Difference between revisions of "User:Texaneer"

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(Hats and miscs)
(Weapons)
 
(49 intermediate revisions by the same user not shown)
Line 59: Line 59:
 
! class="header" width="15%" | Class
 
! class="header" width="15%" | Class
 
! class="header" width="10%" | Weapon
 
! class="header" width="10%" | Weapon
! class="header" width="25%" | Current
+
! class="header" width="25%" | Current Stats
! class="header" width="25%" | Changes
+
! class="header" width="25%" | Change Suggestion
! class="header" width="25%" | Reason
+
! class="header" width="25%" | Comments/Notes
 
|-
 
|-
| align="center" rowspan="3" | Multiple classes
+
| align="center" rowspan="1" | Multiple classes
 
| align="center" | [[File:Item icon Frying Pan.png|100px]]<br/>
 
| align="center" | [[File:Item icon Frying Pan.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
Line 73: Line 73:
 
{{note|Players who already owned Frying Pan before the update and not upgraded into [[Strange]] will have in [[Vintage]] quality}}
 
{{note|Players who already owned Frying Pan before the update and not upgraded into [[Strange]] will have in [[Vintage]] quality}}
 
{{note|Alongside with [[Ellis Cap]], it's no longer obtainable by purchasing Left 4 Dead 2}}
 
{{note|Alongside with [[Ellis Cap]], it's no longer obtainable by purchasing Left 4 Dead 2}}
{{nerf|-25% chance to obtain from drops}}
+
{{nerf|It's a rare drop}}
|
 
''~''
 
|-
 
| align="center" | [[File:Item icon Conscientious Objector.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
'''[[Conscientious Objector]]'''
 
|
 
''~''
 
|
 
{{note|Pyro's Objector now uses [[Axe]] animations and [[Lollichop]] taunt}}
 
{{nerf|-25% chance to obtain from drops}}
 
|
 
''no''
 
|-
 
| align="center" | [[File:Item icon Bat Outta Hell.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
'''[[Bat Outta Hell]]'''
 
|
 
''~''
 
|
 
{{note|Added level: ''Level 31 Bat''}}
 
{{nerf|-25% chance to obtain from drops}}
 
|
 
''~''
 
 
|-
 
|-
| align="center" rowspan="8" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
+
| align="center" rowspan="4" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
 
| align="center" | [[File:Item icon Soda Popper.png|100px]]<br/>
 
| align="center" | [[File:Item icon Soda Popper.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
 
'''[[Soda Popper]]'''
 
'''[[Soda Popper]]'''
 
|
 
|
{{note|Normal damage}}
+
~
{{note|requires 13 seconds of running and/or jumping to gain mini-crits}}
 
|
 
{{nerf|-15% damage penalty}}
 
{{nerf|requires 15 seconds of running to gain mini-crits}}
 
{{nerf|Mini-crits does not apply to any other weapons}}
 
|
 
'' '''I HATE THAT GUN'''. Really, totally not cool weapon. Why they can't use scattergun. This is just unskilled. ''
 
|-
 
| align="center" | [[File:Item icon Baby Face's Blaster.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
'''[[Baby Face's Blaster]]'''
 
|
 
{{note|Jumping resets boost}}
 
 
|
 
|
{{buff|Jumping takes only 20% of charge}}
+
{{buff|Extended 'Hype' time from 8 to 10 seconds}}
{{nerf|Wearer can't double jump}}
+
{{note|Needs better visual effects while 'Hype' is toggled and also footprints when activated}}
 
|
 
|
''Another badly desinged weapon for scout''
+
''New Soda Popper is now more fun to use, but it's sad that 'Hype' lasts so short.''
 
|-
 
|-
 
| align="center" | [[File:Item icon Winger.png|100px]]<br/>
 
| align="center" | [[File:Item icon Winger.png|100px]]<br/>
Line 129: Line 92:
 
|
 
|
 
{{note|+15% damage bonus}}
 
{{note|+15% damage bonus}}
 +
{{note|+25% greater jump height when active}}
 +
{{note|-60% clip size}}
 
|
 
|
{{buff|+20% damage bonus}}
+
{{note|No damage bonus}}
|
+
{{buff|+25% greater jump height on wearer}}
''I'm still waiting for damage buff.''
+
{{buff|-25% reduction in push force taken from damage}}
|-
+
{{buff|-20% clip size penalty}}
| align="center" | [[File:Item icon Flying Guillotine.png|100px]]<br/>
 
<small>[[Secondary]]</small><br/>
 
'''[[Flying Guillotine]]'''
 
|
 
~
 
|
 
{{note|Scouts equipped with guillotine can pick up thrown or dropped cleaver to recharge instantly}}
 
{{nerf|Regenerates within 8 seconds}}
 
 
|
 
|
''Little improvement.''
+
''You will hate me for this rework. But hey, it would be even better if they would make a stronger pistol for scout. Winger is just a tool.''
 
|-
 
|-
 
| align="center" | [[File:Item icon Pretty Boy's Pocket Pistol.png|100px]]<br/>
 
| align="center" | [[File:Item icon Pretty Boy's Pocket Pistol.png|100px]]<br/>
Line 149: Line 106:
 
'''[[Pretty Boy's Pocket Pistol]]'''
 
'''[[Pretty Boy's Pocket Pistol]]'''
 
|
 
|
 +
{{note|+15 max health on wearer}}
 
{{note|+50% fire damage vulnerability on wearer}}
 
{{note|+50% fire damage vulnerability on wearer}}
 +
{{note|-25% slower firing speed}}
 
|
 
|
{{buff|+25% fire damage vulnerability on wearer}}
+
{{note|No max health bonus}}
 +
{{note|No fire damage vulnerability on wearer}}
 +
{{note|No fire rate penalty}}
 +
{{buff|20% faster weapon switch rate}}
 +
{{nerf|-20% clip size}}
 
|
 
|
''Seriously? When I'm burning these scouts with this pistol, It's ok. But when I'am a scout then I have no chance to survive, especially when i use [[Baby Face's Blaster]](In fact, I prefer good old scattergun)''
+
''This will probably work. Taking half more damage from fire is too ridiculous for my standards. By the way, this is just a tool.''
 
|-
 
|-
 
| align="center" | [[File:Item icon Boston Basher.png|100px]]<br/>
 
| align="center" | [[File:Item icon Boston Basher.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''[[Boston Basher]]'''
+
'''[[Boston Basher]]/[[Three-Rune Blade]]'''
 
|
 
|
{{note|On miss: Hit yourself dealing 35 damage and bleeding effect.}}
+
{{note|On miss: damage and bleeding to self}}
 
|
 
|
{{buff|On miss: Hit yourself dealing 65 damage without bleeding.}}
+
{{note|No self-damage and bleeding on miss}}
 +
{{nerf|-30% slower firing speed}}
 +
{{nerf|No random critical hits}}
 +
{{note|Recipe for Three-Rune Blade: Eyelander + 3x Refined metal}}
 
|
 
|
''Scout shouldn't take bleeding to self. But he should take just damage to self, increased to 65 (195 crit)''
+
''I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device.''
 
|-
 
|-
| align="center" | [[File:Item icon Atomizer.png|100px]]<br/>
+
| align="center" rowspan="7" | {{Icon class|class=soldier|link=Soldier}}<br/>[[Soldier]]
<small>[[Melee]]</small><br/>
+
| align="center" | [[File:Item icon Liberty Launcher.png|100px]]<br/>
'''[[Atomizer]] suggestion 1'''
+
<small>[[Primary]]</small><br/>
 +
'''[[Liberty Launcher]]'''
 
|
 
|
{{note|-20% damage penalty}}
+
{{note|-25% blast damage from rocket jumps}}
 
|
 
|
{{buff|No damage penalty}}
+
{{note|No reduced blast damage from rocket jumps}}
 +
{{buff|+35% knockback from explosions}}
 
|
 
|
''~''
+
''Blast soldiers in MvM are using Liberty Launcher. So if LL has knockback, it will help greatly in everything.''
 
|-
 
|-
| align="center" | [[File:Item icon Atomizer.png|100px]]<br/>
+
| align="center" | [[File:Item icon Rocket Jumper.png|100px]]<br/>
<small>[[Melee]]</small><br/>
+
<small>[[Primary]]</small><br/>
'''[[Atomizer]] suggestion 2'''
+
'''[[Rocket Jumper]]'''
 
|
 
|
{{note|-30% slower firing speed}}
+
{{note|+200% max primary ammo on wearer}}
 
|
 
|
{{buff|No firing speed penalty}}
+
{{nerf|+100% max primary ammo on wearer}}
 +
{{note|Cannot equip in MvM}}
 
|
 
|
''~''
+
''I've met one idiot who was using it against robots. Also cutting max ammo bonus by half will probably difficult a bit soldiers. Because they are not soldiers but idiots with swag.''
 
|-
 
|-
| align="center" rowspan="5" | {{Icon class|class=soldier|link=Soldier}}<br/>[[Soldier]]
+
| align="center" | [[File:Item icon Gunboats.png|100px]]<br/>
| align="center" | [[File:Item icon Direct Hit.png|100px]]<br/>
+
<small>[[Secondary]]</small><br/>
<small>[[Primary]]</small><br/>
+
'''[[Gunboats]]'''
'''[[Direct Hit]]'''
 
 
|
 
|
{{note|Mini-crits targets launched airborne by explosions}}
+
~
 
|
 
|
{{buff|Mini-crits airborne targets for 3 seconds after switch}}
+
{{buff|+10% faster move speed on wearer.}}
 
|
 
|
''Just give a chance for soldiers who can use it and also help them to face airborne enemies like mid air scout or landing demoman.''
+
''If soldier loses pump gun, he deserves a speed boost.''
 
|-
 
|-
| align="center" | [[File:Item icon Black Box.png|100px]]<br/>
+
| align="center" | [[File:Item icon Mantreads.png|100px]]<br/>
<small>[[Primary]]</small><br/>
+
<small>[[Secondary]]</small><br/>
'''[[Black Box]]'''
+
'''[[Mantreads]]'''
 
|
 
|
{{note|On hit: +15 health}}
+
~
{{note|Normal damage vs. players}}
 
 
|
 
|
{{buff|+35 health restored on kill}}
+
{{buff|+10% faster move speed on wearer.}}
{{nerf|-15% damage vs. players}}
 
 
|
 
|
''The Black Box supposed to be anti-building rocket launcher.''
+
''Rocket jumping "soldiers" would like it.''
 
|-
 
|-
| align="center" | [[File:Item icon Liberty Launcher.png|100px]]<br/>
+
| align="center" | [[File:Item icon Buff Banner.png|100px]]<br/>
<small>[[Primary]]</small><br/>
+
<small>[[Secondary]]</small><br/>
'''[[Liberty Launcher]]'''
+
'''[[Buff Banner]]'''
 
|
 
|
~
+
''~''
 
|
 
|
{{note|'''New stat suggestion'''}}
+
{{buff|+10% critical damage reistance on wearer}}
{{buff|Damage builds "Liberty Power"}}
 
