Difference between revisions of "Supply closet"
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− | + | Supply closets is a gameplay element that instantly patches up a player when they move near them. They are usually found in [[respawn room]]s. | |
+ | |||
+ | Specifically touching a supply closet will: | ||
+ | * Heal the player up to the normal maximum health | ||
+ | * Refill all the ammunition for all the weapons the player has. | ||
+ | * Fully refill the metal for Engineers | ||
+ | * Enact any loadout changes | ||
+ | * Repair the [[Razorback]] if it has blocked a backstab attempt | ||
+ | * Allow the player to switch from honor bound weapons without getting a kill | ||
+ | * Remove some negative status effects: | ||
+ | ** Bleeding | ||
+ | ** Being on fire | ||
+ | ** Being covered by Jarrate | ||
+ | ** Being covered in milk | ||
+ | |||
+ | Supply closets can be team specific and only work for a given team. Supply closets will automatically change behavior upon round win to only allow the winner of the round. | ||
+ | |||
+ | The closet is implemented using the <code>[[vdc:func_regenerate|func_regenerate]]</code> brush entity and can use any model that has open and close animations. The game uses two main models, the traditional locker and a medieval variant. Some maps also use an ambulance car. | ||
+ | |||
+ | === Gallery === | ||
+ | <gallery> | ||
+ | Image:Resupplylocker.png|Resupply lockers, found in resupply areas, return players to full health and ammunition when used. | ||
+ | Image:Resupply locker open.png|An open Resupply locker. | ||
+ | Image:Medieval resupply locker closed.png|The Medieval Mode Resupply locker used on [[Degroot Keep]]. | ||
+ | Image:Medieval resupply locker open.png|An open Medieval Mode Resupply locker. | ||
+ | </gallery> |
Revision as of 23:00, 24 April 2014
Supply closets is a gameplay element that instantly patches up a player when they move near them. They are usually found in respawn rooms.
Specifically touching a supply closet will:
- Heal the player up to the normal maximum health
- Refill all the ammunition for all the weapons the player has.
- Fully refill the metal for Engineers
- Enact any loadout changes
- Repair the Razorback if it has blocked a backstab attempt
- Allow the player to switch from honor bound weapons without getting a kill
- Remove some negative status effects:
- Bleeding
- Being on fire
- Being covered by Jarrate
- Being covered in milk
Supply closets can be team specific and only work for a given team. Supply closets will automatically change behavior upon round win to only allow the winner of the round.
The closet is implemented using the func_regenerate
brush entity and can use any model that has open and close animations. The game uses two main models, the traditional locker and a medieval variant. Some maps also use an ambulance car.
Gallery
The Medieval Mode Resupply locker used on Degroot Keep.