information

If I knew the answer to this, I would add it to the article, but does anyone know what happens if you use a strangifier on something like a Genuine Archenemies? Does it keep the genuine and gain the strange? Does it stay green text? What happens? CitrusRain (talk) 17:41, 29 August 2013 (PDT)

Apparently, it adds the Strange prefix to the item, and puts the counter with the Description. However, the text does still stay the same as whatever Quality it was before, unless adding it to a unique item, of course. I think this needs testing with all commonly available qualities before adding to the page, though. --Omolong (talk) 17:43, 29 August 2013 (PDT)

With the ability to strangify miscs now, Should the info boxes contain a section for it?

Similar to how they show if they're paintable or if they can have craft numbers. Just a thought. Encouragement Pyro (talk) 18:44, 29 August 2013 (PDT)