Difference between revisions of "User:Texaneer"

From Team Fortress Wiki
Jump to: navigation, search
(Changes that I want them in TF2)
(Weapons)
 
(83 intermediate revisions by the same user not shown)
Line 3: Line 3:
 
| title = Texaneer
 
| title = Texaneer
 
| infoboxcolour = #F3A957
 
| infoboxcolour = #F3A957
| image = User Texaneer avatar.png
+
| image = User Class Texaneer.png
 
| icon = [[Image:Leaderboard class engineer.png|40px]]
 
| icon = [[Image:Leaderboard class engineer.png|40px]]
 
| type = Multiprupose
 
| type = Multiprupose
Line 13: Line 13:
 
Texaneer is a BLU engineer who likes to make some stuff. He's (not) known from making (not so good) gmod videos and playing only in trade_ maps. Except making stuff he likes also Fallout, Transformers, mechs,
 
Texaneer is a BLU engineer who likes to make some stuff. He's (not) known from making (not so good) gmod videos and playing only in trade_ maps. Except making stuff he likes also Fallout, Transformers, mechs,
 
Linkin Park, Coldplay, Queen and Minecraft. He also don't like colorful horse mutants(also known as ponies.) and he's sick of it because of their massive apperance and domination over TF2(but not only here. Also in Minecraft or deviantART). He represents ARC's Randomness element.
 
Linkin Park, Coldplay, Queen and Minecraft. He also don't like colorful horse mutants(also known as ponies.) and he's sick of it because of their massive apperance and domination over TF2(but not only here. Also in Minecraft or deviantART). He represents ARC's Randomness element.
 +
<br>
 +
<br>
 +
<br>
 
== Empty Space of [[Nope.avi]] ==
 
== Empty Space of [[Nope.avi]] ==
 +
<br>
 +
<br>
 +
<br>
 +
<br>
 +
<br>
 +
<br>
 +
<br>
 +
<br>
 +
<br>
 +
<br>
 +
<br>
 +
<br>
 +
<br>
 +
<br>
 +
<br>
 +
<br>
 +
<br>
 +
<br>
 +
<br>
 +
<br>
  
 
== Main Prupose of this page ==
 
== Main Prupose of this page ==
  
 
It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.
 
It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.
 
+
<br>
 +
<br>
 +
<br>
 +
<br>
 +
<br>
 +
P.s.: Does not includes cookies.
  
 
== Changes that I want them in TF2 ==
 
== Changes that I want them in TF2 ==
 +
<br>
 +
<br>
 +
<br>
 +
=== Weapons ===
  
 
{| class="wikitable grid collapsible" width="100%"
 
{| class="wikitable grid collapsible" width="100%"
Line 27: Line 59:
 
! class="header" width="15%" | Class
 
! class="header" width="15%" | Class
 
! class="header" width="10%" | Weapon
 
! class="header" width="10%" | Weapon
! class="header" width="25%" | Current
+
! class="header" width="25%" | Current Stats
! class="header" width="25%" | Changes
+
! class="header" width="25%" | Change Suggestion
! class="header" width="25%" | Reason
+
! class="header" width="25%" | Comments/Notes
 
|-
 
|-
| align="center" rowspan="2" | Multiple classes
+
| align="center" rowspan="1" | Multiple classes
 
| align="center" | [[File:Item icon Frying Pan.png|100px]]<br/>
 
| align="center" | [[File:Item icon Frying Pan.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
Line 38: Line 70:
 
''~''
 
''~''
 
|
 
|
{{info}}The item is now obtainable by craft and drop<br>
+
{{note|The item is now obtainable by craft and drop}}
{{Info}}Players who already owned Frying Pan will have in [[Vintage]] quality<br>
+
{{note|Players who already owned Frying Pan before the update and not upgraded into [[Strange]] will have in [[Vintage]] quality}}
{{Info}}Alongside with [[Ellis Cap]], it's no longer obtainable by purchasing Left 4 Dead 2
+
{{note|Alongside with [[Ellis Cap]], it's no longer obtainable by purchasing Left 4 Dead 2}}
|
+
{{nerf|It's a rare drop}}
''~''
 
 
|-
 
|-
| align="center" | [[File:Item icon Conscientious Objector.png|100px]]<br/>
+
| align="center" rowspan="4" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
<small>[[Melee]]</small><br/>
 
'''[[Conscientious Objector]]'''
 
|
 
''~''
 
|
 
{{info}}Pyro's Objector now uses [[Axe]] animations and [[Lollichop]] taunt<br>
 
{{con}}-25% chance to obtain from drops
 
|
 
''no''
 
|-
 
| align="center" rowspan="10" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
 
 
| align="center" | [[File:Item icon Soda Popper.png|100px]]<br/>
 
| align="center" | [[File:Item icon Soda Popper.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
 
'''[[Soda Popper]]'''
 
'''[[Soda Popper]]'''
 
|
 
|
{{neutral}}Normal damage<br>
+
~
{{neutral}}requires 13 seconds of running and/or jumping to gain mini-crits
 
 
|
 
|
{{con}}-15% damage penalty<br>
+
{{buff|Extended 'Hype' time from 8 to 10 seconds}}
{{con}}requires 15 seconds of running to gain mini-crits<br>
+
{{note|Needs better visual effects while 'Hype' is toggled and also footprints when activated}}
{{con}}Mini-crits does not apply to any other weapons
 
 
|
 
|
'' '''I HATE THAT GUN''' ''
+
''New Soda Popper is now more fun to use, but it's sad that 'Hype' lasts so short.''
|-
 
| align="center" | [[File:Item icon Baby Face's Blaster.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
'''[[Baby Face's Blaster]]'''
 
|
 
{{Con}}Jumping resets boost
 
|
 
{{pro}}Jumping takes only 10% of charge<br>
 
{{Con}}Wearer can't double jump.
 
|
 
''Another badly desinged weapon for scout''
 
 
|-
 
|-
 
| align="center" | [[File:Item icon Winger.png|100px]]<br/>
 
| align="center" | [[File:Item icon Winger.png|100px]]<br/>
Line 84: Line 91:
 
'''[[Winger]]'''
 
'''[[Winger]]'''
 
|
 
|
{{Pro}}+15% damage bonus<br>
+
{{note|+15% damage bonus}}
{{Con}}-60% clip size
+
{{note|+25% greater jump height when active}}
|
+
{{note|-60% clip size}}
{{Pro}}+25% damage bonus<br>
 
{{Pro}}-30% clip size<br>
 
{{con}}-20% slower firing sped<br>
 
{{info}}Can be also equipped by engineer
 
|
 
''It's UP for scout. It could be kinda useful for engi, if it get buffed.''
 
|-
 
| align="center" | [[File:Item icon Flying Guillotine.png|100px]]<br/>
 
<small>[[Secondary]]</small><br/>
 
'''[[Flying Guillotine]]'''
 
|
 
~
 
 
|
 
|
{{pro}}Scouts equipped with guillotine can pick up thrown or dropped cleaver to recharge instantly<br>
+
{{note|No damage bonus}}
{{pro}}Other than scout classes or scout without equipped guillotine can pick up thrown or dropped guillotine to restore ammo(20%)<br>
+
{{buff|+25% greater jump height on wearer}}
{{con}}Regenerates within 8 seconds<br>
+
{{buff|-25% reduction in push force taken from damage}}
{{Info}}Will stick to the surface if missed
+
{{buff|-20% clip size penalty}}
 
|
 
|
''Little improvement.''
+
''You will hate me for this rework. But hey, it would be even better if they would make a stronger pistol for scout. Winger is just a tool.''
 
|-
 
|-
 
| align="center" | [[File:Item icon Pretty Boy's Pocket Pistol.png|100px]]<br/>
 
| align="center" | [[File:Item icon Pretty Boy's Pocket Pistol.png|100px]]<br/>
Line 111: Line 106:
 
'''[[Pretty Boy's Pocket Pistol]]'''
 
'''[[Pretty Boy's Pocket Pistol]]'''
 
|
 
|
{{Con}}+50% fire damage vulnerability on wearer
+
{{note|+15 max health on wearer}}
 +
{{note|+50% fire damage vulnerability on wearer}}
 +
{{note|-25% slower firing speed}}
 
|
 
|
{{Pro}}+25% fire damage vulnerability on wearer
+
{{note|No max health bonus}}
 +
{{note|No fire damage vulnerability on wearer}}
 +
{{note|No fire rate penalty}}
 +
{{buff|20% faster weapon switch rate}}
 +
{{nerf|-20% clip size}}
 
|
 
|
''Seriously? When I'm burning these scouts with this pistol, It's ok. But when I'am a scout then I have no chance to survive, especially when i use [[Baby Face's Blaster]](In fact, I prefer good old scattergun)''
+
''This will probably work. Taking half more damage from fire is too ridiculous for my standards. By the way, this is just a tool.''
 
|-
 
|-
| align="center" | [[File:Item icon Fan O'War.png|100px]]<br/>
+
| align="center" | [[File:Item icon Boston Basher.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''[[Fan O'War]] Suggestion 1'''
+
'''[[Boston Basher]]/[[Three-Rune Blade]]'''
 
|
 
|
{{Con}}-90% damage penalty
+
{{note|On miss: damage and bleeding to self}}
 
|
 
|
{{Pro}}-70% damage penalty
+
{{note|No self-damage and bleeding on miss}}
 +
{{nerf|-30% slower firing speed}}
 +
{{nerf|No random critical hits}}
 +
{{note|Recipe for Three-Rune Blade: Eyelander + 3x Refined metal}}
 
|
 
|
''Need buff''
+
''I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device.''
 
|-
 
|-
| align="center" | [[File:Item icon Fan O'War.png|100px]]<br/>
+
| align="center" rowspan="7" | {{Icon class|class=soldier|link=Soldier}}<br/>[[Soldier]]
<small>[[Melee]]</small><br/>
+
| align="center" | [[File:Item icon Liberty Launcher.png|100px]]<br/>
'''[[Fan O'War]] Suggestion 2'''
+
<small>[[Primary]]</small><br/>
 +
'''[[Liberty Launcher]]'''
 
|
 
|
{{Con}}-90% damage penalty
+
{{note|-25% blast damage from rocket jumps}}
 
|
 
|
{{Pro}}-50% damage penalty<br>
+
{{note|No reduced blast damage from rocket jumps}}
{{con}}On hit: Cannot switch weapon for 6 seconds
+
{{buff|+35% knockback from explosions}}
 
|
 
|
''Need buff''
+
''Blast soldiers in MvM are using Liberty Launcher. So if LL has knockback, it will help greatly in everything.''
 
