Difference between revisions of "July 24, 2014 Patch/zh-hant"

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{{trans}}
+
{{DISPLAYTITLE:2014年7月24日更新}}
 
{{Patch layout
 
{{Patch layout
 
| before      = {{Patch name|7|17|2014}}
 
| before      = {{Patch name|7|17|2014}}
Line 8: Line 8:
 
| source-title = Team Fortress 2 Update Released
 
| source-title = Team Fortress 2 Update Released
 
| source      = http://store.steampowered.com/news/13994/
 
| source      = http://store.steampowered.com/news/13994/
| notes        = ===Team Fortress 2===
+
| notes        =  
* Fixed a case where move speeds could be exploited using player view angles.
+
===Team Fortress 2===
 +
* 修正利用玩家視角鑽漏洞以變更角色移動速度的狀況。
 
* 修正一個關於{{item link|Bonk! Atomic Punch}}和{{item link|Crit-a-Cola}}所產生的漏洞。
 
* 修正一個關於{{item link|Bonk! Atomic Punch}}和{{item link|Crit-a-Cola}}所產生的漏洞。
 
* 修正[[Ragdoll/zh-hant|屍體模型]]的[[Cosmetic items/zh-hant|裝飾品]]沒有使用正確團隊色的問題。
 
* 修正[[Ragdoll/zh-hant|屍體模型]]的[[Cosmetic items/zh-hant|裝飾品]]沒有使用正確團隊色的問題。
Line 15: Line 16:
 
* 修正[[Sandman|棒球]]會使[[Teleporters|傳送裝置]]出口引爆的問題。
 
* 修正[[Sandman|棒球]]會使[[Teleporters|傳送裝置]]出口引爆的問題。
 
* 更新{{item link|Five-Month Shadow}}以修正一個關於[[Paint Can/zh-hant|上色]]的問題。
 
* 更新{{item link|Five-Month Shadow}}以修正一個關於[[Paint Can/zh-hant|上色]]的問題。
* 更新{{item link|Merc's Mohawk}}現在全職業都可裝備了。
+
* 現在{{item link|Merc's Mohawk}}可讓所有職業裝備了。
 
* 更新{{item link|Exquisite Rack}}的{{code|[[Equip region/zh-hant|裝備區域]]}}。
 
* 更新{{item link|Exquisite Rack}}的{{code|[[Equip region/zh-hant|裝備區域]]}}。
* 更新測試版地圖 {{code|[[Cactus Canyon/zh-hant|pl_cactuscanyon]]}}
+
* 更新測試版地圖 {{code|[[Cactus Canyon/zh-hant|pl_cactuscanyon]]}}
** Redesigned the alternate window route over the choke point by stage 2 capture point 1.
+
** 重新設計階段二第一檢查點衝突區域附近的替代窗戶路線。
** Window overlooking second stage final capture point is now a doorway.
+
** 階段二最終檢查點附近可供觀看戰區的窗戶現在已改成一個可供通行的出入口。
** Removed stairs leading to back barn in stage 2 near final capture point.
+
** 移除在階段二最終檢查點附近通往穀倉的樓梯。
** Back alley behind water tank in stage 2 is now a 1-way drop down.
+
** 階段二大水缸後方的小巷現在是個只能單行的高低落差道路。
** Added small health pack in the small room off the back stairwell flank near stage 1 capture point 2.
+
** 在階段一第二檢查點小房間內的後方階梯旁邊新增一個小型補血包。
 
** 修正玩家能在重生室建造建築的問題。
 
** 修正玩家能在重生室建造建築的問題。
* 更新測試版地圖 {{code|[[Asteroid/zh-hant|rd_asteroid]]}}
+
* 更新測試版地圖 {{code|[[Asteroid/zh-hant|rd_asteroid]]}}
 
** 模式變更:
 
** 模式變更:
*** Players must steal at least 25 points before they can leave the vault with the reactor core.
+
*** 玩家隊伍必須要贏得至少 25 分才能帶著反應爐核心離開敵方隊伍的儲藏庫。
*** Updated power core pick up sound.
+
*** 更新撿起核心時撥放的音效。
*** Updated robot death effects and sounds.
+
*** 更新機器人被破壞時的效果和音效。
*** Updated [[Heads-up display|HUD]] layout.
+
*** 更新[[Heads-up display/zh-hant|抬頭顯示]]介面。
 
