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− | Supply closets is a gameplay element that instantly patches up a player when they move near them. They are usually found in [[respawn room]]s.
| + | #Redirect [[Respawn#Resupply]] |
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− | Specifically touching a supply closet will:
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− | * Heal the player up to the normal maximum health
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− | * Refill all the ammunition for all the weapons the player has.
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− | * Fully refill the metal for Engineers
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− | * Enact any loadout changes
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− | * Repair the [[Razorback]] if it has blocked a backstab attempt
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− | * Allow the player to switch from honor bound weapons without getting a kill
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− | * Remove some negative status effects:
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− | ** Bleeding
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− | ** Being on fire
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− | ** Being covered by Jarrate
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− | ** Being covered in milk
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− | Supply closets can be team specific and only work for a given team. Supply closets will automatically change behavior upon round win to only allow the winner of the round.
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− | The closet is implemented using the <code>[[vdc:func_regenerate|func_regenerate]]</code> brush entity and can use any model that has open and close animations. The game uses two main models, the traditional locker and a medieval variant. Some maps also use an ambulance car.
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− | === Gallery ===
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− | <gallery>
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− | Image:Resupplylocker.png|Resupply lockers, found in resupply areas, return players to full health and ammunition when used.
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− | Image:Resupply locker open.png|An open Resupply locker.
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− | Image:Medieval resupply locker closed.png|The Medieval Mode Resupply locker used on [[Degroot Keep]].
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− | Image:Medieval resupply locker open.png|An open Medieval Mode Resupply locker.
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− | </gallery>
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