{{buff|"Liberty Power" regains user's 100% health and gains mini-crits(Full crits on airborne targets) for 8 seconds.}}
 
{{buff|+25% projectile speed}}
 
{{nerf|-20% damage vs. players}}
 
{{nerf|No random critical hits}}
 
{{note|Takes 8500 damage to fully charge}}
 
{{note|Activates by taunting (Does not apply to other weapons).}}
 
{{note|Wearer gains 80% damage resistance while tauting with full "Liberty Power".}}
 
 
|
 
|
''From the beginning of it's life it was a reeaally lazy designed weapon for soldier. Currently it's just mix of Black Box and Direct Hit. Why not give it a more useful stats like this?''
+
''Idk''
 
|-
 
|-
 
| align="center" | [[File:Item icon Escape Plan.png|100px]]<br/>
 
| align="center" | [[File:Item icon Escape Plan.png|100px]]<br/>
Line 232: Line 190:
 
{{note|You are marked for death while active, and for short period after switching weapons}}
 
{{note|You are marked for death while active, and for short period after switching weapons}}
 
|
 
|
{{buff|No self mark for death while active}}
+
{{note|No self mark for death while active}}
 +
{{nerf|-50% damage penalty}}
 
|
 
|
''Valve up screwed up a well done weapon because somewhat pussy couldn't finish off a soldier who wielded it.''
+
''Better "deal no damage at all" than die faster by self mark for death.''
 
|-
 
|-
 
| align="center" | [[File:Item icon Disciplinary Action.png|100px]]<br/>
 
| align="center" | [[File:Item icon Disciplinary Action.png|100px]]<br/>
Line 240: Line 199:
 
'''[[Disciplinary Action]]'''
 
'''[[Disciplinary Action]]'''
 
|
 
|
{{note|On Hit Ally: Boosts both players' speed for 4 seconds}}
+
{{note|Speed boost lasts 4 seconds}}
 
|
 
|
{{buff|On Hit Ally: Boosts both players' speed for 6 seconds}}
+
{{buff|Speed boost lasts 6 seconds}}
|
+
|-
''Too short''
+
~
 
|-
 
|-
| align="center" rowspan="5" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
+
| align="center" rowspan="7" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
 
| align="center" | [[File:Item icon Flamethrower.png|100px]]<br/>
 
| align="center" | [[File:Item icon Flamethrower.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
Line 253: Line 212:
 
~
 
~
 
|
 
|
{{nerf|Has 1.0 second extended delay after using airblasts}}
 
 
{{nerf|Increased airblast cost from 20 to 30}}
 
{{nerf|Increased airblast cost from 20 to 30}}
{{nerf|Reflected projectiles are no longer mini-critical}}
 
 
|
 
|
''We all know that pyro is OP. The real pyro player shouldn't spam with airblasts. And should not have any goddamn chance to finish off with [[Flare Gun]]/[[Reserve Shooter]] or [[Axtinguisher]].''
+
''We all know that pyro is OP. The real pyro player shouldn't spam with airblasts and should not have any goddamn chance to finish off with [[Flare Gun]]/[[Reserve Shooter]] or [[Axtinguisher]].
 +
For short: You have made a big mistake.''
 
|-
 
|-
 
| align="center" | [[File:Item icon Backburner.png|100px]]<br/>
 
| align="center" | [[File:Item icon Backburner.png|100px]]<br/>
Line 264: Line 222:
 
|
 
|
 
{{note|+150% airblast cost}}
 
{{note|+150% airblast cost}}
{{note|Critical hits enabled}}
 
 
|
 
|
 
{{buff|+65% airblast cost}}
 
{{buff|+65% airblast cost}}
{{nerf|No random critical hits)}}
+
{{buff|+25% airblast push force}}
 +
{{nerf|No random critical hits}}
 
|
 
|
''If it says '''Back'''burner. Why still randomly crits?(Note: it would be implemented when airblast cost increase is applied)''
+
''If it says '''Back'''burner. Why still randomly crits?(Note: ariblast cost reduction would be implemented when airblast cost increase is applied)''
 
|-
 
|-
 
| align="center" | [[File:Item icon Degreaser.png|100px]]<br/>
 
| align="center" | [[File:Item icon Degreaser.png|100px]]<br/>
Line 276: Line 234:
 
|
 
|
 
{{note|65% faster weapon switch time}}
 
{{note|65% faster weapon switch time}}
{{note|-25% burn damage penalty}}
 
{{note|-10% damage penalty}}
 
 
|
 
|
{{nerf|25% faster weapon switch time}}
+
{{nerf|35% faster weapon switch time}}
{{nerf|-25% damage penalty}}
+
{{buff|+25% burn duration}}
{{buff|No burn damage penalty}}
 
 
|
 
|
''Woah, calm down pooro. Don't be such a hated combo player. I don't care about being pr0.''
+
''I know, they think that this weapon makes them more pro. But is that really necessary to run with axtinguisher while you could just take 2-3 shots from pump gun?''
 
|-
 
|-
| align="center" | [[File:Item icon Phlogistinator.png|100px]]<br/>
+
| align="center" | [[File:Item icon Manmelter.png|100px]]<br/>
<small>[[Primary]]</small><br/>
+
<small>[[Secondary]]</small><br/>
'''[[Phlogistinator]]'''
+
'''[[Manmelter]]'''
 
|
 
|
{{note|-10% damage penalty}}
+
{{note|-20% slower firing speed (hidden)}}
 
|
 
|
{{nerf|-15% damage penalty}}
+
{{note|No hidden fire rate penalty}}
 +
{{nerf|-20% fire damage penalty}}
 +
{{nerf|-25% burn duration}}
 
|
 
|
''~''
+
''Have you seen anyone with this?''
 
|-
 
|-
 
| align="center" | [[File:Item icon Axtinguisher.png|100px]]<br/>
 
| align="center" | [[File:Item icon Axtinguisher.png|100px]]<br/>
Line 302: Line 259:
 
{{note|No critical hits vs. non burning targets}}
 
{{note|No critical hits vs. non burning targets}}
 
|
 
|
{{nerf|-50% damage penalty}}
+
{{note|Damage tweak:}}
 +
{{nerf|-25% damage penalty}}
 
{{nerf|No random critical hits}}
 
{{nerf|No random critical hits}}
 
|
 
|
''A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH [[Degreaser]] COMBO!!!!!!111!!!oneoneoneone!!!''
+
''Why not make it like [[Neon annihilator]]?''
''Ok, seriously. [[Axtinguisher]]/[[Postal Pummeler]] is OP as hell!''
+
|-
 +
| align="center" | [[File:Item icon Homewrecker.png|100px]]<br/>
 +
<small>[[Melee]]</small><br/>
 +
'''[[Homewrecker]]/[[Maul]]'''
 +
|
 +
{{note|-25% damage vs. playes}}
 +
|
 +
{{note|No damage penalty vs. players}}
 +
{{nerf|-20% slower firing speed}}
 +
{{note|Recipe for maul: Powerjack + 3x Refined metal}}
 +
|
 +
''Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers?''
 
|-
 
|-
| align="center" rowspan="5" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
+
| align="center" | [[File:Item icon Third Degree.png|100px]]<br/>
| align="center" | [[File:Item icon Splendid Screen.png|100px]]<br/>
+
<small>[[Melee]]</small><br/>
<small>[[Secondary]]</small><br/>
+
'''[[Third Degree]]'''
'''[[Splendid Screen]]'''
 
 
|
 
|
 
~
 
~
 
|
 
|
{{nerf|No critical hits from charge}}
+
{{buff|-25% damage taken from ranged sources while deployed}}
 +
{{nerf|+50% damage taken from melee sources while deployed}}
 
|
 
|
''Chargin Targe is also good enough...''
+
''Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff.''
 
|-
 
|-
| align="center" | [[File:Item icon Horseless Headless Horsemann's Headtaker.png|100px]]<br/>
+
| align="center" rowspan="6" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
<small>[[Melee]]</small><br/>
+
| align="center" | [[File:Item icon Bootlegger.png|100px]]<br/>
'''[[Horseless Headless Horsemann's Headtaker]]'''
+
<small>[[Primary]]</small><br/>
 +
'''[[Bootlegger]]'''
 
|
 
|
{{note|Unusual quality}}
+
{{note|+100% increase in turning control while charging}}
 
|
 
|
{{note|Haunted quality}}
+
{{note|No turn control bonus}}
{{note|Horseless Headless Horseman Headtaker can be traded}}
+
{{buff|-50% blast damage from sticky jumps}}
 
|
 
|
''I don't see anything "unusual" in remodeled halloween eyelander''
+
''~''
 
|-
 
|-
| align="center" | [[File:Item icon Nessie's Nine Iron.png|100px]]<br/>
+
| align="center" | [[File:Item icon Sticky Jumper.png|100px]]<br/>
<small>[[Melee]]</small><br/>
+
<small>[[Secondary]]</small><br/>
'''[[Nessie's Nine Iron]]'''
+
'''[[Sticky Jumper]]'''
 
|
 
|
~
+
{{note|-6 max pipebombs out}}
 +
{{note|+200% max secondary ammo on wearer}}
 
|
 
|
{{note|New description: ''Everytime you score, you'll be rewarded with health and move speed bonus.''}}
+
{{buff|-5 max pipebomb out}}
{{note|Will not decapitate on kill much like rest of blade weapons}}
+
{{nerf|+100% max secondary ammo on wearer}}
 +
{{note|Cannot equip in MvM}}
 
|
 
|
''Alright, we get it. Golf Clubs can't decapitate.''
+
''Dick move, Valve.''
 
|-
 
|-
| align="center" | [[File:Item icon Scotsman's Skullcutter.png|100px]]<br/>
+
| align="center" | [[File:Item icon Splendid Screen.png|100px]]<br/>
<small>[[Melee]]</small><br/>
+
<small>[[Secondary]]</small><br/>
'''[[Scotsman's Skullcutter]]'''
+
'''[[Splendid Screen]]'''
 
|
 
|
{{note|Random crits enabled}}
+
{{note|+70% increase in charge impact damage}}
 
|
 
|
{{nerf|No random critical hits}}
+
{{nerf|+50% increase in charge impact damage}}
 +
{{note|The strenght of knockback will depend on distance traveled. Will not cause knockback at all at short range.}}
 
|
 
|
''It's a blade weapon, isn't it? So it should not randomly crit.''
+
''Chargin Targe is also good enough. I know that this one is more for offense, but they are going too damn far. At least I can just burn them as pyro, not like these with chargin targes.''
 
|-
 
|-
| align="center" | [[File:Item icon Persian Persuader.png|100px]]<br/>
+
| align="center" | [[File:Item icon Tide Turner.png|100px]]<br/>
<small>[[Melee]]</small><br/>
+
<small>[[Secondary]]</small><br/>
'''[[Persian Persuader]]'''
+
'''[[Tide Turner]]'''
 
|
 
|
{{note|+100% increase in charge recharge rate}}
+
~
 
|
 
|
{{buff|Number of health from ammo packs equals to 70% of health pack}}
+
{{nerf|Increase in push force taken from damage and airblast}}
{{nerf|+65% increase in charge recharge rate}}
 
