Difference between revisions of "User:Aabicus/Nurse"

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(Created page with "{{Featured article tag}} {{infobox class | image = | class = 40px | type = Offensive | health = '''{{Metrics/H...")
 
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{{Featured article tag}}
 
{{Featured article tag}}
 
{{infobox class
 
{{infobox class
| image  =  
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| image  = http://files.gamebanana.com/img/ss/skins/_11356-.jpg
 
| class  = [[Image:Leaderboard class medic.png|40px]]
 
| class  = [[Image:Leaderboard class medic.png|40px]]
 
| type  = [[Classes#Offensive|Offensive]]
 
| type  = [[Classes#Offensive|Offensive]]
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The '''Nurse''' is a not a playable class in ''[[Team Fortress 2]]''. As a secondary healing force, the Nurse is less equipped than the [[Medic]] for actual healing, but is far more proficient in both mobility and self-defense. To aid in survivability, the Nurse passively recovers health over time. An extremely versatile class, the Nurse specializes in bypassing enemy defenses, flag-capturing, and escaping hairy situations.
 
The '''Nurse''' is a not a playable class in ''[[Team Fortress 2]]''. As a secondary healing force, the Nurse is less equipped than the [[Medic]] for actual healing, but is far more proficient in both mobility and self-defense. To aid in survivability, the Nurse passively recovers health over time. An extremely versatile class, the Nurse specializes in bypassing enemy defenses, flag-capturing, and escaping hairy situations.
  
== Basic strategy ==
+
== Weapons ==
* Use your [[Medkit (Classic)|Medkit]] to heal wounded teammates.
+
Note: Weapon damage is approximate and measured at point blank range.  See individual weapon pages for additional figures.
  
* Pay attention to team members who call for help.
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===Primary===
 
+
{| class="wikitable grid"
* Use your Medkit to infect enemies. The contagion spreads to other members of the opposing team if they come into contact with each other, causing panic and massive damage.
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! class="header" | Slot
 
+
! class="header" | Weapon
* Try to buff the vital members of your team. You can increase their health by 50 hit points over their maximum.
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! class="header" | Ammo Loaded
 
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! class="header" | Ammo Carried
* Pay attention to teammates who have been infected by opposing medics; you are the only person capable of healing the infection.
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! class="header" | Damage Range
 
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! class="header" | Special Ability
* Use [[Concussion Jump (Classic)|Concussion Jumping]] to quickly cross large areas and evade enemies.
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|-
 
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! {{Icon weapon|weapon=Shortstop|icon-size=100x100px}}<br/><small>Standard</small>
* The [[Super Nailgun (Classic)|Super Nailgun]] is a great weapon for taking out [[Sentry Gun (Classic)|Sentry Gun]]s.
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| '''[[Shortstop|Peppergun]]'''
 
+
| 4
* The player shouldn't forget to use the Medkit to heal allies while departing from their base.
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| 36
 
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| Base: 48 <br/>[[Crit]]: 144 [12 damage × 4 pellets]
*The Medic is a [[Heavy Weapons Guy (Classic)|Heavy]]'s best friend. When in doubt, overheal a Heavy. But don't forget to heal your other teammates.
+
|}
 
 
== Special abilities ==
 
'''Class Skill''': Selects the Medkit.
 
 
 
'''Abilities''':  
 
* Heals team members with Medkit.
 
* Passively heals self over time.
 
* Infects enemies with Medkit.
 
* Cures leg injury, infection, and puts out flames.
 
* Immune to infection.
 
  
== Weapons ==
+
===Secondary===
{| class="wikitable grid" width="100%" style="text-align: center;"
+
{| class="wikitable grid"
! class="header" width="10%" rowspan=2 |  
+
! class="header" |  
! class="header" width="15%" rowspan=2 | Weapon
+
! class="header" | Weapon
! class="header" width="7%"  colspan=3 | Ammo
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! class="header" | Ammo Loaded
! class="header" width="9%" rowspan=2 | Damage<br/>per hit
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! class="header" | Ammo Carried
! class="header" width="44%" rowspan=2 | Notes/Special Abilities
+
! class="header" | Damage Range
|-
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! class="header" | Special Ability
! class="header" | Type
 
! class="header" | Loaded
 
! class="header" | Carried
 
 
|-
 
|-
! [[File:HUD_medkit_TFC.png|100px]]<br>Weapon 1
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! {{Icon weapon|weapon=Nailgun|icon-size=100x100px}}<br/><small>Standard</small>
| '''[[Medkit (Classic)|Medkit]]'''
+
| '''[[Super Nailgun (Classic)|Nailgun]]'''
| N/A
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| 40
| N/A
 
| N/A
 
| Initial: 9<br>Infection: 8 per hit
 
| Used to infect enemies. Heal teammates' infections, flames, hallucinations, and injuries to 100% Health. Overheals teammates to 50 additional health points that will decay over time. 
 