** 地圖變更:
 
** 地圖變更:
*** Layout has been adjusted with the overall goal of increasing players ability to participate in creating points for their team.
+
*** 地圖整體已調整成能更加幫助玩家,使其更能為隊伍獲得分數為目標的設計。
*** Added terrain path and cave entrance under mid bridge. Exit is located near the large row of windows. Cave contains a medium [[Health|health pack]].
+
*** 在中央橋梁下方新增道路和洞穴出入口。出入口的位置在大型窗戶的附近,而洞穴內部有一個中型[[Health/zh-hant|補血包]]
*** Widened play space near cave exit leading into large row of windows.
+
*** 加寬通往大型窗戶的洞穴出入口附近的戰鬥空間。
*** Added small [[Ammo|ammo pack]] to underwater flank that leads to enemy reactor vault
+
*** 在通往敵方反應爐核心儲藏庫的水下路線新增一個小型[[Ammo/zh-hant|彈藥盒]]
*** Added small health kit to staging area before the interior battlements.
+
*** 在進入內部戰區前的地方增加一個小型補血包。
*** Reduced ammo pack near vault from full to medium.
+
*** 將儲藏庫附近的彈藥補充從大型改為中型的彈藥盒。
*** Added alcove near front door staging area.
+
*** 在前門區域增加一個凹室空間。
*** Robots have been rearranged.
+
*** 重新安排機器人的動線:
**** A robots now circle the staircase near the front door.
+
**** 機器人A現在會在前門附近的樓梯間兜圈子。
**** B robots now roam the interior bridge above the water.
+
**** 機器人B現在會在水面上方的設施內部橋梁上巡邏。
*** Enabled flashing lights when a team's power reactor has been stolen.<ref>It was already there, but the I/O was broken</ref>
+
*** 新增當反應爐核心被偷走時,隊伍基地會有閃爍燈光警告的功能。<ref>此功能其實早已新增,只不過輸入/輸出機制(I/O)發生問題</ref>
*** Fixed broken stair collision when exiting the water near the bridge. In some cases it would push players back into the water.
+
*** 修正從橋梁附近的水池走上來時的樓梯模型衝突問題。這問題可能會把玩家推回水內。
*** Added player blocker to ledge above exterior battlements.
+
*** 在外部戰鬥區域上方的岩石懸崖新增玩家阻擋功能。
*** Widened glass tunnel flank doorway near C robots.
+
*** 加寬機器人C附近的側翼玻璃通道出入口。
*** Increased attackers spawn time by 1 second.
+
*** 為攻擊方增加 1 秒的重生所需時間。
  
 
=== 未記載更新 ===
 
=== 未記載更新 ===
 
* 更新精緻馴鹿角的物品類型。
 
* 更新精緻馴鹿角的物品類型。
* 更新 Merc's Mohawk 的背包圖示。
+
* 更新{{item name|Merc's Mohawk}}的背包圖示。
 
* 更新{{item link|Frickin' Sweet Ninja Hood}}的裝備區域。
 
* 更新{{item link|Frickin' Sweet Ninja Hood}}的裝備區域。
  

Revision as of 04:19, 26 July 2014

來源: Team Fortress 2 Update Released (英語)