{{nerf|-50% health from healers on wearer}}
 
 
|
 
|
''Persian makes "Demoknight" way more annoying than usual. Just because normally it takes half time to recharge. Also player should get more health from ammo and less from Medics and Dispensers ''
+
''This should stop them from spamming''
 
|-
 
|-
| align="center" rowspan="6" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
+
| align="center" | [[File:Item icon Horseless Headless Horsemann's Headtaker.png|100px]]<br/>
| align="center" | [[File:Item icon Natascha.png|100px]]<br/>
+
<small>[[Melee]]</small><br/>
<small>[[Primary]]</small><br/>
+
'''[[Horseless Headless Horsemann's Headtaker]]'''
'''[[Natascha]]'''
 
 
|
 
|
{{note|-25% damage penalty}}
+
{{note|Unusual quality}}
{{note|30% longer spin up time}}
 
 
|
 
|
{{buff|-15% damage penalty}}
+
{{note|Haunted quality}}
{{buff|25% longer spin up time}}
+
{{note|Horseless Headless Horseman Headtaker can be traded}}
 
|
 
|
''Because this weapon is too weak on long distances.''
+
''I don't see anything "unusual" in remodeled halloween eyelander''
 
|-
 
|-
| align="center" | [[File:Item icon Tomislav.png|100px]]<br/>
+
| align="center" | [[File:Item icon Persian Persuader.png|100px]]<br/>
<small>[[Primary]]</small><br/>
+
<small>[[Melee]]</small><br/>
'''[[Tomislav]] suggestion 1'''
+
'''[[Persian Persuader]]'''
 
|
 
|
{{note|+10% faster barrel spin-up}}
+
{{note|All ammo collected becomes health}}
{{note|-20% slower firing speed}}
 
 
|
 
|
{{buff|30% more accurate}}
+
{{buff|All ammo collected becomes health when deployed}}
{{buff|No firerate penalty}}
+
{{nerf|-1 sec decrease in charge duration}}
{{nerf|No barrel spin-up time bonus}}
 
{{nerf|-15% damage penalty}}
 
 
|
 
|
''More accurate Tomislav could be better than current, "fast spinning" Tommy. Also heavy could have higher chance to take down enemy on slightly longer distance.''
+
''If you think that demoknights with Persian Persuaders are still demoknight, then your rocket jumping argument is invalid"
 
|-
 
|-
| align="center" | [[File:Item icon Tomislav.png|100px]]<br/>
+
| align="center" rowspan="5" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
 +
| align="center" | [[File:Item icon Brass Beast.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''[[Tomislav]] suggestion 2'''
+
'''[[Brass Beast]]'''
 
|
 
|
{{note|+10% faster barrel spin-up}}
+
~
{{note|-20% slower firing speed}}
 
 
|
 
|
{{buff|+40% faster barrel spin-up}}
+
{{buff|Immune to effects of knockback and stun while deployed}}
{{buff|No firerate penalty}}
 
{{nerf|-15% damage penalty}}
 
 
|
 
|
''Old one was ok, but with that change than MAYBE spins 10% faster still spins with the rate of minigun.''
+
''Since Valve removed the item set bonuses, we need to give something to brass.''
 
|-
 
|-
| align="center" | [[File:Item icon Tomislav.png|100px]]<br/>
+
| align="center" | [[File:Item icon Huo-Long Heater.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''[[Tomislav]] suggestion 3'''
+
'''[[Huo-Long Heater]]'''
 
|
 
|
{{note|+10% faster barrel spin-up}}
+
{{note|6 ammo consumed per second while deployed}}
{{note|-20% slower firing speed}}
 
 
|
 
|
{{buff|40% faster weapon switch speed}}
+
{{buff|+30% fire damage resistance while deployed}}
{{buff|No firerate penalty}}
+
{{note|Split ammo consumption:}}
{{nerf|No barrel spin-up time bonus}}
+
{{nerf|2 ammo consumed per second while spun up}}
{{nerf|-15% damage penalty}}
+
{{nerf|5 ammo consumed per second while firing}}
 +
{{nerf|20% longer spin up time}}
 
|
 
|
''It would be good with fists of steel. And fast weapon switch for heavy would give higher chance to finish off his enemy or switch to GRU, or eat sandvich.''
+
''Yet another dull weapon in TF2. And let's be honest, fire is weak against fire eh? So why not give him fire damage resistance while deployed?''
 
|-
 
|-
 
| align="center" | [[File:Item icon Robo-Sandvich.png|100px]]<br/>
 
| align="center" | [[File:Item icon Robo-Sandvich.png|100px]]<br/>
Line 423: Line 387:
 
''~''
 
''~''
 
|
 
|
{{note|Can be obtained from crafting and by purchasing from mann co. store.}}
+
{{note|Can be obtained by purchasing from mann co. store}}
 +
{{note|New recipe: 3x Refined metal + Sandvich}}
 
|
 
|
 
''We have Ap-Sap in store. Now we have to do the same thing with this.''
 
''We have Ap-Sap in store. Now we have to do the same thing with this.''
 
|-
 
|-
| align="center" | [[File:Item icon Fists of Steel.png|100px]]<br/>
+
| align="center" | [[File:Item icon Family Business.png|100px]]<br/>
 +
<small>[[Secondary]]</small><br/>
 +
'''[[Family Business]]'''
 +
|
 +
~
 +
|
 +
{{buff|20% faster weapon switch rate}}
 +
|
 +
''Family Business is just an upgrade for stock [[Shotgun]].''
 +
|-
 +
| align="center" | [[File:Item icon Eviction Notice.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''[[Fists of Steel]]'''
+
'''[[Eviction Notice]]'''
 
|
 
|
{{note|-40% damage from ranged sources while active}}
+
~
{{note|+100% damage from melee sources while active}}
 
 
|
 
|
{{buff|-50% damage from ranged sources while active}}
+
{{buff|On hit: +20 health}}
{{buff|+50% damage from melee sources while active}}
 
 
|
 
|
''More balanced than before. Player shouldn't die instantly from melee and he should also resist more damage from gunfire.''
+
''Just a little idea came to my mind. I think this will make more useful than current one.''
 
|-
 
|-
| align="center" rowspan="3" | {{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]]
+
| align="center" rowspan="5" | {{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]]
 
| align="center" | [[File:Item icon Rescue Ranger.png|100px]]<br/>
 
| align="center" | [[File:Item icon Rescue Ranger.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
Line 445: Line 418:
 
|
 
|
 
{{note|-50% max primary ammo on wearer}}
 
{{note|-50% max primary ammo on wearer}}
{{note|Picking buildings takes 130 metal}}
+
{{note|Self mark for death on building pick up}}
 
|
 
|
 
{{buff|-25% max primary ammo on wearer}}
 
{{buff|-25% max primary ammo on wearer}}
{{buff|Picking buildings takes only 100 metal}}
+
{{note|Self mark for death on ranged building pick up}}
 +
|
 +
''I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. And the self mark should affect only when you pick up a building from long range. Not from any.''
 +
|-
 +
| align="center" | [[File:Item icon Frontier Justice.png|100px]]<br/>
 +
<small>[[Primary]]</small><br/>
 +
'''[[Frontier Justice]]'''
 +
|
 +
{{note|-50% clip size}}
 +
|
 +
{{buff|-34% clip size}}
 
|
 
|
''I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed.''
+
''Why.''
 
|-
 
|-
 
| align="center" | [[File:Item icon Southern Hospitality.png|100px]]<br/>
 
| align="center" | [[File:Item icon Southern Hospitality.png|100px]]<br/>
Line 456: Line 439:
 
'''[[Southern Hospitality]]'''
 
'''[[Southern Hospitality]]'''
 
|
 
|
{{note|On hit: bleed for 5 seconds}}
+
{{note|20% fire damage vulnerability on wearer}}
{{note|No random critical hits}}
 
 
|
 
|
{{buff|On hit: bleed for 6 seconds}}
+
{{note|No fire damage vulnerability}}
{{buff|Critical hits enabled}}
+
{{nerf|15% slower weapon switch rate}}
{{nerf|-20% damage penalty}}
 
 
|
 
|
''Removed SH's stat change during '''Hattless Update''' made this weapon stronger(I guess...), why it's removed I'm asking? Maybe this will work.''
+
''~''
 
|-
 
|-
 
| align="center" | [[File:Item icon Jag.png|100px]]<br/>
 
| align="center" | [[File:Item icon Jag.png|100px]]<br/>
Line 469: Line 450:
 
'''[[Jag]]'''
 
'''[[Jag]]'''
 
|
 
|
{{note|+30% faster building rate(bugged)}}
+
{{note|+30% faster building rate (bugged)}}
 
|
 
|
{{buff|+25% faster building rate('''WORKING''')}}
+
{{buff|+25% faster building rate (Fixed and set to 25%)}}
 +
{{buff|No move speed penalty while hauling}}
 
|
 
|
''I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got 17% bonus.''
+
''I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus.''
 +
|-
 +
| align="center" | [[File:Item icon Gunslinger.png|100px]]<br/>
 +
<small>[[Melee]]</small><br/>
 +
'''[[Gunslinger]]'''
 +
|
 +
~
 +
|
 +
{{buff|No move speed penalty while hauling}}
 +
{{note|Mini-sentry will destroy itself if it runs out of ammo}}
 +
{{nerf|Mini-sentry can't be wrangled}}
 +
|
 +
''~''
 +
|-
 +
| align="center" rowspan="3" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]]
 +
| align="center" | [[File:Item icon Blutsauger.png|100px]]<br/>
 +
<small>[[Primary]]</small><br/>
 +
'''[[Blutsauger]]'''
 +
|
 +
{{note|On hit: +3 health}}
 +
{{note|-2 health drained per second on wearer}}
 +
|
 +
{{note|No health on hit}}
 +
{{note|No health drain}}
 +
{{buff|On hit: Mad Milk applied to target for 3 seconds}}
 +
{{nerf|Disables natural regeneration on wearer}}
 +
|
 +
''We didn't asked for Tank Medic.''
 +
|-
 +
| align="center" | [[File:Item icon Overdose.png|100px]]<br/>
 +
<small>[[Primary]]</small><br/>
 +
'''[[Overdose]]'''
 +
|
 +
{{note|Movement speed increases based on ÜberCharge percentage to a maximum of +10%}}
 +
|
 +
{{buff|Movement speed increases based on ÜberCharge percentage to a maximum of +15%}}
 +
{{buff|Immune to the effects of speed reduction}}
 +
{{nerf|-25% clip size}}
 +
|
 +
''It needs something different to make it more challenging for user and for foe.''
 
|-
 
|-
| align="center" rowspan="1" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]]
 
 
| align="center" | [[File:Item icon Kritzkrieg.png|100px]]<br/>
 
| align="center" | [[File:Item icon Kritzkrieg.png|100px]]<br/>
 
<small>[[Secondary]]</small><br/>
 
<small>[[Secondary]]</small><br/>
Line 482: Line 502:
 
{{note|Taunt heals 11 hp}}
 
{{note|Taunt heals 11 hp}}
 
|
 
|
{{buff|Taunt heals 50 hp}}
+
{{buff|Taunt heals 30 hp}}
 
|
 
|
 
''It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun.''
 
