Difference between revisions of "Sunshine"

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(i tried, I'll make a comp version soonish)
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{{Map infobox
 
{{Map infobox
 
| game-type = Control Point
 
| game-type = Control Point
| map-image = cp_sunshine_rc1a
+
| map-image = cp_sunshine_rc1a.jpeg
| image-name = Sunshine main.jpg
+
| image-name = Cp_sunshine_rc1a.jpeg
 
| current-version = rc1a
 
| current-version = rc1a
 
| developer = phi
 
| developer = phi
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}}
 
}}
  
 +
CP_sunshine is a [[competitive]] focused 5cp map built for 6s. It is played in ESEA currently.
  
  

Revision as of 21:38, 2 April 2014


Sunshine
300px
Basic Information
Variants: Sinshine
Developer(s): Unknown
Map Overview
Sunshine overview.png

CP_sunshine is a competitive focused 5cp map built for 6s. It is played in ESEA currently.


Control point timing

Sunshine
Control Point Multiplier Seconds
#CP_cap_red_cp1 ×1
4 .600
×2
3 .067
×3
2 .509
×4
2 .208
the RED Forward Point ×1
14 .000
×2
9 .333
×3
7 .636
×4
6 .720
#CP_cap_cp3 ×1
22 .000
×2
14 .667
×3
12 .000
×4
10 .560
the BLU Forward Point ×1
14 .000
×2
9 .333
×3
7 .636
×4
6 .720
#CP_cap_blue_cp1 ×1
4 .600
×2
3 .067
×3
2 .509
×4
2 .208


Changelog

Changelog:
rc1a-
  • fixed cubemaps
  • various little things

rc1-

  • Added new route to last, removed a route
  • Hopefully made the announcer work
  • Slight HDR
  • 3d skybox
  • Made valley less complex
  • No more rocks
  • Simplified bloating custom textures a little
  • Optimization
  • General fixes here and there and here and there
  • More secret deer


b2-

  • reworked lots of little tiny areas
  • expanded lobby
  • smoothed various portions of the map
  • better clipping
  • more optimization

b1-

  • Detailed the entire map
  • Rearranged various health pickups
  • Added gully-like 'secret' area to last
  • Expanded platform on side of last
  • Changed geometry of lots of areas in general
  • Tons of custom content (and deer)!

a7-

  • REMADE SECOND
  • detailing
  • tons of other little things

a4b -

  • Reworked a LOT of the 2nd point overall
  • Changed the flank route to a more open, available route
  • Shortened main choke
  • Simplified other routes from 2nd to mid
  • Smaller capzone on mid
  • Better and more smooth clipping and routes around and under point
  • Pit at second moved closer to the point
  • Underground route straightened out a bit
  • Platform at last extended out a bit
  • Spawntimes changed slightly
  • More deer
  • Various other little things
  • General optimization

a3 -

  • changed mid entirely
  • more OoB architecture
  • changed lobby a bit
  • added paths and ramps to previously inaccessible places
  • tons of little other things

a2 -

  • detail sprites and alpha painting
  • a little tighter choke between mid and 2nd
  • a little brighter indoor areas
  • marked capzones
  • various little things
  • signs

a1 - made the map. wheeeee