|-
 
|-
| align="center" | [[File:Item icon Boston Basher.png|100px]]<br/>
+
| align="center" | [[File:Item icon Rocket Jumper.png|100px]]<br/>
<small>[[Melee]]</small><br/>
+
<small>[[Primary]]</small><br/>
'''[[Boston Basher]]'''
+
'''[[Rocket Jumper]]'''
 
|
 
|
{{Con}}On miss: Hit yourself dealing 35 damage and bleeding effect.
+
{{note|+200% max primary ammo on wearer}}
 
|
 
|
{{Pro}}On miss: Hit yourself dealing 50 damage without bleeding.
+
{{nerf|+100% max primary ammo on wearer}}
 +
{{note|Cannot equip in MvM}}
 
|
 
|
''NO''
+
''I've met one idiot who was using it against robots. Also cutting max ammo bonus by half will probably difficult a bit soldiers. Because they are not soldiers but idiots with swag.''
 
|-
 
|-
| align="center" | [[File:Item icon Atomizer.png|100px]]<br/>
+
| align="center" | [[File:Item icon Gunboats.png|100px]]<br/>
<small>[[Melee]]</small><br/>
+
<small>[[Secondary]]</small><br/>
'''[[Atomizer]] suggestion 1'''
+
'''[[Gunboats]]'''
 
|
 
|
{{Con}}-20% damage penalty
+
~
 
|
 
|
{{Pro}}No damage penalty
+
{{buff|+10% faster move speed on wearer.}}
 
|
 
|
''GIVE UP WITH DAMAGE PENALTY''
+
''If soldier loses pump gun, he deserves a speed boost.''
 
|-
 
|-
| align="center" | [[File:Item icon Atomizer.png|100px]]<br/>
+
| align="center" | [[File:Item icon Mantreads.png|100px]]<br/>
<small>[[Melee]]</small><br/>
+
<small>[[Secondary]]</small><br/>
'''[[Atomizer]] suggestion 2'''
+
'''[[Mantreads]]'''
 
|
 
|
{{Con}}-30% slower firing speed
+
~
 
|
 
|
{{Pro}}No firing speed penalty
+
{{buff|+10% faster move speed on wearer.}}
 
|
 
|
''GIVE UP WITH FIRING SPEED PENALTY''
+
''Rocket jumping "soldiers" would like it.''
 
|-
 
|-
| align="center" rowspan="5" | {{Icon class|class=soldier|link=Soldier}}<br/>[[Soldier]]
+
| align="center" | [[File:Item icon Buff Banner.png|100px]]<br/>
| align="center" | [[File:Item icon Black Box.png|100px]]<br/>
+
<small>[[Secondary]]</small><br/>
<small>[[Primary]]</small><br/>
+
'''[[Buff Banner]]'''
'''[[Black Box]]'''
 
 
|
 
|
{{pro}}On hit: +15 health<br>
+
''~''
{{Neutral}}Normal damage vs. players
 
 
|
 
|
{{Pro}}+35 health restored on kill<br>
+
{{buff|+10% critical damage reistance on wearer}}
{{con}}-15% damage vs. players
 
 
|
 
|
''The Black Box supposed to be anti-building rocket launcher.''
+
''Idk''
 
|-
 
|-
| align="center" | [[File:Item icon Cow Mangler 5000.png|100px]]<br/>
+
| align="center" | [[File:Item icon Escape Plan.png|100px]]<br/>
<small>[[Primary]]</small><br/>
+
<small>[[Melee]]</small><br/>
'''[[Cow Mangler 5000]]'''
+
'''[[Escape Plan]]'''
 
|
 
|
{{Con}}Cannot be crit-boosted<br>
+
{{note|You are marked for death while active, and for short period after switching weapons}}
{{Con}}-5% slower reload speed
 
 
|
 
|
{{pro}}Can be crit-boosted, will deal only mini-crits instead full crits<br>
+
{{note|No self mark for death while active}}
{{Pro}}No reload speed penalty,only after full charge shot
+
{{nerf|-50% damage penalty}}
 
|
 
|
''This weapon requires a buff''
+
''Better "deal no damage at all" than die faster by self mark for death.''
 
|-
 
|-
| align="center" | [[File:Item icon Liberty Launcher.png|100px]]<br/>
+
| align="center" | [[File:Item icon Disciplinary Action.png|100px]]<br/>
<small>[[Primary]]</small><br/>
+
<small>[[Melee]]</small><br/>
'''[[Liberty Launcher]]'''
+
'''[[Disciplinary Action]]'''
|
 
~
 
 
|
 
|
{{Con}}Poot new stats here.
+
{{note|Speed boost lasts 4 seconds}}
 
|
 
|
''I HAVE NO IDEA!''
+
{{buff|Speed boost lasts 6 seconds}}
 
|-
 
|-
| align="center" | [[File:Item icon Buff Banner.png|100px]]<br/>
+
~
<small>[[Secondary]]</small><br/>
 
'''[[Buff Banner]]/[[Battalion Backup]]/[[Concheror]]'''
 
|
 
''~''
 
|
 
{{Neutral}}Charges rage only by dealing damage, requires 1750 damage to fully charge
 
|
 
''Nobody wants to play with stupid charging way such as taking 350 damage to fully charge [[Battalion Backup]].''
 
 
|-
 
|-
| align="center" | [[File:Item icon Half-Zatoichi.png|100px]]<br/>
+
| align="center" rowspan="7" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
<small>[[Melee]]</small><br/>
+
| align="center" | [[File:Item icon Flamethrower.png|100px]]<br/>
'''[[Half-Zatoichi]]'''
+
<small>[[Primary]]</small><br/>
 +
'''[[Flamethrower]]/[[Backburner]]/[[Degreaser]]'''
 
|
 
|
 
~
 
~
 
|
 
|
{{Pro}}+15% faster move speed for soldier when activated
+
{{nerf|Increased airblast cost from 20 to 30}}
 
|
 
|
''We need more Soldierknights than demoknights''
+
''We all know that pyro is OP. The real pyro player shouldn't spam with airblasts and should not have any goddamn chance to finish off with [[Flare Gun]]/[[Reserve Shooter]] or [[Axtinguisher]].
 +
For short: You have made a big mistake.''
 
|-
 
|-
| align="center" rowspan="6" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
+
| align="center" | [[File:Item icon Backburner.png|100px]]<br/>
| align="center" | [[File:Item icon Degreaser.png|100px]]<br/>
 
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''[[Degreaser]]'''
+
'''[[Backburner]]'''
 
|
 
|
{{pro}}65% faster weapon switch time<br>
+
{{note|+150% airblast cost}}
 
|
 
|
{{con}}25% faster weapon switch time<br>
+
{{buff|+65% airblast cost}}
 +
{{buff|+25% airblast push force}}
 +
{{nerf|No random critical hits}}
 
|
 
|
''Woah, calm down pooro''
+
''If it says '''Back'''burner. Why still randomly crits?(Note: ariblast cost reduction would be implemented when airblast cost increase is applied)''
 
|-
 
|-
| align="center" | [[File:Item icon Phlogistinator.png|100px]]<br/>
+
| align="center" | [[File:Item icon Degreaser.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''[[Phlogistinator]]'''
+
'''[[Degreaser]]'''
 
|
 
|
{{con}}-10% damage penalty<br>
+
{{note|65% faster weapon switch time}}
 
|
 
|
{{con}}-15% damage penalty<br>
+
{{nerf|35% faster weapon switch time}}
 +
{{buff|+25% burn duration}}
 
|
 
|
''~''
+
''I know, they think that this weapon makes them more pro. But is that really necessary to run with axtinguisher while you could just take 2-3 shots from pump gun?''
 
|-
 
|-
| align="center" | [[File:Item icon Flare gun.png|100px]]<br/>
+
| align="center" | [[File:Item icon Manmelter.png|100px]]<br/>
 
<small>[[Secondary]]</small><br/>
 
<small>[[Secondary]]</small><br/>
'''[[Flaregun]]'''
+
'''[[Manmelter]]'''
 
|
 
|
{{pro}}Critical hits on burning targets(hidden)<br>
+
{{note|-20% slower firing speed (hidden)}}
 
|
 
|
{{pro}}Critical hits on burning targets(show)<br>
+
{{note|No hidden fire rate penalty}}
 +
{{nerf|-20% fire damage penalty}}
 +
{{nerf|-25% burn duration}}
 
|
 
|
''Idk, just to make it look''
+
''Have you seen anyone with this?''
 
|-
 
|-
| align="center" | [[File:Item icon Detonator.png|100px]]<br/>
+
| align="center" | [[File:Item icon Axtinguisher.png|100px]]<br/>
<small>[[Secondary]]</small><br/>
+
<small>[[Melee]]</small><br/>
'''[[Detonator]]'''
+
'''[[Axtinguisher]]/[[Postal Pummeler]]'''
 
|
 
|
{{pro}}Mini-critical hits on burning targets(hidden)<br>
+
{{note|-50% damage vs. non burning targets}}
 +
{{note|No critical hits vs. non burning targets}}
 
|
 
|
{{pro}}Mini-critical hits on burning targets(show)<br>
+
{{note|Damage tweak:}}
 +
{{nerf|-25% damage penalty}}
 +
{{nerf|No random critical hits}}
 
|
 
|
''Same like above''
+
''Why not make it like [[Neon annihilator]]?''
 
|-
 
|-
| align="center" | [[File:Item icon Reserve Shooter.png|100px]]<br/>
+
| align="center" | [[File:Item icon Homewrecker.png|100px]]<br/>
<small>[[Secondary]]</small><br/>
+
<small>[[Melee]]</small><br/>
'''[[Reserve Shooter]]'''
+
'''[[Homewrecker]]/[[Maul]]'''
 
|
 
|
~
+
{{note|-25% damage vs. playes}}
 
|
 
|
{{Info}}Has unique,  hot-rod styled skin''[missing link]''<br>
+
{{note|No damage penalty vs. players}}
 +
{{nerf|-20% slower firing speed}}
 +
{{note|Recipe for maul: Powerjack + 3x Refined metal}}
 
|
 
|
''Why''
+
''Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers?''
 