''It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun.''
 
|-
 
|-
 
| align="center" rowspan="5" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
 
| align="center" rowspan="5" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
 +
| align="center" | [[File:Item icon Sydney Sleeper.png|100px]]<br/>
 +
<small>[[Primary]]</small><br/>
 +
'''[[Sydney Sleeper]]'''
 +
|
 +
{{note|No headshots}}
 +
|
 +
{{buff|Can headshot}}
 +
{{nerf|-25% damage on head shot}}
 +
|
 +
''~''
 +
|-
 
| align="center" | [[File:Item icon Machina.png|100px]]<br/>
 
| align="center" | [[File:Item icon Machina.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
Line 493: Line 524:
 
{{note|Full charge: +15% damage bonus}}
 
{{note|Full charge: +15% damage bonus}}
 
|
 
|
{{buff|Full charge: +25% damage bonus}}
+
{{buff|Full charge: +20% damage bonus}}
{{nerf|-25% slower firing speed}}
+
{{nerf|-25% charge rate}}
 
|
 
|
 
''Nothing personal. I just wanted to shut up those so called '''"Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper"''' players.''
 
''Nothing personal. I just wanted to shut up those so called '''"Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper"''' players.''
 
|-
 
|-
| align="center" | [[File:Item icon Bazaar Bargain.png|100px]]<br/>
+
| align="center" | [[File:Item icon Classic.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''[[Bazaar Bargain]]'''
+
'''[[Classic]]'''
 
|
 
|
''~''
+
~
 
|
 
|
{{nerf|-15% bodyshot damage penalty}}
+
{{buff|+25% charge rate}}
 
|
 
|
''If Bazaar is made for headshots, then why not to give more penalties for bodyshots?''
+
''The weapon is good, but it's underpowered.''
 
|-
 
|-
| align="center" | [[File:Item icon SMG.png|100px]]<br/>
+
| align="center" | [[File:Item icon Razorback.png|100px]]<br/>
 
<small>[[Secondary]]</small><br/>
 
<small>[[Secondary]]</small><br/>
'''[[SMG]]/[[Cleaner's Carbine]]'''
+
'''[[Razorback]]'''
 
|
 
|
''~''
+
~
 
|
 
|
{{buff|+50% max secondary ammo on wearer(hidden)}}
+
{{buff|Deals 15 damage both for attacker and user on backstab blocking}}
 
|
 
|
''These weapons needs more ammo.''
+
''Have you ever seen a guy who's using Razorback?''
 
|-
 
|-
 
| align="center" | [[File:Item icon Cleaner's Carbine.png|100px]]<br/>
 
| align="center" | [[File:Item icon Cleaner's Carbine.png|100px]]<br/>
Line 522: Line 553:
 
'''[[Cleaner's Carbine]]'''
 
'''[[Cleaner's Carbine]]'''
 
|
 
|
{{note|On kill: 3 seconds of 100% critical chance}}
 
 
{{note|-35% slower firing speed}}
 
{{note|-35% slower firing speed}}
{{note|-20% clip size}}
 
 
|
 
|
{{buff|On kill: 5 seconds of 100% critical chance}}
+
{{buff|-20% slower firing speed}}
{{buff|-25% slower firing speed}}
 
{{buff|No clip size penalty}}
 
 
|
 
|
''Short crit chance time and slow firing rate makes this weapon UP, it needs a buff.''
+
''It's still a rubbish.''
 
|-
 
|-
| align="center" | [[File:Item icon Bushwacka.png|100px]]<br/>
+
| align="center" rowspan="3" | {{Icon class|class=Spy|link=Spy}}<br/>[[Spy]]
<small>[[Melee]]</small><br/>
+
| align="center" | [[File:Item icon Ap-Sap.png|100px]]<br/>
'''[[Bushwacka]]'''
+
<small>[[Sapper]]</small><br/>
 +
'''[[Ap-Sap]]'''
 
|
 
|
 
~
 
~
 
|
 
|
{{Nerf|No random critical hits}}
+
{{note|Crafting recipe: Red-Tape Recorder + 3x Refined Metal}}
 
|
 
|
''Most people use it for Jarate + Bushwacka strategy to get rid off attackers. So why does it crit randomly?''
+
''This is the part where I kill you.''
 
|-
 
|-
| align="center" rowspan="3" | {{Icon class|class=Spy|link=Spy}}<br/>[[Spy]]
 
 
| align="center" | [[File:Item icon Big Earner.png|100px]]<br/>
 
| align="center" | [[File:Item icon Big Earner.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
Line 554: Line 581:
 
''Someone suggested this on steam forums. I must say, I approve his suggestion''
 
''Someone suggested this on steam forums. I must say, I approve his suggestion''
 
|-
 
|-
| align="center" | [[File:Item icon Red-Tape Recorder.png|100px]]<br/>
+
| align="center" | [[File:Item icon Conniver's Kunai.png|100px]]<br/>
<small>[[Building]]</small><br/>
+
<small>[[Melee]]</small><br/>
'''[[Red-Tape Recorder]]'''
+
'''[[Conniver's Kunai]]'''
|
 
{{note|3.0 sec Downgrade speed}}
 
 
|
 
|
{{nerf|2.5 sec Downgrade speed}}
+
{{note|On Backstab: Absorbs the health from your victim.}}
 
|
 
|
''Still annoying''
+
{{buff|On Backstab: Absorbs the health from your victim and temporarily increase max health}}
|-
+
{{note|Max health extension: up to 165 HP for 16 seconds}}
| align="center" | [[File:Item icon Ap-Sap.png|100px]]<br/>
+
{{note|Health drain depends on class max HP.}}
<small>[[Building]]</small><br/>
+
{{nerf|Unable to see enemy health}}
'''[[Ap-Sap]]'''
 
 
|
 
|
''~''
+
''Another idea that came to my mind. It's just a cross between Kunai and [[Dalokohs Bar]]. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get.''
|
 
{{note|Can be obtained from crafting}}
 
|
 
''Ok, we have it pruchaseable. Now make it craftable.''
 
|-
 
 
|}
 
|}
  
=== Hats and miscs ===
 
  
{| class="wikitable grid collapsible" width="100%"
+
P.s.: Screw your economy. It's all about the goddamn gameplay, not trading. If you reeeally want to trade, then trade cards just like in old times or spend time with your friends, I dunno, drinking beer, playing football, etc.
! colspan="4" class="header" | Hats
 
|-
 
! class="header" width="15%" | Class
 
! class="header" width="10%" | Hat
 
! class="header" width="25%" | Changes
 
! class="header" width="25%" | Reason
 
|-
 
| align="center" rowspan="4" | '''All Class'''
 
| align="center" | [[File:Backpack Bill's hat.png|100px]]<br/>
 
<small>[[Hat]]</small><br/>
 
'''[[Bill's hat]]'''
 
|
 
{{Info}}Can be obtained by craft and drop<br>
 
{{Info}}Players who already owned Bill's hat before the update will have in [[Vintage]] quality<br>
 
|
 
''I don't like bills. Not because I don't have one. Just, don't, like, them.''
 
|-
 
| align="center" | [[File:Backpack Ellis' Cap.png|100px]]<br/>
 
<small>[[Hat]]</small><br/>
 
'''[[Ellis' Cap]]'''
 
|
 
{{Info}}Can be obtained by craft and drop<br>
 
{{Info}}Players who already owned Ellis' Cap before the update will have in [[Vintage]] quality<br>
 
{{Info}}Alongside with [[Frying Pan]], it's no longer obtainable by purchasing Left 4 Dead 2
 
|
 
''~''
 
|-
 
| align="center" | [[File:Backpack Spiral Sallet.png|100px]]<br/>
 
<small>[[Hat]]</small><br/>
 
'''[[Spiral Sallet]]'''
 
|
 
{{Info}}The item is tradeable<br>
 
{{Info}}The item has styles: Open(default), Closed and Mighty(original Mighty Cobalt Helm colors)
 
|
 
''~''
 
|-
 
| align="center" | [[File:Backpack Awesomenauts Badge.png|100px]]<br/>
 
<small>[[Misc]]</small><br/>
 
'''Game promo medals'''
 
|
 
{{Info}}[[Awesomenauts Badge]], [[Vigilant Pin]], [[Whale Bone Charm]], [[Merc Medal]], [[Mark of the Saint]], [[Hitt Mann Badge]], [[Croft's Crest]], [[Heroic Companion Badge]], [[Bolgan Family Crest]], [[Companion Cube Pin]] and [[Atomic Accolade]] are no longer obtainable trough craft, mann co. store purchase and drop.
 
|
 
''It's a reward from game purchase, isn't it?''
 
|-
 
| align="center" rowspan="1" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]]
 
| align="center" | [[File:Backpack Battle Bob.png|100px]]<br/>
 
<small>[[Hat]]</small><br/>
 
'''[[Battle Bob]]'''
 
|
 
{{Info}}Changed from hat into misc<br>
 
|
 
''It looks terrible as hat.''
 
|-
 
| align="center" rowspan="1" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
 
| align="center" | [[File:Backpack Battery Bandolier.png|100px]]<br/>
 
<small>[[Misc]]</small><br/>
 
'''[[Battery Bandolier]]'''
 
|
 
{{Info}}Can be also worn by Soldier and Pyro<br>
 
|
 
''Whatever''
 
|-
 
| align="center" rowspan="1" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
 
| align="center" | [[File:Backpack One-Man Army.png|100px]]<br/>
 
<small>[[Hat]]</small><br/>
 
'''[[One-Man Army]]/[[Your Worst Nightmare]]'''
 
|
 
{{Info}}[[One-Man Army]] is merged with [[Your Worst Nightmare]] headwear for sniper under the name '''One-Mann Army''', which can be worn both by Heavy and Sniper.<br>
 
{{Info}}Replaced '''Your Worst Nightmare''' with '''One-Mann Army'''
 
|
 
''That makes no sense, have 2 identical hats for other classes that is not one hat.''
 
|}
 
 
 
=== Tools ===
 
{| class="wikitable grid collapsible" width="100%"
 
! colspan="4" class="header" | Tools
 
|-
 
! class="header" width="15%" | Class
 
! class="header" width="10%" | Tool/s
 
! class="header" width="25%" | Changes
 
! class="header" width="25%" | Reason
 
|-
 
| align="center" rowspan="2" | [[Tools]]
 
| align="center" | [[File:Paint Can B8383B.png|100px]]<br/>
 
<small>[[Tools]]</small><br/>
 
'''Team Paints'''
 
|
 
{{Info}}All team paints can be obtained by drop.
 