|-
 
! [[File:HUD_single_shotgun_TFC.png|100px]]<br>Weapon 2
 
| '''[[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]'''
 
| [[Ammo (Classic)#Shells|Shells]]
 
| 8
 
| 75
 
| 4-24
 
| Fires six pellets.
 
|-
 
! [[File:HUD_double_shotgun_TFC.png|100px]]<br>Weapon 3
 
| '''[[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]]'''
 
| [[Ammo (Classic)#Shells|Shells]]
 
| 16
 
| 75
 
| 4-56
 
| Fires fourteen pellets.
 
|-
 
! [[File:HUD_super_nailgun_TFC.png|100px]]<br>Weapon 4
 
| '''[[Super Nailgun (Classic)|Super Nailgun]]'''
 
| [[Ammo (Classic)#Nails|Nails]]
 
 
| 150
 
| 150
| N/A
+
| Base: 10 <br/>[[Crit]]: 30 [10 nails /sec]
| 12
 
| N/A
 
 
|}
 
|}
  
== Grenades ==
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===Melee===
{| class="wikitable grid" width="100%" style="text-align: center;"
+
{| class="wikitable grid"
! class="header" width="10%" |  
+
! class="header" |
! class="header" width="15%" | Grenade
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! class="header" | Weapon
! class="header" width="7%"  | Grenades<br/>Carried
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! class="header" | Ammo Loaded
! class="header" width="16%" | Damage Range
+
! class="header" | Ammo Carried
! class="header" width="52%" | Notes/Special Abilities
+
! class="header" | Damage Range
 +
! class="header" | Special Ability
 
|-
 
|-
! [[File:Frag_tfc.png|30px]]<br>Primary
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! {{Icon weapon|weapon=Bonesaw|icon-size=100x100px}}<br/><small>Standard</small>
| '''[[Hand Grenade (Classic)|Hand Grenade]]'''
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| '''[[Medkit (Classic)|Bioweapon]]'''
| 4
+
| N/A
| 145-50
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| N/A
| Deals massive damage on a four second fuse.
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| Base: 65 <br/>[[Crit]]: 195
|-
+
|
! [[File:Conc_tfc.png|30px]]<br>Secondary
 
| '''[[Concussion Grenade (Classic)|Concussion Grenade]]'''
 
| 3
 
| 0
 
| Upon detonation, enemies within the blast radius become disoriented. While dealing no damage, it causes considerable knockback.
 
 
|}
 
|}
 
== Team Fortress ==
 
In ''[[Team Fortress]]'', the Double-Barrel Shotgun's damage falloff makes it weak past very short range. In ''Team Fortress Classic'', the Double-Barrel Shotgun has no falloff damage, making it much more powerful and letting the Medic keep his Super Nailgun ammo for Sentry Guns. In fact, the Double-Barrel Shotgun can be considered the ''Team Fortress Classic'' Medic's primary weapon because of its respectable damage output and range.
 
 
== Gallery ==
 
<gallery>
 
File:medicnew_tfc.png|The new ''[[TFC]]'' Medic.
 
File:medicold_tfc.png|The old ''TFC'' Medic.
 
File:medic_qwtf.png|The ''[[QWTF]]'' Medic.
 
</gallery>
 
 
== See also ==
 
* [[Medic]] in ''Team Fortress 2''.
 
* [[Medi-Mask]]
 
* [[Medic_match-ups_(Classic) | Medic Match Ups]]
 
 
{{TFC Nav}}
 
{{Classic Medic nav}}
 

Revision as of 05:17, 31 August 2013


Aabicus
300px
Basic Information
Icon: Leaderboard class medic.png
Type: Offensive
Health: 125 /Medic emblem RED.png185
(See Health below for further details)
Speed: 107%
(See Speed below for further details)

 

Excuse me, I'm in need of medical attention!
Injured teammates

The Nurse is a not a playable class in Team Fortress 2. As a secondary healing force, the Nurse is less equipped than the Medic for actual healing, but is far more proficient in both mobility and self-defense. To aid in survivability, the Nurse passively recovers health over time. An extremely versatile class, the Nurse specializes in bypassing enemy defenses, flag-capturing, and escaping hairy situations.

Weapons

Note: Weapon damage is approximate and measured at point blank range. See individual weapon pages for additional figures.

Primary

Slot Weapon Ammo Loaded Ammo Carried Damage Range Special Ability
Item icon Shortstop.png
Standard
Peppergun 4 36 Base: 48
Crit: 144 [12 damage × 4 pellets]

Secondary

Weapon Ammo Loaded Ammo Carried Damage Range Special Ability
File:Item icon Nailgun.png
Standard
Nailgun 40 150 Base: 10
Crit: 30 [10 nails /sec]

Melee

Weapon Ammo Loaded Ammo Carried Damage Range Special Ability
Item icon Bonesaw.png
Standard
Bioweapon N/A N/A Base: 65
Crit: 195