|-
 
|-
| align="center" | [[File:Item icon Axtinguisher.png|100px]]<br/>
+
| align="center" | [[File:Item icon Third Degree.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''[[Axtinguisher]]/[[Postal Pummeler]]'''
+
'''[[Third Degree]]'''
 
|
 
|
{{con}}-50% damage vs. non burning targets<br>
+
~
{{con}}No critical hits vs. non burning targets
 
 
|
 
|
{{con}}-35% damage penalty<br>
+
{{buff|-25% damage taken from ranged sources while deployed}}
{{Con}}No random critical hits
+
{{nerf|+50% damage taken from melee sources while deployed}}
 
|
 
|
''A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH [[Degreaser]] COMBO!!!!!!111!!!oneoneoneone!!!''
+
''Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff.''
''Ok, seriously. [[Axtinguisher]]/[[Postal Pummeler]] is OP as hell!''
 
 
|-
 
|-
 
| align="center" rowspan="6" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
 
| align="center" rowspan="6" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
| align="center" | [[File:Item icon Splendid Screen.png|100px]]<br/>
+
| align="center" | [[File:Item icon Bootlegger.png|100px]]<br/>
<small>[[Secondary]]</small><br/>
+
<small>[[Primary]]</small><br/>
'''[[Splendid Screen]]'''
+
'''[[Bootlegger]]'''
 
|
 
|
~
+
{{note|+100% increase in turning control while charging}}
 
|
 
|
{{con}}No critical hits from charge<br>
+
{{note|No turn control bonus}}
{{con}}+15% melee damage vulnerability on wearer
+
{{buff|-50% blast damage from sticky jumps}}
 
|
 
|
''Learn to use [[Charging Targe]], ya git!''
+
''~''
 
|-
 
|-
| align="center" | [[File:Item icon Eyelander.png|100px]]<br/>
+
| align="center" | [[File:Item icon Sticky Jumper.png|100px]]<br/>
<small>[[Melee]]</small><br/>
+
<small>[[Secondary]]</small><br/>
'''Eyelander/HHHH/Nessie's nine iron'''
+
'''[[Sticky Jumper]]'''
 
|
 
|
{{info}}Unusual quality(Horseless Headless Horseman Headtaker)
+
{{note|-6 max pipebombs out}}
 +
{{note|+200% max secondary ammo on wearer}}
 
|
 
|
{{pro}}Every kill collects head which increases max health and move speed<br>
+
{{buff|-5 max pipebomb out}}
{{info}}Haunted quality(Horseless Headless Horseman Headtaker)<br>
+
{{nerf|+100% max secondary ammo on wearer}}
{{info}}Horseless Headless Horseman Headtaker is now tradeable
+
{{note|Cannot equip in MvM}}
 
|
 
|
''Because it's confusing for new players that they will understand it as bad weapon. Description is not enough otherwise.
+
''Dick move, Valve.''
By the way, I don't see anything unusual in remodeled halloween eyelander''
 
 
|-
 
|-
| align="center" | [[File:Item icon Scotsman's Skullcutter.png|100px]]<br/>
+
| align="center" | [[File:Item icon Splendid Screen.png|100px]]<br/>
<small>[[Melee]]</small><br/>
+
<small>[[Secondary]]</small><br/>
'''[[Scotsman's Skullcutter]]'''
+
'''[[Splendid Screen]]'''
 
|
 
|
{{info}}Random crits enabled
+
{{note|+70% increase in charge impact damage}}
 
|
 
|
{{con}}No random critical hits<br>
+
{{nerf|+50% increase in charge impact damage}}
 +
{{note|The strenght of knockback will depend on distance traveled. Will not cause knockback at all at short range.}}
 
|
 
|
''~''
+
''Chargin Targe is also good enough. I know that this one is more for offense, but they are going too damn far. At least I can just burn them as pyro, not like these with chargin targes.''
 
|-
 
|-
| align="center" | [[File:Item icon Persian Persuader.png|100px]]<br/>
+
| align="center" | [[File:Item icon Tide Turner.png|100px]]<br/>
<small>[[Melee]]</small><br/>
+
<small>[[Secondary]]</small><br/>
'''[[Persian Persuader]] suggestion 1'''
+
'''[[Tide Turner]]'''
 
|
 
|
{{pro}}+100% increase in charge recharge rate<br>
+
~
{{info}}All ammo collected converts into health<br>
 
{{info}}Normal damage
 
 
|
 
|
{{Con}}+50% increase in charge recharge rate<br>
+
{{nerf|Increase in push force taken from damage and airblast}}
{{Info}}50% of collected ammo became health<br>
 
{{con}}-20% damage penalty<br>
 
 
|
 
|
''~''
+
''This should stop them from spamming''
 
|-
 
|-
| align="center" | [[File:Item icon Persian Persuader.png|100px]]<br/>
+
| align="center" | [[File:Item icon Horseless Headless Horsemann's Headtaker.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''[[Persian Persuader]] suggestion 2'''
+
'''[[Horseless Headless Horsemann's Headtaker]]'''
 
|
 
|
{{pro}}+100% increase in charge recharge rate<br>
+
{{note|Unusual quality}}
{{info}}All ammo collected converts into health<br>
 
 
|
 
|
{{Con}}+50% increase in charge recharge rate<br>
+
{{note|Haunted quality}}
{{Info}}50% of collected ammo became health<br>
+
{{note|Horseless Headless Horseman Headtaker can be traded}}
{{con}}-50% health from healers on wearer<br>
 
 
|
 
|
''~''
+
''I don't see anything "unusual" in remodeled halloween eyelander''
 
|-
 
|-
 
| align="center" | [[File:Item icon Persian Persuader.png|100px]]<br/>
 
| align="center" | [[File:Item icon Persian Persuader.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''[[Persian Persuader]] suggestion 3'''
+
'''[[Persian Persuader]]'''
 
|
 
|
{{pro}}+100% increase in charge recharge rate<br>
+
{{note|All ammo collected becomes health}}
{{info}}All ammo collected converts into health<br>
 
{{Info}}Normal fire rate
 
 
|
 
|
{{Con}}+50% increase in charge recharge rate<br>
+
{{buff|All ammo collected becomes health when deployed}}
{{Info}}50% of collected ammo became health<br>
+
{{nerf|-1 sec decrease in charge duration}}
{{con}}-25% Slower firing speed
 
 
|
 
|
''~''
+
''If you think that demoknights with Persian Persuaders are still demoknight, then your rocket jumping argument is invalid"
 
|-
 
|-
 
| align="center" rowspan="5" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
 
| align="center" rowspan="5" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
| align="center" | [[File:Item icon Natascha.png|100px]]<br/>
+
| align="center" | [[File:Item icon Brass Beast.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''[[Natascha]]'''
+
'''[[Brass Beast]]'''
 
|
 
|
{{con}}-25% damage penalty<br>
+
~
{{con}}30% longer spin up time<br>
 
 
|
 
|
{{Pro}}-15% damage penalty<br>
+
{{buff|Immune to effects of knockback and stun while deployed}}
{{pro}}25% longer spin up time<br>
 
 
|
 
|
''Because this weapon is too weak on long distances.''
+
''Since Valve removed the item set bonuses, we need to give something to brass.''
 
|-
 
|-
| align="center" | [[File:Item icon Tomislav.png|100px]]<br/>
+
| align="center" | [[File:Item icon Huo-Long Heater.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''[[Tomislav]] suggestion 1'''
+
'''[[Huo-Long Heater]]'''
 
|
 
|
{{Neutral}}Normal accuracy<br>
+
{{note|6 ammo consumed per second while deployed}}
{{con}}-20% slower firing speed
 
 
|
 
|
{{Pro}}30% more accurate<br>
+
{{buff|+30% fire damage resistance while deployed}}
{{pro}}No firerate penalty<br>
+
{{note|Split ammo consumption:}}
{{con}}-15% damage penalty
+
{{nerf|2 ammo consumed per second while spun up}}
 +
{{nerf|5 ammo consumed per second while firing}}
 +
{{nerf|20% longer spin up time}}
 
|
 
|
''More accurate tomislav is better than bugged, slow spinning and weak tommy''
+
''Yet another dull weapon in TF2. And let's be honest, fire is weak against fire eh? So why not give him fire damage resistance while deployed?''
 
|-
 
|-
| align="center" | [[File:Item icon Tomislav.png|100px]]<br/>
+
| align="center" | [[File:Item icon Robo-Sandvich.png|100px]]<br/>
<small>[[Primary]]</small><br/>
+
<small>[[Secondary]]</small><br/>
'''[[Tomislav]] suggestion 2'''
+
'''[[Robo-Sandvich]]'''
 
|
 
|
{{Pro}}+10% faster barrel spin-up<br>
+
''~''
{{con}}-20% slower firing speed
 
 
|
 
|
{{Pro}}+40% faster barrel spin-up<br>
+
{{note|Can be obtained by purchasing from mann co. store}}
{{pro}}No firerate penalty<br>
+
{{note|New recipe: 3x Refined metal + Sandvich}}
{{con}}-15% damage penalty
 
 
|
 
|
''Soap''
+
''We have Ap-Sap in store. Now we have to do the same thing with this.''
 
|-
 
|-
| align="center" | [[File:Item icon Tomislav.png|100px]]<br/>
+
| align="center" | [[File:Item icon Family Business.png|100px]]<br/>
<small>[[Primary]]</small><br/>
+
<small>[[Secondary]]</small><br/>
'''[[Tomislav]] suggestion 2'''
+
'''[[Family Business]]'''
 
|
 
|
{{info}}Normal weapon switch speed<br>
+
~
{{con}}-20% slower firing speed
 
 
|
 
|
{{Pro}}40% faster weapon switch speed<br>
+
{{buff|20% faster weapon switch rate}}
{{pro}}No firerate penalty<br>
 
{{con}}-15% damage penalty
 
 
|
 
|
''It would be good with fists of steel''
+
''Family Business is just an upgrade for stock [[Shotgun]].''
 
|-
 
|-
| align="center" | [[File:Item icon Fists of Steel.png|100px]]<br/>
+
| align="center" | [[File:Item icon Eviction Notice.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''[[Fists of Steel]]'''
+
'''[[Eviction Notice]]'''
 
|
 
|
{{pro}}-40% damage from ranged sources while active<br>
+
~
{{con}}+100% damage from melee sources while active
 
 
|
 
|
{{pro}}-50% damage from ranged sources while active<br>
+
{{buff|On hit: +20 health}}
{{pro}}+50% damage from melee sources while active
 
 
|
 
|
''More balanced than before.''
+
''Just a little idea came to my mind. I think this will make more useful than current one.''
 