|
 
''~''
 
|-
 
| align="center" | [[File:Paint Can 141414.png|100px]]<br/>
 
<small>[[Tools]]</small><br/>
 
'''Other Paints'''
 
|
 
{{Info}}Pink as hell, A colour similiar to Slate, Dark Salomon Injustice, A bitter taste of Defeat and Lime, The Color of a Gentlemann's Business Pants, Drably Olive, Mann's Mint, After Eight, A Distinctive Lack of Hue and An Extraordinary Abundance of Tinge are obtainable by dropping.
 
|
 
''~''
 
|}
 
=== Sentry Buster ===
 
{| class="wikitable grid collapsible" width="100%"
 
! colspan="4" class="header" | Sentry Buster
 
|-
 
! class="header" width="10%" | Sentry Buster
 
! class="header" width="10%" | Current
 
! class="header" width="10%" | Changes
 
! class="header" width="10%" | Reason
 
|-
 
| align="center" | [[File:SentryBuster.png|100px]]<br/>
 
'''[[Sentry Buster]]'''
 
|
 
{{note|2500 HP}}
 
{{note|187% move speed}}
 
|
 
{{nerf|1300 HP}}
 
{{nerf|100% move speed}}
 
|
 
Nobody likes sentry busters you hear me?
 
|}
 
  
 
== Suggestion zone ==
 
== Suggestion zone ==
Line 714: Line 613:
 
! class="header" width="25%" | Notes / Abilities
 
! class="header" width="25%" | Notes / Abilities
 
|-
 
|-
| align="center" rowspan="2" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
+
| align="center" rowspan="1" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
| align="center" | [[File:User Texaneer Robot1.png|150px]]<br/>
+
| align="center" | [[File:User_Texaneer_Robot_scout_giantscout.png|150px]]<br/>
'''Gift Robot'''
+
'''Giant Scout'''<br>
| align="center" |[[File:Item icon Festive Bat.png|100px]]<br/>
+
Giant, Main
'''Festive Bat'''
+
| align="center" | [[File:Item icon Scattergun.png|100px]]<br/>
| align="center" |[[File:Item icon Gifting Man From Gifting Land.png|100px]]<br/>
+
'''Scattergun'''
'''Gifting Man From Gifting Land'''
+
| align="center" | [[File:Item icon Bolt Boy.png|100px]]<br/>
 +
'''Bolt Boy'''
 
| align="center" |None
 
| align="center" |None
 
|
 
|
{{pro}}5000 hp<br>
+
{{buff|2000 HP}}
{{Pro}}Moves twice as fast<br>
+
{{buff|+4 shots in clip}}
{{pro}}Swings twice as fast<br>
+
{{buff|+50% more pellets per shot}}
{{Pro}}+100% knockback resistance<br>
+
{{buff|+30% knockback resistance}}
{{pro}}Drops comparable to tank large mount of credits<br>
+
{{nerf|Does not fire until fully reloaded}}
{{pro}}Heals 200 hp per second<br>
+
{{nerf|-25% damage done}}
{{Con}}Rare type of robot<br>
+
{{nerf|-20% slower move speed}}
{{con}}-50% damage penalty<br>
 
{{info}}Does not pick ups bombs<br>
 
{{info}}Attacks only if hurt by player<br>
 
{{info}}Spawns randomly like [[Sentry Buster]], but much less frequently<br>
 
 
|-
 
|-
| align="center" | [[File:User Texaneer Robot9.png|150px]]<br/>
+
| align="center" rowspan="1" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
'''Major Scout'''
+
| align="center" | [[File:User_Texaneer_Robot_pyro_pyrorunner.png|150px]]<br/>
| align="center" |[[File:Item icon Baby Face's Blaster.png|100px]]<br/>
+
'''Pyro Runner'''<br>
'''Baby Face's Blaster'''
+
Normal, Main
| align="center" |[[File:Item icon Hermes.png|100px]]<br/>
+
| align="center" | [[File:Item icon Powerjack.png|100px]]<br/>
'''Hermes'''
+
'''Powerjack'''
 +
| align="center" | [[File:Item icon Hottie's Hoodie.png|100px]]<br/>
 +
'''Hottie's Hoodie'''
 
| align="center" |None
 
| align="center" |None
 
|
 
|
{{pro}}5000 hp<br>
+
{{buff|200 HP}}
{{Pro}}Fires twice as fast<br>
+
{{buff|+100 health restored on kill}}
{{Pro}}+50% bullets per pellet<br>
+
{{buff|+25% faster move speed}}  
{{pro}}+4 pellets to max clip<br>
 
{{con}}Does not fire until fully reloaded
 
 
|-
 
|-
| align="center" rowspan="3" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]]
+
| align="center" rowspan="4" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
| align="center" | [[File:User Texaneer Robot2.png|150px]]<br/>
+
| align="center" | [[File:User_Texaneer_Robot_demo_titandemo.png|150px]]<br/>
'''Space Marine'''
+
'''Titan Demoman'''<br>
| align="center" | [[File:Item icon Righteous Bison.png|100px]]<br/>
+
Normal, Main
'''Righteous Bison'''
+
| align="center" | [[File:Item icon Grenade Launcher.png|100px]]<br/>
| align="center" |None
+
'''Grenade Launcher'''
| align="center" |None
+
| align="center" | [[File:Item icon Black Watch.png|100px]]<br/>
 +
'''Black Watch'''
 +
| align="center" | [[File:Item icon Gaelic Garb.png|100px]]<br/>
 +
'''Gaelic Garb'''
 
|
 
|
{{pro}}Fires penetrating energy bolts<br>
+
{{info}}1.9x larger in size<br>
{{pro}}Projectile cannot be deflected<br>
+
{{buff|65,000 HP}}
{{pro}}+25% projectile speed<br>
+
{{buff|+75% knockback resistance}}
{{pro}}+25% faster move speed<br>
+
{{buff|Extra +90% vertical airblast resistance}}
{{con}}150 HP<br>
+
{{buff|+90% faster fire rate}}
{{Con}}-50% damage vs. buildings<br>
+
{{buff|No need to reload}}
{{info}}Attacks in very large groups.
+
{{buff|Regenerates 250 HP per second}}
 +
{{buff|Provides 90% less rage}}
 +
{{nerf|-60% move speed}}
 +
{{nerf|+3 degrees random projectile deviation}}
 
|-
 
|-
| align="center" | [[File:User Texaneer Robot7.png|150px]]<br/>
+
| align="center" | [[File:User_Texaneer_Robot_demo_scatterdemo.png|150px]]<br/>
'''Super Space Marine'''
+
'''Scatter Demo'''<br>
| align="center" | [[File:Item icon Cow Mangler 5000.png|100px]]<br/>
+
Normal, Main
'''Cow Mangler 5000'''
+
| align="center" | [[File:Item icon Eyelander.png|100px]]<br/>
| align="center" |None
+
'''Loch-n-Load'''
| align="center" |None
+
| align="center" | [[File:Item icon Scotch Bonnet.png|100px]]<br/>
 +
'''Scotch Bonnet'''
 +
| align="center" | [[File:Item icon Juggernaut Jacket.png|100px]]<br/>
 +
'''Juggernaut Jacket'''
 
|
 
|
{{pro}}Fires fast travelling laser beams<br>
+
{{note|Fires 2 bombs at once}}
{{pro}}Projectile cannot be deflected<br>
+
{{buff|+50% faster firing speed}}
{{info}}Can sometimes charge the shot that would disable sentry guns for several seconds<br>
+
{{nerf|Does not fire until fully reloaded}}
{{Con}}-50% damage vs. buildings
+
{{nerf|+3 degrees random projectile deviation}}
 
|-
 
|-
| align="center" | [[File:User Texaneer Robot3.png|150px]]<br/>
+
| align="center" | [[File:User_Texaneer_Robot_demo_superdemoknight.png|150px]]<br/>
'''Giant Space Marine'''
+
'''Super Demoknight'''<br>
| align="center" | [[File:Item icon Cow Mangler 5000.png|100px]]<br/>
+
Normal, Main
'''Cow Mangler 5000'''
+
| align="center" | [[File:Item icon Eyelander.png|100px]]<br/>
| align="center" | [[File:Item icon Cross-Comm Crash Helmet.png|100px]]<br>
+
'''Eyelander''' + Chargin' Targe
'''Cross-Comm Crash Helmet'''
+
| align="center" | [[File:Item icon Dark Falkirk Helm.png|100px]]<br/>
 +
'''Dark Falkirk Helm'''
 
| align="center" |None
 
| align="center" |None
 
|
 
|
{{pro}}4500 HP<br>
+
{{buff|300 HP}}
{{pro}}Fires fast travelling laser beams<br>
+
{{buff|5 seconds of 100% critical chance on kill}}
{{pro}}Projectile cannot be deflected<br>
+
{{buff|+450% recharge rate}}
{{info}}Can and will charge the shot that would disable sentry guns for several seconds<br>
+
{{buff|+2 seconds charge time}}
{{con}}-50% slower move speed<br>
 
{{Con}}-50% damage vs. buildings<br>
 
{{con}}Does not fire until fully reloaded
 
 
|-
 
|-
| align="center" rowspan="1" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
+
| align="center" | [[File:User_Texaneer_Robot_demo_armoreddemoknight.png|150px]]<br/>
| align="center" | [[File:User Texaneer Robot10.png|150px]]<br/>
+
'''Armored Demoknight'''<br>
'''FireFighter'''
+
Normal, Main
| align="center" | [[File:Item icon Detonator.png|100px]]<br/>
+
| align="center" | [[File:Item icon Scotsman's Skullcutter.png|100px]]<br/>
'''Detonator'''
+
'''Scotsman's Skullcutter''' + Chargin' Targe
| align="center" | [[File:Item icon Brigade Helm.png|100px]]<br/>
+
| align="center" | [[File:Item icon Glasgow Great Helm.png|100px]]<br/>
'''Brigade Helm'''
+
'''Glasgow Great Helm'''
| align="center" |None
+
| align="center" | [[File:Item icon Dark Age Defender.png|100px]]<br/>
 +
'''Dark Age Defender'''
 
|
 
|
{{info}}1.9x larger in size<br>
+
{{info}}50% larger in size<br>
{{pro}}45.000 HP<br>
+
{{buff|900 HP}}
{{pro}}+60% knockback resistance<br>
+
{{buff|3 seconds of 100% critical chance on kill}}
{{pro}}Extra +90% vertical airblast resistance<br>
+
{{buff|+150% damage dealt}}
{{pro}}Fires and reloads twice as fast<br>
+
{{nerf|-30% move speed}}
{{pro}}100% chance for critical hit on burning targets<br>
 
