Difference between revisions of "Ultiduo"

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m (There is no low-ground advantage. It just sucks.)
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==Maps==
 
==Maps==
There are two main ultiduo maps, both of which feature strong [[High ground advantage|high ground]] and [[Low ground advantage|low ground]] differences, along with little to no [[pickups|health or ammo packs]].
+
There are two main ultiduo maps, both of which feature strong [[High ground advantage|high ground]] and low ground differences, along with little to no [[pickups|health or ammo packs]].
 
* [http://teamfortress.tv/forum/thread/6898-ultiduo-baloo Ultiduo_baloo]
 
* [http://teamfortress.tv/forum/thread/6898-ultiduo-baloo Ultiduo_baloo]
 
* [http://dl.dropbox.com/u/22066100/Ultiduo/koth_ultiduo_r_b7.zip Koth_ultiduo (download)]
 
* [http://dl.dropbox.com/u/22066100/Ultiduo/koth_ultiduo_r_b7.zip Koth_ultiduo (download)]

Revision as of 02:25, 3 January 2014

Ultiduo is a competitive game mode intended for competition and training. It features 2 Soldier and Medic pairs battling over a King of the Hill point. As opposed to 6vs6 or Highlander, Ultiduo focuses more on strong coordination between the two players, since neither has a very good chance of surviving without the other.

Gameplay demonstration

Gameplay

Ultiduo features a small map with a single control point in the King of the Hill style, with 5 minutes needed to win. The two teams are limited to one Soldier and one Medic, with most unlocks being banned. The gameplay consists of the two combos vying for positioning and uber advantage, and emphasizes deathmatch skill, healing management, and strong teamwork. Because these topics are crucial in competitive play, this game mode has gained popularity as a practice form for the Pocket and Medic of 6vs6 teams.

Maps

There are two main ultiduo maps, both of which feature strong high ground and low ground differences, along with little to no health or ammo packs.

Gallery