|-
 
|-
| align="center" rowspan="4" | {{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]]
+
| align="center" rowspan="5" | {{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]]
| align="center" | [[File:Item icon Pomson 6000.png|100px]]<br/>
+
| align="center" | [[File:Item icon Rescue Ranger.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''[[Pomson 6000]]'''
+
'''[[Rescue Ranger]]'''
 
|
 
|
~
+
{{note|-50% max primary ammo on wearer}}
 +
{{note|Self mark for death on building pick up}}
 
|
 
|
{{Pro}}+20% faster projectile speed<br>
+
{{buff|-25% max primary ammo on wearer}}
{{pro}}+2 more shots in clip<br>
+
{{note|Self mark for death on ranged building pick up}}
{{Con}}-10% damage penalty
 
 
|
 
|
''NO''
+
''I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. And the self mark should affect only when you pick up a building from long range. Not from any.''
 
|-
 
|-
| align="center" | [[File:Item icon Rescue Ranger.png|100px]]<br/>
+
| align="center" | [[File:Item icon Frontier Justice.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''[[Rescue Ranger]]'''
+
'''[[Frontier Justice]]'''
 
|
 
|
{{Con}}-50% max primary ammo on wearer<br>
+
{{note|-50% clip size}}
{{Info}}Picking buildings takes 130 metal
 
 
|
 
|
{{Pro}}-25% max primary ammo on wearer<br>
+
{{buff|-34% clip size}}
{{pro}}Picking buildings takes only 100 metal
 
 
|
 
|
''I demand a buff for this weapon. NOW''
+
''Why.''
 
|-
 
|-
 
| align="center" | [[File:Item icon Southern Hospitality.png|100px]]<br/>
 
| align="center" | [[File:Item icon Southern Hospitality.png|100px]]<br/>
Line 456: Line 439:
 
'''[[Southern Hospitality]]'''
 
'''[[Southern Hospitality]]'''
 
|
 
|
{{Pro}}On hit: bleed for 5 seconds<br>
+
{{note|20% fire damage vulnerability on wearer}}
{{con}}No random critical hits
 
 
|
 
|
{{Pro}}On hit: bleed for 6 seconds<br>
+
{{note|No fire damage vulnerability}}
{{Pro}}Critical hits enabled<br>
+
{{nerf|15% slower weapon switch rate}}
{{Con}}-15% damage penalty
 
 
|
 
|
''NO''
+
''~''
 
|-
 
|-
 
| align="center" | [[File:Item icon Jag.png|100px]]<br/>
 
| align="center" | [[File:Item icon Jag.png|100px]]<br/>
Line 469: Line 450:
 
'''[[Jag]]'''
 
'''[[Jag]]'''
 
|
 
|
{{Pro}}+30% faster building rate(bugged)
+
{{note|+30% faster building rate (bugged)}}
 
|
 
|
{{Pro}}+25% faster building rate('''WORKING''')
+
{{buff|+25% faster building rate (Fixed and set to 25%)}}
 +
{{buff|No move speed penalty while hauling}}
 
|
 
|
''NO''
+
''I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus.''
 
|-
 
|-
| align="center" rowspan="2" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]]
+
| align="center" | [[File:Item icon Gunslinger.png|100px]]<br/>
| align="center" | [[File:Item icon Quick-Fix.png|100px]]<br/>
+
<small>[[Melee]]</small><br/>
<small>[[Secondary]]</small><br/>
+
'''[[Gunslinger]]'''
'''[[Quick Fix]]'''
 
 
|
 
|
{{Con}}Can't overheal<br>
+
~
 
|
 
|
{{Pro}}Can overheal<br>
+
{{buff|No move speed penalty while hauling}}
{{Con}}-75% max overheal
+
{{note|Mini-sentry will destroy itself if it runs out of ammo}}
 +
{{nerf|Mini-sentry can't be wrangled}}
 
|
 
|
''Because lack of overheal difficults keeping patient alive.''
+
''~''
 
|-
 
|-
| align="center" | [[File:Item icon Kritzkrieg.png|100px]]<br/>
+
| align="center" rowspan="3" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]]
<small>[[Secondary]]</small><br/>
+
| align="center" | [[File:Item icon Blutsauger.png|100px]]<br/>
'''[[Kritzkrieg]]'''
+
<small>[[Primary]]</small><br/>
 +
'''[[Blutsauger]]'''
 
|
 
|
{{neutral}}Taunt heals 11 hp
+
{{note|On hit: +3 health}}
 +
{{note|-2 health drained per second on wearer}}
 
|
 
|
{{Pro}}Taunt heals 50 hp
+
{{note|No health on hit}}
 +
{{note|No health drain}}
 +
{{buff|On hit: Mad Milk applied to target for 3 seconds}}
 +
{{nerf|Disables natural regeneration on wearer}}
 
|
 
|
''BUFF IT''
+
''We didn't asked for Tank Medic.''
 
|-
 
|-
| align="center" rowspan="4" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
+
| align="center" | [[File:Item icon Overdose.png|100px]]<br/>
| align="center" | [[File:Item icon Machina.png|100px]]<br/>
 
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''[[Machina]]'''
+
'''[[Overdose]]'''
 
|
 
|
{{Pro}}Full charge: +15% damage bonus<br>
+
{{note|Movement speed increases based on ÜberCharge percentage to a maximum of +10%}}
 
|
 
|
{{Pro}}Full charge: +25% damage bonus<br>
+
{{buff|Movement speed increases based on ÜberCharge percentage to a maximum of +15%}}
{{Con}}-25% slower firing speed
+
{{buff|Immune to the effects of speed reduction}}
 +
{{nerf|-25% clip size}}
 
|
 
|
''~''
+
''It needs something different to make it more challenging for user and for foe.''
 
|-
 
|-
| align="center" | [[File:Item icon SMG.png|100px]]<br/>
+
| align="center" | [[File:Item icon Kritzkrieg.png|100px]]<br/>
 
<small>[[Secondary]]</small><br/>
 
<small>[[Secondary]]</small><br/>
'''[[SMG]]/[[Cleaner's Carbine]]'''
+
'''[[Kritzkrieg]]'''
 
|
 
|
''~''
+
{{note|Taunt heals 11 hp}}
 
|
 
|
{{Pro}}+50% max secondary ammo on wearer(hidden)
+
{{buff|Taunt heals 30 hp}}
 
|
 
|
''These weapons needs more ammo.''
+
''It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun.''
 
|-
 
|-
| align="center" | [[File:Item icon Cozy Camper.png|100px]]<br/>
+
| align="center" rowspan="5" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
<small>[[Secondary]]</small><br/>
+
| align="center" | [[File:Item icon Sydney Sleeper.png|100px]]<br/>
'''[[Cozy Camper]]'''
+
<small>[[Primary]]</small><br/>
 +
'''[[Sydney Sleeper]]'''
 
|
 
|
{{Con}}-80% slower move speed when aiming
+
{{note|No headshots}}
 
|
 
|
{{Pro}}-50% slower move speed when aiming
+
{{buff|Can headshot}}
 +
{{nerf|-25% damage on head shot}}
 
|
 
|
''Current Cozy is '''Useless''' ''
+
''~''
 
|-
 
|-
| align="center" | [[File:Item icon Cleaner's Carbine.png|100px]]<br/>
+
| align="center" | [[File:Item icon Machina.png|100px]]<br/>
<small>[[Secondary]]</small><br/>
+
<small>[[Primary]]</small><br/>
'''[[Cleaner's Carbine]]'''
+
'''[[Machina]]'''
 
|
 
|
{{Pro}}On kill: 3 seconds of 100% critical chance<br>
+
{{note|Full charge: +15% damage bonus}}
{{Con}}-35% slower firing speed<br>
 
{{Con}}-20% clip size
 
 
|
 
|
{{Pro}}On kill: 5 seconds of 100% critical chance<br>
+
{{buff|Full charge: +20% damage bonus}}
{{Pro}}-25% slower firing speed<br>
+
{{nerf|-25% charge rate}}
{{Pro}}No clip size penalty
 
 
|
 
|
''Short crit chance time and slow firing rate makes this weapon UP, it needs a buff.''
+
''Nothing personal. I just wanted to shut up those so called '''"Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper"''' players.''
 
|-
 
|-
| align="center" rowspan="2" | {{Icon class|class=Spy|link=Spy}}<br/>[[Spy]]
+
| align="center" | [[File:Item icon Classic.png|100px]]<br/>
| align="center" | [[File:Item icon Big Earner.png|100px]]<br/>
+
<small>[[Primary]]</small><br/>
<small>[[Melee]]</small><br/>
+
'''[[Classic]]'''
'''[[Big Earner]]'''
 
 
|
 
|
{{Con}}-25 max health on wearer
+
~
 
|
 
|
{{Pro}}No max health penalty<br>
+
{{buff|+25% charge rate}}
{{Con}}-25% slower firing speed
 
 
|
 
|
''Someone suggested this on steam forums. I must say, I approve his suggestion''
+
''The weapon is good, but it's underpowered.''
 
|-
 
|-
| align="center" | [[File:Item icon Red-Tape Recorder.png|100px]]<br/>
+
| align="center" | [[File:Item icon Razorback.png|100px]]<br/>
<small>[[Sapper]]</small><br/>
+
<small>[[Secondary]]</small><br/>
'''[[Red-Tape Recorder]]'''
+
'''[[Razorback]]'''
 
|
 
|
{{info}}3.0 sec Downgrade speed
+
~
 
|
 
|
{{Con}}2.0 sec Downgrade speed
+
{{buff|Deals 15 damage both for attacker and user on backstab blocking}}
 
|
 
|
''Eh?''
+
''Have you ever seen a guy who's using Razorback?''
 
|-
 
|-
|}
+
| align="center" | [[File:Item icon Cleaner's Carbine.png|100px]]<br/>
{| class="wikitable grid collapsible" width="100%"
+
<small>[[Secondary]]</small><br/>
! colspan="4" class="header" | Hats
+
'''[[Cleaner's Carbine]]'''
|-
 