{{pro}}Provides 90% less rage<br>
 
{{pro}}Heals 150 health per second<br>
 
{{Con}}-50% move speed<br>
 
 
|-
 
|-
| align="center" rowspan="2" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
+
| align="center" rowspan="5" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
| align="center" | [[File:User Texaneer Robot5fix.png|150px]]<br/>
+
| align="center" | [[File:User_Texaneer_Robot_heavy_heavyslowdownonhit.png|150px]]<br/>
'''Samurai Demo'''
+
'''Heavy Slowdown-On-hit'''<br>
| align="center" |[[File:Item icon Half-Zatoichi.png|100px]]<br/>
+
Normal, Support
'''Half-Zatoichi'''
+
| align="center" | [[File:Item icon Natascha.png|100px]]<br/>
| align="center" |[[File:Item icon Samur-Eye.png|100px]]<br/>
+
'''Natascha'''
'''Samur-Eye'''
+
| align="center" |None
 
| align="center" |None
 
| align="center" |None
 
|
 
|
{{pro}}Fully restores health on kill<br>
+
{{buff|100% chance to slow target}}
{{pro}}Attacks in very large groups<br>
+
{{buff|+100% more pellets per shot}}
{{info}}Katana wielders deal and take instant kills
+
{{nerf|-80% damage dealt}}
 
|-
 
|-
| align="center" | [[File:User Texaneer Robot6.png|150px]]<br/>
+
| align="center" | [[File:User_Texaneer_Robot_heavy_titanheavy.png|150px]]<br/>
'''Giant Samurai'''
+
'''Heavy Titan'''<br>
| align="center" |[[File:Item icon Half-Zatoichi.png|100px]]<br/>
+
Juggernaut
'''Half-Zatoichi'''
+
| align="center" | [[File:Item icon Brass Beast.png|100px]]<br/>
| align="center" |[[File:Item icon Samur-Eye.png|100px]]<br/>
+
'''Natascha'''
'''Samur-Eye'''
+
| align="center" | [[File:Item icon Bunsen Brave.png|100px]]<br/>
| align="center" |[[File:Item icon Menpo.png|100px]]<br/>
+
'''Bunsen Brave'''
'''Menpo'''
+
| align="center" |None
|
 
{{pro}}5000 hp<br>
 
{{pro}}Fully restores health on kill<br>
 
{{pro}}On kill: 3 seconds of mini-crits<br>
 
{{con}}Katana wielders deals double damage to robot.<br>
 
{{con}}-50% slower move speed
 
|-
 
| align="center" rowspan="3" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
 
| align="center" | [[File:User Texaneer Robot11.png|150px]]<br/>
 
'''Robo-Santa'''
 
| align="center" | [[File:Item icon Festive Minigun.png|100px]]<br/>
 
'''Festive Mini-gun'''
 
| align="center" | [[File:Item icon B.M.O.C..png|100px]]<br/>
 
'''B.M.O.C.'''
 
| align="center" | [[File:Item icon All-Father.png|100px]]<br/>
 
'''All-Father'''
 
|
 
{{pro}}5000 HP<br>
 
{{pro}}+70% knockback resistance<br>
 
{{pro}}+50% damage bonus<br>
 
{{con}}-50% move speed<br>
 
{{con}}Cannot see past 1200 units<br>
 
{{info}}Explodes with gifts on death<br>
 
{{info}}Appears only on special MvM christmass event map
 
|-
 
| align="center" | [[File:User Texaneer Robot12.png|150px]]<br/>
 
'''Giant Festive Deflector'''
 
| align="center" | [[File:Item icon Festive Minigun.png|100px]]<br/>
 
'''Festive Deflector'''
 
| align="center" | [[File:Item icon U-clank-a.png|100px]]<br/>
 
'''U-clank-a'''
 
| align="center" | [[File:Item icon Merc's Muffler.png|100px]]<br/>
 
'''Merc's Muffler'''
 
 
|
 
|
{{pro}}5000 HP<br>
+
{{info}}2x larger in size<br>
{{pro}}+70% knockback resistance<br>
+
{{buff|80,000 HP}}
{{pro}}+50% damage bonus<br>
+
{{buff|+75% knockback resistance}}
{{pro}}Can shoot down projectiles<br>
+
{{buff|Extra +90% vertical airblast resistance}}
{{con}}-50% move speed<br>
+
{{buff|+50% damage done}}
{{con}}Cannot see past 1200 units<br>
+
{{buff|+100% more pellets per shot}}
{{info}}Appears only on special MvM christmass event map
+
{{buff|Regenerates 250 HP per second}}
 +
{{buff|Provides 90% less rage}}
 +
{{nerf|-70% move speed}}
 
|-
 
|-
| align="center" | [[File:User Texaneer Robot13.png|150px]]<br/>
+
| align="center" | [[File:User_Texaneer_Robot_heavy_heavybrawlervar1.png|150px]]<br/>
'''Bear Force Heavy'''
+
'''Heavy Brawler Type 1'''<br>
| align="center" | [[File:Item icon Warrior's Spirit.png|100px]]<br/>
+
Normal, Main/Support
'''Warrior's Spirit'''
+
| align="center" | [[File:Item icon Eviction Notice.png|100px]]<br/>
| align="center" | [[File:Item icon Big Chief.png|100px]]<br/>
+
'''Eviction Notice'''
'''Big Chief'''
 
 
| align="center" |None
 
| align="center" |None
|
 
{{info}}50% larger in size<br>
 
{{pro}}+30% damage bonus<br>
 
{{pro}}+50% critical hit resistance<br>
 
{{con}}250 HP
 
|-
 
| align="center" rowspan="1" | {{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]]
 
| align="center" | [[File:User Texaneer Robot8.png|150px]]<br/>
 
'''Festive Engineer Robot'''
 
| align="center" |[[File:Item icon Festive Wrench.png|100px]]<br/>
 
'''Festive Wrench'''
 
| align="center" |[[File:Item icon Industrial Festivizer.png|100px]]<br/>
 
'''Industrial Festivizer'''
 
 
| align="center" |None
 
| align="center" |None
 
|
 
|
{{info}}Appears only on special MvM christmass event map
+
{{buff|350 HP}}
 +
{{buff|+60% faster firing speed}}
 +
{{buff|+30% move speed}}
 +
{{nerf|-40% damage dealt}}
 
|-
 
|-
| align="center" rowspan="1" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]]
+
| align="center" | [[File:User_Texaneer_Robot_heavy_heavybrawlervar2.png|150px]]<br/>
| align="center" | [[File:User Texaneer Robot14.png|150px]]<br/>
+
'''Heavy Brawler Type 2'''<br>
'''Crit Charger'''
+
Normal, Main
| align="center" |[[File:Item icon Kritzkrieg.png|100px]]<br/>
+
| align="center" | [[File:Item icon Eviction Notice.png|100px]]<br/>
'''Kritzkrieg'''
+
'''Eviction Notice'''
| align="center" |[[File:Item icon Surgeon's Stahlhelm.png|100px]]<br/>
+
| align="center" | [[File:Item icon Hound Dog.png|100px]]<br/>
'''Surgeon's Stahlhelm'''
+
'''Hound Dog'''
 
| align="center" |None
 
| align="center" |None
 
|
 
|
{{pro}}Spawns With Full UberCharge<br>
+
{{buff|400 HP}}
{{pro}}+500% ubercharge rate<br>
+
{{buff|+60% Faster firing speed}}
{{Con}}Ubercharge Lasts 5 seconds<br>
+
{{buff|+30% move speed}}
{{Con}}Can use only secondary and melee weapons
+
{{buff|100% crit chance}}
 +
{{nerf|-50% damage dealt}}
 
|-
 
|-
| align="center" rowspan="1" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
+
| align="center" | [[File:User_Texaneer_Robot_heavy_fastshotgunheavy.png|150px]]<br/>
| align="center" | [[File:User Texaneer Robot4.png|150px]]<br/>
+
'''Fast Heavy Shotgun'''<br>
'''Penetrator'''
+
Normal, Main
| align="center" |[[File:Item icon Machina.png|100px]]<br/>
+
| align="center" | [[File:Item icon Family Business.png|100px]]<br/>
'''Machina'''
+
'''Family Business'''
 +
| align="center" | [[File:Item icon Capo's Capper.png|100px]]<br/>
 +
'''Capo's Capper'''
 
| align="center" |None
 
| align="center" |None
| align="center" |[[File:Item icon Deus Specs.png|100px]]<br/>
 
'''Deus Specs'''
 
 
|
 
|
{{pro}}Uses penetrating rounds<br>
+
{{buff|+90% faster reload}}
{{Pro}}+35% damage bonus<br>
+
{{buff|+150% more pellets per shot}}
{{con}}Uses tracer rounds<br>
+
{{nerf|-67% damage dealt}}
{{con}}-20% slower firing speed<br>
 
{{info}}Attacks in small up to 5 robots group or together with other sniper robots.
 
|}
 
=== Crates ===
 
{| class="wikitable grid collapsible " width="35%"
 
! colspan="3" class="header" | Crates
 
|-
 
! class="header" width="1%" | Crate no.
 
! class="header" width="10%" | Item
 
|-
 
| align="center" rowspan="9" | [[File:Backpack Mann Co. Supply Crate.png|100px]]<br/>
 
'''No. 61'''
 
|-
 
| align="center" | [[File:Backpack Hitman's Heatmaker.png|100px]]<br/>
 
Strange [[Hitman's Heatmaker]]
 
|-
 
| align="center" | [[File:Backpack Righteous Bison.png|100px]]<br/>
 
Strange [[Righteous Bison]]
 
|-
 
| align="center" | [[File:Backpack Vita-Saw.png|100px]]<br/>
 
Strange [[Vita-Saw]]
 
|-
 
| align="center" | [[File:Backpack Strange Part Domination Kills.png|100px]]<br/>
 
Strange Part: Friends Killed ''(Counts number of killed players from friend list)''
 
|-
 
| align="center" | [[File:Backpack Strange Part Domination Kills.png|100px]]<br/>
 
Strange Part: Disguised Spys Killed
 
|-
 
| align="center" | [[File:Backpack Strange Part Domination Kills.png|100px]]<br/>
 
Strange Part: Sentry Busters Destroyed
 
|-
 
| align="center" | [[File:Backpack Engineer's Cap.png|100px]]<br/>
 
[[Engineer's Cap]]
 
|-
 
| align="center" | [[File:Backpack Last Breath.png|100px]]<br/>
 
[[Last Breath]]
 
|-
 
| align="center" rowspan="9" | [[File:Backpack Mann Co. Supply Crate.png|100px]]<br/>
 
'''No. 62'''
 
|-
 
| align="center" | [[File:Backpack Knife.png|100px]]<br/>
 
Strange [[Knife]]
 
|-
 
| align="center" | [[File:Backpack Claidheamh Mòr.png|100px]]<br/>
 
Strange [[Claidheamh Mòr]]
 
|-
 
| align="center" | [[File:Backpack Pretty Boy's Pocket Pistol.png|100px]]<br/>
 
Strange [[Pretty Boy's Pocket Pistol]]
 
|-
 
| align="center" | [[File:Backpack Strange Part Domination Kills.png|100px]]<br/>
 
