Difference between revisions of "User:Aabicus/Nurse"
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{{infobox class | {{infobox class | ||
− | | image = | + | | image = http://files.gamebanana.com/img/ss/skins/_11356-.jpg |
| class = [[Image:Leaderboard class medic.png|40px]] | | class = [[Image:Leaderboard class medic.png|40px]] | ||
| type = [[Classes#Offensive|Offensive]] | | type = [[Classes#Offensive|Offensive]] | ||
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The '''Nurse''' is a not a playable class in ''[[Team Fortress 2]]''. As a secondary healing force, the Nurse is less equipped than the [[Medic]] for actual healing, but is far more proficient in both mobility and self-defense. To aid in survivability, the Nurse passively recovers health over time. An extremely versatile class, the Nurse specializes in bypassing enemy defenses, flag-capturing, and escaping hairy situations. | The '''Nurse''' is a not a playable class in ''[[Team Fortress 2]]''. As a secondary healing force, the Nurse is less equipped than the [[Medic]] for actual healing, but is far more proficient in both mobility and self-defense. To aid in survivability, the Nurse passively recovers health over time. An extremely versatile class, the Nurse specializes in bypassing enemy defenses, flag-capturing, and escaping hairy situations. | ||
− | == | + | == Weapons == |
− | + | Note: Weapon damage is approximate and measured at point blank range. See individual weapon pages for additional figures. | |
− | + | ===Primary=== | |
− | + | {| class="wikitable grid" | |
− | + | ! class="header" | Slot | |
− | + | ! class="header" | Weapon | |
− | + | ! class="header" | Ammo Loaded | |
− | + | ! class="header" | Ammo Carried | |
− | + | ! class="header" | Damage Range | |
− | + | ! class="header" | Special Ability | |
− | + | |- | |
− | + | ! {{Icon weapon|weapon=Shortstop|icon-size=100x100px}}<br/><small>Standard</small> | |
− | + | | '''[[Shortstop|Peppergun]]''' | |
− | + | | 4 | |
− | + | | 36 | |
− | + | | Base: 48 <br/>[[Crit]]: 144 [12 damage × 4 pellets] | |
− | + | |} | |
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− | == | + | ===Secondary=== |
− | {| class="wikitable grid | + | {| class="wikitable grid" |
− | ! class="header" | + | ! class="header" | |
− | ! class="header" | + | ! class="header" | Weapon |
− | ! class="header" | + | ! class="header" | Ammo Loaded |
− | ! class="header" | + | ! class="header" | Ammo Carried |
− | ! class="header" | + | ! class="header" | Damage Range |
− | + | ! class="header" | Special Ability | |
− | ! class="header" | | ||
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|- | |- | ||
− | ! | + | ! {{Icon weapon|weapon=Nailgun|icon-size=100x100px}}<br/><small>Standard</small> |
− | + | | '''[[Super Nailgun (Classic)|Nailgun]]''' | |
− | + | | 40 | |
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− | | '''[[Super Nailgun (Classic)| | ||
− | | | ||
| 150 | | 150 | ||
− | | | + | | Base: 10 <br/>[[Crit]]: 30 [10 nails /sec] |
− | |||
− | |||
|} | |} | ||
− | == | + | ===Melee=== |
− | {| class="wikitable grid" | + | {| class="wikitable grid" |
− | ! class="header | + | ! class="header" | |
− | ! class="header | + | ! class="header" | Weapon |
− | ! class="header" | + | ! class="header" | Ammo Loaded |
− | ! class="header | + | ! class="header" | Ammo Carried |
− | ! class="header | + | ! class="header" | Damage Range |
+ | ! class="header" | Special Ability | ||
|- | |- | ||
− | ! | + | ! {{Icon weapon|weapon=Bonesaw|icon-size=100x100px}}<br/><small>Standard</small> |
− | | '''[[ | + | | '''[[Medkit (Classic)|Bioweapon]]''' |
− | | | + | | N/A |
− | | | + | | N/A |
− | | | + | | Base: 65 <br/>[[Crit]]: 195 |
− | + | | | |
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|} | |} | ||
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Revision as of 05:17, 31 August 2013
Aabicus | |
---|---|
300px | |
Basic Information | |
Icon: | |
Type: | Offensive |
Health: | 125 /185 (See Health below for further details) |
Speed: | 107% (See Speed below for further details) |
“ | Excuse me, I'm in need of medical attention!
Click to listen
— Injured teammates
|
” |
The Nurse is a not a playable class in Team Fortress 2. As a secondary healing force, the Nurse is less equipped than the Medic for actual healing, but is far more proficient in both mobility and self-defense. To aid in survivability, the Nurse passively recovers health over time. An extremely versatile class, the Nurse specializes in bypassing enemy defenses, flag-capturing, and escaping hairy situations.
Contents
Weapons
Note: Weapon damage is approximate and measured at point blank range. See individual weapon pages for additional figures.
Primary
Slot | Weapon | Ammo Loaded | Ammo Carried | Damage Range | Special Ability |
---|---|---|---|---|---|
Standard |
Peppergun | 4 | 36 | Base: 48 Crit: 144 [12 damage × 4 pellets] |
Secondary
Weapon | Ammo Loaded | Ammo Carried | Damage Range | Special Ability | |
---|---|---|---|---|---|
File:Item icon Nailgun.png Standard |
Nailgun | 40 | 150 | Base: 10 Crit: 30 [10 nails /sec] |
Melee
Weapon | Ammo Loaded | Ammo Carried | Damage Range | Special Ability | |
---|---|---|---|---|---|
Standard |
Bioweapon | N/A | N/A | Base: 65 Crit: 195 |