! class="header" width="15%" | Class
 
! class="header" width="10%" | Hat
 
! class="header" width="25%" | Changes
 
! class="header" width="25%" | Reason
 
|-
 
| align="center" rowspan="3" | '''All Class'''
 
| align="center" | [[File:Backpack Bill's hat.png|100px]]<br/>
 
<small>[[Hat]]</small><br/>
 
'''[[Bill's hat]]'''
 
 
|
 
|
{{Info}}Can be obtained by craft and drop<br>
+
{{note|-35% slower firing speed}}
{{Info}}Players who already owned Bill's hat will have in [[Vintage]] quality<br>
 
 
|
 
|
'' '''I HATE BILLS''' ''
+
{{buff|-20% slower firing speed}}
|-
 
| align="center" | [[File:Backpack Ellis' Cap.png|100px]]<br/>
 
<small>[[Hat]]</small><br/>
 
'''[[Ellis' Cap]]'''
 
|
 
{{Info}}Can be obtained by craft and drop<br>
 
{{Info}}Players who already owned Ellis' Cap will have in [[Vintage]] quality<br>
 
{{Info}}Alongside with [[Frying Pan]], it's no longer obtainable by purchasing Left 4 Dead 2
 
 
|
 
|
''~''
+
''It's still a rubbish.''
 
|-
 
|-
| align="center" | [[File:Backpack Spiral Sallet.png|100px]]<br/>
+
| align="center" rowspan="3" | {{Icon class|class=Spy|link=Spy}}<br/>[[Spy]]
<small>[[Hat]]</small><br/>
+
| align="center" | [[File:Item icon Ap-Sap.png|100px]]<br/>
'''[[Spiral Sallet]]'''
+
<small>[[Sapper]]</small><br/>
 +
'''[[Ap-Sap]]'''
 
|
 
|
{{Info}}The item is tradeable<br>
+
~
{{Info}}The item is now paintable
 
 
|
 
|
''~''
+
{{note|Crafting recipe: Red-Tape Recorder + 3x Refined Metal}}
|-
 
| align="center" rowspan="1" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]]
 
| align="center" | [[File:Backpack Battle Bob.png|100px]]<br/>
 
<small>[[Hat]]</small><br/>
 
'''[[Battle Bob]]'''
 
 
|
 
|
{{Info}}Changed from hat into misc<br>
+
''This is the part where I kill you.''
|
 
''~''
 
 
|-
 
|-
| align="center" rowspan="2" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
+
| align="center" | [[File:Item icon Big Earner.png|100px]]<br/>
| align="center" | [[File:Backpack One-Man Army.png|100px]]<br/>
+
<small>[[Melee]]</small><br/>
<small>[[Hat]]</small><br/>
+
'''[[Big Earner]]'''
'''[[One-Man Army]]/[[Your Worst Nightmare]]'''
 
 
|
 
|
{{Info}}[[One-Man Army]] is merged with [[Your Worst Nightmare]] headwear for sniper under the name '''One-Mann Army'''<br>
+
{{note|-25 max health on wearer}}
{{Info}}Replaced '''Your Worst Nightmare''' with '''One-Mann Army'''
 
 
|
 
|
''That makes no sense, have 2 identical hats for other classes that is not one hat.''
+
{{buff|No max health penalty}}
|-
+
{{nerf|-25% slower firing speed}}
| align="center" | [[File:Backpack K-9 Mane.png|100px]]<br/>
 
<small>[[Hat]]</small><br/>
 
'''[[K-9 Mane]]'''
 
 
|
 
|
{{Info}}Item is paintable<br>
+
''Someone suggested this on steam forums. I must say, I approve his suggestion''
{{Info}}Can be equipped by sniper
 
|
 
''~''
 
 
|-
 
|-
| align="center" rowspan="1" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
+
| align="center" | [[File:Item icon Conniver's Kunai.png|100px]]<br/>
| align="center" | [[File:Backpack Liquidator's Lid.png|100px]]<br/>
+
<small>[[Melee]]</small><br/>
<small>[[Hat]]</small><br/>
+
'''[[Conniver's Kunai]]'''
'''[[Liquidator's Lid]]'''
 
 
|
 
|
{{Pro}}Styles: Normal glasses, Default glasses, no glasses.<br>
+
{{note|On Backstab: Absorbs the health from your victim.}}
{{pro}}Hat is paintable
 
|
 
''~''
 
|-
 
|}
 
{| class="wikitable grid collapsible" width="100%"
 
! colspan="4" class="header" | Tools
 
|-
 
! class="header" width="15%" | Class
 
! class="header" width="10%" | Tool/s
 
! class="header" width="25%" | Changes
 
! class="header" width="25%" | Reason
 
|-
 
| align="center" rowspan="2" | [[Tools]]
 
| align="center" | [[File:Paint Can B8383B.png|100px]]<br/>
 
<small>[[Tools]]</small><br/>
 
'''Team Paints'''
 
 
|
 
|
{{Info}}All team paints can be obtained by drop.
+
{{buff|On Backstab: Absorbs the health from your victim and temporarily increase max health}}
 +
{{note|Max health extension: up to 165 HP for 16 seconds}}
 +
{{note|Health drain depends on class max HP.}}
 +
{{nerf|Unable to see enemy health}}
 
|
 
|
''~''
+
''Another idea that came to my mind. It's just a cross between Kunai and [[Dalokohs Bar]]. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get.''
|-
 
| align="center" | [[File:Paint Can 141414.png|100px]]<br/>
 
<small>[[Tools]]</small><br/>
 
'''Other Paints'''
 
|
 
{{Info}}Pink as hell, A colour similiar to Slate, Dark Salomon Injustice, A bitter taste of Defeat and Lime, The Color of a Gentlemann's Business Pants, Drably Olive, Mann's Mint, After Eight, A Distinctive Lack of Hue and An Extraordinary Abundance of Tinge are obtainable by dropping.
 
|
 
''~''
 
 
|}
 
|}
  
== Robot Ideas ==
 
  
duh
+
P.s.: Screw your economy. It's all about the goddamn gameplay, not trading. If you reeeally want to trade, then trade cards just like in old times or spend time with your friends, I dunno, drinking beer, playing football, etc.
 +
 
 +
== Suggestion zone ==
  
 +
My head is full of (Sometimes) good ideas. Here we can see my suggestions(Meh-LON):
  
{| class="wikitable grid collapsible " width="100%"
+
=== Robots ===
! colspan="6" class="header" | Robots
+
{| class="wikitable grid collapsible " width="80%"
 +
! colspan="6" class="header" | Robot Ideas
 
|-
 
|-
 
! class="header" width="10%" | Robot
 
! class="header" width="10%" | Robot
Line 683: Line 613:
 
! class="header" width="25%" | Notes / Abilities
 
! class="header" width="25%" | Notes / Abilities
 
|-
 
|-
| align="center" rowspan="2" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
+
| align="center" rowspan="1" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
| align="center" | [[File:User Texaneer Robot1.png|150px]]<br/>
+
| align="center" | [[File:User_Texaneer_Robot_scout_giantscout.png|150px]]<br/>
'''Gift Robot'''
+
'''Giant Scout'''<br>
| align="center" |[[File:Item icon Festive Bat.png|100px]]<br/>
+
Giant, Main
'''Festive Bat'''
+
| align="center" | [[File:Item icon Scattergun.png|100px]]<br/>
| align="center" |[[File:Item icon Gifting Man From Gifting Land.png|100px]]<br/>
+
'''Scattergun'''
'''Gifting Man From Gifting Land'''
+
| align="center" | [[File:Item icon Bolt Boy.png|100px]]<br/>
 +
'''Bolt Boy'''
 
| align="center" |None
 
| align="center" |None
 
|
 
|
{{pro}}5000 hp<br>
+
{{buff|2000 HP}}
{{Pro}}Moves twice as fast<br>
+
{{buff|+4 shots in clip}}
{{Pro}}+100% knockback resistance<br>
+
{{buff|+50% more pellets per shot}}
{{pro}}Drops comparable to tank large mount of credits<br>
+
{{buff|+30% knockback resistance}}
{{pro}}Heals 200 hp per second<br>
+
{{nerf|Does not fire until fully reloaded}}
{{con}}Spawns randomly<br>
+
{{nerf|-25% damage done}}
{{Con}}Rare type of robot<br>
+
{{nerf|-20% slower move speed}}
{{con}}-50% damage penalty<br>
 
{{info}}Does not pick ups bombs<br>
 
{{info}}Attacks only if hurt by player
 
 
|-
 
|-
| align="center" | [[File:User Texaneer Robot9.png|150px]]<br/>
+
| align="center" rowspan="1" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
'''Major Scout'''
+
| align="center" | [[File:User_Texaneer_Robot_pyro_pyrorunner.png|150px]]<br/>
| align="center" |[[File:Item icon Baby Face's Blaster.png|100px]]<br/>
+
'''Pyro Runner'''<br>
'''Baby Face's Blaster'''
+
Normal, Main
| align="center" |[[File:Item icon Hermes.png|100px]]<br/>
+
| align="center" | [[File:Item icon Powerjack.png|100px]]<br/>
'''Hermes'''
+
'''Powerjack'''
 +
| align="center" | [[File:Item icon Hottie's Hoodie.png|100px]]<br/>
 +
'''Hottie's Hoodie'''
 
| align="center" |None
 
| align="center" |None
 
|
 
|
{{pro}}5000 hp<br>
+
{{buff|200 HP}}
{{Pro}}Fires twice as fast<br>
+
{{buff|+100 health restored on kill}}
{{Pro}}+40% bullets per pellet<br>
+
{{buff|+25% faster move speed}}
{{pro}}+4 pellets to max clip<br>
+
|-
{{con}}-15% slower move speed<br>
+
| align="center" rowspan="4" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
{{con}}Does not fire until fully reloaded
+
| align="center" | [[File:User_Texaneer_Robot_demo_titandemo.png|150px]]<br/>
 +
'''Titan Demoman'''<br>
 +
Normal, Main
 +
| align="center" | [[File:Item icon Grenade Launcher.png|100px]]<br/>
 +
'''Grenade Launcher'''
 +
| align="center" | [[File:Item icon Black Watch.png|100px]]<br/>
 +
'''Black Watch'''
 +
| align="center" | [[File:Item icon Gaelic Garb.png|100px]]<br/>
 +
'''Gaelic Garb'''
 +
|
 +
{{info}}1.9x larger in size<br>
 +
{{buff|65,000 HP}}
 +
{{buff|+75% knockback resistance}}
 +
{{buff|Extra +90% vertical airblast resistance}}
 +
{{buff|+90% faster fire rate}}
 +
{{buff|No need to reload}}
 +
{{buff|Regenerates 250 HP per second}}
 +
{{buff|Provides 90% less rage}}
 +
{{nerf|-60% move speed}}
 +
{{nerf|+3 degrees random projectile deviation}}
 
|-
 
|-
| align="center" rowspan="3" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]]
+
| align="center" | [[File:User_Texaneer_Robot_demo_scatterdemo.png|150px]]<br/>
| align="center" | [[File:User Texaneer Robot2.png|150px]]<br/>
+
'''Scatter Demo'''<br>
'''Space Marine'''
+
Normal, Main
| align="center" | [[File:Item icon Righteous Bison.png|100px]]<br/>
+
| align="center" | [[File:Item icon Eyelander.png|100px]]<br/>
'''Righteous Bison'''
+
'''Loch-n-Load'''
| align="center" |None
+
| align="center" | [[File:Item icon Scotch Bonnet.png|100px]]<br/>
| align="center" |None
+
'''Scotch Bonnet'''
 +
| align="center" | [[File:Item icon Juggernaut Jacket.png|100px]]<br/>
 +
'''Juggernaut Jacket'''
 
|
 
|
{{pro}}Fires penetrating energy bolts<br>
+
{{note|Fires 2 bombs at once}}
{{pro}}Projectile cannot be deflected<br>
+
{{buff|+50% faster firing speed}}
{{pro}}+50% projectile speed<br>
+
{{nerf|Does not fire until fully reloaded}}
{{pro}}+25% faster move speed<br>
+
{{nerf|+3 degrees random projectile deviation}}
{{con}}175 HP<br>
 