Strange Part: Monsters Defeated ''(Counts numbers of defeated  HHH, Monoculus and/or Merasmus)''
 
|-
 
| align="center" | [[File:Backpack Strange Part Domination Kills.png|100px]]<br/>
 
Strange Part: Taunt Kills ''(Can be applied only to weapons which have taunt kills, e.g.: [[fists]], [[huntsman]])''
 
|-
 
| align="center" | [[File:Backpack Strange Part Domination Kills.png|100px]]<br/>
 
Strange Part: Enviromental Kills
 
|-
 
| align="center" | [[File:Backpack Private Eye.png|100px]]<br/>
 
[[Private Eye]]
 
|-
 
| align="center" | [[File:Backpack Security Shades.png|100px]]<br/>
 
[[Security Shades]]
 
|-
 
| align="center" rowspan="9" | [[File:Backpack Salvaged Mann Co. Supply Crate.png|100px]]<br/>
 
'''No. 60 (salvage)'''
 
|-
 
| align="center" | [[File:Backpack AWPer Hand.png|100px]]<br/>
 
Strange [[AWPer Hand]]
 
|-
 
| align="center" | [[File:Backpack Scottish Handshake.png|100px]]<br/>
 
Strange [[Scottish Handshake]]
 
|-
 
| align="center" | [[File:Backpack Solemn Vow.png|100px]]<br/>
 
Strange [[Solemn Vow]]
 
|-
 
| align="center" | [[File:Backpack Cloak and Dagger.png|100px]]<br/>
 
Strange [[Cloak and Dagger]]
 
|-
 
| align="center" | [[File:Backpack Pomson 6000.png|100px]]<br/>
 
Strange [[Pomson 6000]]
 
 
|}
 
|}

Latest revision as of 12:05, 9 August 2014

You just ain't doin' it right.
Texaneer about valve items.
Texaneer
Texaneer
Basic information
Icon: Leaderboard class engineer.png
Type: Multiprupose
Health: 125 /Medic emblem RED.png185
150 /Medic emblem RED.png225 With gunslinger
Speed: "As fast as I can"

Texaneer is a BLU engineer who likes to make some stuff. He's (not) known from making (not so good) gmod videos and playing only in trade_ maps. Except making stuff he likes also Fallout, Transformers, mechs, Linkin Park, Coldplay, Queen and Minecraft. He also don't like colorful horse mutants(also known as ponies.) and he's sick of it because of their massive apperance and domination over TF2(but not only here. Also in Minecraft or deviantART). He represents ARC's Randomness element.


Empty Space of Nope.avi





















Main Prupose of this page

It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.




P.s.: Does not includes cookies.

Changes that I want them in TF2




Weapons

~
Weapons
Class Weapon Current Stats Change Suggestion Comments/Notes
Multiple classes Item icon Frying Pan.png

Melee
Frying Pan

~

Pictogram comment.png The item is now obtainable by craft and drop
Pictogram comment.png Players who already owned Frying Pan before the update and not upgraded into Strange will have in Vintage quality
Pictogram comment.png Alongside with Ellis Cap, it's no longer obtainable by purchasing Left 4 Dead 2
Pictogram minus.png It's a rare drop

Leaderboard class scout.png
Scout
Item icon Soda Popper.png

Primary
Soda Popper

~

Pictogram plus.png Extended 'Hype' time from 8 to 10 seconds
Pictogram comment.png Needs better visual effects while 'Hype' is toggled and also footprints when activated

New Soda Popper is now more fun to use, but it's sad that 'Hype' lasts so short.

Item icon Winger.png

Secondary
Winger

Pictogram comment.png +15% damage bonus
Pictogram comment.png +25% greater jump height when active
Pictogram comment.png -60% clip size

Pictogram comment.png No damage bonus
Pictogram plus.png +25% greater jump height on wearer
Pictogram plus.png -25% reduction in push force taken from damage
Pictogram plus.png -20% clip size penalty

You will hate me for this rework. But hey, it would be even better if they would make a stronger pistol for scout. Winger is just a tool.

Item icon Pretty Boy's Pocket Pistol.png

Secondary
Pretty Boy's Pocket Pistol

Pictogram comment.png +15 max health on wearer
Pictogram comment.png +50% fire damage vulnerability on wearer
Pictogram comment.png -25% slower firing speed

Pictogram comment.png No max health bonus
Pictogram comment.png No fire damage vulnerability on wearer
Pictogram comment.png No fire rate penalty
Pictogram plus.png 20% faster weapon switch rate
Pictogram minus.png -20% clip size

This will probably work. Taking half more damage from fire is too ridiculous for my standards. By the way, this is just a tool.

Item icon Boston Basher.png

Melee
Boston Basher/Three-Rune Blade

Pictogram comment.png On miss: damage and bleeding to self

Pictogram comment.png No self-damage and bleeding on miss
Pictogram minus.png -30% slower firing speed
Pictogram minus.png No random critical hits
Pictogram comment.png Recipe for Three-Rune Blade: Eyelander + 3x Refined metal

I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device.

Leaderboard class soldier.png
Soldier
Item icon Liberty Launcher.png

Primary
Liberty Launcher

Pictogram comment.png -25% blast damage from rocket jumps

Pictogram comment.png No reduced blast damage from rocket jumps
Pictogram plus.png +35% knockback from explosions

Blast soldiers in MvM are using Liberty Launcher. So if LL has knockback, it will help greatly in everything.

Item icon Rocket Jumper.png

Primary
Rocket Jumper

Pictogram comment.png +200% max primary ammo on wearer

Pictogram minus.png +100% max primary ammo on wearer
Pictogram comment.png Cannot equip in MvM

I've met one idiot who was using it against robots. Also cutting max ammo bonus by half will probably difficult a bit soldiers. Because they are not soldiers but idiots with swag.

Item icon Gunboats.png

Secondary
Gunboats

~

Pictogram plus.png +10% faster move speed on wearer.

If soldier loses pump gun, he deserves a speed boost.

Item icon Mantreads.png

Secondary
Mantreads

~

Pictogram plus.png +10% faster move speed on wearer.

Rocket jumping "soldiers" would like it.

Item icon Buff Banner.png

Secondary
Buff Banner

~

Pictogram plus.png +10% critical damage reistance on wearer

Idk

Item icon Escape Plan.png

Melee
Escape Plan

Pictogram comment.png You are marked for death while active, and for short period after switching weapons

Pictogram comment.png No self mark for death while active
Pictogram minus.png -50% damage penalty

Better "deal no damage at all" than die faster by self mark for death.

Item icon Disciplinary Action.png

Melee
Disciplinary Action

Pictogram comment.png Speed boost lasts 4 seconds

Pictogram plus.png Speed boost lasts 6 seconds

Leaderboard class pyro.png
Pyro
Item icon Flame Thrower.png

Primary
Flamethrower/Backburner/Degreaser

~

Pictogram minus.png Increased airblast cost from 20 to 30

We all know that pyro is OP. The real pyro player shouldn't spam with airblasts and should not have any goddamn chance to finish off with Flare Gun/Reserve Shooter or Axtinguisher. For short: You have made a big mistake.

Item icon Backburner.png

Primary
Backburner

Pictogram comment.png +150% airblast cost

Pictogram plus.png +65% airblast cost
Pictogram plus.png +25% airblast push force
Pictogram minus.png No random critical hits

If it says Backburner. Why still randomly crits?(Note: ariblast cost reduction would be implemented when airblast cost increase is applied)

Item icon Degreaser.png

Primary
Degreaser

Pictogram comment.png 65% faster weapon switch time

Pictogram minus.png 35% faster weapon switch time
Pictogram plus.png +25% burn duration

I know, they think that this weapon makes them more pro. But is that really necessary to run with axtinguisher while you could just take 2-3 shots from pump gun?

Item icon Manmelter.png

Secondary
Manmelter

Pictogram comment.png -20% slower firing speed (hidden)

Pictogram comment.png No hidden fire rate penalty
Pictogram minus.png -20% fire damage penalty
Pictogram minus.png -25% burn duration

Have you seen anyone with this?

Item icon Axtinguisher.png

Melee
Axtinguisher/Postal Pummeler

Pictogram comment.png -50% damage vs. non burning targets
Pictogram comment.png No critical hits vs. non burning targets

Pictogram comment.png Damage tweak:
Pictogram minus.png -25% damage penalty
Pictogram minus.png No random critical hits

Why not make it like Neon annihilator?

Item icon Homewrecker.png

Melee
Homewrecker/Maul

Pictogram comment.png -25% damage vs. playes

Pictogram comment.png No damage penalty vs. players
Pictogram minus.png -20% slower firing speed
Pictogram comment.png Recipe for maul: Powerjack + 3x Refined metal

Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers?

Item icon Third Degree.png

Melee
Third Degree

~

Pictogram plus.png -25% damage taken from ranged sources while deployed
Pictogram minus.png +50% damage taken from melee sources while deployed

Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff.

Leaderboard class demoman.png
Demoman
Item icon Bootlegger.png

Primary
Bootlegger

Pictogram comment.png +100% increase in turning control while charging

Pictogram comment.png No turn control bonus
Pictogram plus.png -50% blast damage from sticky jumps

~

Item icon Sticky Jumper.png

Secondary
Sticky Jumper

Pictogram comment.png -6 max pipebombs out
Pictogram comment.png +200% max secondary ammo on wearer

Pictogram plus.png -5 max pipebomb out
Pictogram minus.png +100% max secondary ammo on wearer
Pictogram comment.png Cannot equip in MvM

Dick move, Valve.

Item icon Splendid Screen.png

Secondary
Splendid Screen

Pictogram comment.png +70% increase in charge impact damage

Pictogram minus.png +50% increase in charge impact damage
Pictogram comment.png The strenght of knockback will depend on distance traveled. Will not cause knockback at all at short range.

Chargin Targe is also good enough. I know that this one is more for offense, but they are going too damn far. At least I can just burn them as pyro, not like these with chargin targes.

Item icon Tide Turner.png

Secondary
Tide Turner

~

Pictogram minus.png Increase in push force taken from damage and airblast

This should stop them from spamming

Item icon Horseless Headless Horsemann's Headtaker.png

Melee
Horseless Headless Horsemann's Headtaker

Pictogram comment.png Unusual quality

Pictogram comment.png Haunted quality
Pictogram comment.png Horseless Headless Horseman Headtaker can be traded

I don't see anything "unusual" in remodeled halloween eyelander

Item icon Persian Persuader.png

Melee
Persian Persuader

Pictogram comment.png All ammo collected becomes health

Pictogram plus.png All ammo collected becomes health when deployed
Pictogram minus.png -1 sec decrease in charge duration

If you think that demoknights with Persian Persuaders are still demoknight, then your rocket jumping argument is invalid"

Leaderboard class heavy.png
Heavy
Item icon Brass Beast.png

Primary
Brass Beast

~

Pictogram plus.png Immune to effects of knockback and stun while deployed

Since Valve removed the item set bonuses, we need to give something to brass.