更新內容

Team Fortress 2

  • 修正利用玩家視角鑽漏洞以變更角色移動速度的狀況。
  • 修正一個關於Bonk! 原子能量飲料爆擊可樂所產生的漏洞。
  • 修正屍體模型裝飾品沒有使用正確團隊色的問題。
  • 修正一個關於停止靈光乍現嘲諷後會立即瞬間移動的錯誤。
  • 修正棒球會使傳送裝置出口引爆的問題。
  • 更新五月濃鬚以修正一個關於上色的問題。
  • 現在暴走莫霍克可讓所有職業裝備了。
  • 更新精緻馴鹿角裝備區域
  • 更新測試版地圖 pl_cactuscanyon
    • 重新設計階段二第一檢查點衝突區域附近的替代窗戶路線。
    • 階段二最終檢查點附近可供觀看戰區的窗戶現在已改成一個可供通行的出入口。
    • 移除在階段二最終檢查點附近通往穀倉的樓梯。
    • 階段二大水缸後方的小巷現在是個只能單行的高低落差道路。
    • 在階段一第二檢查點小房間內的後方階梯旁邊新增一個小型補血包。
    • 修正玩家能在重生室建造建築的問題。
  • 更新測試版地圖 rd_asteroid
    • 模式變更:
      • 玩家隊伍必須要贏得至少 25 分才能帶著反應爐核心離開敵方隊伍的儲藏庫。
      • 更新撿起核心時撥放的音效。
      • 更新機器人被破壞時的效果和音效。
      • 更新抬頭顯示介面。
    • 地圖變更:
      • 地圖整體已調整成能更加幫助玩家,使其更能為隊伍獲得分數為目標的設計。
      • 在中央橋梁下方新增道路和洞穴出入口。出入口的位置在大型窗戶的附近,而洞穴內部有一個中型補血包
      • 加寬通往大型窗戶的洞穴出入口附近的戰鬥空間。
      • 在通往敵方反應爐核心儲藏庫的水下路線新增一個小型彈藥盒
      • 在進入內部戰區前的地方增加一個小型補血包。
      • 將儲藏庫附近的彈藥補充從大型改為中型的彈藥盒。
      • 在前門區域增加一個凹室空間。
      • 重新安排機器人的動線:
        • 機器人A現在會在前門附近的樓梯間兜圈子。
        • 機器人B現在會在水面上方的設施內部橋梁上巡邏。
      • 新增當反應爐核心被偷走時,隊伍基地會有閃爍燈光警告的功能。[1]
      • 修正從橋梁附近的水池走上來時的樓梯模型衝突問題。這問題可能會把玩家推回水內。
      • 在外部戰鬥區域上方的岩石懸崖新增玩家阻擋功能。
      • 加寬機器人C附近的側翼玻璃通道出入口。
      • 為攻擊方增加 1 秒的重生所需時間。

未記載更新

  • 更新精緻馴鹿角的物品類型。
  • 更新暴走莫霍克的背包圖示。
  • 更新忍者面罩的裝備區域。

備註

  1. 此功能其實早已新增,只不過輸入/輸出機制(I/O)發生問題

變更檔案

:下述變更紀錄是由比較 diff 中的兩次修改內容而得的。
修改變更
Modified: tf/steam.inf
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/pl_cactuscanyon.bsp
Modified: tf/maps/rd_asteroid.bsp
Modified: tf/tf2_misc_dir.vpk/maps/rd_asteroid.nav
Modified: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker.mdl
Modified: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker.phy
Modified: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker2.mdl
Modified: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker2.phy
Modified: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker3.mdl
Modified: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker3.phy
Modified: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker3_nohead.mdl
Modified: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker3_nohead.phy
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_arm_gib.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_arm_gib.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_arm_gib.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_arm_gib.phy
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_arm_gib.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_arm_gib.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_body_gib.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_body_gib.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_body_gib.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_body_gib.phy
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_body_gib.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_body_gib.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_head_gib.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_head_gib.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_head_gib.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_head_gib.phy
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_head_gib.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_head_gib.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_wheel_gib.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_wheel_gib.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_wheel_gib.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_wheel_gib.phy
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_wheel_gib.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_wheel_gib.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_demo.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_engineer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_engineer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_engineer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_engineer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_engineer.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_spy.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/xms2013_sniper_beard/xms2013_sniper_beard.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/xms2013_sniper_beard/xms2013_sniper_beard.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/xms2013_sniper_beard/xms2013_sniper_beard.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/xms2013_sniper_beard/xms2013_sniper_beard.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/xms2013_sniper_beard/xms2013_sniper_beard.vvd
Modified: tf/tf2_misc_dir.vpk/particles/explosion.pcf
Modified: tf/tf2_misc_dir.vpk/particles/explosion_dx80.pcf
Modified: tf/tf2_misc_dir.vpk/particles/sparks.pcf
Modified: tf/tf2_sound_misc.vpk.sound.cache
Added: tf/tf2_sound_misc_dir.vpk/sound/misc/rd_robot_explosion01.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/ui/chime_rd_2base_pos.wav
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/obj_rd_scorebar_fill_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/obj_rd_scorebar_fill_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/obj_rd_scorebar_outline.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/obj_rd_scorebar_stolen_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/obj_rd_scorebar_stolen_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/obj_rd_thief_dropped_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/obj_rd_thief_dropped_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/objectives_corepanel_escrow_left.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/objectives_corepanel_escrow_right.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/objectives_corepanel_mask_bg.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/objectives_corepanel_mask_left.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/objectives_corepanel_mask_right.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/xms2013_sniper_beard/xms2013_sniper_beard_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/xms2013_sniper_beard/xms2013_sniper_beard_normal.vtf