{{Con}}-50% damage vs. buildings<br>
 
{{info}}Attacks in very large groups.
 
 
|-
 
|-
| align="center" | [[File:User Texaneer Robot7.png|150px]]<br/>
+
| align="center" | [[File:User_Texaneer_Robot_demo_superdemoknight.png|150px]]<br/>
'''Super Space Marine'''
+
'''Super Demoknight'''<br>
| align="center" | [[File:Item icon Cow Mangler 5000.png|100px]]<br/>
+
Normal, Main
'''Cow Mangler 5000'''
+
| align="center" | [[File:Item icon Eyelander.png|100px]]<br/>
| align="center" |None
+
'''Eyelander''' + Chargin' Targe
 +
| align="center" | [[File:Item icon Dark Falkirk Helm.png|100px]]<br/>
 +
'''Dark Falkirk Helm'''
 
| align="center" |None
 
| align="center" |None
 
|
 
|
{{pro}}Fires fast travelling laser beams<br>
+
{{buff|300 HP}}
{{pro}}Projectile cannot be deflected<br>
+
{{buff|5 seconds of 100% critical chance on kill}}
{{Con}}-50% damage vs. buildings
+
{{buff|+450% recharge rate}}
 +
{{buff|+2 seconds charge time}}
 
|-
 
|-
| align="center" | [[File:User Texaneer Robot3.png|150px]]<br/>
+
| align="center" | [[File:User_Texaneer_Robot_demo_armoreddemoknight.png|150px]]<br/>
'''Giant Space Marine'''
+
'''Armored Demoknight'''<br>
| align="center" | [[File:Item icon Cow Mangler 5000.png|100px]]<br/>
+
Normal, Main
'''Cow Mangler 5000'''
+
| align="center" | [[File:Item icon Scotsman's Skullcutter.png|100px]]<br/>
| align="center" | [[File:Item icon Cross-Comm Crash Helmet.png|100px]]<br>
+
'''Scotsman's Skullcutter''' + Chargin' Targe
'''Cross-Comm Crash Helmet'''
+
| align="center" | [[File:Item icon Glasgow Great Helm.png|100px]]<br/>
| align="center" |None
+
'''Glasgow Great Helm'''
 +
| align="center" | [[File:Item icon Dark Age Defender.png|100px]]<br/>
 +
'''Dark Age Defender'''
 
|
 
|
{{pro}}4500 HP<br>
+
{{info}}50% larger in size<br>
{{pro}}Fires fast travelling laser beams<br>
+
{{buff|900 HP}}
{{pro}}Projectile cannot be deflected<br>
+
{{buff|3 seconds of 100% critical chance on kill}}
{{con}}-50% slower move speed<br>
+
{{buff|+150% damage dealt}}
{{Con}}-50% damage vs. buildings<br>
+
{{nerf|-30% move speed}}
{{con}}Does not fire until fully reloaded
 
 
|-
 
|-
| align="center" rowspan="1" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
+
| align="center" rowspan="5" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
| align="center" | [[File:User Texaneer Robot10.png|150px]]<br/>
+
| align="center" | [[File:User_Texaneer_Robot_heavy_heavyslowdownonhit.png|150px]]<br/>
'''FireFighter'''
+
'''Heavy Slowdown-On-hit'''<br>
| align="center" | [[File:Item icon Detonator.png|100px]]<br/>
+
Normal, Support
'''Detonator'''
+
| align="center" | [[File:Item icon Natascha.png|100px]]<br/>
| align="center" | [[File:Item icon Brigade Helm.png|100px]]<br/>
+
'''Natascha'''
'''Brigade Helm'''
+
| align="center" |None
 
| align="center" |None
 
| align="center" |None
 
|
 
|
{{info}}1.9x larger in size<br>
+
{{buff|100% chance to slow target}}
{{pro}}45.000 HP<br>
+
{{buff|+100% more pellets per shot}}
{{pro}}+60% knockback resistance<br>
+
{{nerf|-80% damage dealt}}
{{pro}}Extra +90% vertical airblast resistance<br>
 
{{pro}}Fires and reloads twice as fast<br>
 
{{pro}}+10% damage bonus<br>
 
{{pro}}100% chance for critical hit on burning targets<br>
 
{{pro}}Provides 90% less rage<br>
 
{{pro}}Heals 150 health per second<br>
 
{{Con}}-50% move speed<br>
 
 
|-
 
|-
| align="center" rowspan="2" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
+
| align="center" | [[File:User_Texaneer_Robot_heavy_titanheavy.png|150px]]<br/>
| align="center" | [[File:User Texaneer Robot5fix.png|150px]]<br/>
+
'''Heavy Titan'''<br>
'''Samurai Demo'''
+
Juggernaut
| align="center" |[[File:Item icon Half-Zatoichi.png|100px]]<br/>
+
| align="center" | [[File:Item icon Brass Beast.png|100px]]<br/>
'''Half-Zatoichi'''
+
'''Natascha'''
| align="center" |[[File:Item icon Samur-Eye.png|100px]]<br/>
+
| align="center" | [[File:Item icon Bunsen Brave.png|100px]]<br/>
'''Samur-Eye'''
+
'''Bunsen Brave'''
 
| align="center" |None
 
| align="center" |None
 
|
 
|
{{pro}}Fully restores health on kill<br>
+
{{info}}2x larger in size<br>
{{pro}}Attacks in very large groups<br>
+
{{buff|80,000 HP}}
{{info}}Katana wielders deals and takes instant kills
+
{{buff|+75% knockback resistance}}
 +
{{buff|Extra +90% vertical airblast resistance}}
 +
{{buff|+50% damage done}}
 +
{{buff|+100% more pellets per shot}}
 +
{{buff|Regenerates 250 HP per second}}
 +
{{buff|Provides 90% less rage}}
 +
{{nerf|-70% move speed}}
 
|-
 
|-
| align="center" | [[File:User Texaneer Robot6.png|150px]]<br/>
+
| align="center" | [[File:User_Texaneer_Robot_heavy_heavybrawlervar1.png|150px]]<br/>
'''Giant Samurai'''
+
'''Heavy Brawler Type 1'''<br>
| align="center" |[[File:Item icon Half-Zatoichi.png|100px]]<br/>
+
Normal, Main/Support
'''Half-Zatoichi'''
+
| align="center" | [[File:Item icon Eviction Notice.png|100px]]<br/>
| align="center" |[[File:Item icon Samur-Eye.png|100px]]<br/>
+
'''Eviction Notice'''
'''Samur-Eye'''
+
| align="center" |None
| align="center" |[[File:Item icon Menpo.png|100px]]<br/>
+
| align="center" |None
'''Menpo'''
 
 
|
 
|
{{pro}}5000 hp<br>
+
{{buff|350 HP}}
{{pro}}Fully restores health on kill<br>
+
{{buff|+60% faster firing speed}}
{{pro}}On kill: 3 seconds of mini-crits<br>
+
{{buff|+30% move speed}}
{{con}}Katana wielders deals 50% more damage
+
{{nerf|-40% damage dealt}}
 
|-
 
|-
| align="center" rowspan="1" | {{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]]
+
| align="center" | [[File:User_Texaneer_Robot_heavy_heavybrawlervar2.png|150px]]<br/>
| align="center" | [[File:User Texaneer Robot8.png|150px]]<br/>
+
'''Heavy Brawler Type 2'''<br>
'''Festive Engineer Robot'''
+
Normal, Main
| align="center" |[[File:Item icon Festive Wrench.png|100px]]<br/>
+
| align="center" | [[File:Item icon Eviction Notice.png|100px]]<br/>
'''Festive Wrench'''
+
'''Eviction Notice'''
| align="center" |[[File:Item icon Industrial Festivizer.png|100px]]<br/>
+
| align="center" | [[File:Item icon Hound Dog.png|100px]]<br/>
'''Industrial Festivizer'''
+
'''Hound Dog'''
 
| align="center" |None
 
| align="center" |None
 
|
 
|
{{info}}Appears only during the Christmass event or with equipped [[Pyrovision Goggles]]
+
{{buff|400 HP}}
 +
{{buff|+60% Faster firing speed}}
 +
{{buff|+30% move speed}}
 +
{{buff|100% crit chance}}
 +
{{nerf|-50% damage dealt}}
 
|-
 
|-
| align="center" rowspan="1" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
+
| align="center" | [[File:User_Texaneer_Robot_heavy_fastshotgunheavy.png|150px]]<br/>
| align="center" | [[File:User Texaneer Robot4.png|150px]]<br/>
+
'''Fast Heavy Shotgun'''<br>
'''Penetrator'''
+
Normal, Main
| align="center" |[[File:Item icon Machina.png|100px]]<br/>
+
| align="center" | [[File:Item icon Family Business.png|100px]]<br/>
'''Machina'''
+
'''Family Business'''
 +
| align="center" | [[File:Item icon Capo's Capper.png|100px]]<br/>
 +
'''Capo's Capper'''
 
| align="center" |None
 
| align="center" |None
| align="center" |[[File:Item icon Deus Specs.png|100px]]<br/>
 
'''Deus Specs'''
 
 
|
 
|
{{pro}}Uses penetrating rounds<br>
+
{{buff|+90% faster reload}}
{{Pro}}+35% damage bonus<br>
+
{{buff|+150% more pellets per shot}}
{{con}}Uses tracer rounds<br>
+
{{nerf|-67% damage dealt}}
{{con}}-20% slower firing speed<br>
 
{{info}}Attacks in small up to 5 robots group or together with other sniper robots.
 
 
|}
 
|}

Latest revision as of 12:05, 9 August 2014

You just ain't doin' it right.
Texaneer about valve items.
Texaneer
Texaneer
Basic information
Icon: Leaderboard class engineer.png
Type: Multiprupose
Health: 125 /Medic emblem RED.png185
150 /Medic emblem RED.png225 With gunslinger
Speed: "As fast as I can"

Texaneer is a BLU engineer who likes to make some stuff. He's (not) known from making (not so good) gmod videos and playing only in trade_ maps. Except making stuff he likes also Fallout, Transformers, mechs, Linkin Park, Coldplay, Queen and Minecraft. He also don't like colorful horse mutants(also known as ponies.) and he's sick of it because of their massive apperance and domination over TF2(but not only here. Also in Minecraft or deviantART). He represents ARC's Randomness element.


