Difference between revisions of "Talk:Reanimator"
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== Teleporter Bug == | == Teleporter Bug == | ||
A medic revived me as scout directly on the teleporter exit. After i respawned i was stuck inside the tele. [[User:Raygius|Raygius]] ([[User talk:Raygius|talk]]) 13:31, 23 November 2013 (PST) | A medic revived me as scout directly on the teleporter exit. After i respawned i was stuck inside the tele. [[User:Raygius|Raygius]] ([[User talk:Raygius|talk]]) 13:31, 23 November 2013 (PST) | ||
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+ | == Could the respawning process be from this? == | ||
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+ | Similarly from the medigun, could there have been a larger non-portable version of the reanimater from the gravel wars, that was used to respawn the class rather then the "clones" of them? |
Revision as of 01:06, 26 November 2013
Contents
Is this really an action slot item
I played the update and I was revived without having an item equipped. I had the Battery Canteen equipped and the Medic on my team still revived me. TheNoobThatWas (talk) 18:52, 21 November 2013 (PST)
- No, it's not an action slot item. It will automatically work. xXEnd3rGamerXx 18:53, 21 November 2013 (PST)
Obvious reference.
I think its reference for Ghostbusters trap. GlobalS (talk) 19:30, 21 November 2013 (PST)
Teleporter Bug
A medic revived me as scout directly on the teleporter exit. After i respawned i was stuck inside the tele. Raygius (talk) 13:31, 23 November 2013 (PST)
Could the respawning process be from this?
Similarly from the medigun, could there have been a larger non-portable version of the reanimater from the gravel wars, that was used to respawn the class rather then the "clones" of them?