Difference between revisions of "Supply closet"

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m (Redirected page to Respawn#Resupply)
(status effects, metal and a gallery. Also revert of the redirect.)
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#Redirect [[Respawn#Resupply]]
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Supply closets is a gameplay element that instantly patches up a player when they move near them. They are usually found in [[respawn room]]s.
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Specifically touching a supply closet will:
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* Heal the player up to the normal maximum health
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* Refill all the ammunition for all the weapons the player has.
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* Fully refill the metal for Engineers
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* Enact any loadout changes
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* Repair the [[Razorback]] if it has blocked a backstab attempt
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* Allow the player to switch from honor bound weapons without getting a kill
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* Remove some negative status effects:
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** Bleeding
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** Being on fire
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** Being covered by Jarrate
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** Being covered in milk
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Supply closets can be team specific and only work for a given team. Supply closets will automatically change behavior upon round win to only allow the winner of the round.
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The closet is implemented using the <code>[[vdc:func_regenerate|func_regenerate]]</code> brush entity and can use any model that has open and close animations. The game uses two main models, the traditional locker and a medieval variant. Some maps also use an ambulance car.
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=== Gallery ===
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<gallery>
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Image:Resupplylocker.png|Resupply lockers, found in resupply areas, return players to full health and ammunition when used.
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Image:Resupply locker open.png|An open Resupply locker.
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Image:Medieval resupply locker closed.png|The Medieval Mode Resupply locker used on [[Degroot Keep]].
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Image:Medieval resupply locker open.png|An open Medieval Mode Resupply locker.
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</gallery>

Revision as of 23:00, 24 April 2014

Supply closets is a gameplay element that instantly patches up a player when they move near them. They are usually found in respawn rooms.

Specifically touching a supply closet will:

  • Heal the player up to the normal maximum health
  • Refill all the ammunition for all the weapons the player has.
  • Fully refill the metal for Engineers
  • Enact any loadout changes
  • Repair the Razorback if it has blocked a backstab attempt
  • Allow the player to switch from honor bound weapons without getting a kill
  • Remove some negative status effects:
    • Bleeding
    • Being on fire
    • Being covered by Jarrate
    • Being covered in milk

Supply closets can be team specific and only work for a given team. Supply closets will automatically change behavior upon round win to only allow the winner of the round.

The closet is implemented using the func_regenerate brush entity and can use any model that has open and close animations. The game uses two main models, the traditional locker and a medieval variant. Some maps also use an ambulance car.

Gallery