Empty Space of Nope.avi





















Main Prupose of this page

It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.




P.s.: Does not includes cookies.

Changes that I want them in TF2




Weapons

~
Weapons
Class Weapon Current Stats Change Suggestion Comments/Notes
Multiple classes Item icon Frying Pan.png

Melee
Frying Pan

~

Pictogram comment.png The item is now obtainable by craft and drop
Pictogram comment.png Players who already owned Frying Pan before the update and not upgraded into Strange will have in Vintage quality
Pictogram comment.png Alongside with Ellis Cap, it's no longer obtainable by purchasing Left 4 Dead 2
Pictogram minus.png It's a rare drop

Leaderboard class scout.png
Scout
Item icon Soda Popper.png

Primary
Soda Popper

~

Pictogram plus.png Extended 'Hype' time from 8 to 10 seconds
Pictogram comment.png Needs better visual effects while 'Hype' is toggled and also footprints when activated

New Soda Popper is now more fun to use, but it's sad that 'Hype' lasts so short.

Item icon Winger.png

Secondary
Winger

Pictogram comment.png +15% damage bonus
Pictogram comment.png +25% greater jump height when active
Pictogram comment.png -60% clip size

Pictogram comment.png No damage bonus
Pictogram plus.png +25% greater jump height on wearer
Pictogram plus.png -25% reduction in push force taken from damage
Pictogram plus.png -20% clip size penalty

You will hate me for this rework. But hey, it would be even better if they would make a stronger pistol for scout. Winger is just a tool.

Item icon Pretty Boy's Pocket Pistol.png

Secondary
Pretty Boy's Pocket Pistol

Pictogram comment.png +15 max health on wearer
Pictogram comment.png +50% fire damage vulnerability on wearer
Pictogram comment.png -25% slower firing speed

Pictogram comment.png No max health bonus
Pictogram comment.png No fire damage vulnerability on wearer
Pictogram comment.png No fire rate penalty
Pictogram plus.png 20% faster weapon switch rate
Pictogram minus.png -20% clip size

This will probably work. Taking half more damage from fire is too ridiculous for my standards. By the way, this is just a tool.

Item icon Boston Basher.png

Melee
Boston Basher/Three-Rune Blade

Pictogram comment.png On miss: damage and bleeding to self

Pictogram comment.png No self-damage and bleeding on miss
Pictogram minus.png -30% slower firing speed
Pictogram minus.png No random critical hits
Pictogram comment.png Recipe for Three-Rune Blade: Eyelander + 3x Refined metal

I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device.

Leaderboard class soldier.png
Soldier
Item icon Liberty Launcher.png

Primary
Liberty Launcher

Pictogram comment.png -25% blast damage from rocket jumps

Pictogram comment.png No reduced blast damage from rocket jumps
Pictogram plus.png +35% knockback from explosions

Blast soldiers in MvM are using Liberty Launcher. So if LL has knockback, it will help greatly in everything.

Item icon Rocket Jumper.png

Primary
Rocket Jumper

Pictogram comment.png +200% max primary ammo on wearer

Pictogram minus.png +100% max primary ammo on wearer
Pictogram comment.png Cannot equip in MvM

I've met one idiot who was using it against robots. Also cutting max ammo bonus by half will probably difficult a bit soldiers. Because they are not soldiers but idiots with swag.

Item icon Gunboats.png

Secondary
Gunboats

~

Pictogram plus.png +10% faster move speed on wearer.

If soldier loses pump gun, he deserves a speed boost.

Item icon Mantreads.png

Secondary
Mantreads

~

Pictogram plus.png +10% faster move speed on wearer.

Rocket jumping "soldiers" would like it.

Item icon Buff Banner.png

Secondary
Buff Banner

~

Pictogram plus.png +10% critical damage reistance on wearer

Idk

Item icon Escape Plan.png

Melee
Escape Plan

Pictogram comment.png You are marked for death while active, and for short period after switching weapons

Pictogram comment.png No self mark for death while active
Pictogram minus.png -50% damage penalty

Better "deal no damage at all" than die faster by self mark for death.

Item icon Disciplinary Action.png

Melee
Disciplinary Action

Pictogram comment.png Speed boost lasts 4 seconds

Pictogram plus.png Speed boost lasts 6 seconds

Leaderboard class pyro.png
Pyro
Item icon Flame Thrower.png

Primary
Flamethrower/Backburner/Degreaser

~

Pictogram minus.png Increased airblast cost from 20 to 30

We all know that pyro is OP. The real pyro player shouldn't spam with airblasts and should not have any goddamn chance to finish off with Flare Gun/Reserve Shooter or Axtinguisher. For short: You have made a big mistake.

Item icon Backburner.png

Primary
Backburner

Pictogram comment.png +150% airblast cost

Pictogram plus.png +65% airblast cost
Pictogram plus.png +25% airblast push force
Pictogram minus.png No random critical hits

If it says Backburner. Why still randomly crits?(Note: ariblast cost reduction would be implemented when airblast cost increase is applied)

Item icon Degreaser.png

Primary
Degreaser

Pictogram comment.png 65% faster weapon switch time

Pictogram minus.png 35% faster weapon switch time
Pictogram plus.png +25% burn duration

I know, they think that this weapon makes them more pro. But is that really necessary to run with axtinguisher while you could just take 2-3 shots from pump gun?

Item icon Manmelter.png

Secondary
Manmelter

Pictogram comment.png -20% slower firing speed (hidden)

Pictogram comment.png No hidden fire rate penalty
Pictogram minus.png -20% fire damage penalty
Pictogram minus.png -25% burn duration

Have you seen anyone with this?

Item icon Axtinguisher.png

Melee
Axtinguisher/Postal Pummeler

Pictogram comment.png -50% damage vs. non burning targets
Pictogram comment.png No critical hits vs. non burning targets

Pictogram comment.png Damage tweak:
Pictogram minus.png -25% damage penalty
Pictogram minus.png No random critical hits

Why not make it like Neon annihilator?

Item icon Homewrecker.png

Melee
Homewrecker/Maul

Pictogram comment.png -25% damage vs. playes

Pictogram comment.png No damage penalty vs. players
Pictogram minus.png -20% slower firing speed
Pictogram comment.png Recipe for maul: Powerjack + 3x Refined metal

Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers?

Item icon Third Degree.png

Melee
Third Degree

~

Pictogram plus.png -25% damage taken from ranged sources while deployed
Pictogram minus.png +50% damage taken from melee sources while deployed

Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff.

Leaderboard class demoman.png
Demoman
Item icon Bootlegger.png

Primary
Bootlegger

Pictogram comment.png +100% increase in turning control while charging

Pictogram comment.png No turn control bonus
Pictogram plus.png -50% blast damage from sticky jumps

~

Item icon Sticky Jumper.png

Secondary
Sticky Jumper

Pictogram comment.png -6 max pipebombs out
Pictogram comment.png +200% max secondary ammo on wearer

Pictogram plus.png -5 max pipebomb out
Pictogram minus.png +100% max secondary ammo on wearer
Pictogram comment.png Cannot equip in MvM

Dick move, Valve.

Item icon Splendid Screen.png

Secondary
Splendid Screen

Pictogram comment.png +70% increase in charge impact damage

Pictogram minus.png +50% increase in charge impact damage
Pictogram comment.png The strenght of knockback will depend on distance traveled. Will not cause knockback at all at short range.

Chargin Targe is also good enough. I know that this one is more for offense, but they are going too damn far. At least I can just burn them as pyro, not like these with chargin targes.

Item icon Tide Turner.png

Secondary
Tide Turner

~

Pictogram minus.png Increase in push force taken from damage and airblast

This should stop them from spamming

Item icon Horseless Headless Horsemann's Headtaker.png

Melee
Horseless Headless Horsemann's Headtaker

Pictogram comment.png Unusual quality

Pictogram comment.png Haunted quality
Pictogram comment.png Horseless Headless Horseman Headtaker can be traded

I don't see anything "unusual" in remodeled halloween eyelander

Item icon Persian Persuader.png

Melee
Persian Persuader

Pictogram comment.png All ammo collected becomes health

Pictogram plus.png All ammo collected becomes health when deployed
Pictogram minus.png -1 sec decrease in charge duration

If you think that demoknights with Persian Persuaders are still demoknight, then your rocket jumping argument is invalid"

Leaderboard class heavy.png
Heavy
Item icon Brass Beast.png

Primary
Brass Beast

~

Pictogram plus.png Immune to effects of knockback and stun while deployed

Since Valve removed the item set bonuses, we need to give something to brass.

Item icon Huo-Long Heater.png

Primary
Huo-Long Heater

Pictogram comment.png 6 ammo consumed per second while deployed

Pictogram plus.png +30% fire damage resistance while deployed
Pictogram comment.png Split ammo consumption:
Pictogram minus.png 2 ammo consumed per second while spun up
Pictogram minus.png 5 ammo consumed per second while firing
Pictogram minus.png 20% longer spin up time

Yet another dull weapon in TF2. And let's be honest, fire is weak against fire eh? So why not give him fire damage resistance while deployed?

