Difference between revisions of "Supply closet"

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(status effects, metal and a gallery. Also revert of the redirect.)
(Undo edit by Henke37 (Talk) (1665089) Why, just merge with that page. There's no reason to have duplicate information.)
 
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Supply closets is a gameplay element that instantly patches up a player when they move near them. They are usually found in [[respawn room]]s.
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#Redirect [[Respawn#Resupply]]
 
 
Specifically touching a supply closet will:
 
* Heal the player up to the normal maximum health
 
* Refill all the ammunition for all the weapons the player has.
 
* Fully refill the metal for Engineers
 
* Enact any loadout changes
 
* Repair the [[Razorback]] if it has blocked a backstab attempt
 
* Allow the player to switch from honor bound weapons without getting a kill
 
* Remove some negative status effects:
 
** Bleeding
 
** Being on fire
 
** Being covered by Jarrate
 
** Being covered in milk
 
 
 
Supply closets can be team specific and only work for a given team. Supply closets will automatically change behavior upon round win to only allow the winner of the round.
 
 
 
The closet is implemented using the <code>[[vdc:func_regenerate|func_regenerate]]</code> brush entity and can use any model that has open and close animations. The game uses two main models, the traditional locker and a medieval variant. Some maps also use an ambulance car.
 
 
 
=== Gallery ===
 
<gallery>
 
Image:Resupplylocker.png|Resupply lockers, found in resupply areas, return players to full health and ammunition when used.
 
Image:Resupply locker open.png|An open Resupply locker.
 
Image:Medieval resupply locker closed.png|The Medieval Mode Resupply locker used on [[Degroot Keep]].
 
Image:Medieval resupply locker open.png|An open Medieval Mode Resupply locker.
 
</gallery>
 

Latest revision as of 23:10, 24 April 2014

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