Item icon Huo-Long Heater.png

Primary
Huo-Long Heater

Pictogram comment.png 6 ammo consumed per second while deployed

Pictogram plus.png +30% fire damage resistance while deployed
Pictogram comment.png Split ammo consumption:
Pictogram minus.png 2 ammo consumed per second while spun up
Pictogram minus.png 5 ammo consumed per second while firing
Pictogram minus.png 20% longer spin up time

Yet another dull weapon in TF2. And let's be honest, fire is weak against fire eh? So why not give him fire damage resistance while deployed?

Item icon Robo-Sandvich.png

Secondary
Robo-Sandvich

~

Pictogram comment.png Can be obtained by purchasing from mann co. store
Pictogram comment.png New recipe: 3x Refined metal + Sandvich

We have Ap-Sap in store. Now we have to do the same thing with this.

Item icon Family Business.png

Secondary
Family Business

~

Pictogram plus.png 20% faster weapon switch rate

Family Business is just an upgrade for stock Shotgun.

Item icon Eviction Notice.png

Melee
Eviction Notice

~

Pictogram plus.png On hit: +20 health

Just a little idea came to my mind. I think this will make more useful than current one.

Leaderboard class engineer.png
Engineer
Item icon Rescue Ranger.png

Primary
Rescue Ranger

Pictogram comment.png -50% max primary ammo on wearer
Pictogram comment.png Self mark for death on building pick up

Pictogram plus.png -25% max primary ammo on wearer
Pictogram comment.png Self mark for death on ranged building pick up

I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. And the self mark should affect only when you pick up a building from long range. Not from any.

Item icon Frontier Justice.png

Primary
Frontier Justice

Pictogram comment.png -50% clip size

Pictogram plus.png -34% clip size

Why.

Item icon Southern Hospitality.png

Melee
Southern Hospitality

Pictogram comment.png 20% fire damage vulnerability on wearer

Pictogram comment.png No fire damage vulnerability
Pictogram minus.png 15% slower weapon switch rate

~

Item icon Jag.png

Melee
Jag

Pictogram comment.png +30% faster building rate (bugged)

Pictogram plus.png +25% faster building rate (Fixed and set to 25%)
Pictogram plus.png No move speed penalty while hauling

I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus.

Item icon Gunslinger.png

Melee
Gunslinger

~

Pictogram plus.png No move speed penalty while hauling
Pictogram comment.png Mini-sentry will destroy itself if it runs out of ammo
Pictogram minus.png Mini-sentry can't be wrangled

~

Leaderboard class medic.png
Medic
Item icon Blutsauger.png

Primary
Blutsauger

Pictogram comment.png On hit: +3 health
Pictogram comment.png -2 health drained per second on wearer

Pictogram comment.png No health on hit
Pictogram comment.png No health drain
Pictogram plus.png On hit: Mad Milk applied to target for 3 seconds
Pictogram minus.png Disables natural regeneration on wearer

We didn't asked for Tank Medic.

Item icon Overdose.png

Primary
Overdose

Pictogram comment.png Movement speed increases based on ÜberCharge percentage to a maximum of +10%

Pictogram plus.png Movement speed increases based on ÜberCharge percentage to a maximum of +15%
Pictogram plus.png Immune to the effects of speed reduction
Pictogram minus.png -25% clip size

It needs something different to make it more challenging for user and for foe.

Item icon Kritzkrieg.png

Secondary
Kritzkrieg

Pictogram comment.png Taunt heals 11 hp

Pictogram plus.png Taunt heals 30 hp

It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun.

Leaderboard class sniper.png
Sniper
Item icon Sydney Sleeper.png

Primary
Sydney Sleeper

Pictogram comment.png No headshots

Pictogram plus.png Can headshot
Pictogram minus.png -25% damage on head shot

~

Item icon Machina.png

Primary
Machina

Pictogram comment.png Full charge: +15% damage bonus

Pictogram plus.png Full charge: +20% damage bonus
Pictogram minus.png -25% charge rate

Nothing personal. I just wanted to shut up those so called "Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper" players.

Item icon Classic.png

Primary
Classic

~

Pictogram plus.png +25% charge rate

The weapon is good, but it's underpowered.

Item icon Razorback.png

Secondary
Razorback

~

Pictogram plus.png Deals 15 damage both for attacker and user on backstab blocking

Have you ever seen a guy who's using Razorback?

Item icon Cleaner's Carbine.png

Secondary
Cleaner's Carbine

Pictogram comment.png -35% slower firing speed

Pictogram plus.png -20% slower firing speed

It's still a rubbish.

Leaderboard class spy.png
Spy
Item icon Ap-Sap.png

Sapper
Ap-Sap

~

Pictogram comment.png Crafting recipe: Red-Tape Recorder + 3x Refined Metal

This is the part where I kill you.

Item icon Big Earner.png

Melee
Big Earner

Pictogram comment.png -25 max health on wearer

Pictogram plus.png No max health penalty
Pictogram minus.png -25% slower firing speed

Someone suggested this on steam forums. I must say, I approve his suggestion

Item icon Conniver's Kunai.png

Melee
Conniver's Kunai

Pictogram comment.png On Backstab: Absorbs the health from your victim.

Pictogram plus.png On Backstab: Absorbs the health from your victim and temporarily increase max health
Pictogram comment.png Max health extension: up to 165 HP for 16 seconds
Pictogram comment.png Health drain depends on class max HP.
Pictogram minus.png Unable to see enemy health

Another idea that came to my mind. It's just a cross between Kunai and Dalokohs Bar. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get.


P.s.: Screw your economy. It's all about the goddamn gameplay, not trading. If you reeeally want to trade, then trade cards just like in old times or spend time with your friends, I dunno, drinking beer, playing football, etc.

Suggestion zone

My head is full of (Sometimes) good ideas. Here we can see my suggestions(Meh-LON):

Robots

Robot Ideas
Robot Name/Image Weapon Hat Misc Notes / Abilities
Leaderboard class scout.png
Scout
User Texaneer Robot scout giantscout.png

Giant Scout
Giant, Main

Item icon Scattergun.png

Scattergun

Item icon Bolt Boy.png

Bolt Boy

None

Pictogram plus.png 2000 HP
Pictogram plus.png +4 shots in clip
Pictogram plus.png +50% more pellets per shot
Pictogram plus.png +30% knockback resistance
Pictogram minus.png Does not fire until fully reloaded
Pictogram minus.png -25% damage done
Pictogram minus.png -20% slower move speed

Leaderboard class pyro.png
Pyro
User Texaneer Robot pyro pyrorunner.png

Pyro Runner
Normal, Main

Item icon Powerjack.png

Powerjack

Item icon Hottie's Hoodie.png

Hottie's Hoodie

None

Pictogram plus.png 200 HP
Pictogram plus.png +100 health restored on kill
Pictogram plus.png +25% faster move speed

Leaderboard class demoman.png
Demoman
User Texaneer Robot demo titandemo.png

Titan Demoman
Normal, Main

Item icon Grenade Launcher.png

Grenade Launcher

Item icon Black Watch.png

Black Watch

Item icon Gaelic Garb.png

Gaelic Garb

Pictogram info.png 1.9x larger in size
Pictogram plus.png 65,000 HP
Pictogram plus.png +75% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png +90% faster fire rate
Pictogram plus.png No need to reload
Pictogram plus.png Regenerates 250 HP per second
Pictogram plus.png Provides 90% less rage
Pictogram minus.png -60% move speed
Pictogram minus.png +3 degrees random projectile deviation

User Texaneer Robot demo scatterdemo.png

Scatter Demo
Normal, Main

Item icon Eyelander.png

Loch-n-Load

Item icon Scotch Bonnet.png

Scotch Bonnet

Item icon Juggernaut Jacket.png

Juggernaut Jacket

Pictogram comment.png Fires 2 bombs at once
Pictogram plus.png +50% faster firing speed
Pictogram minus.png Does not fire until fully reloaded
Pictogram minus.png +3 degrees random projectile deviation

User Texaneer Robot demo superdemoknight.png

Super Demoknight
Normal, Main

Item icon Eyelander.png

Eyelander + Chargin' Targe

Item icon Dark Falkirk Helm.png

Dark Falkirk Helm

None

Pictogram plus.png 300 HP
Pictogram plus.png 5 seconds of 100% critical chance on kill
Pictogram plus.png +450% recharge rate
Pictogram plus.png +2 seconds charge time

User Texaneer Robot demo armoreddemoknight.png

Armored Demoknight
Normal, Main

Item icon Scotsman's Skullcutter.png

Scotsman's Skullcutter + Chargin' Targe

Item icon Glasgow Great Helm.png

Glasgow Great Helm

Item icon Dark Age Defender.png

Dark Age Defender

Pictogram info.png 50% larger in size
Pictogram plus.png 900 HP
Pictogram plus.png 3 seconds of 100% critical chance on kill
Pictogram plus.png +150% damage dealt
Pictogram minus.png -30% move speed

Leaderboard class heavy.png
Heavy
User Texaneer Robot heavy heavyslowdownonhit.png

Heavy Slowdown-On-hit
Normal, Support

Item icon Natascha.png

Natascha

None None

Pictogram plus.png 100% chance to slow target
Pictogram plus.png +100% more pellets per shot
Pictogram minus.png -80% damage dealt

User Texaneer Robot heavy titanheavy.png

Heavy Titan
Juggernaut

Item icon Brass Beast.png

Natascha

Item icon Bunsen Brave.png

Bunsen Brave

None

Pictogram info.png 2x larger in size
Pictogram plus.png 80,000 HP
Pictogram plus.png +75% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png +50% damage done
Pictogram plus.png +100% more pellets per shot
Pictogram plus.png Regenerates 250 HP per second
Pictogram plus.png Provides 90% less rage
Pictogram minus.png -70% move speed

User Texaneer Robot heavy heavybrawlervar1.png

Heavy Brawler Type 1
Normal, Main/Support

Item icon Eviction Notice.png

Eviction Notice

None None

Pictogram plus.png 350 HP
Pictogram plus.png +60% faster firing speed
Pictogram plus.png +30% move speed
Pictogram minus.png -40% damage dealt

User Texaneer Robot heavy heavybrawlervar2.png

Heavy Brawler Type 2
Normal, Main

Item icon Eviction Notice.png

Eviction Notice

Item icon Hound Dog.png

Hound Dog

None

Pictogram plus.png 400 HP
Pictogram plus.png +60% Faster firing speed
Pictogram plus.png +30% move speed
Pictogram plus.png 100% crit chance
Pictogram minus.png -50% damage dealt

User Texaneer Robot heavy fastshotgunheavy.png

Fast Heavy Shotgun
Normal, Main

Item icon Family Business.png

Family Business

Item icon Capo's Capper.png

Capo's Capper

None

Pictogram plus.png +90% faster reload
Pictogram plus.png +150% more pellets per shot
Pictogram minus.png -67% damage dealt