Item icon Robo-Sandvich.png

Secondary
Robo-Sandvich

~

Pictogram comment.png Can be obtained by purchasing from mann co. store
Pictogram comment.png New recipe: 3x Refined metal + Sandvich

We have Ap-Sap in store. Now we have to do the same thing with this.

Item icon Family Business.png

Secondary
Family Business

~

Pictogram plus.png 20% faster weapon switch rate

Family Business is just an upgrade for stock Shotgun.

Item icon Eviction Notice.png

Melee
Eviction Notice

~

Pictogram plus.png On hit: +20 health

Just a little idea came to my mind. I think this will make more useful than current one.

Leaderboard class engineer.png
Engineer
Item icon Rescue Ranger.png

Primary
Rescue Ranger

Pictogram comment.png -50% max primary ammo on wearer
Pictogram comment.png Self mark for death on building pick up

Pictogram plus.png -25% max primary ammo on wearer
Pictogram comment.png Self mark for death on ranged building pick up

I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. And the self mark should affect only when you pick up a building from long range. Not from any.

Item icon Frontier Justice.png

Primary
Frontier Justice

Pictogram comment.png -50% clip size

Pictogram plus.png -34% clip size

Why.

Item icon Southern Hospitality.png

Melee
Southern Hospitality

Pictogram comment.png 20% fire damage vulnerability on wearer

Pictogram comment.png No fire damage vulnerability
Pictogram minus.png 15% slower weapon switch rate

~

Item icon Jag.png

Melee
Jag

Pictogram comment.png +30% faster building rate (bugged)

Pictogram plus.png +25% faster building rate (Fixed and set to 25%)
Pictogram plus.png No move speed penalty while hauling

I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus.

Item icon Gunslinger.png

Melee
Gunslinger

~

Pictogram plus.png No move speed penalty while hauling
Pictogram comment.png Mini-sentry will destroy itself if it runs out of ammo
Pictogram minus.png Mini-sentry can't be wrangled

~

Leaderboard class medic.png
Medic
Item icon Blutsauger.png

Primary
Blutsauger

Pictogram comment.png On hit: +3 health
Pictogram comment.png -2 health drained per second on wearer

Pictogram comment.png No health on hit
Pictogram comment.png No health drain
Pictogram plus.png On hit: Mad Milk applied to target for 3 seconds
Pictogram minus.png Disables natural regeneration on wearer

We didn't asked for Tank Medic.

Item icon Overdose.png

Primary
Overdose

Pictogram comment.png Movement speed increases based on ÜberCharge percentage to a maximum of +10%

Pictogram plus.png Movement speed increases based on ÜberCharge percentage to a maximum of +15%
Pictogram plus.png Immune to the effects of speed reduction
Pictogram minus.png -25% clip size

It needs something different to make it more challenging for user and for foe.

Item icon Kritzkrieg.png

Secondary
Kritzkrieg

Pictogram comment.png Taunt heals 11 hp

Pictogram plus.png Taunt heals 30 hp

It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun.

Leaderboard class sniper.png
Sniper
Item icon Sydney Sleeper.png

Primary
Sydney Sleeper

Pictogram comment.png No headshots

Pictogram plus.png Can headshot
Pictogram minus.png -25% damage on head shot

~

Item icon Machina.png

Primary
Machina

Pictogram comment.png Full charge: +15% damage bonus

Pictogram plus.png Full charge: +20% damage bonus
Pictogram minus.png -25% charge rate

Nothing personal. I just wanted to shut up those so called "Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper" players.

Item icon Classic.png

Primary
Classic

~

Pictogram plus.png +25% charge rate

The weapon is good, but it's underpowered.

Item icon Razorback.png

Secondary
Razorback

~

Pictogram plus.png Deals 15 damage both for attacker and user on backstab blocking

Have you ever seen a guy who's using Razorback?

Item icon Cleaner's Carbine.png

Secondary
Cleaner's Carbine

Pictogram comment.png -35% slower firing speed

Pictogram plus.png -20% slower firing speed

It's still a rubbish.

Leaderboard class spy.png
Spy
Item icon Ap-Sap.png

Sapper
Ap-Sap

~

Pictogram comment.png Crafting recipe: Red-Tape Recorder + 3x Refined Metal

This is the part where I kill you.

Item icon Big Earner.png

Melee
Big Earner

Pictogram comment.png -25 max health on wearer

Pictogram plus.png No max health penalty
Pictogram minus.png -25% slower firing speed

Someone suggested this on steam forums. I must say, I approve his suggestion

Item icon Conniver's Kunai.png

Melee
Conniver's Kunai

Pictogram comment.png On Backstab: Absorbs the health from your victim.

Pictogram plus.png On Backstab: Absorbs the health from your victim and temporarily increase max health
Pictogram comment.png Max health extension: up to 165 HP for 16 seconds
Pictogram comment.png Health drain depends on class max HP.
Pictogram minus.png Unable to see enemy health

Another idea that came to my mind. It's just a cross between Kunai and Dalokohs Bar. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get.


P.s.: Screw your economy. It's all about the goddamn gameplay, not trading. If you reeeally want to trade, then trade cards just like in old times or spend time with your friends, I dunno, drinking beer, playing football, etc.

Suggestion zone

My head is full of (Sometimes) good ideas. Here we can see my suggestions(Meh-LON):

Robots

Robot Ideas
Robot Name/Image Weapon Hat Misc Notes / Abilities
Leaderboard class scout.png
Scout
User Texaneer Robot scout giantscout.png

Giant Scout
Giant, Main

Item icon Scattergun.png

Scattergun

Item icon Bolt Boy.png

Bolt Boy

None

Pictogram plus.png 2000 HP
Pictogram plus.png +4 shots in clip
Pictogram plus.png +50% more pellets per shot
Pictogram plus.png +30% knockback resistance
Pictogram minus.png Does not fire until fully reloaded
Pictogram minus.png -25% damage done
Pictogram minus.png -20% slower move speed

Leaderboard class pyro.png
Pyro
User Texaneer Robot pyro pyrorunner.png

Pyro Runner
Normal, Main

Item icon Powerjack.png

Powerjack

Item icon Hottie's Hoodie.png

Hottie's Hoodie

None

Pictogram plus.png 200 HP
Pictogram plus.png +100 health restored on kill
Pictogram plus.png +25% faster move speed

Leaderboard class demoman.png
Demoman
User Texaneer Robot demo titandemo.png

Titan Demoman
Normal, Main

Item icon Grenade Launcher.png

Grenade Launcher

Item icon Black Watch.png

Black Watch

Item icon Gaelic Garb.png

Gaelic Garb

Pictogram info.png 1.9x larger in size
Pictogram plus.png 65,000 HP
Pictogram plus.png +75% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png +90% faster fire rate
Pictogram plus.png No need to reload
Pictogram plus.png Regenerates 250 HP per second
Pictogram plus.png Provides 90% less rage
Pictogram minus.png -60% move speed
Pictogram minus.png +3 degrees random projectile deviation

User Texaneer Robot demo scatterdemo.png

Scatter Demo
Normal, Main

Item icon Eyelander.png

Loch-n-Load

Item icon Scotch Bonnet.png

Scotch Bonnet

Item icon Juggernaut Jacket.png

Juggernaut Jacket

Pictogram comment.png Fires 2 bombs at once
Pictogram plus.png +50% faster firing speed
Pictogram minus.png Does not fire until fully reloaded
Pictogram minus.png +3 degrees random projectile deviation

User Texaneer Robot demo superdemoknight.png

Super Demoknight
Normal, Main

Item icon Eyelander.png

Eyelander + Chargin' Targe

Item icon Dark Falkirk Helm.png

Dark Falkirk Helm

None

Pictogram plus.png 300 HP
Pictogram plus.png 5 seconds of 100% critical chance on kill
Pictogram plus.png +450% recharge rate
Pictogram plus.png +2 seconds charge time

User Texaneer Robot demo armoreddemoknight.png

Armored Demoknight
Normal, Main

Item icon Scotsman's Skullcutter.png

Scotsman's Skullcutter + Chargin' Targe

Item icon Glasgow Great Helm.png

Glasgow Great Helm

Item icon Dark Age Defender.png

Dark Age Defender

Pictogram info.png 50% larger in size
Pictogram plus.png 900 HP
Pictogram plus.png 3 seconds of 100% critical chance on kill
Pictogram plus.png +150% damage dealt
Pictogram minus.png -30% move speed

Leaderboard class heavy.png
Heavy
User Texaneer Robot heavy heavyslowdownonhit.png

Heavy Slowdown-On-hit
Normal, Support

Item icon Natascha.png

Natascha

None None

Pictogram plus.png 100% chance to slow target
Pictogram plus.png +100% more pellets per shot
Pictogram minus.png -80% damage dealt

User Texaneer Robot heavy titanheavy.png

Heavy Titan
Juggernaut

Item icon Brass Beast.png

Natascha

Item icon Bunsen Brave.png

Bunsen Brave

None

Pictogram info.png 2x larger in size
Pictogram plus.png 80,000 HP
Pictogram plus.png +75% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png +50% damage done
Pictogram plus.png +100% more pellets per shot
Pictogram plus.png Regenerates 250 HP per second
Pictogram plus.png Provides 90% less rage
Pictogram minus.png -70% move speed

User Texaneer Robot heavy heavybrawlervar1.png

Heavy Brawler Type 1
Normal, Main/Support

Item icon Eviction Notice.png

Eviction Notice

None None

Pictogram plus.png 350 HP
Pictogram plus.png +60% faster firing speed
Pictogram plus.png +30% move speed
Pictogram minus.png -40% damage dealt

User Texaneer Robot heavy heavybrawlervar2.png

Heavy Brawler Type 2
Normal, Main

Item icon Eviction Notice.png

Eviction Notice

Item icon Hound Dog.png

Hound Dog

None

Pictogram plus.png 400 HP
Pictogram plus.png +60% Faster firing speed
Pictogram plus.png +30% move speed
Pictogram plus.png 100% crit chance
Pictogram minus.png -50% damage dealt

User Texaneer Robot heavy fastshotgunheavy.png

Fast Heavy Shotgun
Normal, Main

Item icon Family Business.png

Family Business

Item icon Capo's Capper.png

Capo's Capper

None

Pictogram plus.png +90% faster reload
Pictogram plus.png +150% more pellets per shot
Pictogram minus.png -67% damage dealt